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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Panther Alpha
WarRavens
205
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Posted - 2013.05.16 09:21:00 -
[541] - Quote
An AR with a scope... i will love that, maybe the GEK-38 to start with ? Obviously not that green ones you get with the TAR, but a normal zoom, to match the AR current range.
Some times the simplest things are the most enjoyable |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
171
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Posted - 2013.05.16 09:37:00 -
[542] - Quote
Id love a modual for my gun logi that lets me deploy eitger anti infantry or anti vehicle land mines .
Also some form of area effect modual that in case of immediate destruction of my tank I can acctivate it and sef destruct causing an exploive blast radius round me some tweeking required.(this would only be a last resort as nobody really wants to blow up tgeir 2 mill tank unless they have to)
A tank with no large turret but 4 small turrerts (the two front mounted being controled by the driver masive hp and high speed and manuverability (possibly mobile cru function)
Hover tank !!! Need I say more. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
287
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Posted - 2013.05.16 09:57:00 -
[543] - Quote
A Siege mod for tanks.
Reduces the timer on modules, grants passive shield and armour bonuses, as well as increasing weapons damage however causes the tank to come to a complete halt. |
LongLostLust
Dead Six Initiative Lokun Listamenn
16
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Posted - 2013.05.16 10:11:00 -
[544] - Quote
I'm picturing a new laser rifle much like pre uprising. Back to no scope. Would be a prototype variant with more damage than the other LRs. I don't know maybe 20hp as opposed to 15. Less heat up. We could call it "pre uprising" viziam LR. :p
In all seriousness just take off that dumb gun breaking scope. I'll live with the new overheat and the damage nerf but a unusable scope too? I mean c'mon man! |
IamI3rian
OSG Planetary Operations Covert Intervention
62
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Posted - 2013.05.16 10:18:00 -
[545] - Quote
I'm not gonna read through 544 posts here, but my suggestion is a simple laser pistol. = )
Preferably one with more than 60m range, since they are long range weapons after all. Seems like everything needed is already in, including removed skins for pistols, laser animations/sounds etc.
Also, I want one. = ) |
Chances Ghost
Inf4m0us ROFL BROS
136
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Posted - 2013.05.16 10:55:00 -
[546] - Quote
a remote explosive that detonates when infantry enters its control range :P aka proximaty explosive for infantry
burst flylock pistol - shoots a 3 shot burst
stikey granade, it sticks on the first surface it hits, (ground if walls arnt possable) otherwise its a normal grande with a normal timer.
assault swarm launcher - greatly reduced damage, higher ammo count higher magazine, lower lock on timer. used to provide a constant stream of swarm fire to deter air support from an area with low enough damage to compensate, vehicles cant stick around in its area of control for long
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Harkon Vysarii
Dead Six Initiative Lokun Listamenn
288
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Posted - 2013.05.16 11:05:00 -
[547] - Quote
LongLostLust wrote:I'm picturing a new laser rifle much like pre uprising. Back to no scope. Would be a prototype variant with more damage than the other LRs. I don't know maybe 20hp as opposed to 15. Less heat up. We could call it "pre uprising" viziam LR. :p
In all seriousness just take off that dumb gun breaking scope. I'll live with the new overheat and the damage nerf but a unusable scope too? I mean c'mon man!
Lust it is useable you just dont like it! |
kender olo
Grupo de Asalto Chacal CRONOS.
0
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Posted - 2013.05.16 11:05:00 -
[548] - Quote
Laser or plasma carbine.
High damage shots, with a slow RoF and . The idea is make a futuristic version of a Kar98k.
Great for slow enemies, bad against explorer or fast enemies.
250-300 dmg, 2 or 3 seconds between shot, great accuracy and only 5 bullets in the clip. |
CYR3 XSR
Subdreddit Test Alliance Please Ignore
15
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Posted - 2013.05.16 11:10:00 -
[549] - Quote
At a guess 90% of these are "Yeah..umm i'd love it if i could like.. have a shotgun TAC DUV AR FORGE GUN THAT I CAN CHARGE AND THEN DROP UPLINKS MORE SLOTS MORE SIDEARMS that'd be great"
What we really want is a cat pet that follows us around; we could feed it milk and brush it. Once we had enough WP we could call in am ORBITAL CAT STRIKE.
But no really, i'd like to see beam laser turrets. |
Mossellia Delt
Militaires Sans Jeux
16
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Posted - 2013.05.16 11:41:00 -
[550] - Quote
Burst Forgegun - fires a 3 round burst, 200 damage a hit, 20 - 50 splash damage, 12 round magazine, burst takes 2 seconds to fire fully, locks you in place like the breach while volly goes off
semi auto varient of the SMG, give it a scope of some sort, increase the range and damage (mini tac AR)
burst varient of the scrambler rifle
single shot varient of the mass driver that fires 6 grenades at the same time in a star patern
longer reach varient of the nova knife
burst sniper
slug shot shotgun
"touch of god" forgegun - 10,000 damage,nova knife range, no splash damage |
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Tiberion Deci
Subdreddit Test Alliance Please Ignore
176
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Posted - 2013.05.16 11:49:00 -
[551] - Quote
A HMG that with a slower rof but higher damage. Maybe 1200-1700 rpm with +40% damage over the base damage. Also more accurate so you can hit people from range :)
And the burst forge gun idea sounds pretty cool, but none of this locking in place business like the breach. Just make it like the regular forge gun but do 600 damage per shot and a 3 second charge time.
Or a forge gun that does 600 damage per shot, 1.5 second charge time |
bonkersfox
Foxhound Corporation
41
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Posted - 2013.05.16 11:54:00 -
[552] - Quote
nanomite hand grenades, to act as gas for tactical denial of an objective, or a stun grenade to mess up your sensors or hud, make the crosshair jump all over the screen so your not sure what your shooting at. imo the blast radius of standard grenades should be increased, I watch people just jump in the air and survive, it doesn't look to realistic from my pov. |
Mossellia Delt
Militaires Sans Jeux
16
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Posted - 2013.05.16 11:55:00 -
[553] - Quote
HMG, 5000 round magazine, twice the rate of fire, 4 damage a bullet, 80% heat build up reduction from the standard HMG |
EnIgMa99
Imperfects Negative-Feedback
317
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Posted - 2013.05.16 12:20:00 -
[554] - Quote
all guns to shoot as far as you can see, and for enemies to render. The guns do not have to he accurate nor do they have to do significant damage at range. But if is see someone i want to at least beable to shoot at them. |
boba's fetta
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
85
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Posted - 2013.05.16 12:27:00 -
[555] - Quote
anti infanty land mine. you could even call the officer version soxfour. with the description will blow your sock off. |
Kesi Raae Kaae
Much Crying Old Experts
70
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Posted - 2013.05.16 12:31:00 -
[556] - Quote
Heavy Plasma Launcher
Fires a salvo of smaller Plasma Launcher rounds, charge up to fire more shots, but the more you charge the more inaccurate your shots become. |
InsertCoinHere
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
27
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Posted - 2013.05.16 12:32:00 -
[557] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
HMG with laser beam, call it the HML/ Heavy Machine Laser |
Knarf Black
Subdreddit Test Alliance Please Ignore
742
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Posted - 2013.05.16 12:32:00 -
[558] - Quote
This has probably been mentioned already, but I would like a Flaylock variant that can be detonated at will by holding down the trigger when firing and then releasing. (It would fire normally with a tap of the trigger and always explode at max range.) |
Robert JD Niewiadomski
NULLIMPEX INC
123
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Posted - 2013.05.16 12:33:00 -
[559] - Quote
Here is some "inspiration" for you CCP on new gadgets and weapons, from WiReD magazine's DANGER ROOM on 2013 Special Operations Forces Industry Conference: http://www.wired.com/dangerroom/2013/05/sofic-2013/?viewall=true
#1, trainig simulator for jumping out of MCC |
Your Absolut End
SVER True Blood Unclaimed.
58
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Posted - 2013.05.16 12:57:00 -
[560] - Quote
Just fix the laser, please guys, the range the TAR uses right now should be the dominating range for the laser, not for a weapon you get free when you go with the holy AR's
In a 1 on 1 distance fight between laser and TAR the laser HAS to be the owning king, otherwise this weapon simply just has no use and you can take it out of the game, so nobody will accidentaly skill into crap.
I don't think we really need different variations of the LR, if you balance the weapon well and give it a nicer site everything is allright.
How many post do we have to do to finally nerf the TAR? I mean the heavies spammed the forums like crazy and got rewarded for this... |
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bill the noon
PSU GHOST SYNDICATE DARKSTAR ARMY
22
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Posted - 2013.05.16 13:03:00 -
[561] - Quote
A hmg that has slower rate of fire with bigger bullets. So more heat build up increasd damage. |
xaerael Kabiel
Goonfeet
99
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Posted - 2013.05.16 13:30:00 -
[562] - Quote
A "time bomb" offensive self destruct vehicle module.
Module would be triggered just like an armour repper. Once the cycle ends, massive damage small radius explosion (possibly an alternate version with a large radius and lower damage yield also?).
If the vehicle's destroyed during the countdown (yes, this also means you could suicide charge into a target), it counts as the cycle ending and detonates. If the vehicle's hacked, cycle stops.
Jamming grenade
An ECM (sort of) grenade that causes all jammable/overheatable weapons in it's radius to instantly hit 100% heat. Small radius, main purpose as a tank disabler. |
Cody Sietz
The Tritan Industries RISE of LEGION
116
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Posted - 2013.05.16 14:09:00 -
[563] - Quote
A plasma cannon that doesn't fire on charge up.
A flare gun that you fire over enemies to show there position. |
Master Jaraiya
Ultramarine Corp Orion Empire
52
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Posted - 2013.05.16 14:13:00 -
[564] - Quote
I would love to see a hybrid HMG! |
Rascool
DUST University Ivy League
4
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Posted - 2013.05.16 14:18:00 -
[565] - Quote
Gravity Mine
aoe like a nanohive drop movement to 1 as you pass thru works on lav/hav/dropsuit 200 hp to remove it |
Zondervin Tau
Reaper Galactic ROFL BROS
12
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Posted - 2013.05.16 14:22:00 -
[566] - Quote
A/V Plasma Cannon:
3 second charge time, during charge up a targeting laser (no damage) must paint the target.
Plasma shot moves at high velocity straight towards the target, NO arching!.
equally effective at damaging both shields and armor. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
141
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Posted - 2013.05.16 14:38:00 -
[567] - Quote
Just realized this is a necro thread.. nevermind :/ |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2013.05.16 14:49:00 -
[568] - Quote
Anti personnel swarm launcher please! This is the only weapon that cannot be used against infantry.
Would switch immidiately to this weapon on my logi suit since it will only track enemies when FF is on. |
matsumoto yuichi san
SVER True Blood Unclaimed.
3
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Posted - 2013.05.16 14:49:00 -
[569] - Quote
some laser variant , any laser variant, dunno heats faster has less range
heats slower has longer range
as it stands we get 0 variants so would be nice ... |
Synfulwrath
Requiem of Shadows deadspace society
4
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Posted - 2013.05.16 22:14:00 -
[570] - Quote
I hope you see this way over on page 29
I would like to see Squad Uplinks. an uplink thats available to spawn at by only squad members. this would prevent blueberries from using up the droplink, maybe cut the spawns in half? from 10 to 5?
another good example, your squad drops an uplink on a roof and uses that to jump down and assault an objective or flank. well now theres blueberries spawning there and camping the roof. because of the safe location of the uplink it promotes blueberries to camp there out of combat. these blueberries are no longer actively participating in capturing points. actually really annoying.
edit: wow super necro thread, whoops, did not check dates |
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