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1. Any New Heavy Weapons yet? - in General Discussions [original thread]
what i would like to know is who is making it an whos the target an what effect it has on the targets stats. you cant just build a gun an give it random numbers as damage, you must be able to see the weapons, suits an gear as all one, you must thi...
- by gabriel login - at 2015.06.11 10:28:00
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2. Random feedback request - in General Discussions [original thread]
sorry to hijack this post but can you please see to it that aiming down sight is made faster its way to slow even at 100%.
- by gabriel login - at 2014.11.05 09:14:00
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3. aiming down sights is way to slow even at 100% - in General Discussions [original thread]
Can we please get a hot fix for this its way to slow to keep track of anyone an makes this game just a hip fire run an gun.
- by gabriel login - at 2014.11.05 08:38:00
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4. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
i think a big problem with this game is pacing to me when i play this game it feel like its in fast forward. takeing heavy out of the pacing problem for just a sec its logis assaults an scouts there strafing speed is way to high an makes the game ...
- by gabriel login - at 2014.04.01 03:16:00
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5. Remove Aim Assist - in General Discussions [original thread]
I bet that the shot hitting an him not have the crosshair on the target has less to do with aa an more to do with the hit box not being able to keep up with the real fast strafing that people from like 1995 to 2000 of gameing seem to love even tho...
- by gabriel login - at 2014.01.02 16:22:00
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6. weapon mods for the weapon not the suit. - in General Discussions [original thread]
Cat Merc wrote: Damage mods are fine, TTK is low regardless, stop trying to nerf them. that was less of a nerf an more of a window in to doin real weapon modding an makeing other mods get some use. an come on is 3 complex damage mods all this...
- by gabriel login - at 2013.12.31 17:11:00
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7. weapon mods for the weapon not the suit. - in General Discussions [original thread]
as some people have been saying damage mods should go on the weapon an i think if this was done an done right it could change game play over night. so the plan calls for all weapons to have 3 slots the 3 slots could have damage mods scopes whateve...
- by gabriel login - at 2013.12.31 16:51:00
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8. breach assault rifles need a rpm buff - in General Discussions [original thread]
the shadow dragon wrote: gabriel login wrote: thay just fire way to slow to out dps the other rifles if we could get the fire rate up from 400 to 418 to 436 the breach weapons would be a good gun to use. get a mod controller problem solved...
- by gabriel login - at 2013.12.28 06:54:00
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9. BUFF SCOUTS!!! - in General Discussions [original thread]
Breakin Stuff wrote: given the hit detection improvements there is little reason to not really crank up scout speed comeon any idea is better than makeing them faster there to fast as it is.
- by gabriel login - at 2013.12.27 01:05:00
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10. i think i found a gun mess up in the marketplace - in General Discussions [original thread]
Sgt Kirk wrote: gabriel login wrote: Arkena Wyrnspire wrote: The more expensive AUR Duvolle requires a lesser skill level to operate. The less expensive AUR Duvolle requires the normal skill level to operate. As it provides a reduced bene...
- by gabriel login - at 2013.12.26 17:33:00
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11. i think i found a gun mess up in the marketplace - in General Discussions [original thread]
Arkena Wyrnspire wrote: The more expensive AUR Duvolle requires a lesser skill level to operate. The less expensive AUR Duvolle requires the normal skill level to operate. As it provides a reduced benefit, it is provided at a reduced price. I ...
- by gabriel login - at 2013.12.26 17:24:00
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12. breach assault rifles need a rpm buff - in General Discussions [original thread]
Sinboto Simmons wrote: Working as intended. It's meant to be a crap version of that damned rail rifle, the other variant weapons are over performing and need to be nocked down a peg. an that is true but what i am getting at is the weapons f...
- by gabriel login - at 2013.12.26 17:16:00
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13. i think i found a gun mess up in the marketplace - in General Discussions [original thread]
the construct duvolle is just that a duvolle but for aur 45 aur now the funny thing is the pyrus allotek is a aur weapon as well its 50 aur but it has the stats of a duvolle should it not be the allotek burst i mean whats the point in 2 aur duvoll...
- by gabriel login - at 2013.12.26 16:47:00
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14. breach assault rifles need a rpm buff - in General Discussions [original thread]
Arkena Wyrnspire wrote: You are aware that 18 or 36 RPM is so minor it's not worth bothering, yes? I do, however, agree. Primarily with Keri's post. thats the point it would make the fire rate feel smoother an not op the gun just go an use t...
- by gabriel login - at 2013.12.26 16:24:00
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15. CCP Saberwing & CCP Frame - in General Discussions [original thread]
CCP Saberwing wrote: Atiim wrote: CCP Saberwing wrote: m twiggz wrote: Was great squadding up with you guys. Good to see the Devs playing and enjoying the game. Especially when they drop redline OBs Thanks! You too mate :) 25 - 0 w...
- by gabriel login - at 2013.12.26 16:03:00
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16. breach assault rifles need a rpm buff - in General Discussions [original thread]
Jaysyn Larrisen wrote: Patrick57 wrote: gabriel login wrote: Patrick57 wrote: gabriel login wrote: thay just fire way to slow to out dps the other rifles if we could get the fire rate up from 400 to 450 to 500 the breach weapons wou...
- by gabriel login - at 2013.12.26 15:56:00
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17. Why are kb/m Users being ignored ? - in General Discussions [original thread]
how about leave k/b mouse as broken as it is an use a controller like the system comes with an stop asking for your insta win games k/b mouse as we all know its 100 times better than a controller.
- by gabriel login - at 2013.12.26 11:31:00
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18. Plasma Cannon burn effect - in General Discussions [original thread]
Ander Thedas wrote: Kane Fyea wrote: I know this has been suggested before but I would like to see some more discussions on this topic. What this is suggesting is to give the Plasma Cannon a burn effect or Damage over Time (DoT) when getting...
- by gabriel login - at 2013.12.26 11:25:00
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19. [bug] skill augmentation for dropsuit base armor/shields not functioning properly. - in Technical Support/Bugs [original thread]
Son-Of A-Gun wrote: Aeon Amadi wrote: Just checked. Caldari Medium Frame starts with 120 HP. The Armor Upgrades bonus at level 5 increases Armor by 25% 120 x 1.25 = 150. So, this is normal. 210 x 1.10 = 231. This is also normal for Shiel...
- by gabriel login - at 2013.12.26 10:33:00
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20. [Important] the shield and armor for your dropsuit may not be functioning properly. - in General Discussions [original thread]
Son-Of A-Gun wrote: Details here: https://forums.dust514.com/default.aspx?g=posts&m=1655192#post1655192 Please help me keep this thread, in the technical support section of this forum, bumped, with the hope of getting a speedy fix for t...
- by gabriel login - at 2013.12.26 10:29:00
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