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1. Announcement:Answering your DUST 514 and Project Legion concerns - in General Discussions [original thread]
Kovinis Sparagas wrote: I support going to PC and renaming from odd name (WTF 514 means???) to something more EVE consistent (EVE Legion) 514 just became the expiry date May 2014 . In all seriousness due to lack of livingroom space and box...
- by Dan Centauri - at 2014.05.03 21:41:00
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2. New blog Post RE: Legion, CPM, Dust - in General Discussions [original thread]
Really looking forward to Legion I've not actually played Dust since the end of 2013 due to it not being on next gen consoles. My PS3 has been stored away safely in my loft as DUST was the only game I played on it. Needless to say if you're in CC...
- by Dan Centauri - at 2014.05.03 20:13:00
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3. That was a very meh keynote. - in General Discussions [original thread]
Cat Merc wrote: Dan Centauri wrote: Find it quite amusing that people are pissed that there were no super secret awesome reveals, that's because CCP have been communicating what they've been working on they could have told us nothing until n...
- by Dan Centauri - at 2013.04.25 21:41:00
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4. New Game Modes Please! - in General Discussions [original thread]
Sometimes I think that people like yourself forget that you are playing a beta. The next release itterates on what we already have and puts it in the state where it probably would have gone to beta had it been another FPS. The biggest thing we ar...
- by Dan Centauri - at 2013.04.25 20:57:00
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5. Assault dropship= useless - in General Discussions [original thread]
Front gun too shoot other drop ships not ground troops perhaps? You still have gunners to shoot downwards.... if the perspective is OK from those positions.
- by Dan Centauri - at 2013.04.25 20:52:00
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6. That was a very meh keynote. - in General Discussions [original thread]
Find it quite amusing that people are pissed that there were no super secret awesome reveals, that's because CCP have been communicating what they've been working on they could have told us nothing until now and revealed uprising today but they ch...
- by Dan Centauri - at 2013.04.25 20:46:00
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7. [BUG] Shots not registering when red dotted - in Technical Support/Bugs [original thread]
Yep especially frustrating when you see the flash of their shields being hit but no hit registered on their actual HP.
- by Dan Centauri - at 2012.10.07 20:48:00
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8. Rather wait in line then play in lag. - in General Discussions [original thread]
Same here unfortunately and on the same map with the new little city like compound in the middle. Decided to quit rather than move forward and rubber band back - it reminded me of EVEs lag in 2007.
- by Dan Centauri - at 2012.10.05 20:48:00
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9. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Please make better 'charge' sniper rifles for each tier up to proto.
- by Dan Centauri - at 2012.08.29 18:36:00
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10. New method to select drop suits - in Feedback/Requests [original thread]
Ten-Sidhe wrote: I would like custom tabs, and be able to change the order the fits are in. Also, if a suit is invalid because we ran out, why not allow restocking on the respawn screen. I have ran out of fits a few times, everything uses the...
- by Dan Centauri - at 2012.07.16 07:19:00
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11. Feedback for a better game - in Feedback/Requests [original thread]
Wolf Ritter vonKaldari wrote: Rain Arran wrote: That's how Eve works, deal with it. EVE Online is a Space Simulation MMO, Dust 514 is an FPSMMO. 'Because EVE did it' then becomes the rallying call of morons who can't get over the fact that...
- by Dan Centauri - at 2012.07.16 07:16:00
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12. [Request] Increase Draw Distance - in Feedback/Requests [original thread]
Personally I think tank and drop ships should render at all distances but infantry don't need to. Snipers hidden at extreme ranges is OK imo as long as you get a red mark when someone gets a visual.
- by Dan Centauri - at 2012.07.15 17:31:00
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13. Sprinting and doing something at the same time + some other interaction problems - in Feedback/Requests [original thread]
Not sure what everyone else thinks but I find it really annoying when I am 3/4 of the way through reloading and begin to sprint only to lose the reload. If we could have some sort of animation for a failed reload it would be better, but I've had a...
- by Dan Centauri - at 2012.07.15 17:29:00
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14. [Request] To CCP: How to make the game accessible (Item restrictions) - in Feedback/Requests [original thread]
Not 100% sure if this is the right way to go, I heard something like only HS systems would be available on release. But I agree if all space is open then its a good idea.
- by Dan Centauri - at 2012.07.13 17:45:00
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15. New method to select drop suits - in Feedback/Requests [original thread]
Would appreciate further input from the community on this idea, dropsuit selection will become a very important feature in the near future.
- by Dan Centauri - at 2012.07.10 23:09:00
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16. New method to select drop suits - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Geirskoegul wrote: Easiest implementation, rather than making the tabs user-defined, would be to simply break it down by suit class. We have Pilot, Heavy, Assault, Logistics, Scout (am I missing any?) Break them down...
- by Dan Centauri - at 2012.07.08 16:47:00
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17. New method to select drop suits - in Feedback/Requests [original thread]
Bo Tracta wrote: It takes me 5-10 seconds longer to spawn than the rest of my team, because I have many dropsuit loadouts, because I like to be flexible. I have the same issue! Thats what lead me to this idea.
- by Dan Centauri - at 2012.07.08 11:11:00
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18. New method to select drop suits - in Feedback/Requests [original thread]
First I would like to say that the load time for suit selection needs a bit of work now onto the interesting stuff. When selecting fitting it is situational which suit I will chose. Tanks on field then forge, loads of infantry assault etc. Curren...
- by Dan Centauri - at 2012.07.07 19:44:00
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19. Are we still getting 4x SP for battles? - in Technical Support/Bugs [original thread]
99% sure we are still getting 50k to 200k per match, really doubt that would be the case if the 4x modifier had been removed.
- by Dan Centauri - at 2012.07.01 12:07:00
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20. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
Aim assist? Really... didn't even notice it would be nice to get confirmation from a dev.
- by Dan Centauri - at 2012.07.01 11:34:00
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