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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.10.16 22:38:00 -
[1] - Quote
(a friend of mine came up with this one)
A launcher that fires 2 rockets- but wait- is that a METAL CORD between them? Let your imagination do the rest |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.10.22 01:53:00 -
[2] - Quote
Very simple: flux AV grenades
They're like regular AV grenades, but do very high shield damage instead of explosive damage. This could balance out the "shields vs armor" issue. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.24 21:22:00 -
[3] - Quote
Active scanners you can throw (or better yet, fire from a weapon) These would have many obvious uses such as watching a flank or an objective.
They could also be stuck to enemy vehicles and players. Ofc a player (unless they're the one with the scanner stuck to them) could take it off and place it somewhere else. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.24 21:26:00 -
[4] - Quote
Heavy Type III- The sidearm slot would be replaced with a light weapon slot; however, there will be less high/low slots. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.24 21:31:00 -
[5] - Quote
Garrett Blacknova wrote:Sleepy Zan wrote:Reimus Klinsman wrote:Sleepy Zan wrote:I'm telling you when we go live or open beta we need Beta-Tester Officer Weapons. I agree. Prototype or better level BPOs!!! I think CCP will go for it. No sarcasm needed, I'm talking about rare salvage drops. The weapons will just be named after some of the closed beta testers. I think some of the big names in the beta should have officer-level weapons named after them, and could be given a finite supply. It would also be pretty awesome if we ALL got a chance to have "unique" (not actually unique, except for the name) gear with Militia or Standard stats and our names on them. Different players could be either randomly assigned a version of one of their favourite items, or given a choice of item to have their name attached to. And those tester-named items, at either Standard or Militia level, could be given as BPOs to the player they're named after, and also come up occasionally as single-use items a player can earn as salvage when fighting against someone in the beta. How about whoever got the most kills with a certain weapon type the most gets it named after them? (IE Maken Tosch's Nova Knives or Scheneighnay's Scrambler Pistol) |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.08 23:55:00 -
[6] - Quote
Thermite grenades! This grenade doesn't explode- it burns.
When the grenade lands, it begins to burn; if it lands on vehicles or dropsuits, they will stick to those. Whatever they touch will have a burning effect applied to the armor for a set period of time before going out, depending on tier. Walking over one will have a significantly shorter burning effect compared to having one stick to you.
Repair tools and vehicle-mounted remote repair modules (but not self-repairing modules) are the only way to stop the burning until it goes out by itself.
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.26 17:07:00 -
[7] - Quote
Remember this thread is here! |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.28 02:43:00 -
[8] - Quote
Not quite a weapon, but there should be an active module for missile turrets that turns the missiles into homing missiles (like swarms) while it's active. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.02.01 22:51:00 -
[9] - Quote
The Loathing wrote:I apologise if it has been mentioned ready, but 26 pages is too much to read in the 10 mins I have.
Anti-Vehicle Mass Driver: if for use with all classes then it should not be as powerful as AV grenades and has a very limited clip. If used with a Heavy slot then give similar damage to the AV grenades but very little splash and extremely limited clip and capacity.
If balancing issues arise due to over-use, perhaps favouring damage to either shield or armour so it's a weapon to be used in conjunction with a team mate wielding another form of AV. I would say breach MDs are AV MDs, since they have a weak and tiny splash, but high direct damage. However, if you're a really good shot, they can OHK infantry |
Scheneighnay McBob
Bojo's School of the Trades
1512
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Posted - 2013.06.10 00:33:00 -
[10] - Quote
Convert all light turrets into heavy weapons, and all heavy weapons into light turrets. |
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Scheneighnay McBob
Bojo's School of the Trades
1513
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Posted - 2013.06.10 02:02:00 -
[11] - Quote
Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the variants were stand ins for the other races assault rifles They are, but they aren't going to be removed according to CCP, and the real racial ones will be slightly different. Example: scrambler rifle is a tactical, but it has a charge ability. Rail rifle is a breach, but it has high range. If the AR gets to keep the variants (which they will) , but others don't get access to the same level of variety, then it will be very unfair and imbalanced. but some weapons like the scrambler rifle do not rquire multiple varients ex:the std scrambler rifle u can use as a tactical,burst or breach weapon depending on ur play style so to balance that why not each races ar represent each mode caldari: burst minmitar:breach gallante:assault ammar:tactical or how about with tech 3 weapons a weapon module allows u to cycle fire modes Gallente should be breach and minmatar should be assault. |
Scheneighnay McBob
Blueberry Gunners
2195
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Posted - 2013.07.10 22:54:00 -
[12] - Quote
xLTShinySidesx wrote:"Refit hive"
A nanohive that allows you to choose a new fitting like the supply depots do, no ammo restocked or armor healing, just a suit change.
Make the field glow yellow
Gonna say it again because I really want it, make the healing hives pulse red and the ammo only pulse green, it would make everyone's life a lot easier. Seems overpowered to me.
Throw down refit hive Change to a different fit and throw down a ton of nanohives and triage hives. If the refit hive has 1 use, no problem because you the new fitting also has a refit hive. Change to something like a forge heavy and just stand in the middle of the hive pile |
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