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Thread Statistics | Show CCP posts - 7 post(s) |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.08.17 07:01:00 -
[1] - Quote
Tactical Shotgun -- useful for support roles such as Logi suits
>Nearly AR range >Tight spread, like a target shotgun. >Fewer "pellets" in a shot and reduced overall damage, but higher damage per pellet. >RoF is slightly faster, clipsize is a little smaller. >Reload is faster.
War Missle Turret -- modified Heavy Missile Turret
>Instead of a burst, the missiles are full-auto. >Lower per-missile damage. >Slight spread over distance. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.08.19 08:39:00 -
[2] - Quote
MRSI (Multiple Round, Simultaneous Impact) Mass Driver : This Mass Driver has a specialized Dropsuit Link modification that allows the suit to further aid the soldier in targeting, as well as a spcialized MRSI program enabling a hand-held artillery strike. >faster RoF, but still semi-auto in hipfire >about half-strength grenade area damage, but wider AoE. >flatter trajectory, faster travel-speed due to rocket-assisted grenades. >tighter hipspread if any >2x reload time. this gun is SLOW.
When zoomed in, the MRSI coding kicks in, which moves the minimap to the center of the screen, and shows the projected impact area over a MUCH longer range. Once you have the target area, pulling the trigger fires ALL remaining grenades in an M.R.S.I. trajectory pattern. All grenades in this burst should land in the impact zone at the same time. Yeah, that's gonna hurt. As it uses the remainder of the weapon's loaded grenades, self-defence means sacrificing some immediate strike power, as the reload after would ensure your death. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.01 01:58:00 -
[3] - Quote
"Le Mat" scrambler pistol
No zoom, L1 instead fires the whole clip in a single shotgun-type blast. Name (spelling?) references the Civil War-era revolver with an added buckshot chamber+trigger. CCP can come up with a better name though. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.23 11:29:00 -
[4] - Quote
"Hornet's Nest" AR New Caldari weapon.
When it came time to create a new main-infantry rifle for the Empyrean Age, the Caldari found one major issue with their railgun technology : It simply couldn't re-energize fast enough for competitive fire-rate, due to the behavior of electromagnets. Without a rapid-fire weapon of their own design, infantry would be forced to buy rifles from the very people they would be shooting! The answer lay in the State's other weapon system. Missiles.
Design : Standard shoulder-braced stock/trigger, but the business end is a rocket pod just like you would find on an attack helicopter in the 21st Century -- but smaller. missiles within are designed to finish the vast majority of their thrust just before 25-100m (ammo-dependent), at which point they are travelling at about Mach 3. A pleasant side-effect of this design is that the main body is merely an adapter, capable of fitting a wider variety of munition types than even Minmatar weapons of the same purpose.
Stats : >RPM - variable. Safe maximum varies on ammo-pod type. >Ammo - "short and stout" missile types for rapid-fire spray-n-pray, all the way up to a two-staged single rocket with penetration capability. >Damage - No missile has an active warhead, so damage is comparable to any other AR. Damage types are achieved with special shapes and materials. an air-scoop is used for concussive EXP effects, wheras a set of nano-turbines can produce EM attacks. >Reload - Obviously, having to swap the entire front end takes time, especially when that front is a big hunk of metal and explosive compounds. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.30 20:42:00 -
[5] - Quote
Bomb Turret
Concept : a bomb-dropper, throwing the munition just far enough to clear the parent vehicle.
Function : weakly throws small multi-purpose stickybombs with an impact/time fuse and a 10m arm distance. If it hits something before the arm distance, as fired from a moving ground vehicle, it sticks then goes off a short time later or proximity to enemy vehicle. If it travels at least 10m, as fired from dropship, detonate on impact.
Use : Serves 3 goals, making a dropship a better support vehicle, allowing pursued ground vehicles better self-defence, and allowing more flexibility for the future addition of fighters. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.11.15 12:18:00 -
[6] - Quote
Heat Ray (Open to a more Amarr-type name): An Amarrian design, this device appears as a simple handheld satellite-style dish. Instead of radio waves however, the Heat Ray uses a combination of microwave and far-infrared focused radiation to heat whatever surface it is aimed at to hundreds of degrees. This "gun" wouldn't do much direct damage to humans within rugged dropsuits and vehicles, but it will overheat any sensitive equipment - like weapons, modules, or on rare occasions the mobility system of the target.
>Effect: does one of the following things at random: disable a random module/equipment on the target for a short time (can't use for X seconds), overheat the equipped weapon (no matter the type of weapon), or disable something critical, such as primary optics (black-screen "anti-flashbang") or suit/vehicle mobility (slow or stun effect).
It will always do one of the effects above, but the weapon and critical effects are much rarer than the temporary equipment disable. Effected by diminishing returns, similar to any other form of Electronic Warfare. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.11.16 10:17:00 -
[7] - Quote
Volgair wrote:Second; "Tower Forge" Variant of the forge that emits a 180 degree large caliber shelling barrier whilst charging. Would be used to redirect large rounds around the heavy to mitigate damage from incoming vehicles while still making the heavy a target against foot units.
normal forge gun damage and charge time, inability to move similar to the breach.
could also serve to make the heavy into a mobile large round bulwark against shelling for his teams if he were to charge and not release. I add one more thing to this - That "shelling" shield will need to be fed from a capacitor, which would mean a definite max time for use, 30s or so is long enough to get squaddies out of dodge.
Now for my suggestion:
"Aperture" Laser Rifle: >Description: The Aperture is an example of the power of field testing. Many Templar assault units complained that, because the standard LR was absolutely accurate, they were ironically missing much more often. Amarrian engineers responded by replacing the main "barrel" lens with an electromagnetic choke and guidance system - thus, the Aperture LR was born.
>Use: This rifle has a psuedo-locking system. When you aim down the sights, the lock-on causes the laser beam to aim a miniscule amount closer to the center-of-mass of the nearest unidentified target. As it is only a fraction of a degree, the user still has to be a good shot - The weapon simply compensates for human "still" motion.
>Drawback: This simple change has one drawback - a reduced maximum DPS. However, as the weapon is likely to hit more often, the total damage is about the same, if not better, than the standard version. |
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