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1. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Testing has gone pretty well. WeGÇÖve added in the drift mechanics and weGÇÖve also created GÇÿorbital drop uplinksGÇÖ so you can make more targeted drops. We did in fact have a playtest yesterday and they do really mix things up. Unlike drop upl...
- by CCP Wolfman - at 2014.07.31 07:28:00
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2. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ghural wrote: SponkSponkSponk wrote: Ghural wrote: Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Oh and colored smoke grenades strapped to our...
- by CCP Wolfman - at 2014.07.16 03:23:00
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3. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Thanks guys, good sanity check. Current plan is WASD, for forward, left, back, right and mouse left/right for rotation. There could be some truth in the opinion that rotation isnGÇÖt needed for a test but weGÇÖll see.
- by CCP Wolfman - at 2014.07.15 06:07:00
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4. Has Legion development stopped? - in General Discussions [original thread]
Still here x
- by CCP Wolfman - at 2014.07.15 02:30:00
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5. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
So if we added the ability to drift how would like to control it with MKB?
- by CCP Wolfman - at 2014.07.15 02:21:00
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6. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
That's why we'll test them out, we're not married to both types. Droplinks do offer different benefits though such as the ability to spawn in an interior so that is something that needs to be taken in to account as well.
- by CCP Wolfman - at 2014.07.10 05:12:00
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7. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ok, a few quick answers to questions IGÇÖve seen come up. Drifting? Not in our first test. Today weGÇÖll have the random picking of points on the map and spawning up in the sky. Drifting will likely become an important thing to add though si...
- by CCP Wolfman - at 2014.07.10 03:23:00
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8. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Couldn't agree more Aeon!
- by CCP Wolfman - at 2014.07.09 10:01:00
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9. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean spirited people liked to...
- by CCP Wolfman - at 2014.07.09 09:54:00
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10. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis Blackbird wrote: SponkSponkSponk wrote: CCP Wolfman wrote: One PK is all it takes to become tagged as a 'threat' in match. If you were to leave a match and rejoin you would get only one PK before everyone who saw you knew you were a...
- by CCP Wolfman - at 2014.07.09 09:51:00
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11. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
It's not purely balanced by ISK. That's just a factor. Repeated drops to the same location will increase in cost each time. Right now the unused clones are not refunded. Don't forget we're just at a prototype stage here guys, starting with simpl...
- by CCP Wolfman - at 2014.07.09 09:44:00
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12. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Going to change the topic again in a sec...
- by CCP Wolfman - at 2014.07.09 09:44:00
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13. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
One PK is all it takes to become tagged as a 'threat' in match. If you were to leave a match and rejoin you would get only one PK before everyone who saw you knew you were a danger. Also there is a cost to deploy to a salvage site (to cover clones...
- by CCP Wolfman - at 2014.07.09 09:31:00
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14. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
True Adamance wrote: Will modifiers such as standing or Milita status be visually present during these kinds of actions. E.G- Can I down rep someone who has killed me before and see that bad standing while he is not suspect? We're looking a...
- by CCP Wolfman - at 2014.07.04 02:26:00
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15. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Malkai Inos wrote: CCP Wolfman wrote: Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are a...
- by CCP Wolfman - at 2014.07.04 02:17:00
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16. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
SponkSponkSponk wrote: CCP Wolfman wrote: Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones a...
- by CCP Wolfman - at 2014.07.04 02:06:00
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17. CCP Rattati have you ever been protostomped - in General Discussions [original thread]
We all do and this is one of the reasons that Rattati has been involved with me in all the discussions regarding matchmaking and team balancing for Legion.
- by CCP Wolfman - at 2014.07.04 01:34:00
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18. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you.
- by CCP Wolfman - at 2014.07.04 01:32:00
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19. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
the thing that I don't quite like about varying FF damage is that it makes the weapons feel very weak.
- by CCP Wolfman - at 2014.07.03 07:58:00
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20. Curious: spawning? - in General Discussions [original thread]
Iron Wolf Saber wrote: CCP Wolfman wrote: As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team though which is a bit easie...
- by CCP Wolfman - at 2014.07.03 02:10:00
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