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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
mollerz
s1ck3r Corp
258
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Posted - 2013.05.16 22:27:00 -
[571] - Quote
A minimatar adv scout that has 3 low slots with enough of a CPU/PG buff to cover a complex Kin Cat.
The 'mollerz' minmatar M/1 has quite the ring to it, no? |
Lilith Serenity
Hellstorm Inc League of Infamy
7
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Posted - 2013.05.16 22:37:00 -
[572] - Quote
Corrosive Forge Gun: If the shell penetrates shields and hits armor. it adds a DoT effect for like a few seconds.
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
77
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Posted - 2013.05.16 22:40:00 -
[573] - Quote
Full auto rail pistol, and pilot suit |
Draxus Prime
BurgezzE.T.F Orion Empire
561
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Posted - 2013.05.16 22:52:00 -
[574] - Quote
Synfulwrath wrote:I hope you see this way over on page 29 I would like to see Squad Uplinks. an uplink thats available to spawn at by only squad members. this would prevent blueberries from using up the droplink, maybe cut the spawns in half? from 10 to 5? another good example, your squad drops an uplink on a roof and uses that to jump down and assault an objective or flank. well now theres blueberries spawning there and camping the roof. because of the safe location of the uplink it promotes blueberries to camp there out of combat. these blueberries are no longer actively participating in capturing points. actually really annoying. edit: wow super necro thread, whoops, did not check dates im pretty sure it already works this way... |
BatKing Deltor
Tank Bros. DARKSTAR ARMY
21
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Posted - 2013.05.16 22:57:00 -
[575] - Quote
Add in Caldari gauss rifle
http://m.youtube.com/#/watch?v=NpJQjKs6Kg&desktop_uri=%2Fwatch%3Fv%3DNpJQjwKs6Kg |
Tim Rapp
Tank Bros. DARKSTAR ARMY
4
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Posted - 2013.05.16 23:05:00 -
[576] - Quote
Id like to see dual sub machine guns or dual hmgs.... or gauss rifles |
Arion Pallrus
One-Armed Bandits Heretic Initiative
6
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Posted - 2013.05.16 23:07:00 -
[577] - Quote
The plasma cannon seems to need a bit more variation so i suggest a plasma cannon that would do more direct hit and splash damage but have a longer charge time and smaller blast radius. |
Vethosis
BetaMax Beta CRONOS.
38
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Posted - 2013.05.16 23:23:00 -
[578] - Quote
xaerael Kabiel wrote:A "time bomb" offensive self destruct vehicle module.
Module would be triggered just like an armour repper. Once the cycle ends, massive damage small radius explosion (possibly an alternate version with a large radius and lower damage yield also?).
If the vehicle's destroyed during the countdown (yes, this also means you could suicide charge into a target), it counts as the cycle ending and detonates. If the vehicle's hacked, cycle stops.
Jamming grenade
An ECM (sort of) grenade that causes all jammable/overheatable weapons in it's radius to instantly hit 100% heat. Small radius, main purpose as a tank disabler.
I love the jamming grenade idea. Would scare tanks a lot when hit by them and getting AV'ed. |
Jathniel
G I A N T EoN.
362
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Posted - 2013.05.17 03:58:00 -
[579] - Quote
1. Pulse Laser Sniper Rifle (Amarr) - Slow. Charged. Powerful. Weaker against armor. Strong against shields. 300% Headshot damage.
2. Bolt-Action Sniper Rifle (Minmatar) - VERY SLOW. VERY Powerful (like Charge Sniper Rifle, maybe more) Single shot. No clip. One shot, load new round. Super weak against shields. Ultra powerful against armor.
3. Automatic/Burst Shotguns - Undeniable CQC dominance.
4. Claymores - Anti-Infantry Mines... wtf isn't this here yet?
5. Remote-controlled recon and assault drones for both ground and air. With individual camera. |
Jathniel
G I A N T EoN.
362
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Posted - 2013.05.17 04:39:00 -
[580] - Quote
Also. EMP Tactical Strikes. That give electronic blackouts for a couple minutes or so. |
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Human Anamoly
Planetary Response Organization
4
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Posted - 2013.05.17 04:44:00 -
[581] - Quote
Flares for my Dropship. Please, help out us poor pilots! |
Bethhy
Not Guilty EoN.
38
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Posted - 2013.05.17 04:48:00 -
[582] - Quote
Small Explosive rounds on an Assault rifle variant allowing a small impact splash damage.
Anti-Vehicle grenade mass driver.
Buckshot splash damage shotgun.
Plasma cannon Flux like AOE burst.
Swarm launchers with camera control'ed single large payload missiles.
-Medic Team beacon to increase armor repair, damage, gun range or speed in a small Defend like circle area.
*Officer Weapon variants for Tactical and breach Assault rifle and the other gun variations.* |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.05.17 04:59:00 -
[583] - Quote
Stealth Assault suit that makes you blend in but has less armor. |
Skipper Jones
ZionTCD Unclaimed.
40
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Posted - 2013.05.17 05:00:00 -
[584] - Quote
Anti infanty explosives. When someone stepes near them KABOOM, they blow up
Dual Scrambler Pistols
Transport Lav- An Lav with more room for teamates. Like a Truck almost
A Mass driver able to shoot flux/Av grenades (Being able to switch from normal mass driver rounds to AV rounds)
Assault Lav- An lav where the driver can shoot the turrnet. (And only allowing 1 passenger)
Nanite Gun- basically a nanite injector that you can shoot (On the same note) Nanohive Gun- It Replnishes some of your ammo with every shot (can also shoot yourself with it)
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Drake435
SVER True Blood Unclaimed.
51
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Posted - 2013.05.17 05:11:00 -
[585] - Quote
A variant of the scrambler pistol that is fully automatic with an overheat system implemented. Same headshot modifier, high ROF, reduced damage but with the overheat system. the gun overheats rapidly while holding down the trigger. It would also need a larger magazine to supplement its automatic feature. |
Skipper Jones
ZionTCD Unclaimed.
40
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Posted - 2013.05.17 05:14:00 -
[586] - Quote
Drake435 wrote:A variant of the scrambler pistol that is fully automatic with an overheat system implemented. Same headshot modifier, high ROF, reduced damage but with the overheat system. the gun overheats rapidly while holding down the trigger. It would also need a larger magazine to supplement its automatic feature.
Sounds a little like an assault scrambler rilfe to me. |
Exergonic
TeamPlayers EoN.
22
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Posted - 2013.05.17 05:24:00 -
[587] - Quote
Iron Wolf Saber wrote:Hive ship
This unarmed dropship has a built in nanohive which repairs nearby units/structures and restocks thier ammo slowly.
"gunners' could take control of the repair modules and target lock frineldies with them.
I like this along with maybe a Command ship (Eve) style tank? Buffs troops with whatever Command links you put on your fit. Have 2 small guns that can be fit with either Attack turrets or Repping turrets. Give it less shields/armor then HAVs but just a bit more then LAVs.
Adding this will also promote the RTS aspect of the game when we can drop turrets and CRUs. Being the driver of the Command ship you can focus more of the logistics of war. Calling defend/attack orders, declaring OB/ Instillation placement, and over all troop movement.
Another idea would be to make it into a Mech. Would fit the commander role a bit more =)
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Adelia Lafayette
DUST University Ivy League
32
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Posted - 2013.05.17 05:40:00 -
[588] - Quote
A dropship with 2000 powergrid. |
DigiOps
Kirkinen Risk Control Caldari State
246
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Posted - 2013.05.17 05:45:00 -
[589] - Quote
Nova tomahawks and flying squirrel dropsuits. |
RINON114
B.S.A.A.
164
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Posted - 2013.05.19 07:15:00 -
[590] - Quote
I love all these idease but most of the posts in here are ignoring the fundamental point of the original post, that these weapons should be variations of existing items only. With that said:
'Double tap' Assault Rifle: -Very high damage, very high rate of fire, 2 shots in the clip, fires in burst of 2.
'Thukker' Heavy machine gun: - Very high damage, very low rate of fire, 50 rounds in the clip.
'Tsunami' Submachine gun: - Very low damage, insanely high rate of fire, 200 rounds in the clip, 600 in reserve.
'Mauler' Shotgun: - High damage, very slow reload, 1 round in each GÇ£clipGÇ¥.
'Shredder' Mass driver: - Huge splash radius but low damage, almost no direct damage.
'Pounder' Mass Driver: - No splash radius but very high direct damage.
'Zeus' Forge gun: - No charge time, half damage or regular forge gun with no splash damage. Reload time shortened to 5.0 sec with 5 rounds in the clip.
That's all for now. Will post proposed values later. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4273
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Posted - 2013.06.10 00:25:00 -
[591] - Quote
Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. |
Vethosis
Krullefor Organization Minmatar Republic
279
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Posted - 2013.06.10 00:29:00 -
[592] - Quote
a breach ok, 120 dmg per shot isn't my idea of a balanced weapon. |
Draxus Prime
BurgezzE.T.F
672
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Posted - 2013.06.10 00:31:00 -
[593] - Quote
KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the varients were stand ins for the other races assault rifles |
Scheneighnay McBob
Bojo's School of the Trades
1512
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Posted - 2013.06.10 00:33:00 -
[594] - Quote
Convert all light turrets into heavy weapons, and all heavy weapons into light turrets. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
116
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Posted - 2013.06.10 00:35:00 -
[595] - Quote
How about a chargeable scrambler pistol that overheats? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4274
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Posted - 2013.06.10 00:36:00 -
[596] - Quote
Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the variants were stand ins for the other races assault rifles They are, but they aren't going to be removed according to CCP, and the real racial ones will be slightly different. Example: scrambler rifle is a tactical, but it has a charge ability. Rail rifle is a breach, but it has high range.
If the AR gets to keep the variants (which they will) , but others don't get access to the same level of variety, then it will be very unfair and imbalanced. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4274
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Posted - 2013.06.10 00:37:00 -
[597] - Quote
Aero Yassavi wrote:How about a chargeable scrambler pistol that overheats? Gallente ion pistol will have charge. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
116
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Posted - 2013.06.10 00:40:00 -
[598] - Quote
KAGEHOSHI Horned Wolf wrote:Aero Yassavi wrote:How about a chargeable scrambler pistol that overheats? Gallente ion pistol will have charge. But it won't have charge and 400% headshot efficiency.
Actually on second thought, a charge on a scrambler pistol may may it too good. |
Draxus Prime
BurgezzE.T.F
672
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Posted - 2013.06.10 01:06:00 -
[599] - Quote
KAGEHOSHI Horned Wolf wrote:Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the variants were stand ins for the other races assault rifles They are, but they aren't going to be removed according to CCP, and the real racial ones will be slightly different. Example: scrambler rifle is a tactical, but it has a charge ability. Rail rifle is a breach, but it has high range. If the AR gets to keep the variants (which they will) , but others don't get access to the same level of variety, then it will be very unfair and imbalanced. but some weapons like the scrambler rifle do not rquire multiple varients ex:the std scrambler rifle u can use as a tactical,burst or breach weapon depending on ur play style so to balance that why not each races ar represent each mode caldari: burst minmitar:breach gallante:assault ammar:tactical or how about with tech 3 weapons a weapon module allows u to cycle fire modes |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4276
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Posted - 2013.06.10 01:45:00 -
[600] - Quote
Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the variants were stand ins for the other races assault rifles They are, but they aren't going to be removed according to CCP, and the real racial ones will be slightly different. Example: scrambler rifle is a tactical, but it has a charge ability. Rail rifle is a breach, but it has high range. If the AR gets to keep the variants (which they will) , but others don't get access to the same level of variety, then it will be very unfair and imbalanced. but some weapons like the scrambler rifle do not rquire multiple varients ex:the std scrambler rifle u can use as a tactical,burst or breach weapon depending on ur play style so to balance that why not each races ar represent each mode caldari: burst minmitar:breach gallante:assault ammar:tactical or how about with tech 3 weapons a weapon module allows u to cycle fire modes
Breach is fully automatic, so you can't use the regular scrambler rifle as a breach since its semi-auto. I can kind of see how one could consider the charge ability like a burst, but its still very different. Charge takes extra time, burst does not. Burst uses up more rounds in the magazine, and charge does not.
Each race's basic AR will indeed represent the different "modes" you mentioned, but you have the Minmatar and Caldari ones switched. Just because each will have the basic one that behaves differently doesn't mean they shouldn't have variants to mirror each other.
The module you described belongs in its own thread since this is about adding new variants to existing things. |
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