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Thread Statistics | Show CCP posts - 7 post(s) |
Badly Owned
xOne Man Armyx
49
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Posted - 2012.08.14 14:22:00 -
[211] - Quote
Moble CRU dropship
No Guns
able to spawn mercs when it's landed and no one is inside. add a low and a high slot for Loss of guns Less speed than all other DS but at the cost of a slightly higher shield and armor perhaps 200 increase than the enyx and promethus
Badly's Slug shooter
Shotgun ammo clip size 2 damage 100 Rof 240 rpm since it fires slugs there would be a range increase on par with smg before there range increase on precursor patch.
REmote napalm
remove explosive modified with napalm or liquid plasma that does an area of effect continuous damage over time. area of effect 8meters duration 10 seconds damage per second 45 total damage duration 450 total carried 2 max deployed 1 unlike the remove explosives there is no 5 second delay
(i like this one because there is no continuous damage in game yet that i know of) or a mass driver variant of this just with lower damage per second considering it can be fired multiply times
Armor Hive just like it says No ammo resupply just repairs armor at a faster rate than the others but less than the repair guns so i figure about 15 hp a second area of effect 5M may also include Vechs up to you.
k laters
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Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.08.14 14:45:00 -
[212] - Quote
Stryk weapon variants
Deals X% less damage to shields but does X% more damage to armor
ex. if your standard version does 25 hit point damage, your Stryk version would deal maybe 15 hit point damage to the shield but once the shield was depleted, would do 35 hit point damage to the armor.
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Pwebert JR
6
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Posted - 2012.08.14 15:03:00 -
[213] - Quote
Fully automatic shotgun forge gun with unlimited ammo and 1PG/1CPU fitting.
Add this ASAP plz. kthx. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.14 15:06:00 -
[214] - Quote
Red at Math wrote:I'd like to see some more variety of grenades. Drawing on the real world for inspiration:
A delayed timer variant that doesn't begin counting down the fuse until you throw. (This is how real grenades work. No one wants to pull the pin and then be carrying a ticking bomb...) For extra usability, some way to put them away if you decide not to throw them would be great, but just being able to run around with a grenade in your hand ready to be thrown could add plenty of emergent tactics we don't have now.
A defensive grenade variant. Defensive grenades are grenades that have a blast radius larger than they can reasonably be thrown. They're usually packed with more explosives making them heavier (so they have both a bigger blast radius and can't be thrown as far.) and are designed to be used when you have cover to throw them from behind. They're the kind of grenade you would toss through a doorway before stepping back, or throw over a low wall where you'll be shielded from the blast. In DUST, I was thinking something along the lines of the shorter throwing distance of the Packed AV grenade variant, with roughly the same damage that AV grenades currently do to infantry without their soon to be implemented vehicle only usage.
A few other grenade ideas gathered from the IRC channel...
Flashbang variants. Large explosion radius, little to no damage (just enough to give everyone hit markers and cause a bit of confusion), just a very loud noise, bright flash, and some smoke left dangling in the air. On the plus side, great to use in game modes where friendly fire is on and you don't want to have to explain why you threw a Frag into the middle of a gunfight.
EMP Variants. I'm not sure how possible it would be with the damage types in DUST, but a grenade that did massive shield damage and ONLY massive shield damage. Basically you would never be able to get a kill with these grenades, but you could instantly drain an enemy's shields and then finish them off with gunfire. An AV variant of the same would also be nice, something to take the (obviously superior) shield tanking vehicles down a peg or two.
if you watch Band of Brothers they cook their grenades. they let the spoon fly off and stay hold the smoking nade for 3 seconds before tossing them around a corner or into a room. It's dangerous but the reason so the enemy can't throw them back like he does in Private Ryan (Tom Hank's and his noobs) and the medic gets fragged by his own nade at the radar tower..
I'm guessing someone who's been deployed can vouch that they still do this.
I personally love how we can cook nades in this there's very few FPS online that have this feature. I've timed them before to explode in mid air right in someones face.
The RE right now reminds me of a defensive nade.
I like your other ideas tho +1 |
Badly Owned
xOne Man Armyx
49
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Posted - 2012.08.14 15:15:00 -
[215] - Quote
aww so much damage and hurt how about some weird logi love
Nanite grenades.
tossed at a friendly Merc or vech and an explosion of nanite awesome little healing robots
you say you have flux nades
well i want In-Flux nades shields bounce back like never before!
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Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.08.14 15:17:00 -
[216] - Quote
A single shot pistol with extraordinary damage :) |
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CCP Wolfman
KEELLIK
104
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Posted - 2012.08.15 03:59:00 -
[217] - Quote
Thanks for the great response guys! I'll be going through all these this week, there are a lot of great ideas :-)
CCP Wolfman |
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Red at Math
Royal Uhlans Amarr Empire
41
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Posted - 2012.08.15 06:41:00 -
[218] - Quote
TEBOW BAGGINS wrote: I'm guessing someone who's been deployed can vouch that they still do this.
As someone who's been deployed, I can vouch we'd never do this. Fuses in the real world have too much room for error, leaving the timer between 3 and 5.5 seconds. So if you pulled a grenade pin and counted to 2 before throwing, you'd have a grenade with between 1 and 3.5 seconds left before exploding, which is too large of a window to try some of the airbursting tactics you see in video games and movies. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.15 06:44:00 -
[219] - Quote
do they still make you do that wonky "shot put" style throw for grenades? |
The Robot Devil
45
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Posted - 2012.08.15 10:08:00 -
[220] - Quote
I was thinking a bayonet on the end or AR or SR would be fun, instead of knifing you could op for an AR with a bayonet. I want to practice my stabbing. |
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Red at Math
Royal Uhlans Amarr Empire
41
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Posted - 2012.08.15 20:33:00 -
[221] - Quote
Buzzwords wrote:do they still make you do that wonky "shot put" style throw for grenades?
Yes, in training anyway...although in real world usage, everyone just throws them like baseballs. |
Badly Owned
xOne Man Armyx
49
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Posted - 2012.08.16 13:36:00 -
[222] - Quote
Just outa curiosity if someones idea was picked can they have one of these once the soon tm is lifted
Medals are decorative items that CEOs and Directors can give to their corporation members as reward for doing a good job, taking part in special operations etc.
?
or tagged in the description as one of the Think tank developers something odd like that would be nifty |
Painium Agannes
Circle of Huskarl Minmatar Republic
0
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Posted - 2012.08.16 13:47:00 -
[223] - Quote
Maybe some kind of limited counter measures on any dropships would be kind of nice against swarm launchers. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.16 14:44:00 -
[224] - Quote
Red at Math wrote:TEBOW BAGGINS wrote: I'm guessing someone who's been deployed can vouch that they still do this.
As someone who's been deployed, I can vouch we'd never do this. Fuses in the real world have too much room for error, leaving the timer between 3 and 5.5 seconds. So if you pulled a grenade pin and counted to 2 before throwing, you'd have a grenade with between 1 and 3.5 seconds left before exploding, which is too large of a window to try some of the airbursting tactics you see in video games and movies.
ah i see.. i watch too many movies.. i still like it in DUST514 if you wanted to go out with a bang like running into a room full of enemy with a cooking grenade and just blow everyone one up in a suicide charge.. like at the end of Platoon where the NVA goes running screaming into the US CP with a satchel charge |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.16 16:06:00 -
[225] - Quote
Dropship flares as countermeasures to Swarm Launchers, activate with R3 |
Damian's War
Osmon Surveillance Caldari State
0
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Posted - 2012.08.16 16:13:00 -
[226] - Quote
How about a floating cross hair on the ground that shows the point of impact for mass drivers? Even moderate distance firing takes ranging your shots and with moving targets like a tank that just flew by, hitting them is almost impossible.
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Lassa Blake
Royal Uhlans Amarr Empire
7
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Posted - 2012.08.16 16:54:00 -
[227] - Quote
Charge Mass Driver, the longer you hold the trigger (X time at most) , the faster the explosive is launched. |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.16 17:26:00 -
[228] - Quote
Damian's War wrote:How about a floating cross hair on the ground that shows the point of impact for mass drivers? Even moderate distance firing takes ranging your shots and with moving targets like a tank that just flew by, hitting them is almost impossible.
Should only be a Low-Powered Targeting Module. Ive survived plenty using distance tick marks with launchers. You just need to get a feel for gravity's effect on projectiles. (This was easy to learn in using an rpg in 'dare i say' MAG).
Also, how about Mobile Shield Generators for Logis. Would be a handheld device about the size of an HMG that while being fired, emit's a shield wall a certain distance in front of the player with a specified height/width protecting allies behind the shield while they are able to shoot out. This generator would have a limited battery supply that must recharge. The Logi could also have modules that are batteries to decrease the recharge time of the Shield Generator. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
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Posted - 2012.08.16 18:27:00 -
[229] - Quote
a sniper rifle that uploads trajectory / Alt / DEC, to your squads tanks.
tanks should could be used as true artillery units behind front lines, snipers could mark a target, upload to the tanks command and control server hub, then order in a sky full of long range high explosive rounds.
now the tank needs the scout and the scout is free and open, he is both front line and covert op. shorter rate of fire and ammo capacity but abiliy to carry a mobile CCSH and link into artillery mode with tanks.
same with enemy, tanks are not safe if they can be seen and designation painted artillery could land in that area. dependant on amount of tanks in a squad and no more than 5 max can run in command mode,
skill wise the better and more skilled a tank driver the distance he can send artillery rounds gets more |
Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.08.17 04:08:00 -
[230] - Quote
'Sacrifice' Scout suit
- Self destrcuting dropsuit
- 50 shield / 10 armor
- Normal speed
- 1 sidearm slot, no other highs, lows, or equipment
- Has detonator to destruct dropsuit
- Dropsuit detonation causes 10,000hp damage in a 2.2m radius
- 1 Dropsuit costs 2.5 million ISK, dropsuit is destroyed on detonation |
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Roccano1
152
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Posted - 2012.08.17 04:15:00 -
[231] - Quote
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Skold Hagradsson
Tronhadar Free Guard Minmatar Republic
8
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Posted - 2012.08.17 06:39:00 -
[232] - Quote
Remove the zoom from the mass driver and use that button to increase or decrease the push of the grenade. That should allow a gentle lob over a low wall or give a longer flatter trajectory. If you tie it in with the notches on the reticule it would help aiming rather than guessing.
An assault nanite grenade, a bit like a mix between a gas grenade and rogue drones. They just want to destroy stuff and can move when they sense Merc tank or dropsuit, friend or foe. Burn out 30 secs to 1 min.
Enhanced AR, burst plasma gun, a hybrid between the current AR and the laser, so it fires balls of plasma, gets hot after bust so needs cool down. Charge variant for av use or roll them together. One tap fires say 3-4balls, hold an release one big ball. Low ROF due to cool down but high damage. |
Pent'noir
Algintal Core Gallente Federation
62
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Posted - 2012.08.17 06:58:00 -
[233] - Quote
Instead of making new weapons with special features, give us different types of ammo with different stats and make the ammo apart of the market where eventually someone has to make it.... Although if this isn't apart of the plan then...
1. Nano Swarm Launcher Reduced payload (dmg) and nano fiber casing of the missiles for greater missle speed.
2. Overcharged forged gun Removed all safty features so that it can be overcharged for more dmg, however, the longer it is overcharged, the greater the chance it will explode, killing the user. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.08.17 07:01:00 -
[234] - Quote
Tactical Shotgun -- useful for support roles such as Logi suits
>Nearly AR range >Tight spread, like a target shotgun. >Fewer "pellets" in a shot and reduced overall damage, but higher damage per pellet. >RoF is slightly faster, clipsize is a little smaller. >Reload is faster.
War Missle Turret -- modified Heavy Missile Turret
>Instead of a burst, the missiles are full-auto. >Lower per-missile damage. >Slight spread over distance. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2012.08.17 09:13:00 -
[235] - Quote
How about a dropship thats for air support only like for instance have no passengers only gunners like 2-4 a bit overkill but could be slow as hell with better shield and armor or another same way but 2 gunners and a main gun of some type for the pilot like a limited amount of bombs you could drop on ground targets or a unknowing dropship below you or just a small rocket turret that you can somewhat aim and I'm with many others on the whole flares idear this is of course hoping the controls level out soon |
BLENDEDDAVE WARRIORS
29
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Posted - 2012.08.17 09:48:00 -
[236] - Quote
black ops smg loads of damage small clip hi fire rate and assault rifle scope like a mp7 by heckler&koch |
Victor Czar
Royal Uhlans Amarr Empire
7
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Posted - 2012.08.17 11:23:00 -
[237] - Quote
An EVE online version of the Needler from Halo and the W.A.S.P launcher from Killzone.
The only interesting gun that I think is in Halo
The W.A.S.P http://www.youtube.com/watch?v=AiCjjvvQz5o&feature=player_detailpage It's awesome.
Basically you take the swarm launcher model, give it the ability to lock onto infantry (1 or more people, it's your call), give it 12 or so low velocity micro missiles and make them do crap all damage to vehicles. It's not beyond the ability of any EVE online faction and I doubt it'll be beyond our own capabilities in about 30-50 years. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.08.18 06:44:00 -
[238] - Quote
Any news on the picks of the litter Wolfman?
I want to know what kind of neat stuff you choose to build for us. |
Avinash Decker
BetaMax.
25
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Posted - 2012.08.18 07:20:00 -
[239] - Quote
An "artillery" version of the swarm launcher can paint any area and fire. |
scubaspork
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.08.18 17:06:00 -
[240] - Quote
i want a dumb rocket launcher. single shot is fine, with ok damage. i use to play unreal tournament in high school. something like that would be nice. 5 single shots than reload. i would also like to see a double tap of the strafe key to jump to the side, avoiding being ran over. |
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