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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
La Gris Feu
Covenant Security Solutions
25
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Posted - 2012.08.23 01:33:00 -
[271] - Quote
Weapons - "Artiliary"/"AV" Mass Driver - A higher velocity/range, damage, low RoF. "Meteor Shower" Mass Driver - A plethora of shorter range, less powerful shells are launched all at once, most effective against personnel, including a hasty user. "Remote" Mass Driver - Fires shells that are triggered manually, since each bomb is tied directly to a specific weapon, upon loss of communication with the user the bombs are rendered inert. "Instant" Forge Gun - At a significant cost to damage, this forge gun can discharge instantly and with improved mobility. Best for fast moving LAVs, and personnel. "Shortout" Forge Gun - The more spare PG the suit has, the stronger the forge gun becomes. It requires a bit more CPU and PG and a Powergrid Converter equiped to use however. "Hot Shot" Swarm Launcher - Instead of multiple shots from different vectors, this swarm launcher fires a series of 3-6 missiles in rapid succession directly ahead. However, at a considerable penalty in reload time. "Flak Cannon" HMG - Fires a stream of multiple shots with lowered accuracy, a faster spin up time, and higher heat gain. "Waterfall" HMG - Fires multiple streams of fire, advanced (2-3 streams) and prototype (3-4 streams) only. Notably higher heat gain, much longer reload. "Tactical" Scrambler Pistol - A scoped pistol, higher accuracy, range, lowered RoF, elevated damage output.
A weapon variety that induces stat penalities (movement, visibility, radar) A flux Shotgun/Mass Driver/Forge Gun
Dropsuits - "Conduit" Heavy Suit - Still has double the armour of most suits, but also at least 7x the shields. (high/low mod slots swap accordingly) "Pioneer" Scout Suit - Has expanded equip slots, lower signature/armour, runs faster. "Sentry" Suits - Ideally for heavies, significantly higher/stronger detection at the cost of one slot (sidearm), other wise normal. "Martyr" Suits - No grenade slot, can trigger a powerful self destruct on bleedout.
Vehicles - I'd need to play with them more to think of anything. But I guess, "Frugal" Varients - Substantially lower PG/CPU/Shields/Armour/skill requirements but dramatically cheaper.
Equipment (wasn't mentioned, but...) Shield Repair Tool - Repairs and buffs shields by displacing the power burden. (handheld shield repping) "Static Shock" Repair Tool - Essentially an external "Overload" Shield extender that can only be used on others to heal at a standard rate, then applies a buff relative to spare PG (that dissipates over time after disconnection). "Refit" Nanohive - Slowly repairs armour, resupplies. "Phantom" Nanite Injector - Uses specialized nanites to reduce the revived's signature for a time. "Spectre" Droplink - A standard droplink that is difficult for enemies to detect (even lower signature, smaller, paller glow)
Modules - Micro-EMP TurretWeapon Modifer ) - A percentage of shells will contain micro-EMP emmitting devices for increased effect on shields, higher level modules increase this rate with less compromise to standard damage. "Frigid" Shell Alternater - Hollow bullets containing a seperated chemical mixture shatter on impact causing a chilling chemical reaction on the impacted surface, encouraging a brittle reaction to most standard armours, higher level modules [...] "Static" Shell Alternaters - A percentage of shells suffer a damage penalty, but reduce or interrupt radar and comm ability by use of micro-static emmitors.
Shields: Shield Resistance Modules - For infantry "Flash" Shield Extender - An intricate expanded pack of high/low current batteries that converts Repair Tool beams into repairing armour and shields. "Overload" Shield Extender - Converts spare PG into additional shielding, requires a bit more CPU and PG to equip. Needs a Powergrid Converter equiped to use. Sensor Cloak - Mild shield boost, only other effect is to significantly deminish sensor detection.
Biotics: Automatic Nanite Injector - Biotic varient, after a short period of time, or by manual use (using the triangle button), the player is self-revived with 20% armour. Only one use, and of no use if player bleeds out/is dead. TMS (Targeted Mental Stims) - A biotic fluid that stimulates the areas of the brain involved in short term complex tasks, improving hacking time. The effect is nominal, and doesn't affect long term ability retention.
Engineering: Powergrid Converter - Consumes any excess PG for use by various modules, weapons, or equipment. Costs no PG, but some CPU. Only one can be equiped at a time, and it can only be used by one other item, it also notably increases signature. "Hellfire" PG Expander - Greatly increases PG output and thermal signature, and moderately boosts shields, at a high cost of CPU, and a loss of armour to denote lost resistance. Emission Upgrades - Mild boost to armour, only other effect is to significantly deminish sensor detection by improved thermal and energy dispersal. Power Assistance Unit - Improves overall suit function for marginal bonuses in stamina, sprint, and moderately to dramatically higher jumping. (It doesn't surpass biotic equivalents in any one field, requires level 4-5 skill in dropsuit command, it's own skill branch?) Only one unit can be equiped.
Misc: Booster Stims - There are plenty of legal stimulants that marginally improve cognitive function, they're not nearly as effective as blackmarket varients, and fairly expensive, but they also don't risk any neurological damage either. (SP boost 5-15%, idependent skill branch x4 at least)
That's all for now; out of text. |
FatalFlaw V1
ISK Faucet Industries
76
|
Posted - 2012.08.23 02:17:00 -
[272] - Quote
I want a sword.
Since you said modules that are already in the game, maybe a melee range modifier module. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.08.23 21:00:00 -
[273] - Quote
MASER rifles & Microwave Projector cannons - Weapons that boil targets in their suits/armour, killing the clone/pilot but leaving the suit/armour intact for salvage |
Revelations 514
Royal Uhlans Amarr Empire
38
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Posted - 2012.08.24 18:18:00 -
[274] - Quote
I didnt feel like reading all of them to see if this had been suggested:
Smart SMG, AR, Shotgun, ect Would not do friendly fire dmg, (once implemented), at the cost of less overall dmg.
Matter Materializer Mass Driver, or 3M Driver Greatly reduced exposive dmg, but also heals allies shields/armor for same amount as long as they are not down.
Tag Rifle When an enemy is hit, they stay marked on the map permanently
Stun Shotgun Reduced DMG, but causes target to be stunned for 2 seconds when hit
Remote Explosives Yes i know they already exist, but can we make them stick to things?
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.24 19:00:00 -
[275] - Quote
Kaiostheory wrote:A) an LAV where the person riding shotgun can fire their weapon
B) an LAV with 2 turrets
C) an LAV with a Shield slot to raise the protection of the gunner
+1 |
Finn Kempers
BetaMax.
222
|
Posted - 2012.08.24 20:11:00 -
[276] - Quote
charge proto sniper rifle. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
|
Posted - 2012.08.29 02:40:00 -
[277] - Quote
Mr TamiyaCowboy wrote:a sniper rifle that uploads trajectory / Alt / DEC, to your squads tanks.
tanks should could be used as true artillery units behind front lines, snipers could mark a target, upload to the tanks command and control server hub, then order in a sky full of long range high explosive rounds.
now the tank needs the scout and the scout is free and open, he is both front line and covert op. shorter rate of fire and ammo capacity but abiliy to carry a mobile CCSH and link into artillery mode with tanks.
same with enemy, tanks are not safe if they can be seen and designation painted artillery could land in that area. dependant on amount of tanks in a squad and no more than 5 max can run in command mode,
skill wise the better and more skilled a tank driver the distance he can send artillery rounds gets more
+1
This sounds very cool and encourages more teamwork/tactics. |
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.29 02:47:00 -
[278] - Quote
CCP Cmdr Wang wrote:Mr TamiyaCowboy wrote:a sniper rifle that uploads trajectory / Alt / DEC, to your squads tanks.
tanks should could be used as true artillery units behind front lines, snipers could mark a target, upload to the tanks command and control server hub, then order in a sky full of long range high explosive rounds.
now the tank needs the scout and the scout is free and open, he is both front line and covert op. shorter rate of fire and ammo capacity but abiliy to carry a mobile CCSH and link into artillery mode with tanks.
same with enemy, tanks are not safe if they can be seen and designation painted artillery could land in that area. dependant on amount of tanks in a squad and no more than 5 max can run in command mode,
skill wise the better and more skilled a tank driver the distance he can send artillery rounds gets more +1 This sounds very cool and encourages more teamwork/tactics.
Hate to disagree, but this will result in only one thing... tanks sitting behind their redlines all match. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.29 03:51:00 -
[279] - Quote
Charged Mass Driver
When operator holds the trigger down the shot is fired and is not detonated until the trigger is let go.
This variant sufferes from Rate of Fire and possible magazine size. |
Smaliano
4
|
Posted - 2012.08.29 04:20:00 -
[280] - Quote
Personaaly I hate the idea of specified variety of guns that do different kind of damage. Instead this should be done through using different types of ammo. And have vehicles/dropsuits have attributes on how well they tank that damage. Be it explosive/kinetic/thermal etc. |
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Sawdeth
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2012.08.29 04:42:00 -
[281] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
I was hoping to see a Mix Hybrid between a sniper and a shotgun.
Is there anyway of seeing a shotgun/sniper rifle variant? Cause I hear that there are some players who get MG'ed from behind and up close when they are sniping. when they try to pull up a pistol, their shields are all gone and so is half of their armor. They don't get a chance of taking revenge.
My idea is to have a shotgun variant of a sniper rifle so you can switch the sniper part into a shotgun. That way you can take care of who ever is behind you.
Give them a shotgun to the face, now who wants to see blood come out of the face and then die in front of you, lol
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STB Vermaak Doe
558
|
Posted - 2012.08.29 04:44:00 -
[282] - Quote
Sawdeth wrote:CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman I was hoping to see a Mix Hybrid between a sniper and a shotgun. Is there anyway of seeing a shotgun/sniper rifle variant? Cause I hear that there are some players who get MG'ed from behind and up close when they are sniping. when they try to pull up a pistol, their shields are all gone and so is half of their armor. They don't get a chance of taking revenge. My idea is to have a shotgun variant of a sniper rifle so you can switch the sniper part into a shotgun. That way you can take care of who ever is behind you. Give them a shotgun to the face, now who wants to see blood come out of the face and then die in front of you, lol
No just plain no.
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Sees-Too-Much
332
|
Posted - 2012.08.29 04:46:00 -
[283] - Quote
CCP Cmdr Wang wrote:Mr TamiyaCowboy wrote:a sniper rifle that uploads trajectory / Alt / DEC, to your squads tanks.
tanks should could be used as true artillery units behind front lines, snipers could mark a target, upload to the tanks command and control server hub, then order in a sky full of long range high explosive rounds.
now the tank needs the scout and the scout is free and open, he is both front line and covert op. shorter rate of fire and ammo capacity but abiliy to carry a mobile CCSH and link into artillery mode with tanks.
same with enemy, tanks are not safe if they can be seen and designation painted artillery could land in that area. dependant on amount of tanks in a squad and no more than 5 max can run in command mode,
skill wise the better and more skilled a tank driver the distance he can send artillery rounds gets more +1 This sounds very cool and encourages more teamwork/tactics.
I'm surprised this wasn't already planned. Battlefield 1942 had something like that. I figured you guys would have this for when you eventually implemented artillery turrets.
Hope it makes it in either way! |
Sawdeth
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2012.08.29 04:48:00 -
[284] - Quote
STB Vermaak Doe wrote:Sawdeth wrote:CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman I was hoping to see a Mix Hybrid between a sniper and a shotgun. Is there anyway of seeing a shotgun/sniper rifle variant? Cause I hear that there are some players who get MG'ed from behind and up close when they are sniping. when they try to pull up a pistol, their shields are all gone and so is half of their armor. They don't get a chance of taking revenge. My idea is to have a shotgun variant of a sniper rifle so you can switch the sniper part into a shotgun. That way you can take care of who ever is behind you. Give them a shotgun to the face, now who wants to see blood come out of the face and then die in front of you, lol No just plain no.
Really? How many times have you been killed while sniping, especially if there's somebody behind you at 50 to 100 meters away? |
STB Vermaak Doe
558
|
Posted - 2012.08.29 04:50:00 -
[285] - Quote
Sawdeth wrote:STB Vermaak Doe wrote:Sawdeth wrote:CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman I was hoping to see a Mix Hybrid between a sniper and a shotgun. Is there anyway of seeing a shotgun/sniper rifle variant? Cause I hear that there are some players who get MG'ed from behind and up close when they are sniping. when they try to pull up a pistol, their shields are all gone and so is half of their armor. They don't get a chance of taking revenge. My idea is to have a shotgun variant of a sniper rifle so you can switch the sniper part into a shotgun. That way you can take care of who ever is behind you. Give them a shotgun to the face, now who wants to see blood come out of the face and then die in front of you, lol No just plain no. Really? How many times have you been killed while sniping, especially if there's somebody behind you at 50 to 100 meters away?
It's your own fault for letting them get that close either way and the concept would be op
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sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.08.29 04:50:00 -
[286] - Quote
an smg with a scope would be nice. anything but the plexiglass square with a dot. if the light hits it just right i can't see anything through it.
also, a proximity alarm would be nice. just a little gadget you can hide that would show movement on the minimap. |
Sawdeth
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2012.08.29 04:56:00 -
[287] - Quote
STB Vermaak Doe wrote:Sawdeth wrote:STB Vermaak Doe wrote:Sawdeth wrote:CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman I was hoping to see a Mix Hybrid between a sniper and a shotgun. Is there anyway of seeing a shotgun/sniper rifle variant? Cause I hear that there are some players who get MG'ed from behind and up close when they are sniping. when they try to pull up a pistol, their shields are all gone and so is half of their armor. They don't get a chance of taking revenge. My idea is to have a shotgun variant of a sniper rifle so you can switch the sniper part into a shotgun. That way you can take care of who ever is behind you. Give them a shotgun to the face, now who wants to see blood come out of the face and then die in front of you, lol No just plain no. Really? How many times have you been killed while sniping, especially if there's somebody behind you at 50 to 100 meters away? It's your own fault for letting them get that close either way and the concept would be op
I've seen worse out in the battlefield. Especially when you guys corner players at their own spawn points with tanks? Seriously, man. How low can you go with that tactic? |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.08.29 04:56:00 -
[288] - Quote
sendeth wrote:an smg with a scope would be nice. anything but the plexiglass square with a dot. if the light hits it just right i can't see anything through it.
also, a proximity alarm would be nice. just a little gadget you can hide that would show movement on the minimap.
and a gun that launches sticky explosive. fire it at a wall and hit a different button to detonate. that or like an airburst round launcher. same principal, fire with the first trigger pull and the second trigger pull detonates it. the us military uses them on some weapons for hitting people behind cover.
i will let you know if i think of anything else santa. |
STB Vermaak Doe
558
|
Posted - 2012.08.29 04:59:00 -
[289] - Quote
I spec lavs and Av, continue discussing your weapon |
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CCP Wolfman
C C P C C P Alliance
105
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Posted - 2012.08.29 05:40:00 -
[290] - Quote
Hi guys,
Sorry for being so quiet, weGÇÖve been very busy the last couple of weeks and IGÇÖve been having some weird forum access issues. Thanks for all the great ideas. We should be able to roll out the new variations we pick next week. Will let you know what they are ASAP.
Cheers
CCP Wolfman
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STB Vermaak Doe
558
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Posted - 2012.08.29 05:44:00 -
[291] - Quote
For the love of the amarr god, please consider mass drivers without drop. Call it "drake" mass driver (or something not Eve related) |
Dan Centauri
Crux Special Tasks Group Gallente Federation
15
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Posted - 2012.08.29 18:36:00 -
[292] - Quote
Please make better 'charge' sniper rifles for each tier up to proto. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.08.29 19:22:00 -
[293] - Quote
Laser weapons would be nice. Seriously, assault rifles specifically made to punch through shields but be bad against armor or vice versa (good against armor but bad against shields) would be cool. That would encourage team-ups, so one person can have one type while another person has the other. Of course, do not go overboard with the concept; slight tweaks in either direction like the following examples would most likely be best: "Flux Assault Rifle" Affected HP: +20% against shields, -20% against armor "Piercing Assault Rifle"Affect HP: -20% against shields, +20% against armor Of course, some players have trouble now discerning what weapon does what with what damage. It'd be an option though. And then there's the thought of actually implementing the weapon affect HP bonuses/penalties... IDK Maybe leave this as a future enhancement post final release. |
Velvet Overkill
104
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Posted - 2012.08.29 21:03:00 -
[294] - Quote
Add a two round burst sniper riffle. Have it so that it has a higher magazine capacity, each burst does less damage than the tactical sniper riffle, and slightly less accuracy for the second shot. The delay before firing the second could be around 0.65 seconds apart and it should have an increased fire rate around the speed of a breach AR. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
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Posted - 2012.08.29 21:10:00 -
[295] - Quote
nanite injector grenades |
Evane Sa'edi
Celtic Anarchy
62
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Posted - 2012.08.29 21:13:00 -
[296] - Quote
Dear Santa, Could I have the M41A Pulse Assault Rifle (10mm light armour pearcing rounds in the 95 round clips) with the Intergal 30mm, pump-action, grenade launcher?? |
Nomed Deeps
The Exemplars
91
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Posted - 2012.08.29 21:29:00 -
[297] - Quote
How about we talk melee? Instead of that little nova knife, we can have a nova sword with greater range but slightly affects endurance per swing. Or nova knuckles; capable of multiple fast attacks (dependent on overall endurance level) at very close range. Melee can become a big thing in DUST if properly coupled with endurance. There's tons of melee weapons throughout the ages on Earth so just think how tech in the EVE/DUST universe can make them better and then implement them. |
bavis denson
Villore Sec Ops Gallente Federation
19
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Posted - 2012.08.29 21:49:00 -
[298] - Quote
Nomed Deeps wrote:How about we talk melee? Instead of that little nova knife, we can have a nova sword with greater range but slightly affects endurance per swing. Or nova knuckles; capable of multiple fast attacks (dependent on overall endurance level) at very close range. Melee can become a big thing in DUST if properly coupled with endurance. There's tons of melee weapons throughout the ages on Earth so just think how tech in the EVE/DUST universe can make them better and then implement them. LIGHSABERS!!!!! |
General Funguy
Crux Special Tasks Group Gallente Federation
58
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Posted - 2012.08.30 05:46:00 -
[299] - Quote
How about a shotgun that actually hits it's target at close range? |
Rugman91
Deep Space Republic
143
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Posted - 2012.08.30 08:21:00 -
[300] - Quote
Nomed Deeps wrote:How about we talk melee? Instead of that little nova knife, we can have a nova sword with greater range but slightly affects endurance per swing. I know a lot of people wouldnt like this and i completely understand why but damn it i want an energy sword too. I think it would work great as long it was still less effective than the shotgun. I'm thinking it should take up the side arm slot |
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