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1. You know CCP are clueless when .... - in General Discussions [original thread]
J4yne C0bb wrote: Summ Dude wrote: deezy dabest wrote: I feel like it is going to come out that WP for damage to vehicles is for them to collect data on AV vs vehicles (as if 5 months did not provide enough data) and a fix will be coming ...
- by Tailss Prower - at 2014.03.23 07:37:00
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2. You know CCP are clueless when .... - in General Discussions [original thread]
Eko Sol wrote: Summ Dude wrote: Fyra Yacile wrote: After 2 weeks of 1.7 and Tank spam being rife a DEV said they were going to address Tank v AV balance in 1.8 ... Link please. I don't recall this happening, at all. The are lowering ...
- by Tailss Prower - at 2014.03.23 07:36:00
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3. A way to fix Tanks!! - in Feedback/Requests [original thread]
Kody Cole wrote: Balamob wrote: Is simple, just nerf the DMG prevention modules. The CPU/PG can be increased, the time it lasts can be lowered but mainly i would reduce the DMG% redcution, 60% DMG reduction for militia level is way OP (it in...
- by Tailss Prower - at 2014.03.23 07:32:00
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4. Just to be clear, tankers/avers - in General Discussions [original thread]
Scheneighnay McBob wrote: Supernus Gigas wrote: Scheneighnay McBob wrote: Just separate the turret from the pilot seat already. Not everyone runs with a squad for every single match, and I really don't like the idea of some blueberry c...
- by Tailss Prower - at 2014.03.23 07:26:00
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5. Just to be clear, tankers/avers - in General Discussions [original thread]
Nothing Certain wrote: Alena Ventrallis wrote: It should take a team of AV to kill my tank. But It should take teamwork, in the form of fitting small turrets, for me to kill infantry, at least with a degree of consistency. My large turrets ...
- by Tailss Prower - at 2014.03.21 15:50:00
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6. Tank thoughts from a tanker. - in General Discussions [original thread]
Judge Rhadamanthus wrote: I'll keep this short as it turns out my next video contains my full reply. And I don't mean this in a nasty way; but everything you suggest in the OP (post 1; not the continuation) will not help at all and will in-fact...
- by Tailss Prower - at 2014.03.19 14:35:00
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7. [PETITION] CCP: please release 1.9 in mid-to-late April: only balanc... - in General Discussions [original thread]
boba's fetta wrote: dont forget bug fixes. every patch brings new ones. this patch didn't have any bug fixes which I find to be quite sad really
- by Tailss Prower - at 2014.03.19 06:25:00
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8. What were the results of the million clone thing? - in General Discussions [original thread]
Komodo Jones wrote: holy fuckin fucknuggets and I enjoyed every minute of the people in my channels saying it was gonna be a challenge that we have to work for and that going over 1 mil would be beyond reach.........told all of them I was gon...
- by Tailss Prower - at 2014.03.19 06:20:00
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9. CCP I am very disappointed with you. - in General Discussions [original thread]
CCP Frame wrote: Sorry, but after a lot of playtesting sessions we encountered major issues with Pterodactyl balance :( hey Frame not to be rude but didn't you guys a long while back go on about how you was gonna put everything togather for a...
- by Tailss Prower - at 2014.03.19 05:52:00
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10. On the day 1.8 hits... - in General Discussions [original thread]
Assault Swarm Launcher wrote: These tankers must be purged! For the good of infantry! thats what I do most games I don't intentionally target infantry until my enemy gives up on calling in tanks or any other vehicles for that matter
- by Tailss Prower - at 2014.03.19 05:27:00
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11. On the day 1.8 hits... - in General Discussions [original thread]
True Adamance wrote: Gavr1Io Pr1nc1p wrote: can we, as a community, form organized AV squads and spend the whole day stomping scrub tankers? I think if we make it seem that tanks will no longer be an i-win button on release day, fewer people...
- by Tailss Prower - at 2014.03.19 05:24:00
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12. Let's Play A Game! - in General Discussions [original thread]
Kaughst wrote: Only one, Pterodactyls are a balanced part of the gameplay. They do not hinder gameplay they only increase the measurable enjoyment if using one within Dust. lol
- by Tailss Prower - at 2014.03.19 05:18:00
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13. On the day 1.8 hits... - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: The Robot Devil wrote: Gorgak Brunt wrote: Gavr1Io Pr1nc1p wrote: can we, as a community, form organized AV squads and spend the whole day stomping scrub tankers? I think if we make it seem that tanks will no lon...
- by Tailss Prower - at 2014.03.19 05:17:00
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14. Let's Play A Game! - in General Discussions [original thread]
Defy Gravity wrote: Atiim wrote: The Challenge, is to find as many things wrong with the post as possible. Winner get's a special prize! The Post: CCP Frame wrote: Sorry, but after a lot of playtesting sessions we encountered major iss...
- by Tailss Prower - at 2014.03.19 05:13:00
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15. Tank thoughts from a tanker. - in General Discussions [original thread]
Charlotte O'Dell wrote: Here is the problem: madrugars make insanely good infantry stompers due to long hardener duration, high dps, and scanners, but are relatively easy to kill compared to gunlogis. pretty balanced, honestly. gunlogis would...
- by Tailss Prower - at 2014.03.19 05:01:00
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16. A Scientific Analysis of 1.8 AV vs Shield Vehicles - in General Discussions [original thread]
DUST Fiend wrote: Derpty Derp wrote: "If there were 6 of him"... Made me laugh way too much. But seriously, shield vehicles... They are the easiest to take out, flux grenades make them useless... The only arguement can be against Pythons a...
- by Tailss Prower - at 2014.03.19 03:50:00
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17. Dissapointing things about 1.8 - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: Tailss Prower wrote: Gavr1Io Pr1nc1p wrote: 1. Shield extender/armor plate disparity has not yet been addressed, and it ruins gameplay immensely to having armor tanked gallants be the only viable suits in the game ...
- by Tailss Prower - at 2014.03.19 03:44:00
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18. Tank thoughts from a tanker. - in General Discussions [original thread]
Sir Dukey wrote: 80% is near indestructible... STD: 40% resistance, 24s, 100s cooldown ADV:50% resistance, 24s,80s cooldown PRO:60% resistance, 34s, 60s cooldown Armor: STD:28% resistance, Time, 100 seconds ADV: 35% resistance, Time, 80 s...
- by Tailss Prower - at 2014.03.19 01:37:00
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19. [:o][:o][:o][:o][:o] - in General Discussions [original thread]
True Adamance wrote: Tank costs can be hotfixed. Though a well built HAV costs about 400k and that is more expensive than a 67m long frigate in EVE with T1 guns.....just think about that logically. actually a well built tank costs 700k+ isk
- by Tailss Prower - at 2014.03.19 01:35:00
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20. Dissapointing things about 1.8 - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: 1. Shield extender/armor plate disparity has not yet been addressed, and it ruins gameplay immensely to having armor tanked gallants be the only viable suits in the game 2. Tank spam has not been fixed-there needs to be ...
- by Tailss Prower - at 2014.03.19 01:32:00
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