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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
520
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Posted - 2013.07.10 20:05:00 -
[1] - Quote
Pulsating colors for the nano hives, red if it reps green if its just ammo, most people don't think to get repped from a hive but if it was pulsing red they would! |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
520
|
Posted - 2013.07.10 21:23:00 -
[2] - Quote
A suit with two nade slots, maybe sacrifice a high/low for it and make it a one wpn suit. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
520
|
Posted - 2013.07.10 22:10:00 -
[3] - Quote
"Refit hive"
A nanohive that allows you to choose a new fitting like the supply depots do, no ammo restocked or armor healing, just a suit change.
Make the field glow yellow
Gonna say it again because I really want it, make the healing hives pulse red and the ammo only pulse green, it would make everyone's life a lot easier. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
523
|
Posted - 2013.07.10 23:51:00 -
[4] - Quote
Scheneighnay McBob wrote:xLTShinySidesx wrote:"Refit hive"
A nanohive that allows you to choose a new fitting like the supply depots do, no ammo restocked or armor healing, just a suit change.
Make the field glow yellow
Gonna say it again because I really want it, make the healing hives pulse red and the ammo only pulse green, it would make everyone's life a lot easier. Seems overpowered to me. Throw down refit hive Change to a different fit and throw down a ton of nanohives and triage hives. If the refit hive has 1 use, no problem because you the new fitting also has a refit hive. Change to something like a forge heavy and just stand in the middle of the hive pile
Armor and shields stay the same when you change fits unless you change to a different suit, you can only have one active at a time.
I don't really see how it's op, you can do more with a supply depot.
Another thing that a friend mentioned that I thought was a cool idea, it would be a new module so I won't expect to see it anytime soon.
Hacking lock module
A module that allows you to "hack" friendly objectives that effectively double the time for the opponent to hack.
Obviously there should be a counter to this "counter hack" maybe? That mitigates the "hack lock" |
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