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1. CONGRATULATIONS CCP HIT DETECTION BACK TO NORMAL! - in General Discussions [original thread]
W0olley wrote: There hasn't been enough time to test if hit detection has been fixed yet. You should play at least more than one or two game to say something isn't there. +1 I'd LOVE to think its fixed. But even with last build, some matche...
- by Mike Gunnzito - at 2012.08.17 22:10:00
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2. OMG 28min and 17sec left!!!!!!!!!!!!!!!!!!!!! - in General Discussions [original thread]
- by Mike Gunnzito - at 2012.08.17 20:44:00
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3. OMG 30min left!!!!!!!! - in General Discussions [original thread]
lol, relax guys!
- by Mike Gunnzito - at 2012.08.17 20:43:00
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4. CCP LIED... AGAIN - in General Discussions [original thread]
This thread is funny on SO MANY levels. Funny because: 1. All you guys arguing with 15yr old, who's got the mentality of a 12 yr old. 2. Almighty thinking he understands the "real corporate world" 3. Almighty not understanding what an estimated...
- by Mike Gunnzito - at 2012.08.17 20:37:00
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5. Thank you CCP - in General Discussions [original thread]
xprotoman23 wrote: would have preferred an homage to the tamsen. That was the Creo. (pre-nerf) slower ROF, higher dmg, 42 rounds (close enough)
- by Mike Gunnzito - at 2012.08.16 19:24:00
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6. 1 Step Forward 5 Steps Back - in General Discussions [original thread]
BETA FUKU wrote: 1 Step Forward: - Nice new maps, MQs, and gear! 5 Steps Back: - Can no longer hit anything. Have to relearn/re-adjust aim settings. Agreed, Hit detection is still off. You have to reset the aim settings, man that must've take...
- by Mike Gunnzito - at 2012.08.16 03:02:00
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7. I just thought of a workaround for the P2T - in General Discussions [original thread]
I don't know... I think I like the rubberband idea much better than just turning P2T off. I may even duct tape by L1 down, just so I don't have to worry about that pesky button for when I ADS.
- by Mike Gunnzito - at 2012.08.16 02:41:00
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8. For sale or trade! - in General Discussions [original thread]
Devil Biff wrote: Would anyone like to trade for some salvaged items I can't use.-á 15 proto scout suits 5 Promethei 8 proto forge guns 5 80gj tank weapons There is too much to list.-á I need assault stuff please.-á I have at least 5 mil worth ...
- by Mike Gunnzito - at 2012.08.16 00:41:00
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9. Instant Battle Hell - in General Discussions [original thread]
Guess it's hit or miss. I haven't played yet today, but yesterday I had 2 skirmish, and then 4 or 5 ambush in a row.
- by Mike Gunnzito - at 2012.08.16 00:38:00
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10. Congrats!!! I am very impressed!!! - in General Discussions [original thread]
Omnipotent lilmamaj wrote: You can sell your salvage? Not yet, but as soon as the marketplace is fully implemented, you will be able to. That means more money. (not sure if that will be with this build though) It may be AFTER launch release.
- by Mike Gunnzito - at 2012.08.16 00:27:00
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11. Congrats!!! I am very impressed!!! - in General Discussions [original thread]
Omnipotent lilmamaj wrote: You took a game that was insanely bad, had horrible mechanics, took no skill to play, and you made it worse. Just when I though this game couldn't get any worse, I was proven wrong. - Tanks are still over powered .The...
- by Mike Gunnzito - at 2012.08.15 19:48:00
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12. Salvage story - in General Discussions [original thread]
Berserker007 wrote: I do run them pending games and how ive been doing, plus i have a good advanced dropsuit setup ive killed meh players using proto stuff ....how is the creo now? Or should i be sticking w/ my alloc & duv? But im def inte...
- by Mike Gunnzito - at 2012.08.15 17:35:00
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13. Salvage story - in General Discussions [original thread]
Berserker007 wrote: Im sooo pissed im hafent been home, ima log on right when i get home at like 930 today, though not sure if i wana run my proto gear based on the new costs of them...though luckiy i stovked up 200-300 at a time before the pat...
- by Mike Gunnzito - at 2012.08.15 17:22:00
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14. Salvage story - in General Discussions [original thread]
Icy Tiger wrote: CR-5 Compact AR. Not on market, has damage of a Creodron, but basically like a Duvolle in every other way. Amazing gun. That sounds tasty! Unbalanced!!!!! Nerf it!!!!! JK, sounds like a good gun, as long as it's a "rare" g...
- by Mike Gunnzito - at 2012.08.15 15:11:00
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15. Salvage story - in General Discussions [original thread]
Salvage is items you get to keep from the match. It varies based on who you kill, what they wear, what vehicles you destroy, etc. I think you even get some stuff for assists too. So far, best match was 5x vko heavy suit, 2x nanohive, 2x forge gun...
- by Mike Gunnzito - at 2012.08.15 15:04:00
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16. Important Notes About New Build - in General Discussions [original thread]
As someone who has no problem bashing the beta or CCP, when they screw up... I agree! Ppl need to chillax! They just launched the new build, and the implementation isn't even complete until they migrate over to the new server. (maybe the 21st) W...
- by Mike Gunnzito - at 2012.08.15 13:19:00
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17. One more complaint i think you might agree with me about... - in General Discussions [original thread]
+1 The old system where you just "top off" what you need, was better.
- by Mike Gunnzito - at 2012.08.15 13:10:00
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18. SO close! - in General Discussions [original thread]
Overall, I have to say nice job CCP. Lots of improvements in this new build. Better visuals, I like the HUD, better weapon balancing, etc. I even like how expensive everything is. This will help prevent vets from just using proto gear all the ti...
- by Mike Gunnzito - at 2012.08.15 03:43:00
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19. scout suits - in General Discussions [original thread]
Hit detection is still off, problems are worst with the scout suits. (although I've seen it be screwy against a heavy too) Sometimes it seems like it's working fine, sometimes players take no damage with 30 rounds fired into them. Still inconsist...
- by Mike Gunnzito - at 2012.08.15 03:36:00
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20. Rebuff HAV's - in General Discussions [original thread]
Debacle Nano wrote: Mike Gunnzito wrote: Debacle Nano wrote: SkIlL Sh0oTeR wrote: so driving a tank that has over 5,000 health a usally a OHK shot takes more skill then running around trying to kill other infantry and tanks while usin...
- by Mike Gunnzito - at 2012.08.15 02:13:00
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