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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.08.10 09:58:00 -
[1] - Quote
[EMP variant of grenades] High shield damage
Disables HUD temporarily
No armor damage
[New scrambler pistol variant]: Bigger magazine size, but not burst. Lower damage
10 Round magazine
Single-fire
[New scrambler pistol variant2]: Machine pistol. Much lower damage
Same rounds per magazine
Fully automatic
[New (Mass Driver, Scrambler Pistol, and Shotgun) variants]: All these weapons should have a CHARGE variant. Optional charge for higher damage
Lower damage then regular version when not charged
Regular amount of rounds magazine
Regular range
[New shotgun variant]: the regular shotgun has too little range for my taste, and the breach shotgun has too little rounds per magazine. I propose a compromise between the two. 4 Round magazine
Same damage as regular shotgun
Very low spread for greater range
[Sniper rifle variant]: designed for close range WHAT I WANT THE MOST Very reduced damage
Fire rate less, but comparable to a breach assault rifle.
Semi-automatic
15 Round magazine
Very accurate hipfire
[Assault rifle variant]: High ROF. Higher recoil
Regular magazine size
Inaccurate
Great rate of fire
This might not be needed since this is pretty much the SMG's job
[Submachine gun variant]: Longer range More range
Reduce something else in echchange.
EDIT:[More intermediate dropsuit, weapon, and equipment variants]: Ideally there should be a new item to try out each time you level up the main skill for attaining a certain item, even if you don't have the level needed for the next grade. I shouldn't have to wait to level up something 3 more times before I can try something new.
There is somethings I want to say about the weapons in general: Mass driver currently sucks, there really isn't an incentive to use it. Give it a six round magazine, and maybe more splash damage or greater radius. This weapon hass way less damage per magazine, its much more difficult to use than all the other weapons, and gives you nothing in return besides just making you a walking target. I really really want to like this gun, this gun needs to be better than it currently is to get more people using it. Most people using assault rifles instead of more unconventional weapons like this makes the game more bland as a result. Here is a thread on the subject with feedback about the MD from many people.
The weapons are boring. You raised my hopes with devblogs boasting of truly scifi weaponry, and not just "Vietnam in space" as you guys said, but that's exactly what it feels like. Visually the weapons pretty much behave like regular boring old war game FPS guns, no scifi flare for the most part. The only thing with any scifi flare right now is the the forge gun, scrambler pistol and the soon to come laser rifle (looked awesome in the trailer). The weapon sounds of the pasma weapons (shotgun and assault rifle) need to be more scifi, and more importantly the rounds fired need to give more of a flashy scifi impression, make it look like we're actually shooting out plasma (or electricity since lightning is plasma). Minmatar weapons are the only ones that should look land sound like conventional weapons when firing, given their low tech nature.
Please please please don't make make the laser rifle a heavy only weapon, there needs to be more guns available for everyone, especially a gun as cool as this. I have never played an FPS with a laser weapon before, please don't make me play as a heavy to use it. I have no reason to assume it it will a heavy only weapon, but the only time I got a glimpse of it was the Immortal Clone trailer, and only saw a heavy use it, and the possibility of something so cool being restricted for one dropsuit scared me.
I like the previous assault rifle models better than than sight on the current AR's). The current ones are much less aesthetically pleasing, and look less Gallente than the previous ones. Same with the old assault suits, they were much better than the current ones. I would really appreciate it if these were changed back.
The game needs some kind of light machine gun (LMG). Something with a very large magazine, but not as large as the Minmatar HMG. Something that has range comparable to an AR, greater magazine than an AR, but much less accurate, and dealing much less damage. It would be great for laying down suppressible fire. Since the weapons of this game do need to feel more scifi, it should be a plasma LMG that fires what looks like a stream of burning hot plasma, or lightning.
Thank you for reading. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.08 08:19:00 -
[2] - Quote
Mass Driver with stasis webifier grenades. Slows down enemies caught in its blast radius, and temporarily paralyzes enemies directly hit by its grenades.
EMP Mass Driver variants. Disables shields and HUDs of those affected. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.08 15:17:00 -
[3] - Quote
Very cheap militia LAVs and Dropships with no turrets. A cheap dropship with no turrets would really be great for cheap squad transport, but wouldn't be "overpowered" flying death machines since they won't have turrets; they would also be great cheap ways to practice flying dropships. I ask for a very cheap turretless LAV just in case BPO ones get removed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.16 17:40:00 -
[4] - Quote
[Laser rifle "pulse" variant]: Higher damage at closer range than basic laser rifle variants. Short bursts of laser fire. Less range than basic laser rifle variant.
[Mass driver long range "artillery" variant]: Aiming down sight should be removed, and replaced by some sort of targeting system for mortar-style artillery fire for long range support.
Targeting option 1: That targeting system can be an augmented reality launch arc that shows an estimate of where the mass driver grenades will land; firing the mass driver should be impossible when using the targeting arc terminating at close to mid range to prevent abuse in close to mid range.
Targeting option 2: A large 3D hologram projects out from the player's arm screen (the one that shows up when hacking), or as augmented reality 3D map taking up half of the dropsuit's vision (and making the user vulnerable as a tradeoff). This should show the currently spotted red dots while the player holds the mass driver with the other hand, and the hologram would show approximately where the mass driver grenades will land if fired with a marker. Option is more favorable since obstructions could block the line of sight to enemies when using the arc.
While in the "artillery mode", the mass driver should fire all rounds in the magazine at once as a scattering cluster near the spot highlighted by the targeting system. This would help cover a wide area of effect (useful for groups, and moving targets), but would have the drawback of having to reload with every shot.
Makes the mass driver useful beyond just being a "noob tube" by offering a new support role. Great for supporting allies. More long range combat variety. It would depend on teamwork since only spotted enemies would appear in the targeting system, so the user will have to rely on teammates to spot enemies to target.
It would only be useful for dealing with long range large groups as support fire since grenades travel slow, and targets tend to be mobile making it unlikely to get kills.The targeting would be imperfect, so a chance of landing hits on someone consistently would be low (especially direct hits). This will keep it from being overpowered. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.20 05:48:00 -
[5] - Quote
Incendiary rounds for all minmatar weapons. Less damage, but continuous burning damage for few seconds after being hit. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.27 20:02:00 -
[6] - Quote
Check out this thread on ways to diversify mass drivers: https://forums.dust514.com/default.aspx?g=posts&t=42464&find=unread
As for laser rifle variants, different color lasers based on the variant would be nice. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.05 19:19:00 -
[7] - Quote
Swarm launcher variant that fires weak but very fast swarms. Also have a smaller magazine.
Swarm launcher variant that fires swarms that detonate in the air after a 30 seconds, and do splash damage to any vehicle in the splash radius. Lower direct damage, and smaller magazine. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.08 21:15:00 -
[8] - Quote
Still would like some optional charge shotguns, charge scrambler pistols, and charge mass drivers (MD charge makes grenades fly straighter to hit farther targets easier) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.29 04:15:00 -
[9] - Quote
HECATONCHIRES GYGES wrote:
1) Why don't people click "Full-size image" to get a regular non-crazy link? 2) This thread is for item variations, not entirely new item. 3) More bullpup weapons would be nice, many of the weapons are boringly conventional in their shape and reload methods. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.26 18:01:00 -
[10] - Quote
Which things suggested here have actually been added? Would be nice if there was a list to keep track. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3081
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Posted - 2013.03.02 01:16:00 -
[11] - Quote
I still want an (optional) charge shotgun. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4273
|
Posted - 2013.06.10 00:25:00 -
[12] - Quote
Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4274
|
Posted - 2013.06.10 00:36:00 -
[13] - Quote
Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the variants were stand ins for the other races assault rifles They are, but they aren't going to be removed according to CCP, and the real racial ones will be slightly different. Example: scrambler rifle is a tactical, but it has a charge ability. Rail rifle is a breach, but it has high range.
If the AR gets to keep the variants (which they will) , but others don't get access to the same level of variety, then it will be very unfair and imbalanced. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4274
|
Posted - 2013.06.10 00:37:00 -
[14] - Quote
Aero Yassavi wrote:How about a chargeable scrambler pistol that overheats? Gallente ion pistol will have charge. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4276
|
Posted - 2013.06.10 01:45:00 -
[15] - Quote
Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the variants were stand ins for the other races assault rifles They are, but they aren't going to be removed according to CCP, and the real racial ones will be slightly different. Example: scrambler rifle is a tactical, but it has a charge ability. Rail rifle is a breach, but it has high range. If the AR gets to keep the variants (which they will) , but others don't get access to the same level of variety, then it will be very unfair and imbalanced. but some weapons like the scrambler rifle do not rquire multiple varients ex:the std scrambler rifle u can use as a tactical,burst or breach weapon depending on ur play style so to balance that why not each races ar represent each mode caldari: burst minmitar:breach gallante:assault ammar:tactical or how about with tech 3 weapons a weapon module allows u to cycle fire modes
Breach is fully automatic, so you can't use the regular scrambler rifle as a breach since its semi-auto. I can kind of see how one could consider the charge ability like a burst, but its still very different. Charge takes extra time, burst does not. Burst uses up more rounds in the magazine, and charge does not.
Each race's basic AR will indeed represent the different "modes" you mentioned, but you have the Minmatar and Caldari ones switched. Just because each will have the basic one that behaves differently doesn't mean they shouldn't have variants to mirror each other.
The module you described belongs in its own thread since this is about adding new variants to existing things. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4369
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Posted - 2013.06.14 19:31:00 -
[16] - Quote
Severance Pay wrote:Wolfman is not in CCP anymore? I noticed that too, his corp changed |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4822
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Posted - 2013.07.11 00:01:00 -
[17] - Quote
I still want BREACH and BURST scrambler rifles |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6310
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Posted - 2013.09.30 10:27:00 -
[18] - Quote
Breach and burst scrambler rifles |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7645
|
Posted - 2013.12.28 06:08:00 -
[19] - Quote
This
Talos Alomar wrote:'zealot'' variants of the energy weapons would be identical to regular variants except for one change.
Instead of locking up when they over heat they just deal feedback damage and you can keep firing taking more damage as you go.
This would let people maybe be able to get that one last shot to kill at the cost of dealing nearly lethal amounts of damage to yourself.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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