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1. Contracts: The Main Point of Playing this Game - in Feedback/Requests [original thread]
Barack Ownbama wrote: I'd rather they fix the main problems of the game play before providing contracts that people can just exploit, especially NPC ones. They're kind of undertaking a major operation and have no idea what kind of direction it'...
- by Aardwolf Pneumatic - at 2013.01.23 19:14:00
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2. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
Option #5 5) Weekly cap with no limit on the soft cap
- by Aardwolf Pneumatic - at 2013.01.23 18:57:00
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3. WHY CCP? WHY? - in General Discussions [original thread]
Whatever CCP. Armour tanks were unbelievably slow to accelerate in the first place!
- by Aardwolf Pneumatic - at 2012.12.17 22:21:00
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4. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
HowDidThatTaste wrote: This seems like a huge problem for people hunting tanks. we all know tanks will be getting more power again so the following way isk is distributed it is in effect discouraging AV players. If you spend most of a mat...
- by Aardwolf Pneumatic - at 2012.12.16 12:36:00
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5. Stroke someone else's e-peen here... - in General Discussions [original thread]
Who's that IMP tanker? Alldin Kan or something? GG to him, had a good couple of skirmishes against him and Mr.Zitro in my tank, popped both of their tanks once whilst we were under a spawn trap (LOLblueberries). But GG. Armour tanks ftw ;)
- by Aardwolf Pneumatic - at 2012.12.16 12:29:00
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6. Armor Tank Vs Forge Gun - in General Discussions [original thread]
Yeah its an expensive fit, but you can run the best rep module and two armour plates on surya's and madrugars, railgun only may I add. Blasters draw too much. But you need that initial armour there to soak up the nasty proto AV gear, which appears...
- by Aardwolf Pneumatic - at 2012.12.13 13:33:00
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7. [BUG] TANK DANCE PARTY - in Technical Support/Bugs [original thread]
I've witnessed this bug before as well! Whenever I shoot an RDV down which has a tank on it, sometimes the tank drops off the RDV and starts spinning like mad, I hit the tank whilst is spinning and it blows up! Mad.
- by Aardwolf Pneumatic - at 2012.12.13 13:30:00
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8. Armor Tank Vs Forge Gun - in General Discussions [original thread]
Just get an armour tank Surya, 10K armour LOL. Forge gunners can take a few pops at you even the proto ones and youll be fine, you just have to have a safe gameplay mind. If you get hit by something nasty, back up asap. Doesnt matter if you can se...
- by Aardwolf Pneumatic - at 2012.12.12 20:47:00
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9. Bug: Under The Map. - in Technical Support/Bugs [original thread]
No i didnt frago, i wasnt the squad leader. Orbital bombardments in tanks also need to be sorted but thats for a different topic! Over 70 views with only one reply?
- by Aardwolf Pneumatic - at 2012.12.12 20:42:00
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10. Bug: Under The Map. - in Technical Support/Bugs [original thread]
So, I was driving my tank, parked in my spawn point, next to a building (on the tarmac). Looked at my map on the neocom, back to game, and BAM. I was somehow under the spawn, and the 'foundations' of that building in my tank. I can drive around, b...
- by Aardwolf Pneumatic - at 2012.12.11 17:30:00
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11. [Request] Removing turrets from Vehicles - in Feedback/Requests [original thread]
EnglishSnake wrote: Atm im a HAV driver and i did use the small turrets for my team but sometimes i may need a little extra PG/CPU and i may have to use a diff mod but i really dont want to because it will screw up my fit Now in EVE we can lea...
- by Aardwolf Pneumatic - at 2012.11.26 17:43:00
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12. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
Missiles in general are the main issue. Splash damage and direct damage is excessive considering it out-ranges a railgun. Combined with shield tanks (which have active 30% damage reduction hardeners, none for armour tanks...GG). Ive come across to...
- by Aardwolf Pneumatic - at 2012.11.12 17:03:00
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13. New Blog: Mordu's Champion, The Imperfects - in General Discussions [original thread]
Derpship tourny/missile tourny. GG
- by Aardwolf Pneumatic - at 2012.11.12 16:41:00
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14. dont nerf missiles fix them - in Feedback/Requests [original thread]
Epic damage, epic range (longer than a railgun somehow, and epic splash damage. gg CCP. OP turrets right there
- by Aardwolf Pneumatic - at 2012.11.11 14:19:00
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15. Tanks Related Questions - in General Discussions [original thread]
Railguns melt through shield tanks. GG. Armour tanks would of been good if CCP had remembered to balance the rep modules time intervals and oh, yeah if they remembered to give us hardeners like shield tanks do.
- by Aardwolf Pneumatic - at 2012.10.30 20:26:00
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16. I knew it was an exploit - in Feedback/Requests [original thread]
If you ask me, this ISK exploit needs to get sorted quickly. People who are against exploits and cheating are currently at a massive disadvantage to those who look for handouts and who receive ridiculous amounts of ISK. Let us not forget this is...
- by Aardwolf Pneumatic - at 2012.10.21 12:14:00
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17. av is to strong - in Feedback/Requests [original thread]
Tanks are supposed to be more powerful, because theyre anti-infantry vehicles? They are mobile death units. Infantry are bog standard units. Using a free, militia swarm launcher, you shouldnt be able to take out a standard tank with buffs, modules...
- by Aardwolf Pneumatic - at 2012.09.14 19:20:00
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18. [FIX] Swarm Launchers - in Feedback/Requests [original thread]
Paran Tadec wrote: Abrams can hit a target at range while moving, but the current tanks require sitting still to hit anything. Too true
- by Aardwolf Pneumatic - at 2012.09.14 19:09:00
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19. [FIX] Swarm Launchers - in Feedback/Requests [original thread]
Militia swarms have been set to easy mode...the range is epic, the missile locking and flight paths are also messed up, how can 4/6 missiles take a 45 degree turn? Mind blown
- by Aardwolf Pneumatic - at 2012.09.14 19:08:00
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20. Armor ugrade skill reduces PG need of armor upgrades... Except on my vehicle -_- - in Feedback/Requests [original thread]
Armour upgrades do not reduce CPU usage, only PG usage. Mechanics raises the maximum hit points by 5% at a SP rate of x2 if im correct? Whereas Shield Management (Increases shields by 5%) is x5! Something messed up right there
- by Aardwolf Pneumatic - at 2012.09.09 08:40:00
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