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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2012.10.16 19:28:00 -
[391] - Quote
I haven't read through the 20 pages so i'm not sure whether anything like this has been mentioned but good luck to you wolfman!
My idea is some sort of Medical Lazer rifle, will damage enemies but will heal allies. Same principle as of a Lazer rifle at current, the more time its running the quicker the heals/ damage ect.
Extra medical modules to increase healing effect or decrease overheat time.
Currently we (the die-hard logi's) haven't got any sort of "class defining weapon" (Repair tool is not a weapon) and if implemented correctly it could be awesome.
/Ninja edit |
Maximus Creed
ZionTCD Legacy Rising
68
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Posted - 2012.10.16 19:49:00 -
[392] - Quote
Prototype Charge Sniper Rifle - 300 HP damage, takes longer to charge than the standard Charge Sniper. |
Bubbles moon
Algintal Core Gallente Federation
18
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Posted - 2012.10.16 19:53:00 -
[393] - Quote
Maximus Creed wrote:Prototype Charge Sniper Rifle - 300 HP damage, takes longer to charge than the standard Charge Sniper.
Let me one up you. Muli-tier charge sniper
the circle goes around then keeps going around 2 more times. At each charge tier an icon is added to the top left of the aim, and each charge level adds some damage to the attack. Advanced would have have 2 levels and proto 3. Protosniper charged to the level as standard charge would do the same damage |
Valmar Shadereaver
Lost-Legion
18
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Posted - 2012.10.16 20:03:00 -
[394] - Quote
a light machine gun using a L slot for supresive fire purpose or going against group's 225 ammo clip 1350 max ammo medium range can have high calibar varient whit more damage but less presice |
Cpl Quartz
127
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Posted - 2012.10.16 20:55:00 -
[395] - Quote
Necrodermis wrote:i would like to see an equipment that makes a bubble around an area that acts as a second shield to everyone on the inside. it basically stopping snipers and some missiles from coming in till the shield is broken or is smashed from the inside.
**** off back to blacklight.
|
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.10.16 22:38:00 -
[396] - Quote
(a friend of mine came up with this one)
A launcher that fires 2 rockets- but wait- is that a METAL CORD between them? Let your imagination do the rest |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.16 23:09:00 -
[397] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman Why did this get un-stickied? |
Cpl Quartz
127
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Posted - 2012.10.16 23:24:00 -
[398] - Quote
prototype mortar launcher, insta kills any friendly light defence that are defending the flag - dumbarses. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.20 05:48:00 -
[399] - Quote
Incendiary rounds for all minmatar weapons. Less damage, but continuous burning damage for few seconds after being hit. |
Eternal Technique
Zumari Force Projection Caldari State
281
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Posted - 2012.10.20 08:33:00 -
[400] - Quote
Anti-material rifle that actually works. |
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Egon Sa
Conspiratus Immortalis
6
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Posted - 2012.10.21 23:48:00 -
[401] - Quote
I dont know if this has been mentioned but I didnt see it in this thread. I believe that a core concept of squad warfare is direction. There is no way to relay directions to your squad unless you make up what you think N or S is. Perhaps you could ad a compass in the center of the HUD to allow squad leaders to better control/adjust their squads it would increase the effectivness of the squad exponentially. |
The Infected One
CrimeWave Syndicate
126
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Posted - 2012.10.21 23:51:00 -
[402] - Quote
Egon Sa wrote:I dont know if this has been mentioned but I didnt see it in this thread. I believe that a core concept of squad warfare is direction. There is no way to relay directions to your squad unless you make up what you think N or S is. Perhaps you could ad a compass in the center of the HUD to allow squad leaders to better control/adjust their squads it would increase the effectivness of the squad exponentially.
If you look on your radar mini map in the top left of your screen, you will notice that there is a tiny little N for north that rotates as you turn. |
Egon Sa
Conspiratus Immortalis
6
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Posted - 2012.10.22 01:32:00 -
[403] - Quote
I guess Ive missed it as im usually pretty busy during game play. I feel pretty dumb right about now. Thanks. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.22 01:53:00 -
[404] - Quote
Very simple: flux AV grenades
They're like regular AV grenades, but do very high shield damage instead of explosive damage. This could balance out the "shields vs armor" issue. |
Ultra Boomer2
GRIM MARCH SpaceMonkey's Alliance
5
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Posted - 2012.10.22 02:02:00 -
[405] - Quote
GUN:
a new forge gun that charges in 1 second at the cost of dealing half the damage of the basic gun of it's teir, but also costing less. possibly only have advanced, proto, and AU proto versions of this, so you can't have people running around with forge gun operation level 2 and rapid fire forge guns. another thing to balance this gun if what I stated already is not nough, would be unable to move while charging.
also, maybe a slight zoom with the L1 button added to all forge guns while we are suggesting things. not like an iron sights zoom, just a little bit closer view to the center of your screen and slower crosshair movement.
DROPSUIT:
how about a heavy suit with a second grenade slot used when the first one runs out of ammo? would that be possible? named something like a grenadier varient. at the cost of having lower powergrid and CPU and a higher cost. probably little more stamina too, but that is up to you.
VEHICLE:
a dropship less expensive than the malitia ones but has no weapon slots and moves rather slow. for people learning how to fly them that don;t want to spend a fortune doing so. |
The Infected One
CrimeWave Syndicate
126
|
Posted - 2012.10.22 02:04:00 -
[406] - Quote
Egon Sa wrote:I guess Ive missed it as im usually pretty busy during game play. I feel pretty dumb right about now. Thanks.
It's all good, I only noticed because I'm squad leader a lot and I've had to pay close attention to where my team is, and shouting out locations using buildings only gets you so far. |
photon reaper
1
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Posted - 2012.10.24 22:55:00 -
[407] - Quote
Add More Scopes to the guns |
Lonewolf514
79
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Posted - 2012.10.24 22:58:00 -
[408] - Quote
scrub. put in or **** off. |
Bojo The Mighty
Bojo's School of the Trades
431
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Posted - 2012.10.24 23:15:00 -
[409] - Quote
I don't even use Nova Knives but what about the Nova Sword? Instant death, takes way more PGU and CPU and really expensive, but it would help those poor suckers in scout suits. |
Wayster
Seraphim Initiative. CRONOS.
1
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Posted - 2012.10.25 00:11:00 -
[410] - Quote
Forge gun with a scope. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.27 20:02:00 -
[411] - Quote
Check out this thread on ways to diversify mass drivers: https://forums.dust514.com/default.aspx?g=posts&t=42464&find=unread
As for laser rifle variants, different color lasers based on the variant would be nice. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.05 19:19:00 -
[412] - Quote
Swarm launcher variant that fires weak but very fast swarms. Also have a smaller magazine.
Swarm launcher variant that fires swarms that detonate in the air after a 30 seconds, and do splash damage to any vehicle in the splash radius. Lower direct damage, and smaller magazine. |
Bhor Derri
Legion of Eden
95
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Posted - 2012.11.05 20:50:00 -
[413] - Quote
Armor regenerator when activated your armor starts to repair itself instead of the shield like a re-router could be toggled on or off. |
Novas Prime
Algintal Core Gallente Federation
61
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Posted - 2012.11.05 23:24:00 -
[414] - Quote
A close combat drop suit with adaptive camouflage and some more interesting close combat weaponry. The suit would only to be able to field close combat weapons to stop it becoming OP.
The extra Close combat weapons could be a nice monofilament sword? |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2012.11.05 23:39:00 -
[415] - Quote
I love the idea of collectible weapons, so I would love to see some special purpose pistols. At one topic someone already suggested the .44 Eastwood... I would love to see an "Indigo Carthum pistol"
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h3lenK3ller
Doomheim
13
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Posted - 2012.11.05 23:40:00 -
[416] - Quote
Eject'O Seat'O - It would be sweet if the owner of a vary expensive vehicle, could press one simple button to eject non-squad members
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Big Popa Smurff
Seraphim Initiative. CRONOS.
104
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Posted - 2012.11.06 00:28:00 -
[417] - Quote
A forge pistol. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.11.06 01:36:00 -
[418] - Quote
Weapon - Variations for laser rifles: Breach - Shorter range & smaller clip size. Increased damage vs vehicles. Assault - Increased range, slower heat build up, reduced damage.
Sidearm - One-shot pistol. V.High damage. One shot in clip. 5/6 rounds in total.
Grenade - covert grenades: Chaff - disrupts radar & com interface. Prevents vehicle & orbital call-ins. Players within range don't show up on radar, & have no radar of their own. Better models can reduce shield resistance. Smoke - plain old visual obstruction. Good for snipers in need of relocation, or hackers who need cover.
Equipment - Shield deployment: Having shared this idea with other players, I hear it's basically a bubble shield from Halo.
Modules: High power mod - increased regular movement speed. Low power mod - Equipment improvement mod: %age increase to equipment. Nanohives restore ammo quicker, nanite injector restores more health, uplinks deploy more, etc etc.
Vehicle turret: extra passenger. A turret slot exclusive to LAVs. Replaces the turret position with 2 passenger seats. Higher end versions have nanohive-like abilities for passengers.
Self destruct module: activation starts a countdown for vehicle explosion.
And finally, the OP whine equipment: upon death, automatically creates a forum topic complaining that whatever just killed you is overpowered.
Thanks for reading. |
Tanis Jumes
Villore Sec Ops Gallente Federation
42
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Posted - 2012.11.06 01:48:00 -
[419] - Quote
A spud gun! That is modeled after the forge gun! |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.11.06 01:51:00 -
[420] - Quote
Tactical forge gun: Charge time of the breach variant, damage of the standard, but has increased range and a limited homing ability letting the shell curve slightly toward a target. |
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