Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Khun-Al
135
|
Posted - 2012.08.10 11:12:00 -
[61] - Quote
Charge shotgun Uncharged: less damage than normal one, same spread Charged:more damage than breach, spread between breach and normal
tactical forge gun less damage, less shaking while loading, with a sight
nanite grenades which create a fog with nanites that damages everyone inside it
more types of sidearm weapons like a flame thrower, a nanite sprayer that work like a nanite grenade inside or an electric pulse battery that creates a flash which jumps to every metal part within a certain range and damages mercs and vessels and this a few times until its energy isnt strong enough anymore |
vermacht Doe
93
|
Posted - 2012.08.10 11:24:00 -
[62] - Quote
"Hammer"tactical mass driver: Nearly no drop, higher direct damage, low splash damage range, and higher magazine and ammo capacity
"Ice crusher" breach mass driver: Less ammo per magazine, geared towards av.
"Feather" hmg: Less than 200 rounds per magazine , shoulder able , lower capacity, equal range to the ar, rof equal to the burst ar without the burst restrictions, ads with a ar sight, and accuracy slightly lower than the lowest ar's accuracy
"Wraith" breach hmg: Low rate of fire, equal magazine to the smg, higher heat builder, high splash damage, and geared towards Aa.
|
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.10 11:32:00 -
[63] - Quote
- a mass driver that actually does damage ? :P
- a mass driver with eight rounds in the clip, just like the model has
- an av mass driver
- an av shotgun
- remote explosives that stick to tanks
- a module that increases jump range/height
- limited ammo on vehicles
- a nanohive that replenishes vehicle ammo (logi suit) |
Iceyburnz
316
|
Posted - 2012.08.10 11:39:00 -
[64] - Quote
How about simple smoke grenades.
|
Khun-Al
135
|
Posted - 2012.08.10 11:49:00 -
[65] - Quote
I think it would be better if we get a system to customize our guns/melee weapons/grenades Those weapon parts could be interchangeable Barrels: + range, spread - overheating Mechanism: + rof - kick Hull: + overheating - kick Mag: + ammo - rof Muzzle: +kick, muzzle flash, noise -spread, range We should also be able to mount different scopes, grenade launchers, sidearms or melee weapons on the weapon.
Grenades: Hull+detonator to choose when it should explode (different timers,if an enemy is near, on impact, under tanks) Effect to choose what effect they should have (smoke, dazzle, emp, nanite) Explosives +splash radius -damage They should have also an inverted version.
Melee weapons: Give us an own slot for melee weapons Types of them: taser, poison injector, knife
And stop posting ideas for vehicles. the thread here is for WEAPONS. |
Captain-Awesome
38
|
Posted - 2012.08.10 12:17:00 -
[66] - Quote
Anti nano mine field: anti nano mines, when a vehicle passes near, 1 bomb is ejected into the ground (works as anti air also) splits into 10 shards of anti nano explosives which then start doting the ship (damage over time), can only be countered with a shield overload which costs a shield recharge, or for 10 seconds or until armor is depleted (only hull left)
EON Cannon: Anti electronics weapon, disables hud, any electric powered weapons, vehicles. Weapons require a fresh reload, vehicles are offlne/shieldless for 5 seconds, drop ships engines lose sufficiency so slowly lose height. Does no damage to infantry but massive damage to vehicles/stations
Mortar painter / Mortar launcher: mortar painter: paints target for launcher, can use a 2nd player to be in position for extra accuracy/faster launch mortar launcher: the damage side of the pair, requires a painter AOE (area of effect) before launch. Deadly against infantry, effective against land vehicles/minor stations. Slow setup, slow rate of fire |
Naturi Riclenore
BetaMax.
120
|
Posted - 2012.08.10 12:37:00 -
[67] - Quote
A Logistics Dropsuit with a sidearm.
Would have:
1 Light Weapon 1 Sidearm 2 Equipment 2 heavy 2 light |
Maken Tosch
263
|
Posted - 2012.08.10 12:48:00 -
[68] - Quote
A mass driver with a grappling hook instead of shooting slugs. An effective alternative towards using a drop ship or sniper in order to get rid of tower campers*.
* - I'm a tower camper. Or as I like to call it... tower bandit or Rapunzel. |
Velvet Overkill
104
|
Posted - 2012.08.10 12:55:00 -
[69] - Quote
Emphasis on Sci-Fi!
Variations on muzzle flash based on weapon type and varient. The current muzzle flashes look bland and nonthreatening. The bland non-vibrant yellow sucks.
A hybrid rail/plasma AR that shoots charged projectiles that looks likes short streams of electrical bursts. More varients on that would be great.
A variant of the Mass Driver that shoots electrified or plasma grenades.
Have a blaster/plasma HMG.
All of these should have awesome threatening and even multicolor flashes.
Feedback on railguns The charging animation for the large railgun is awesome but feels lacking for small turrets.
The railguns in this game look like a joke. Railguns in real life when fired leave a trail of fire behind the slug and reach insane amounts of speed and does awe inspiring amount of damage. http://www.youtube.com/watch?v=VWS1dBrAAJU and http://www.youtube.com/watch?v=-uV1SbEuzFU
The rail gun firing animation needs some work to fill these shoes.
|
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.08.10 13:07:00 -
[70] - Quote
i would suggest that each CORP have it's on armor/weapon design. |
|
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.08.10 13:18:00 -
[71] - Quote
A Transport LAV:
Ideally, it should be able to equip a CRU and be specialized towards squad support and spawning. To counter this, it shouldn't be very tankable. Maybe make it a black ops variant?
Another alternative to this idea is to remove the turret and make it a four sitter, but I don't think that'll be possible.
|
Avinash Decker
BetaMax.
25
|
Posted - 2012.08.10 13:43:00 -
[72] - Quote
A mass driver that I can fire out controllable explosives . I can fire the grenade , hold it , and detonate it when ever i want , also can bounce around corners.
A swarm launcher that fires out sticky ordinances that can track anyone .
A variation of an assault rifle that when ever i aim down the sights , the bullets have slight homing capabilities . Able actually around corners. Although it has a small mag , subpar accuracy , and very expensive.
Automation assault rifle
The gun automatically changes the ammo type. If long range ( default ) the shots are more accurate and do good shield damage , close range the shots are less accurate , but good against armor and weak against shields . Depending on range of the target the scope will adjust its sights. Has moderate rate of fire , sightly less mag capacity then militia assault rifle , high CPU/PG , and fairly expensive. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.10 13:45:00 -
[73] - Quote
Proto Scout Armor that sacrifices the second equipment slot for extra CPU/PG. |
VigSniper101
204
|
Posted - 2012.08.10 13:46:00 -
[74] - Quote
First off...this needs to be stickied:)
Now...for the toys;
-Proximity Mines: as remote explosives except you set them then they detonate if an enemy comes with its 5 meter radius
-Stinger Launcher: fires one high damage locking AV missile with greater tracking speed then the normal Swarm Launcher, but only holds one shot
-Portable Auto Turrets: hello Aliens:)
-Enhanced Tactical Sniper Rifle: scope with greater zoom and night vision. Fires single shot high damage round, only holds 4 rounds
|
Zen Nar
Sanmatar Kelkoons Minmatar Republic
14
|
Posted - 2012.08.10 13:51:00 -
[75] - Quote
Some kind of Cargo Expander for dropsuits that allows you to carry more ammo.
It would be cool if you could add some kind of slot swapping mod, add the module to the shield side and it give you an extra armor slot or vice versa. |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.08.10 13:55:00 -
[76] - Quote
Dropship Module's
A module that allows Pilots to eject all passengers (IGÇÖm for real on this)
Also a "Lock on" indicator (to warn us when lock on is taking place) |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.08.10 14:14:00 -
[77] - Quote
-grenades: smoke/flashbang/emp(3 sec delay) - counters; (smoke) dropship fly by disperses smoke, (flashbang) don't look directly at it, (emp) destroy it with bullets or explosives while charging. -melee weapon: metal pipe for some good ol' fashioned bludgeoning. - counter; fast movement -logi tool: disruptor ray(single shot); causing all RE's carried by enemy to explode instantaneously - counter; emp -mines: slicer mine, when activated, jumps up to about neck high while spinning, shooting lasers out the sides. -dropship: "bomber", only has a single machine gun turret but has a bomb hatch for carpet bombing, single use, must reload at fitting base. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.10 14:30:00 -
[78] - Quote
Nanophage mass driver - inflicts 5-10 armor damage per second through shields for 15 seconds over a 5.0 meter blast radius - cannot be stacked - reduced direct hit damage bonus. Effect removed by remote repair tool.
Anti-hive - Disguises itself as an enemy nanohive by copying enemy ID signals - devours ammo and armor over time |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.10 14:44:00 -
[79] - Quote
EnglishSnake wrote:APC Dropship - Basically a flying healing taxi
Has no guns - Maybe repair guns to help repair friendly tanks But a bigger shield and armor tank Has a MCRU - 10second spawn time Also has the ability to give ammo and also repair armor
I would rather have modules accomplsih all of this so I can mix and match eve style.
Tech 2 varition of HMG designed for suppresive fire so low heat build up and horible accaurcy with slighty below average dmg for a hmg.
Increase the normal HMG dmg a small bit and lower its build up a small bit .
A tech 2 mass driver geared towards AV
Give the standard mass driver more ammo and splash
A tech 2 assault dropsuit designed around cloaking call it a black ops suit, make it do this with plenty of cpu and a lot of pg at the cost of armor, so I can mix and max.
A tech 2 scout suit designed around cloacking call it covet ops suit
When cloaking is added dont limit it to a certian suit make it avalible to all and base how well it cloaks off of size and motion together so a heavy or logi standing stock still can hide, or a scout doing a ourtright sprint shows up. But the tech 2 auits should be designed to negitate how much the mass and movement effects how well the cloak. |
Icy Tiger
496
|
Posted - 2012.08.10 14:47:00 -
[80] - Quote
Assault LAV
Has two side mounted Blaster turrets, low shields and high armor. 2 player seating, with another small turret on the back. Side turrets can be player controlled and fired, like the Tank turrets. |
|
D Park
26
|
Posted - 2012.08.10 14:50:00 -
[81] - Quote
Guided weapon with different charge types.
Single shot. Fire it and then get a screen where your use your joystick to guide to the target. The shooter is immobilized while the weapon is in flight. Can reload with different charge types and flight times -- anti vehicle -- anti personnel -- shield -- armor -- splash. No blind fire.
Player skills allow use of different charges (you get "checked out" for the different ammo), rate of reload (more experience you get better at swapping out ammo), higher speed (with practice you can handle the speed).
Launcher does not change but ammo gets more expensive with higher damage, range, speed, splash.
Edit: I realize this could be considered a brand new weapon -- but the swarm launcher would work as a base. On the other hand, the screen, ammo and skill variations could be too much to manage. |
thewolfsniper
Algintal Core Gallente Federation
5
|
Posted - 2012.08.10 15:28:00 -
[82] - Quote
How about EVE faction themed variants of Items?
A Blood Raider Heavy Suit.
Angel Cartel themed tank.
As for weapons, I want to see more laser, and blaster weapons.
Anti-vehicle blasters, would be cool. And I want a laser assault rifle so i can look like a goddamn stormtrooper (maybe with the aim of one as well =P) |
Degren Cthulhu
Bragian Order Amarr Empire
22
|
Posted - 2012.08.10 15:40:00 -
[83] - Quote
Ignatius Crumwald wrote:Nanophage mass driver - inflicts 5-10 armor damage per second through shields for 15 seconds over a 5.0 meter blast radius - cannot be stacked - reduced direct hit damage bonus. Effect removed by remote repair tool.
Anti-hive - Disguises itself as an enemy nanohive by copying enemy ID signals - devours ammo and armor over time
two very good ideas, that mass driver would be very usefull against those fast scout suits :) |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.10 16:00:00 -
[84] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
1)Assault rifles with selectable fire modes that do not require a whole new gun to implement.
2)Stock AR with standard 2 shot mode with high damage but high recoil. Would be a medium to long range weapon, not designed for close quarters but would have the option of going full auto (non standard and selectable). |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.08.10 16:06:00 -
[85] - Quote
High caliber medium-long range HMG with a narrow spread, (0 degree first 3 rounds .6-3 degree after continuous fire due to compounding but suppressed recoil) 80-90 dmg base(112-126 with all 5 yielding a +40% (25% from weapons and 15% from specialization damage bonus) slow ROF (180 RPM) with a 60 round feed chain (20 seconds of continuous fire) 4800-5400 dmg (6720-7560 dmg at all 5's) in 20 seconds with all rounds hit before a reload. enough to be a mediocre AV a good AP and a GREAT AA weapon splitting the difference between the HMG and Forge.
if this seems a bit of an extremism its not, the proto assault forge does 1512 damage base, thats 2116.8 every 1.875 seconds at max skills yielding a net of 8467.2 dmg every 7.5 seconds.
this weapon is in EVERY way a Minmatar ideal being a heavy hitting man portable small artillery cannon.
EDIT; actively firing this should also ground your speed the same way charging a forge round does. EDIT 2; Ideal DPS of a forge (my current weapon) over 20 seconds 8 rounds 1 reload 16934.4/20=846.72 DPS. This weapon 60 rounds no reload 6720/20=336 DPS ideal. |
Tamori Orn
Ordus Trismegistus
4
|
Posted - 2012.08.10 16:10:00 -
[86] - Quote
A third variant on the Forge Gun with some kind of burst or spread mechanism for suppressive fire and room clearing. Basically, a heavy version of a shotgun or a heavy version of a burst AR.
|
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.10 16:23:00 -
[87] - Quote
Old colt style dirty hairy revolver single action, feeling lucky punk? this would be a variation of the scrambler pistol. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.10 16:26:00 -
[88] - Quote
Iceyburnz wrote:How about simple smoke grenades.
this is a need-to-have |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.10 16:57:00 -
[89] - Quote
Tamori Orn wrote:A third variant on the Forge Gun with some kind of burst or spread mechanism for suppressive fire and room clearing. Basically, a heavy version of a shotgun or a heavy version of a burst AR.
Its a AV weapon not a AP weapon besides it fires a single blast it doesnt have any spread to begin with |
panoscape01
Doomheim
71
|
Posted - 2012.08.10 17:00:00 -
[90] - Quote
Claymores
Anti-Tank mines
Cluster Bombs for Dropships
Mass Driver Cluster grenades: Fire above target and detonates in the sky, dropping small cluster bombs. This is an AoE weapon.
wormhole uplinks: when two wormhole uplinks are placed on a map, the person entering a graphic animation above the uplink is transported to the other corresponding uplink.
Nano ruster grenade: creates a cloud of nanites that destroy armor plates. Opaque cloud lasts 15 seconds and is red/orange color.
Nano fixer grenade: creates a cloud of nanites that fix armor. Opaque cloud lasts 15 seconds and is green/blue color.
He3 forge gun: fires He3 plasma balls that does damage to the target and also creates sun spots on the HUD of all who look at it going down range. Over time the sun spots fade. Heavy will have a sun visor so they are not affected when fired.
Tesla forge gun: fires a wide spiderweb of high voltage, high frequency electricity that shocks the target/s. This is an AoE weapon for the heavy. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
First page | Previous page | Next page | Last page |