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1. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
Just looked and it was 7 platinums, which included Infamous 2, Just Cause 2, and a full 100% in Fallout 3 including all its DLC, just those three together probably being 150 hours not spent in Dust. Not to mention there are several other games I'v...
- by Skytt Syysch - at 2012.12.31 06:58:00
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2. CCP YOUR DAMAGE MOD SYSTEM IS INSANE! - in Technical Support/Bugs [original thread]
As I've been told, you don't add those bonuses together, you multiply them. Assuming you have max skills in each of those categories: missile op * turret op * marauder * damage mod 1 * dm2 * dm3 1.15 * 1.1 * 1.2 * 1.2 * 1.2 * 1.2 = 2.63 * 1.3 (...
- by Skytt Syysch - at 2012.11.08 03:47:00
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3. Suggestion vehicle ammo and resupply - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Several months ago a guy made a thread where he proposed vehicles have technically unlimited ammo, but that each weapon have a limited magazine and fairly long reload times. That was a fairly decent suggestion as well....
- by Skytt Syysch - at 2012.11.05 05:31:00
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4. Visual feedback on SP gains - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=234225
- by Skytt Syysch - at 2012.10.27 16:22:00
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5. The tourny will suck if SL v Dropships isn't fixed - in General Discussions [original thread]
The forge gun should be given a lock-on function so people don't have to learn how to aim.
- by Skytt Syysch - at 2012.10.20 18:21:00
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6. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
Supercakers wrote: Also - having to specialize in half a dozen types of launchers is kind of ridiculous. Same should go for AR's then, if someone wants to use something besides Assault Rifle, they have to specialize in Assault Rifle first, the...
- by Skytt Syysch - at 2012.10.12 21:31:00
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7. AV Grenade - in Technical Support/Bugs [original thread]
miahus wrote: I thought they were going to be taken care of today after the hotfix was applied Currently there's no ETA on it, it's still being looked into, as apparently there's a few contributing factors to them acting this way, and they'r...
- by Skytt Syysch - at 2012.10.12 20:35:00
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8. [Feedback] Shooting into mcc - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Skihids wrote: The unfair part is that there really is a shield there, but it protects the ENEMY rather than the occupants. It's a one way shield that lets damage in but prevents shooting out. I believe it was de...
- by Skytt Syysch - at 2012.10.12 20:27:00
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9. MCC isn't safe at ALL. - in General Discussions [original thread]
Yeah, this is possible. I've done it a few times, and with tanks, which makes it much more fun. I think it is only splash damage that can get past the barrier, though. So at least it blocks snipers and other things from shooting in and out, but th...
- by Skytt Syysch - at 2012.10.12 20:23:00
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10. [BUG] AV grenades - in General Discussions [original thread]
Icy Tiger wrote: This has been noticed by devs, and they are removing AV nades. Proximity mines do a better job anyways. They're not removing them altogether, they're working on removing their ability to act as mines, since them laying there...
- by Skytt Syysch - at 2012.10.12 20:07:00
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11. Overnerfing: Then and Now (AV/Tank Nerf & WP / Precision Strike Nerf) - in Feedback/Requests [original thread]
Skihids wrote: WP gains were significantly reduced by lowering rewards on squad orders and things like nanohive rewards. At the same time the cost for a PS were increased. Together those actions have taken strikes from a twice a minute occurre...
- by Skytt Syysch - at 2012.10.12 18:29:00
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12. BETAMAX? - in General Discussions [original thread]
What drama? You guys are making all the drama yourselves by posting this thread and creating rumors and speculating on "what it all means."
- by Skytt Syysch - at 2012.10.12 18:18:00
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13. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
Noc Tempre wrote: Why not just make them three missiles and have the damage go up like other weapons? Locking weapons need a significant damage nerf and there needs to be a working militia AA option. I guess that could work, just felt easier...
- by Skytt Syysch - at 2012.10.12 07:43:00
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14. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
Governor Odius wrote: Skytt Syysch wrote: Dry fire only The phrase you're looking for is "dumb fire". "Dry fire" is when you fire a weapon that isn't loaded. Same thing as far as I care, you know what I meant.
- by Skytt Syysch - at 2012.10.12 02:37:00
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15. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
There are a number of us that feel the current swarm mechanics just arenGÇÖt working, and that the entire weapon needs to be rebuilt from the ground up. As it stands right now, the idea is that the weapon requires minimal skill to use and simply p...
- by Skytt Syysch - at 2012.10.12 02:08:00
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16. Update from IRC 10/10/2012 - in General Discussions [original thread]
Shiro Mokuzan wrote: All this makes me think they should've just gone 100% passive for SP gain in the first place. SP farming is not a problem in EVE, because it's not possible. Farming for OBs is the bigger problem. I don't care if you hit...
- by Skytt Syysch - at 2012.10.10 19:28:00
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17. Update from IRC 10/10/2012 - in General Discussions [original thread]
Mavado V Noriega wrote: E-Dino wrote: [question] since they are removing AV "mines", will there be an actuall AV mine type weapon to replace them? i hope to god there arent removing the Proxy Mines that would be dumb imo if they talkin ab...
- by Skytt Syysch - at 2012.10.10 17:31:00
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18. Update from IRC 10/10/2012 - in General Discussions [original thread]
tribal wyvern wrote: To prevent earning WP or boosting just make it so you can't repair damage OR can't earn WP by repairs to a vehicle etc that was self/squad/team inflicted, its simple. That is what can't be fixed without a change to the ...
- by Skytt Syysch - at 2012.10.10 07:55:00
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19. Update from IRC 10/10/2012 - in General Discussions [original thread]
AV nade thing is still being looked into, as an update on that. It's not definitively on its way just yet, things are getting sorted out with it and it may not make it in until a patch if it requires a change in the code.
- by Skytt Syysch - at 2012.10.10 06:57:00
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20. Update from IRC 10/10/2012 - in General Discussions [original thread]
Etero Narciss wrote: Skytt Syysch wrote: as well as AV grenades sitting on the ground forever acting as landmines. This part made me sad. Good.
- by Skytt Syysch - at 2012.10.10 06:41:00
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