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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 09:29:00 -
[1] - Quote
These all assume no new graphics models, no new effects capabilities. Some alteration and code, but much of it just stats changes or mixes of things already existing.
1:
Large Missile turret that does a 1 round shot which behaves like the Small missile turrets do.
Either more damage, or higher rate of fire than the small turret. The current large missile turrets are not very good.
2:
High meta level armor repairer that don't repair much, but have a low CPU/PG, long repair cycle, and long cooldown. This could help a shield tanked vehicle get repaired back up after bleeding into armor, and possibly be useful for armor tanked vehicles.
4:
a T2 level dropship with better PG/CPU, better shields & armor, +1 slot over the midrange dropship and no built-in mCRU.
5:
A "gunship" variant of a dropship, with a fixed large turret for the pilot, and 1-2 light turrets for gunners. Same PG/CPU as the tanks, just less armor, same slots as the regular dropships. A new graphic model would be preferred, but you could tack a turret on the top/bottom, weld the opening door gates shut and keep the 2 gunners the same as the regular dropships. If a large turret would be too strong, then 2 linked small turrets could work also, if that is less.
Or, a small turret for the pilot at the expense of 2 passenger spots for the current dropship types.
6:
A LAV with a built in CRU. Actually, make that a LAV with a bigger CPU/Powergrid to fit a CRU module without being paper-thin.
7:
Swarm launcher missile turrets
8:
Higher quality mCRU modules for vehicles to dramatically improve spawn time
9:
"Charge" Railgun turrets that work like the sniper rifles.. press and hold - press to charge, release to fire.
12:
Tiny nanohives with high meta / price, low "potency" and range, but very very cheap PG/CPU. Just enough for a couple refills before going away.
13:
A long range tactical smg
14:
APC Tank variants with only small turrets, and more passengers. People could add a mCRU if they wanted as a module.
16:
Super-nanofiber module that essentially remove 90% of the armor from a vehicle, but give a huge % mass reduction and speed/performance boost. no CPU/PG cost. Just 1 module slot, removing armor shouldn't take up all the low slots, just one. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 09:38:00 -
[2] - Quote
Chris Gaechmoor wrote:Impured Heredia wrote:dropsuits variation like the type-II but advance and prototype versions. was kinda cool to see the type-II but didn't matter for long because people went for advance and prototype.
this. theres only armor variations after type-II, no shield ones..
This x2 |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:10:00 -
[3] - Quote
From an earlier request:
Nanohives are great, I carry them all the time, but looking at the advanced versions, they all are bigger "bubble" more ammo/cycle and heals armor.
I would like to see an Advanced and Prototype version that does basic level performance, but at a lower fitting cost. I don't want a super bubble, I'd just like a basic one that's more expensive, but cheaper fitting cost, as another type to choose from. A little armor repair would be nice too, but the sort a scout would carry, not a fat man. Thanks.
The Centrifuge model is the right idea, just not quite streamlined enough.
An idea of a "easy fit" Prototype Nanohive could be something like this:
Max Active 2 Max Carried 3 Effective Range 4m Ammo Resupply rate 8% Armor repair rate 2% Health 300hp
CPU: 28 Power: 6
This would basically be the "barely a Nano" model for logistics and people looking to fit a lot of functionality at a less potent level. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:11:00 -
[4] - Quote
Sake Monster wrote:
But a repair tool that, when used on an enemies dying body while they bleed out, increases your end of match salvage considerably would be cool
haha, a salvage gun! yes. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:23:00 -
[5] - Quote
Not sure if this falls in line with your request, but the graphics change should be minimal:
I'd like to see a LAV that the pilot controls the gun, much like tank turrets operate.
They can still carry a passenger, just use a turret model that fills up the back of the LAV, to avoid visual confusion. A big boxy base on a rotating platform with a turret mount on the top could work.
This falls in line with my request for a pilot gunnable variant of every class vehicle in the game. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:42:00 -
[6] - Quote
Shotguns that fire high damage slugs at medium range, low rate of fire
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 10:47:00 -
[7] - Quote
EnglishSnake wrote:APC Dropship - Basically a flying healing taxi
Has no guns - Maybe repair guns to help repair friendly tanks But a bigger shield and armor tank Has a MCRU - 10second spawn time Also has the ability to give ammo and also repair armor
I'm cool with a gunless variant, but it would be better to have the mCRU as a module.
I'd adjust this to:
Gun-less dropship more shield / armor and CPU/PG than Eryx 5 high slots 6 passengers + pilot
AND
faster respawn time mCRU module "nanohive" module which gives a nanohive "aura" around the vehicle (remote reppers are already a module) |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 11:00:00 -
[8] - Quote
A scout suit with 2 equipment modules that is shield oriented, not armor oriented. It's not an assault suit.
and higher grade versions of this for advanced and proto levels. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 11:05:00 -
[9] - Quote
a high level LAV with 5 slots, very good PG/CPU, so-so armor/shields and a 1.5 damage bonus to it, like Marauders have.
if not the 1.5 bonus, then a large turret
tint them shades of red so they stand out. :) |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.18 19:15:00 -
[10] - Quote
so Wolfman, what's the verdict? :) |
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.28 21:33:00 -
[11] - Quote
Was anything done from all this? |
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