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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.01 14:50:00 -
[331] - Quote
I want another completely new type of pistol. Somewhere between the SMG and Scrambler. |
LEAP Browser
Sanmatar Kelkoons Minmatar Republic
0
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Posted - 2012.09.01 19:41:00 -
[332] - Quote
great stuff |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.09.02 03:45:00 -
[333] - Quote
SickJ wrote: Something that's more effective against infantry as well. Last night I shot a swarm launcher at a guy at close range at least 4 times with no noticeable effect.
Ha! You kitten. The swarm launcher was nerfed last build to do no damage to personel (or so little as to be almost irrelevant) do a forum search before you post something like this. |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.09.02 07:53:00 -
[334] - Quote
1. AV emp grenade (disables tank shields) 2. Sniper rifle with spotting scope 3. Dropship with belly camera (so people can see where they will land when they........drop) 4. Tazer knife
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Evane Sa'edi
Celtic Anarchy
62
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Posted - 2012.09.02 11:58:00 -
[335] - Quote
punch dagger instead of knife |
Chucker Jones
Circle of Huskarl Minmatar Republic
6
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Posted - 2012.09.02 20:53:00 -
[336] - Quote
Id love to see a Mass Driver that shot white goo grenades that would poison and slow down enemy's. The goo doesnt have to be white. |
mcbob mcbob
10
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Posted - 2012.09.02 23:46:00 -
[337] - Quote
Some kind of semi automatic assault rifle (not sure if there is one)- assault rifle scope, but semi automatic- damage would be somewhere between a scrambler pistol and a sniper rifle. |
D3LTA NORMANDY
Doomheim
101
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Posted - 2012.09.03 16:43:00 -
[338] - Quote
A mass driver with sticky grenades like the crossbow in black ops would be cool. |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.09.03 17:04:00 -
[339] - Quote
Sorry there are just too many pages to go through here to say what is in or whats not in but with my experiences with most of the guns in the game here things I would really like to have balance wise I dunno but things that would be awesome in battle for me.
Precision turrets, turrets that don't bounce weave wobble and shuffle every time the tank or the tanks turret moves around, because like really have you tried aiming with those things? I would say increased power grid and CPU to put them on to do it though. (Though the increased powergrid and cpu for extra turn rate on stabilized rail guns is silly)
Short charge up Railguns, something mostly designed for rapid point and pop anti infantry weapons, you find your target hold pop let go, they would only shoot once but because of this have the same cooldown because each shot would have to have a cooldown anyhow.
"Virtual Tracer Blaster", the blaster has some massive issues using precisely and really knowing it's limits so what I would like is that when using the blaster it would have a small purple or red/green trajectory ray that would tell you where your bullets are aimed, this way when using the tank in 3rd person view you can quickly take a direct shot at infantry on hills without having to adjust to your first person mode to be accurate due to the deviation caused from your view height and the turret height.
Kinetically charged Missile launchers. The basic concept is to maybe reduce damage by 20% but the real power comes from causing everything within about a 5 meter radius + a 0.5 - 2 meter radius on the other side of walls and similar physical objects to first of all take the AoE damage but second of all get pushed around. The entire idea is that infantry like to hide on the top of cliffs as a defensive measure to snipe down tanks as such if tanks are given a area denial weapon against this tactic it would change up the battle field. This would be balanced against the already very powerful existing turrets set up to be a specialized role.
Mass driver cluster launcher, because really in the end most of us are doing that with them anyhow, it fires a cluster that lands at a point and spreads out around a 5 meter radius and contains about 5 grenades, the idea is that everything in the center of the shot is likely going to die if they aren't a heavy, but then you have to reload the gun and it's total ammo is going to be like 1/5th that of a normal mass driver.
Shotgun Everything! Why are we restricted to shotgun patterns for shotguns xD I want a shotgun sniper rifles which basically hits with the force and density of a shotgun but only really precise so say 50m away you have the spread of a shotgun that was 1 meter away. Same with assault rifles, same principle, 20 meters away, mass drivers? meh already did that with cluster bombs xD Forge gun... because railguns designed for anti infantry would be silly and fun. Swarm launchers pretty much do it already. Blasters would be devastating with it they would loose their ability to take out heavy targets but any light targets would be shredded. Pretty much every gun could use a spread shot variant.
"Quick lock missiles" The Basic concept is that first there would be 2 varieties, one that locks onto a tank and stays locked on and continues firing homing rockets at said tank until the lock is lost, this would be used as a area denial weapon against heavier foes like tanks, or just a simple assault tool. The second would be a variation of the first where the missiles lock onto infantry quickly firing a homing shot then have to relock to fire again, the refire period would be very low but the idea would be a slightly more long range support weapon.
Slug shotgun, because the only gun that doesn't need a shotgun equivalent is the shotgun, simple concept, sit down, pull up sights, aim, kachunk. Primary goal is taking out slow or immobile targets with a short range unlike the sniper rifle, mostly a ambush style weapon.
"Twitchy Scrambler pistol" Essentially when I bring out my scrambler pistol because of some hit detection issues I don't really want to do alot of damage per hit I just want to shot alot of bullets in that general area to see how many times i can hit them in the head. So a pistol with about 24 bullets per clip but say 1/3rd the damage.
Charged Scrambler pistol, since these are secondary weapons, sometimes you get the drop on someone and your knife skills kinda suck and all your carrying is a rocket launcher, so a scrambler pistol with only a few shots per clip maybe 1 that you hold down aim and fire like a forge gun to do a big burst of damage against unsuspecting targets and a shorter range.
"IM A FIRIN MAH LAZER" Forge gun, essentially the forge gun is a giant rail gun, so why not give us a anti tank blaster instead xD the basic concept is that you just fire a constant stream of shots like a blaster but in a hand held form which will be rather hard to use precisely against infantry but 5 meters away from the broad side of a tank would rip it up.
Napalm Swarm launcher, essentially swarm launchers are being used as area denial so why not just give them the full effect and let them keep enemies from even wanting to go to a point without taking you out first, of course it wouldn't do much damage at start and be much more effective on tanks doing damage over time (we already have burn damage so why not take it to the next level) especially to armour tanks.
"Burn damage control" because I want my damage control to remove burn damage that's just silly, it starts at 2500hp on my tank, that's more then most militia tanks have.
Focused resistances I'm sure it's planned but still because EVE
Splinter shot grenades, just a idea from alot of older FPS, you throw a grenade and it lands on the ground, rises into the air and just shots about 1000 shots in every direction over a 15 second period. Great area denial, effective vs groups, effective vs squishy |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.09.03 17:05:00 -
[340] - Quote
Oh and apparently I ran out of space xD |
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Mantis Tobbaggan
Tritan-Industries Legacy Rising
0
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Posted - 2012.09.03 20:47:00 -
[341] - Quote
It would be nice to see a light vehicle with no weapon slots but enhanced speed and resistance to falls, almost like a stripped down "Dust-buggy" if you will. It would be nice for snipers to be able to have a quick vehicle for positioning or escapes. If it were to be used in this way possibly have only a drivers position to make it less exploitable.
I like the idea of launchers that are light slot capable, but with limited damage or only damage to shields even. An area of effect weapon that could knock out shields in a tight space would be a great support weapon. Imagine waiting for a group of enemies to run down a bottle neck, popping out to send a quick blast their way, then allowing a cleanup team to mow them down. This could even be used like the plasma pistol from the halo series, where a fully charged blast would take out a standard shield and even stall out small vehicles. On that note a grenade that does the same would be interesting as well.
In any case, I love the creativity that the Dust 514 community has shown here on the forums and in game and hope that new weapons and equipment will reflect that innovative spirit with flexible strategic uses. |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.09.05 09:01:00 -
[342] - Quote
Actually I would like to see "Motorbikes" with less vehicle point use in general, just so that sniper can do that without inhibiting the team, then we could have specialized motorbike assault squads (fire guns while on motorcycle = win)
Also launchers are already light slots...Could you rephrase that in a way that doesn't sound like explaining a game mechanic in game? |
Son of Kade
Sanmatar Kelkoons Minmatar Republic
4
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Posted - 2012.09.07 06:13:00 -
[343] - Quote
I'd love to give some feedback on what types of weapon i'd love to see! I like things with flavor and variants on weapons!
I'd like to see the progression from Sub-Machine gun too Heavy machine gun and everything in between! but since we almost have that structure for that particular family of weapons i'd like to add maybe we see some sidearm types like a "Hand Autocannon" delivering large saturation of firing on the go, fast reload but small damage output!
Another one is make a AR rifle call it the "Storm Rifle" really Short range, decent damage on the spectrum(Aprox, 30.0 dmg) with tight dispersion- low kick and rate of fire maybe 3-5 burst fire, fair magazine size(30 round magazine), but as the name suggest its for running in Rambo style and when in close quarters fighting the gun ammunition ignores the shields HP! doing direct damage to armor. This gun is meant for storming strategic points fast and no long distant firing, but a lot from the hip and pelting and area with bullets.
Secondly I'd like to see Shotgun style hand weapons make it into my sidearm slot with like maybe a small variant with 3x chambers, short of a one time deal shot! three shots! then have to re-load. its a last ditch effort/ hold out weapon.
Also gun arch type that sapps out your stamina and stops the regeneration processes on shields and armor for some time, increases reloading times for weapons lowers your walk/run speed.
just make some cool weapons/gear i will try it!
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.08 08:19:00 -
[344] - Quote
Mass Driver with stasis webifier grenades. Slows down enemies caught in its blast radius, and temporarily paralyzes enemies directly hit by its grenades.
EMP Mass Driver variants. Disables shields and HUDs of those affected. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.08 15:17:00 -
[345] - Quote
Very cheap militia LAVs and Dropships with no turrets. A cheap dropship with no turrets would really be great for cheap squad transport, but wouldn't be "overpowered" flying death machines since they won't have turrets; they would also be great cheap ways to practice flying dropships. I ask for a very cheap turretless LAV just in case BPO ones get removed. |
Rayan Storm
ZionTCD Legacy Rising
358
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Posted - 2012.09.09 00:01:00 -
[346] - Quote
Scatter pistol! Close range, resembling a shotgun in effect. High damage, low range. Small clip and average reload time. Basically, for the snipers who do not pay attention to their surroundings, or the guys who run behind enemy lines and run out of ammo. Oh. Based on a prev. model. Well....its a thought though, right? |
T asujke Witko
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2012.09.09 19:16:00 -
[347] - Quote
Mod. For logi.
So once downed he could revive himself one time once downed. He is the medic that patched his own wounds!!!!!...one time only though. So it's fair...to midland.
Fair to midland is a band just so your not confused at that last part ha. |
T asujke Witko
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2012.09.09 19:21:00 -
[348] - Quote
And a sawed off small double barrelled shot gun for sidearm. Only two shots though. Or a single sawed off barrel shotty for sidearm. You only get one or two shots before reloading |
Styrnkaar Valkeris
Villore Sec Ops Gallente Federation
12
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Posted - 2012.09.10 05:14:00 -
[349] - Quote
This thread has gotten a bit long, so I'm not sure if my request has been mentioned yet, but...
I'd really like to see an alternate Drop Ship that has different weapon placements, in exchange for passenger slots. For example, have a Drop Ship with:
- Three Turret slots ( Left and Right sides, as well as one Underneath or in the Rear) - Three Hi Module Slots - Three Lo Module Slots
- Three Passenger slots (one for each turret)
- Medium Shield Strength ( 1300-1400 ) - Low Armor Durability (700 - 1000) - High Movement Speed
It'd make it so you could have one full squad working together inside of a Drop Ship, which currently can't really happen. Lower defenses means you'll have to boost them up at the cost of your speed, or you'll have to fly smarter.
On a slightly different note, It'd also be interesting to have a drop ship with forward guns that the pilot uses. It'd give more incentive to be targeting something as the pilot, and in turn the side turret gunners would both be able to hone in and help attack whatever the target is. |
drake sadani
Villore Sec Ops Gallente Federation
42
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Posted - 2012.09.10 17:03:00 -
[350] - Quote
i want a scrambler pistol with zoomed in sights . and long range . but a little less ROF and ammo |
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EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.11 14:01:00 -
[351] - Quote
make some uber rare wtf weapons like you did for the officer guns. Make a set amount in the game too so it is actually a rare gun. |
Onieros Dreamwalker
7
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Posted - 2012.09.11 14:48:00 -
[352] - Quote
The Golden Gun. |
Wise 916
Gallente Strike Force
2
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Posted - 2012.09.11 23:28:00 -
[353] - Quote
show kill assists in player stats and battle results |
bry onx
Seituoda Taskforce Command Caldari State
2
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Posted - 2012.09.12 03:56:00 -
[354] - Quote
It'll be cool to see tech 3 weapons/ vehicles/dropsuits for every category... Something like the tech 3 strategic cruisers of Eve... Instead of build your own ship it would be build your own gun |
Roy Ventus
Foxhound Corporation
172
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Posted - 2012.09.12 14:37:00 -
[355] - Quote
A close range pistol i.e. a revolver type? Short rounds, powerful damage, and weak accuracy.
A shotgun that does little damage per fire but has high accuracy, for a shotgun, with fast firing and moderate, anything but low, reload?
Dropships with turret variations and AV variations? Turrets would be better for attacking infantry in the long run but they just need a long reload. ALV (Anti-Land Vehicle) variations is broad but anything that could allow them to care of tanks and light vehicles would be cool.
I believe I've read that knifes will become equips instead of locked equipment. A stabbing knife that does massive damage, but leaves the player more open would be cool for Scouts who want to go on to more assassination approaches. |
JustSpank
0
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Posted - 2012.09.12 22:58:00 -
[356] - Quote
you could just make the hit marker system more effective( head shots do more damage than body or instant death, shots to limbs limit mobility until fully repaired, damage from behind is higher than in front) or make the knife have a shorter time between swipes, a light sniper rifle with less damage and accuracy but higher rate of fire, more rounds per magazine, and more stable on the move (like the in MAG). Maybe add some additional melee weapons like a hatchet or a stun rod/baton. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
50
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Posted - 2012.09.14 03:39:00 -
[357] - Quote
The heavyest of the heavys should be called "The Kracken"... just so when someone says "BRING ME THE KRACKEN!!!" you know it's on. |
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CCP Wolfman
C C P C C P Alliance
105
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Posted - 2012.09.14 04:01:00 -
[358] - Quote
Hi guys,
Work has been a little slower than intended in the workshop. I just wanted you to know that some of the first items have been authored. I had hoped to roll out B-series, and VK1 dropsuits for all types along with the update today but unfortunately there was an issue with the market that prevented them from getting listed. WeGÇÖll try to get them in as soon as I can along with a couple more items.
Cheers
CCP Wolfman
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Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.09.14 04:11:00 -
[359] - Quote
Wolfman, did you select any certain mercs ideas, if so, whos? Or maybe did you combine different ideas with you own? |
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CCP Wolfman
C C P C C P Alliance
105
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Posted - 2012.09.14 05:17:00 -
[360] - Quote
I saw a number of people wanted more dropsuits and it tied in nicely with work we needed to do so it was an obvious choice. I think you'll see various different ideas in them. There are some nice suits there so I'm gutted we didn't manage to get them out today. Along with the dropsuits I'm planning to add the "neural spike sniper rifle" for testing soon. After that we'll pick some new ideas. There are a lot of good concepts but not all of them are possible without code changes. For example, another suggestion I really liked was the thermal grenade but I just don't have a way to create that at the moment.
CCP Wolfman |
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