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1. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Maximus Creed - at 2013.05.25 11:44:00
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2. [bug] radial menu blows with keyboard/mouse - in Technical Support/Bugs [original thread]
Bump - serious issue as a Squad leader... In the old build selecting squad orders was as simple as: 1. Caps Lock + Q 2. then select squad order from radial menu with mouse. Now it is impossible to select anything from the squad order radial m...
- by Maximus Creed - at 2013.05.14 05:36:00
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3. [Uprising] "Your connection to the Host has been lost" - in Technical Support/Bugs [original thread]
Yeah, I got some games in a squad on the US cluster, but I just tried to join a game solo and got the error again. I am EU. EDIT: Can confirm, just change server to America, as other suggested, and it fixes the issue.
- by Maximus Creed - at 2013.05.06 20:59:00
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4. [Uprising] "Your connection to the Host has been lost" - in Technical Support/Bugs [original thread]
I join a quick ambush battle, get the "Waiting for Deployment" message, then: 1. Screen goes black for about 30 seconds. 2. I return the Merc Quarters and get the message: "Your connection to the Host has been lost" 3. Screen momentarily flashes ...
- by Maximus Creed - at 2013.05.06 17:56:00
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5. [Request] Increase Post-Match Analysis Timer - in Feedback/Requests [original thread]
I barely have enough time to look at the first post match analysis screen in any detail (let alone all three) before being thrown back to my Merc Quarters. Please extend this time so that we are not rushed...
- by Maximus Creed - at 2013.05.06 17:38:00
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6. [REQUEST] EVEMail >> Mark All Messages as "READ" - in Feedback/Requests [original thread]
Well, looks like we can finally read our Mail messages sent from the EVE client... however I have 50+ mails that I need to go through individually in order to mark them all as read. Please add!
- by Maximus Creed - at 2013.05.06 17:25:00
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7. [UPRISING] Match ended prematurely - in Technical Support/Bugs [original thread]
10 minutes later... still in this infinite loading screen. I don't know if these two bugs are related, but they are the first two games I have tried to enter in Uprising: 1. Premature ending of FW battle - sudden loading screen followed by being...
- by Maximus Creed - at 2013.05.06 17:18:00
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8. [UPRISING] Match ended prematurely - in Technical Support/Bugs [original thread]
I subsequently tried to join another match, and after it said waiting for deployment, it put me in another loading screen... I've been in it for 5 minutes... ...still in it...
- by Maximus Creed - at 2013.05.06 17:12:00
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9. [UPRISING] Match ended prematurely - in Technical Support/Bugs [original thread]
I was just in my first match, a FW battle. Both teams had roughly half MCC armour remaining, and then suddenly I got a loading screen and found myself back in Merc Quarters...no scoreboard, nothing.
- by Maximus Creed - at 2013.05.06 17:09:00
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10. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Citpaan Hacos wrote: Maximus Creed wrote: If there is a sniper somewhere in the distance, and I am looking for him in the rock-line through a scope, if I find him, hover my crosshair over him for a couple of seconds only then does he light u...
- by Maximus Creed - at 2013.03.26 08:10:00
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11. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Maximus Creed wrote: If there is a sniper somewhere in the distance, and I am looking for him in the rock-line through a scope, if I find him, hover my crosshair over him for a couple of seconds only then does he light up as a red dot... If ...
- by Maximus Creed - at 2013.03.26 07:57:00
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12. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
CCP Wolfman wrote: There is no drop off on scan precision over range. The other thing you mention seems strange... If there is a sniper somewhere in the distance, and I am looking for him in the rock-line through a scope, if I find him, hove...
- by Maximus Creed - at 2013.03.26 07:52:00
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13. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
CCP Wolfman wrote: Hi guys, I thought IGÇÖd collate a bunch of info on the scanner and scanning to answer some of the questions IGÇÖve seen and was getting a bit too sleepy to answer last night. Hopefully this will clear things up. Every ac...
- by Maximus Creed - at 2013.03.26 07:36:00
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14. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Nova Knife's post is great on the whole, I disagree with a few points (marked by ): Nova Knife wrote: Ideal cloak implementation IMO is as follows: -Active scanner/dropsuit scanner detects and decloaks someone and increases cooldown [Shoul...
- by Maximus Creed - at 2013.03.26 07:22:00
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15. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Imagine... 3 logis inside a shield bubble, each firing their Infantry Shield Transporter (shield equivalent of the repair tool) at the shield bubble, allowing it to withstand very large amounts of DPS.
- by Maximus Creed - at 2013.03.25 21:56:00
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16. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Maximus Creed wrote: Just out of interest, where has this 75 clones generated at RT come from? 40 + 50% = 60? You have some reading to do, sir. Link. Link. Ah thank you, thought that might be the case. I re...
- by Maximus Creed - at 2013.03.20 00:51:00
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17. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Just out of interest, where has this 75 clones generated at RT come from? 40 + 50% = 60?
- by Maximus Creed - at 2013.03.20 00:45:00
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18. Siege Module - Heavies - in Feedback/Requests [original thread]
Dany 7A5H wrote: Dude no bubble bursting, but before a heavy gets Siege modules, us Marauder pilots need em 1st...cuz we're "HEAVIER".... I think instead of a "siege" module you just need (as does all infantry) ACTIVE modules that last for lik...
- by Maximus Creed - at 2013.03.20 00:10:00
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19. Siege Module - Heavies - in Feedback/Requests [original thread]
Coleman Gray wrote: I like this idea alot but how would you change modes? perhaps keep it as simple as when you swap to the turrer you enter seige mode? As I perceived it, you would not swap to the turret - it is your one and only weapon and ...
- by Maximus Creed - at 2013.03.19 23:30:00
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20. Why no Laser turrets? - in Feedback/Requests [original thread]
No projectile turrets either?
- by Maximus Creed - at 2013.03.19 22:09:00
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