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1. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
Dammit Nova; stop being so Canadian.
- by Red at Math - at 2012.12.01 05:08:00
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2. [Suggestion] URL change for forums - in Feedback/Requests [original thread]
Seriously, golden opportunity here. Either CCP should grab it or some fan will.
- by Red at Math - at 2012.09.10 21:11:00
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3. New Suit Variants on Buckingham - in General Discussions [original thread]
Discuss.
- by Red at Math - at 2012.09.08 11:13:00
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4. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Was really looking forward to Corp battles as a game mode where winning was going to matter more than kill to death ratio. I've played about 10 of them now and I'm sorry to report that I won't be playing them anymore until something radically chan...
- by Red at Math - at 2012.09.02 18:18:00
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5. Can not join battles! - in Technical Support/Bugs [original thread]
At this point I think we could use a mini-downtime after Corp Battles end. Yes, I realize we're in the middle of US primetime, but something seems to be overtaxing the servers and DUST becomes all but unplayable around the same time every night fo...
- by Red at Math - at 2012.09.02 02:48:00
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6. Quick trade option for dust - in Feedback/Requests [original thread]
I'm not sure the details on how DUST intends to handle your physical location...but something like the Station Trading in EVE would be a great addition, even if we're not going to see a fully functioning market anytime soon. I think it would do a ...
- by Red at Math - at 2012.08.27 00:49:00
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7. [Request] Assault Suit Upgrade - in Feedback/Requests [original thread]
Tim Maroth wrote: Assault Dropsuits are your meat to this game, but I keep finding it very difficult or pigeon holed in some cases. And IGÇÖm talking about the picking between AP Grenades (Anti-Personnel) and AV Grenades (Anti-Vehicle), so what...
- by Red at Math - at 2012.08.26 23:20:00
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8. Request - Revives dont count as deaths - in Feedback/Requests [original thread]
EnglishSnake wrote: Team A vs team B - 50 clones each (example) Player from team A spawns and kills a player from team B, 50-49 clones Another player from team B shows up and kills the player from team A, then revives his squad mate, 49-50 cl...
- by Red at Math - at 2012.08.23 19:16:00
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9. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: Cost will eventually be set by supply and demand with market manipulations thrown in. Prices now are almost irrelevant. That's not quite true...raw material costs (be those NPC sell orders or a materials from a manufactur...
- by Red at Math - at 2012.08.19 16:23:00
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10. [REQUEST] Adjust target Identifiers for Turrets higher, swarms can't hit them - in Feedback/Requests [original thread]
This man speaks the truth. Swarms impacting the ground when you have a clear shot at a turret is very disappointing, please adjust the lock-on point CCP.
- by Red at Math - at 2012.08.19 01:08:00
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11. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
Kivverg wrote: Honestly, I think it's waaay too early to chime in on weapon balance. This is a point worth addressing (and since Iron Wolf wouldn't show up in a frigate to fight my Battleship in EVE, I had nothing else to do). I'm not real...
- by Red at Math - at 2012.08.18 22:39:00
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12. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I have to agree on the arugment about the isk damage from heavy weapons is unbelivable in the new build. Also another thing to consider training multipliers is how difficult the gun is really to operate. Its much easi...
- by Red at Math - at 2012.08.17 13:50:00
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13. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
Seran Jinkar wrote: *SNIP* I think you're presenting a solution to the question I presented. But I'm not actually looking for a solution...I'm looking for an answer. The way I see it you either A) Make every weapon balanced against every o...
- by Red at Math - at 2012.08.17 13:48:00
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14. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
Seran Jinkar wrote: ??? Where is the point? The weapon prize depends on the complexity of the weapon. Requirement SP are based ont he rank of the skill. Simple as that: A weapon for every class (like SMG or Scrams) are the lowest rank, while sp...
- by Red at Math - at 2012.08.17 12:29:00
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15. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
There has been much discussion regarding the balance of various weapon types against one another (HMGs vs ARs vs SMGs etc) that I feel constantly overlooks a critical piece of information. I feel like any discussion on the topic of weapon balance ...
- by Red at Math - at 2012.08.17 04:52:00
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16. Pay to Win, and how CCP might get rid of it, with more money - in Feedback/Requests [original thread]
Dewie Cheecham wrote: If you can fit a 25% damage mod because of the saved PG/CPU, that you could not with the unnamed item, it shouldn't be hard to figure out that the AUR item is really 25% more powerful. I'm going to go over this really ...
- by Red at Math - at 2012.08.16 14:33:00
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17. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Buzzwords wrote: do they still make you do that wonky "shot put" style throw for grenades? Yes, in training anyway...although in real world usage, everyone just throws them like baseballs.
- by Red at Math - at 2012.08.15 20:33:00
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18. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
TEBOW BAGGINS wrote: I'm guessing someone who's been deployed can vouch that they still do this. As someone who's been deployed, I can vouch we'd never do this. Fuses in the real world have too much room for error, leaving the timer betwe...
- by Red at Math - at 2012.08.15 06:41:00
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19. Krin's SIN-11 Assault Rifle - in General Discussions [original thread]
Wulf Marinus wrote: Rare weapon salvaged from the battlefield Stats?
- by Red at Math - at 2012.08.15 02:22:00
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20. Heavy Weapon Sharpshooter: Effective Now? - in General Discussions [original thread]
Forge Guns previously had infinite range. Heavy Weapon Sharpshooter always did something (Heavy Machine Gun anyone?), but now it affects Forge Guns as well. Same with Light Weapon Sharpshooter and Sniper Rifles.
- by Red at Math - at 2012.08.15 00:28:00
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