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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
0pt1mu5Pr1m3
5ER3NITY INC Apocalypse Now.
4
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Posted - 2012.09.14 07:10:00 -
[361] - Quote
Didnt get time to read everyones ideas, so appologies if something like this has been suggested.
'Magnetic' smartbomb
Basically a magnetic device that can be attached to vehicles. Takes time to attach, just like capturing, then constants gives off damage in pulses like a Smartbomb in Eve. Item has to be disarmed by the driver getting out and removing it or by a friendly removing it.
Op |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.14 08:24:00 -
[362] - Quote
CCP Wolfman wrote:I saw a number of people wanted more dropsuits and it tied in nicely with work we needed to do so it was an obvious choice. I think you'll see various different ideas in them. There are some nice suits there so I'm gutted we didn't manage to get them out today. Along with the dropsuits I'm planning to add the "neural spike sniper rifle" for testing soon. After that we'll pick some new ideas. There are a lot of good concepts but not all of them are possible without code changes. For example, another suggestion I really liked was the thermal grenade but I just don't have a way to create that at the moment.
CCP Wolfman
Won't be able to expand on the Crusader dropsuit without actually seeing it and how it's module layouts/CPU/PG is spread.
However, I am planning on making some sick usage of the Titan Heavy Dropsuit - nothing like a giant battlesuit of armor with a massive gun for a leader to issue out orders with. |
Bob Deorum
G I A N T
14
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Posted - 2012.09.15 04:59:00 -
[363] - Quote
wolfman you might wanna post your post on the first page so people do not have to search for it. |
D3aTH D3alER54
The Southern Legion
130
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Posted - 2012.09.15 09:22:00 -
[364] - Quote
0pt1mu5Pr1m3 wrote:Didnt get time to read everyones ideas, so appologies if something like this has been suggested.
'Magnetic' smartbomb
Basically a magnetic device that can be attached to vehicles. Takes time to attach, just like capturing, then constants gives off damage in pulses like a Smartbomb in Eve. Item has to be disarmed by the driver getting out and removing it or by a friendly removing it.
Op
How can a weapon be OP if it hasn't been implemented yet? Lol, but anyway how about we have some AV mines ( i'm sure some one has thought of this before ) it would be really good for defending a objective or to take out those pesky tanks =)
Uhh.. DD? |
Xubber III
Algintal Core Gallente Federation
1
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Posted - 2012.09.17 12:57:00 -
[365] - Quote
Heinz Doofenshertz wrote:A faster LAV with no mounted weapon Also with 4 infintry carry slots. |
sharted pantaloon
Zumari Force Projection Caldari State
35
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Posted - 2012.09.17 14:23:00 -
[366] - Quote
dual wield small weapons. |
DON RODIE II
Deep Space Republic
168
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Posted - 2012.09.17 14:34:00 -
[367] - Quote
different model of the assualt rifle which look like the E3 trailor from 2011. |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.17 16:27:00 -
[368] - Quote
Slower rate of fire higher damage high recoil tactical AR DOOOO EEEET |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.09.17 20:24:00 -
[369] - Quote
this is not specifically a weapon but more of a utility. Can we have jet packs? make them classless so that we can train the skill(s) to use a jet pack on any one of our fits.
Purpose: to quickly deploy to any spot in the battle space after spawning. there for providing assistance to a cut off unit/squad. So squads with jet packs are spec ops units and can specialize that way. |
Timothy Reaper
ZionTCD Legacy Rising
321
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Posted - 2012.09.18 07:23:00 -
[370] - Quote
A thread about swarm launchers being too powerful for the light weapon slot gave me an idea for a weapon variation: Light swarm launcher Light weapon version of a swarm launcher (now a heavy weapon). Has a smaller overall capacity and fires less rockets at once.
I like my swarm launcher as it is, but they are pretty powerful for a light weapon. |
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Asnaga Del'set
0
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Posted - 2012.09.18 09:15:00 -
[371] - Quote
Proximity mines!!!! i dearly want them, they are my favorite weapon in pretty much every fps, could make smart and dumb variants that recognize friend foe, could also make AV versions that infantry will not set off so as to control choke points in streets. should most likely have a really really small signature so as people cannot just shoot them and nullify them like most people do with remote explosives. |
Evane Sa'edi
Celtic Anarchy
62
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Posted - 2012.09.18 23:04:00 -
[372] - Quote
hoverbikes - dropped as a set of 3-4 bikes - no shields - single light weapon mount to forward arc - high speed & turning circle |
Brumae Verres
24
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Posted - 2012.09.19 04:46:00 -
[373] - Quote
Just more heavy weapons. A howitzer style, a heavy laser, maybe a heavy missile/torpedo launcher. Something with a zoom would be nice too |
D3LTA NORMANDY
Doomheim
101
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Posted - 2012.09.19 18:54:00 -
[374] - Quote
A burst mass driver: It shoots the whole mag in about two seconds but is very inaccurate and does less damage. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.09.20 18:50:00 -
[375] - Quote
Not a variant of an existing weapon...but: a gattling grenade launcher using nuclear grenades as ammunition...5000rpm... |
Brumae Verres
24
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Posted - 2012.09.20 23:02:00 -
[376] - Quote
A heavy weapon laser that does increasing damage the longer the beam is held on target.
The concept being some of the lasers damage is based on the actual beam, the rest is due to the thermal buildup of the focused light. As the area heats up, the heat itself begins to damage the object as well. If its not to much to ask, damage could also continue in a degrading fashion after the beam is removed as the heat slowly dissipates.
The weaknesses inherent would be length of time the beam could be sustained (3, 5, and maybe 7 seconds) which would differentiate between burst, assault and breach models. Another would be the glaring, blinding beam of light telling everyone, 'Hey! AV guy right there! Go get him!' |
Jim-Bob
Zumari Force Projection Caldari State
1
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Posted - 2012.09.21 15:11:00 -
[377] - Quote
not read everything so i may be repeating:
Sniper rifle with variable zoom
stealth tech (cloaking, profile reducers, silenced sniper etc) |
Jim-Bob
Zumari Force Projection Caldari State
1
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Posted - 2012.09.21 15:11:00 -
[378] - Quote
not read everything so i may be repeating:
Sniper rifle with variable zoom
stealth tech (cloaking, profile reducers, silenced sniper etc) |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.09.23 11:29:00 -
[379] - Quote
"Hornet's Nest" AR New Caldari weapon.
When it came time to create a new main-infantry rifle for the Empyrean Age, the Caldari found one major issue with their railgun technology : It simply couldn't re-energize fast enough for competitive fire-rate, due to the behavior of electromagnets. Without a rapid-fire weapon of their own design, infantry would be forced to buy rifles from the very people they would be shooting! The answer lay in the State's other weapon system. Missiles.
Design : Standard shoulder-braced stock/trigger, but the business end is a rocket pod just like you would find on an attack helicopter in the 21st Century -- but smaller. missiles within are designed to finish the vast majority of their thrust just before 25-100m (ammo-dependent), at which point they are travelling at about Mach 3. A pleasant side-effect of this design is that the main body is merely an adapter, capable of fitting a wider variety of munition types than even Minmatar weapons of the same purpose.
Stats : >RPM - variable. Safe maximum varies on ammo-pod type. >Ammo - "short and stout" missile types for rapid-fire spray-n-pray, all the way up to a two-staged single rocket with penetration capability. >Damage - No missile has an active warhead, so damage is comparable to any other AR. Damage types are achieved with special shapes and materials. an air-scoop is used for concussive EXP effects, wheras a set of nano-turbines can produce EM attacks. >Reload - Obviously, having to swap the entire front end takes time, especially when that front is a big hunk of metal and explosive compounds. |
Vexen86
5
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Posted - 2012.09.24 01:51:00 -
[380] - Quote
mine is a simple request, a laser assault rifle. |
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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.09.24 07:29:00 -
[381] - Quote
i would like to see an equipment that makes a bubble around an area that acts as a second shield to everyone on the inside. it basically stopping snipers and some missiles from coming in till the shield is broken or is smashed from the inside. |
AcmeBoy
The Southern Legion
1
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Posted - 2012.09.24 11:14:00 -
[382] - Quote
Dropsuit Drop Pod
A one use comsumable to change to a preset Fitting. You lose your old dropsuit and gear but it allows you to change any where on the battlefield. 4 different tiers of Pods to match the level of dropsuit
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jallukaa
Bragian Order Amarr Empire
2
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Posted - 2012.09.25 05:44:00 -
[383] - Quote
Add active scanners and installations. |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.26 18:13:00 -
[384] - Quote
A vehicle that has a supply depot in it so you can change fits on the go. Also maybe have it help when your trying to hack objectives too. Like a logistics truck or module with high fitting requirements for vehicles |
BLENDEDDAVE WARRIORS
108
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Posted - 2012.09.27 16:08:00 -
[385] - Quote
something to set people a light like a flame throw'er |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.28 20:50:00 -
[386] - Quote
sawed off sidebyside break action? or something future equivalent? http://static.guim.co.uk/sys-images/Books/Pix/pictures/2008/11/03/punisher045800460.jpg |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.09.30 20:42:00 -
[387] - Quote
Bomb Turret
Concept : a bomb-dropper, throwing the munition just far enough to clear the parent vehicle.
Function : weakly throws small multi-purpose stickybombs with an impact/time fuse and a 10m arm distance. If it hits something before the arm distance, as fired from a moving ground vehicle, it sticks then goes off a short time later or proximity to enemy vehicle. If it travels at least 10m, as fired from dropship, detonate on impact.
Use : Serves 3 goals, making a dropship a better support vehicle, allowing pursued ground vehicles better self-defence, and allowing more flexibility for the future addition of fighters. |
MrTEA Bag
TRUE TEA BAGGERS
11
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Posted - 2012.10.01 15:30:00 -
[388] - Quote
A working medkit would be nice |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.16 17:40:00 -
[389] - Quote
[Laser rifle "pulse" variant]: Higher damage at closer range than basic laser rifle variants. Short bursts of laser fire. Less range than basic laser rifle variant.
[Mass driver long range "artillery" variant]: Aiming down sight should be removed, and replaced by some sort of targeting system for mortar-style artillery fire for long range support.
Targeting option 1: That targeting system can be an augmented reality launch arc that shows an estimate of where the mass driver grenades will land; firing the mass driver should be impossible when using the targeting arc terminating at close to mid range to prevent abuse in close to mid range.
Targeting option 2: A large 3D hologram projects out from the player's arm screen (the one that shows up when hacking), or as augmented reality 3D map taking up half of the dropsuit's vision (and making the user vulnerable as a tradeoff). This should show the currently spotted red dots while the player holds the mass driver with the other hand, and the hologram would show approximately where the mass driver grenades will land if fired with a marker. Option is more favorable since obstructions could block the line of sight to enemies when using the arc.
While in the "artillery mode", the mass driver should fire all rounds in the magazine at once as a scattering cluster near the spot highlighted by the targeting system. This would help cover a wide area of effect (useful for groups, and moving targets), but would have the drawback of having to reload with every shot.
Makes the mass driver useful beyond just being a "noob tube" by offering a new support role. Great for supporting allies. More long range combat variety. It would depend on teamwork since only spotted enemies would appear in the targeting system, so the user will have to rely on teammates to spot enemies to target.
It would only be useful for dealing with long range large groups as support fire since grenades travel slow, and targets tend to be mobile making it unlikely to get kills.The targeting would be imperfect, so a chance of landing hits on someone consistently would be low (especially direct hits). This will keep it from being overpowered. |
Kara Med
Algintal Core Gallente Federation
0
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Posted - 2012.10.16 19:15:00 -
[390] - Quote
1. A "heavy" variant of the LR, Takes about 1-2 secs to warm up (or requires 2 seconds to flip some large switch or something that is replacing the trigger) , lazer and weapon are way bigger than current one (and maybe a differant color?), When firing the sound is much louder and more explosion-like. increased damage at mid range, very effective against shields, no damage at short ranges (less than about 7.5 feet), drastically reduces mobility, especially when being fired,
2. "Hell fire" mass driver- Increased clip size (to about 6 or 8), faster fire speed (around twice that of default mass driver), larger explosion radius, explosions are red, longer reload time (each shot is now loaded individually, less damage on a direct hit, but slightly more splash damage
BLENDEDDAVE WARRIORS wrote:something to set people a light like a flame throw'er .....a full-on flamethrower would be really nice |
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