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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Rugman91
Deep Space Republic
143
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Posted - 2012.08.30 08:32:00 -
[301] - Quote
As for what i want that might actually be considered- a variation of the logistics dropsuit that has a sidearm slot in place of a high/low/equipment slot |
Sven Lindblad
11
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Posted - 2012.08.30 08:48:00 -
[302] - Quote
A heavy CPU/ PG innefective (so powerhogging that it would be a big sacrifice for smaller suits) infantry armor repairer that repairs slighly more. This would make for something interesting to do in the fitting for heavys where they could sacrifice a lot of damage for higher survivabilty.
This could theoretically be enforced on any dropsuit module, but I believe the most interesting one is the "heavy armor repairer". |
Sven Lindblad
11
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Posted - 2012.08.30 08:54:00 -
[303] - Quote
@CCP Wolfman do you still read this thread? Or are the later suggestions too late?
EDIT: You answered in IRC. I was just in time. |
BestNameEva
Royal Uhlans Amarr Empire
86
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Posted - 2012.08.30 15:46:00 -
[304] - Quote
dropship with both turrets on one side please |
oldhero
Lost-Legion
0
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Posted - 2012.08.30 16:54:00 -
[305] - Quote
Sniper rifle whit high power shot preferably a 1 clip gun nd 1 hit KO due the energy being supper heated plasma infused whit EMP particles to make shield useless befor shot hits :) |
Gratis Una
Circle of Huskarl Minmatar Republic
3
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Posted - 2012.08.30 17:58:00 -
[306] - Quote
Anti personal proximity mines strictly targeting enemies as they'd be good for protecting objectives. Launches up out of the ground to about knee height then explodes. Also explodes if directly touched and launches within X distance.
Limited to 5 per suit, this could get crazy otherwise I think. |
Blunt Smkr
Doomheim
62
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Posted - 2012.08.30 19:38:00 -
[307] - Quote
Its probably already been mentioned in this thread but i want a rifle n smg that has a silencer on it |
Asai Marcel
4
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Posted - 2012.08.30 19:44:00 -
[308] - Quote
More variations for Remote Explosive's
'Sleek Remote Explosive'
By decreasing the explosive components and lighter materials, Remote explosive's can be carried in greater quantity. In return by sacrificing its high blast radius, the user must hope that the low grade material in the trigger mechanism will fire correctly, or jam due it's Minmatar design.
Max Active: 4 or 5 Blast radius: 300.00m Max Carried: 4 or 5 |
Maximum Appendage
Villore Sec Ops Gallente Federation
15
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Posted - 2012.08.30 19:56:00 -
[309] - Quote
jenza aranda wrote:'Napalm' Mass Driver Very very low direct damage but creates an area of damage which lasts for several seconds causing damage to all who walk in this area
This gave me an idea, for some kind of area denial weapon that produce super hot plasma fire (or some sifi name!) it sticks to what ever it touches & burns for a long time creating an impenetrable barrier. It could be produced by grenades, mortars grenade launchers, or maybe devices placed on the ground. Also larger versions dropped by air vehicles. Maybe even flame thrower weapons etc. The flames are eat through armor in no time. Also maybe you can't see or shoot through them.
Khun-Al wrote:I think it would be better if we get a system to customize our guns/melee weapons/grenades Those weapon parts could be interchangeable Barrels: + range, spread - overheating Mechanism: + rof - kick Hull: + overheating - kick Mag: + ammo - rof Muzzle: +kick, muzzle flash, noise -spread, range We should also be able to mount different scopes, grenade launchers, sidearms or melee weapons on the weapon.
Grenades: Hull+detonator to choose when it should explode (different timers,if an enemy is near, on impact, under tanks) Effect to choose what effect they should have (smoke, dazzle, emp, nanite) Explosives +splash radius -damage They should have also an inverted version.
Melee weapons: Give us an own slot for melee weapons Types of them: taser, poison injector, knife
And stop posting ideas for vehicles. the thread here is for WEAPONS. +1 love these ideas!!
Maken Tosch wrote:A mass driver with a grappling hook instead of shooting slugs. An effective alternative towards using a drop ship or sniper in order to get rid of tower campers*. +1
Ignatius Crumwald wrote:Anti-hive - Disguises itself as an enemy nanohive by copying enemy ID signals - devours ammo and armor over time +1 |
DRED URBAN
Subdreddit Test Alliance Please Ignore
3
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Posted - 2012.08.30 20:45:00 -
[310] - Quote
I'd love a high power, high heat Heavy Machine Gun variant.
The "Dred" Heavy Machine Gun
Quote:A standard heavy machine gun with increased propellant in its ammunition that allows for greater damage, at the cost of higher heat and loss of accuracy.
- 1.6x the Heat per round
- 1.4x the Damage per round
- .9x the Accuracy rating
I'd also love a module that helped dissipate heat from weapons, even if it had a 10% movement speed cost. I really hope Heavys can evolve into lumbering behemoths of death dealing and destruction.
EDIT: Maybe you could call it the "The Dread Heavy Machine Gun", I don't want to be too vain. |
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Ryhm Anu
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.08.30 22:41:00 -
[311] - Quote
SImple things really.
Forge Guns
1: A Forge gun with a scope of some sort. Getting close to good vehicles is suicide and aiming at them from a range with all that lightning in my face presents difficulties.
2: A Forge Gun that does not charge at all but fires a single weaker projectile. Has a larger clip but Horrid Rof but still better than all other Forge guns. Basically putting the downtime of using one on the backend. More useful for quick reaction shots.
Pistol
1: A chargeable pistol for close range battle. High damage or low damage. High Rof or low, user's choice. Bad accuracy and decreased damage on armor as drawbacks. |
Maeski
Villore Sec Ops Gallente Federation
0
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Posted - 2012.08.31 01:27:00 -
[312] - Quote
A skirmisher scout dropsuit with only a sidearm slot and lots of low modules (for mobility/knife buffs) and high modules (for shielding) would be pretty cool.
Basically putting a focus on a scout's mobility. |
Wigglen
0
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Posted - 2012.08.31 01:40:00 -
[313] - Quote
a triage suit with some naturally decent shield cause you know we need an advantage like that and also maybe give it some extra pg i hope you take this to heart w really need it! |
Voodoo Valentino
Crux Special Tasks Group Gallente Federation
0
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Posted - 2012.08.31 05:31:00 -
[314] - Quote
Mother of Pearl! All these are brilliant! |
Hellhammer Tactical
Algintal Core Gallente Federation
45
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Posted - 2012.08.31 07:43:00 -
[315] - Quote
Hellhammer forge gun, a lightweight assault forge gun, with reduced damage and no splash, 2.5s charge time and increased movement speed. orange and black tiger stripes. |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.08.31 14:27:00 -
[316] - Quote
Some module to make all your shields go to one place like your front or your back but no other shields anywhere else. Like either a depolyable shield or cover, or something you can carry like a riot shield. The shield would be harder in the one area but make you vunerable in other areas. Just an idea.
Also cod style auto granade on death is lame I think it was called the martyrdom perk. This martyrdom thing was a noobs way of how a pro does it. Its a grifer strat but to arm the granade on death rather than have it auto do it. Since granades actually have a fuse to be able to die with one in your hand like original call of duty (the good one the first ww2 one) is very possible. |
l8erXD
Bragian Order Amarr Empire
33
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Posted - 2012.08.31 15:11:00 -
[317] - Quote
A Logi skinweave dropsuit with maybe more cpu than the miltia and Something that is capable with mass destruction. Nuff said. |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.31 17:16:00 -
[318] - Quote
An anti-armour assault/SMG weapon, more damage to heavy dropsuits, less damage to ordinary fittings. |
DarkMaximos
Seituoda Taskforce Command Caldari State
2
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Posted - 2012.08.31 20:46:00 -
[319] - Quote
I know some people would like this. I think the missile launcher should have a rocket launcher mode that shoots strait at the target but has no lock-on mode. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.08.31 21:45:00 -
[320] - Quote
How about a tank swarm launcher
It fires a volley of 5 tanks. |
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Nico Pendrago
Anonymous Killers Mercenary Corporation
2
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Posted - 2012.08.31 22:28:00 -
[321] - Quote
I would like to see a Lite Launcher. Say, similar to a swarm launcher without the swarming (more direct flight), but fits in a light weapon slot. Fires rapid single missles. Moderate damage both to infantry (plus medium splash radius, say 2 m.) and vehicles, medium sized clips.
This would allow people to run faster suits that have a decent chance to defend against the over-shielded tanks and still allow a means to use against infantry. |
SickJ
French unchained corporation
48
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Posted - 2012.09.01 01:24:00 -
[322] - Quote
DarkMaximos wrote:I know some people would like this. I think the missile launcher should have a rocket launcher mode that shoots strait at the target but has no lock-on mode.
Something that's more effective against infantry as well. Last night I shot a swarm launcher at a guy at close range at least 4 times with no noticeable effect. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.09.01 01:58:00 -
[323] - Quote
"Le Mat" scrambler pistol
No zoom, L1 instead fires the whole clip in a single shotgun-type blast. Name (spelling?) references the Civil War-era revolver with an added buckshot chamber+trigger. CCP can come up with a better name though. |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
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Posted - 2012.09.01 02:05:00 -
[324] - Quote
Mmkk333 wrote:1) A module that enhaces the effects of equipment: example: increases damage repaired by repair tool by 10%. 2) A variant of the Logistics suit that does this. https://forums.dust514.com/default.aspx?g=posts&t=30016&find=unread3) A vehicle module that allows deployment of flares. 4) A variant of the remote explosive that, when placed creates a small tripwire around it, causing it to explode when someone walks over it, but instead of exploding and killing the person (that would be OP) it cuts their movement speed in half. 5) A variant of the dropship that allows the pilot to "fire" the passengers (excluding gunners) down onto the battlefield in capsules, preventing falling damage. 6) A chance that one of these will be selected - - - The End
you don't get fallin g damage ifyou kepp Xpressed in when jumping out of a dropship (if the ship is high enough)
but able to launch out of it? defenatly, happens alot people just stay in the dropships for easy mode WP gain, wich gives them then easy SP in the end ofthe battle |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
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Posted - 2012.09.01 05:08:00 -
[325] - Quote
a black ops LAV harder to spot on map and doesnt stay spotted long and is hard for swarms and av gernades to lock on to it |
Val Crendre ValC
0
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Posted - 2012.09.01 06:20:00 -
[326] - Quote
uhmmm, maybe just release the pilot and command classes now?
My char is 95% pilot and needs a proper outfit ;) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.01 07:08:00 -
[327] - Quote
Without drones and ECM/ECCM Gallente are a at a bit of a disadvantage over Caldari vehicle. Gallente are obviously heavier and slower due to armour, but they lack the other advantages they have in EVE to make up for it. |
Run you OVER
26
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Posted - 2012.09.01 08:33:00 -
[328] - Quote
I want a gun that shoots black holes at random over time. And unlimited ammo. And if someone gets hit with a mini black hole they get sent into another battle. It's loaded with Antimatter of course.................... |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.09.01 09:51:00 -
[329] - Quote
I'd like a tank that fires tanks that fire tanks. |
PEPE GOTERA GAC
7
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Posted - 2012.09.01 11:25:00 -
[330] - Quote
Ha ha ha ha! I is that I laugh a lot with some of you!
Posts to ask ......... how about a flying pollicah a missile turret on each side?
And if possible with a rail gun at the end ......... :) |
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