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Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Rattati
C C P C C P Alliance
19417
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Posted - 2015.04.01 15:05:00 -
[1] - Quote
Dear players,
I want to give a short update on what's happening with Matchmaking.
TLDR; it's working, and it's definitely pitting similar players together. We will share more data once we have collected a full 24 hour cycle from DT to DT.
There is a slight increase in queue time, but that was intended as we are certain players will want to wait up to 120 seconds for a good match, instead of 45 for a bad one. Compared to competitors and ladder/ranked gameplay games like BF/LoL, waiting time can be up to 10 minutes in the higher brackets. Again something we can tune, from now on.
We have been messing around with settings all day and none of them have broken anything, the logic is very stable and issue-free.
We are tuning the minimum teamsize to start games, and also the status of a running game, and whether to refill or simply let it die since it is already lost. There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour.
A few reports of uneven sides, which is to be expected.
Complaints of redlining are 1) anecdotal, if we trust our metrics, and 2) will continue to happen, just not as often against new players. The logic uses a Mu_threshold to split the playerbase into two queues, above and below that Mu_threshold. Players below should NOT be fighting players above, unless in extreme cases such as absolutely no other players can be found to start a new battle, or no eligible refill battle can be found.
I look forward to sharing more data, such as average Mu variation per battle, showing that more similar Mu players are fighting each other, and hopefully, that the winning margins are overall getting lower. That is the real indicator of more balanced matches, that the winning Ambush team was on average less clones than before, and the winning Skirm/Dom team, has less MCC health remaining, indicating that the match was closer than before.
Happy hunting
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jack Boost
Zarena Family
718
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Posted - 2015.04.01 15:07:00 -
[2] - Quote
good...
Not much time left...
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Joseph Ridgeson
WarRavens
3571
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Posted - 2015.04.01 15:09:00 -
[3] - Quote
So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about!
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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CCP Rattati
C C P C C P Alliance
19423
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Posted - 2015.04.01 15:14:00 -
[4] - Quote
Joseph Ridgeson wrote:So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about!
If you are "truly" better and close to the threshold, you will quickly graduate to the upper bracket by winning matches, and vice versa, if you were unluckily good as a new player, you may end up dropping (safely) to the lower bracket.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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tal mrak-thanl
Aethan Dor
319
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Posted - 2015.04.01 15:16:00 -
[5] - Quote
Last night I went hardcore slayer in several 24 man matches. I'm not a 20/1 guy, but that happened. I kept thinkng 'something is wrong here...' |
Hysanryu Brave
Random Gunz Rise Of Legion.
51
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Posted - 2015.04.01 15:16:00 -
[6] - Quote
07, thanks for the work ratatti, looking forward to WL1.1
"NAH" - Quote Rosa Parks, 1955
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ROTFL
Crux Special Tasks Group Gallente Federation
3
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Posted - 2015.04.01 15:17:00 -
[7] - Quote
3 vs 10 last night..... epic fail (lost) |
thehellisgoingon
MONSTER SYNERGY
393
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Posted - 2015.04.01 15:19:00 -
[8] - Quote
Sometimes when we deploy a 6 man squad one of us won't make it in. Scotty i guess. So we all back out and queue up again. This is not mercs purposely leaving because of the train map being 6/10 maps we play.
If I play solo and I leave it's because I have better things to do then help worthless mercs win when they don't even try. Or I gotta poop. |
The Dark Cloud
Negative-Feedback.
4244
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Posted - 2015.04.01 15:20:00 -
[9] - Quote
You wont stop squads leaving matches cause they actually face competition. Alot of players dont want competition they just want to stomp the bad players into the ground. And if you are at it reduce the Faction Warfare minimum team size down to 8 so that FW actually could happend. Its a psychological effect cause when players see 0:00 timers they wont let the que run but if they actually see that they are beeing given a estimated time or actually get deployed in a match thats allready in progress people might be inclined to wait/play FW.
I make the scrubs scream and the vets cry.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3042
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Posted - 2015.04.01 15:25:00 -
[10] - Quote
Oh...don't think it will change much on EU battle server, good to know it's working!
Guinea Dust Bunnies are watching you, CCP Rouge.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
466
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Posted - 2015.04.01 15:26:00 -
[11] - Quote
CCP Rattati wrote:Joseph Ridgeson wrote:So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about! If you are "truly" better and close to the threshold, you will quickly graduate to the upper bracket by winning matches, and vice versa, if you were unluckily good as a new player, you may end up dropping (safely) to the lower bracket. What's the new matchmaking based on
mortedeamor ....i'm her slave because Amarrians are the best in the sheets #stamina
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shaman oga
Dead Man's Game
4245
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Posted - 2015.04.01 15:34:00 -
[12] - Quote
Most of the match i've played were 10 vs 10 more or less, this is good imo, less people better frame rate. The MM seem to work well in skirm/dom but not in ambush.
Question: what happen to mixed squad of new and old?
Pimp my Barge
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Union118
Heaven's Lost Property
519
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Posted - 2015.04.01 15:34:00 -
[13] - Quote
CCP Rattati wrote:Dear players,
I want to give a short update on what's happening with Matchmaking.
TLDR; it's working, and it's definitely pitting similar players together. We will share more data once we have collected a full 24 hour cycle from DT to DT.
There is a slight increase in queue time, but that was intended as we are certain players will want to wait up to 120 seconds for a good match, instead of 45 for a bad one. Compared to competitors and ladder/ranked gameplay games like BF/LoL, waiting time can be up to 10 minutes in the higher brackets. Again something we can tune, from now on.
We have been messing around with settings all day and none of them have broken anything, the logic is very stable and issue-free.
We are tuning the minimum teamsize to start games, and also the status of a running game, and whether to refill or simply let it die since it is already lost. There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour.
A few reports of uneven sides, which is to be expected.
Complaints of redlining are 1) anecdotal, if we trust our metrics, and 2) will continue to happen, just not as often against new players. The logic uses a Mu_threshold to split the playerbase into two queues, above and below that Mu_threshold. Players below should NOT be fighting players above, unless in extreme cases such as absolutely no other players can be found to start a new battle, or no eligible refill battle can be found.
I look forward to sharing more data, such as average Mu variation per battle, showing that more similar Mu players are fighting each other, and hopefully, that the winning margins are overall getting lower. That is the real indicator of more balanced matches, that the winning Ambush team was on average less clones than before, and the winning Skirm/Dom team, has less MCC health remaining, indicating that the match was closer than before.
Happy hunting
Bout time. SLACKER!
Starter Fit Suits are OP :-)
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Kain Spero
Negative-Feedback.
4922
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Posted - 2015.04.01 15:39:00 -
[14] - Quote
Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Maken Tosch
DUST University Ivy League
11337
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Posted - 2015.04.01 15:40:00 -
[15] - Quote
I find it absolutely ludicrous that people will come up to the forums and say "if you implement better matchmaking it will split the small player base and kill Dust".
The irony of this claim is that what's really killing Dust is the lack of any matchmaking. In fact, lack of any matchmaking was the main reason why we have a small player base to begin with. Any veteran will tell you that. If the matchmaking that you are testing out is indeed working then there is hope because this means I will be less likely to enter a match where I'm either the hammer or the nail.
Also, waiting 120 seconds for a match is not that long anyways. At least I will better knowing that the match I'm entering is more balanced because there are less blueberries in the match.
I have played a few matches last night and have been in at least a couple of redline situations for my team. Thankfully my team was still pushing rather than giving up and we weren't losing as many clones compared to the opposing team. In one match we nearly cloned out the other team even if we didn't have much control over the objectives. So I do feel that matchmaking is working somehow.
The only problem I still see are people leaving the matches. The last match I played last night we lost about 7 players on our team while the opposing team only lost a few. It's possible that most of those 7 players were a squad that didn't want to take on a challenge. This is a serious problem that no proper matchmaking could ever possibly fix because player behavior such as this is something that Scotty can't predict. And this can affect the entire remaining team as every player counts.
I get the feeling we'll have no choice but to implement a lock into the match in which no one leaves. But then that only brings up more issues as how to tell apart a player who intentionally disconnects from the game to avoid a match from those who accidentally disconnect due to either shoddy internet or their PS3s locking up.
That said, I'm afraid there is no real solution to the problem of players leaving early due to risk aversion. However, I think there is something we can do to help the players who accidentally disconnect. If it's skirmish match, those players should be given the option of being able to return directly to the same match that they left and be able to continue from there. This way, if they have a good match and get disconnected, they could just reconnect and join back in on the match as long as they are able to rejoin before the match ends. And since they were already picked by matchmaking, they should get priority to re-enter the same match without having to wait at all.
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1913 DfLo
ScReWeD uP InC Smart Deploy
336
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Posted - 2015.04.01 15:43:00 -
[16] - Quote
Sweet o7
We're ScReWeD uP
New To Dust? Sign Up
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Joseph Ridgeson
WarRavens
3573
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Posted - 2015.04.01 15:43:00 -
[17] - Quote
CCP Rattati wrote:Joseph Ridgeson wrote:So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about! If you are "truly" better and close to the threshold, you will quickly graduate to the upper bracket by winning matches, and vice versa, if you were unluckily good as a new player, you may end up dropping (safely) to the lower bracket. d'aww, I was just joking Rattati. It is the forum dance. We ask for a cupcake, you deliver a cupcake, we cry that there is no cherry on it.
Here's hoping matchmaking makes for better games. In truth, it is important for everyone at every level as it evens out the teammates. Perhaps the days of the 'super blueberry' are numbered as the group as a whole starts to get matched with people of closer tiers.
Nice work there Mr. CCP Man. Go enjoy a good cookie and then come back so we can shoot your characters in the face with a multitude of weapons!
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Flint Beastgood III
GunFall Mobilization
1555
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Posted - 2015.04.01 15:54:00 -
[18] - Quote
TODAY: Every queue has been in excess of 4-5mins, regardless of game mode. Every match has had a poor player count and poor match outcome. Yes, the teams are more balanced in terms of skill and ability but we need full teams.
I'll need to see what it's like over the weekend.
We need to hear from the lower tier guys....
Rare Item Trades
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byte modal
151
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Posted - 2015.04.01 15:59:00 -
[19] - Quote
Neat!
FWIW, last night wait times went +3mins and into 5 most times. NOT complaining, just noting.
Also, it felt matches were fairly even compared to averages a week or more back. That happens from time to time though so who knows. I did get in a match that started full but ended with my team sitting with 5 players only. The other team had way more than 5 players ;) By the end I was wondering why the hell I kept facing entire squads on my own. Odd thing was though, it still wasn't a one-sided match. Sure, it was hard to face 5+ players at once, but even as bad as I am, I was holding my own. My point: it wasn't protostomp mode. We did get them to armor, so I'm not sure why everyone jumped ship.
Life is a funny funny mystery. + for the post!
- me (lazy solo-pupper)
kitten bacon taco (nom)
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Maken Tosch
DUST University Ivy League
11338
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Posted - 2015.04.01 16:03:00 -
[20] - Quote
byte modal wrote:Neat! FWIW, last night wait times went +3mins and into 5 most times. NOT complaining, just noting. Also, it felt matches were fairly even compared to averages a week or more back. That happens from time to time though so who knows. I did get in a match that started full but ended with my team sitting with 5 players only. The other team had way more than 5 players ;) By the end I was wondering why the hell I kept facing entire squads on my own. Odd thing was though, it still wasn't a one-sided match. Sure, it was hard to face 5+ players at once, but even as bad as I am, I was holding my own. My point: it wasn't protostomp mode. We did get them to armor, so I'm not sure why everyone jumped ship. Life is a funny funny mystery. + for the post! - me (lazy solo-pupper)
What I'm guessing here is that we're likely seeing people who are quivering at the first sign of resistance and then leave. If this was happening only on the tunnel map, I would understand. But this is happening on every map so it can't be because of bad map design.
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DR DEESE NUTS
13
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Posted - 2015.04.01 16:03:00 -
[21] - Quote
Well at least now the new players have a chance.
The USS m`dick
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Maken Tosch
DUST University Ivy League
11338
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Posted - 2015.04.01 16:03:00 -
[22] - Quote
DR DEESE NUTS wrote:Well at least now the new players have a chance.
I like to hear their thoughts on this.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2604
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Posted - 2015.04.01 16:08:00 -
[23] - Quote
@ Rattai: sounds good on all points.
-The protostomping kdrwhoring squades are leaving battles, this is the same group who cry vocally on the forums anytime a suggestion is made to balance the power of vets/squads vrs. noobs in pub matches.
-Once things are settled and you've found a happy place for the parameters of the matchmaker, i really like the idea of the mu threshold being 'soft' in an upward direction, meaning that the matchmaker would be reasonably willing to put better low mu players in a high mu match. In the long run it will help players to more accurately calibrate their expectations of where the endgame gamplay is at.
PSN: RationalSpark
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Luther Mandrix
WASTELAND JUNK REMOVAL
465
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Posted - 2015.04.01 16:10:00 -
[24] - Quote
Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. So you are saying Some full squads want to Fight on easy mode? Or they are afraid of losing their Win Loss %. Need that new leader board stat Left Battle Early |
tal mrak-thanl
Aethan Dor
321
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Posted - 2015.04.01 16:12:00 -
[25] - Quote
I haven't queued longer than 120 seconds in 3 pub matches this AM. |
DR DEESE NUTS
15
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Posted - 2015.04.01 16:15:00 -
[26] - Quote
Luther Mandrix wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. So you are saying Some full squads want to Fight on easy mode? Or they are afraid of losing their Win Loss %. Need that new leader board stat Left Battle Early We totally need that new stat.
The USS m`dick
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Peter Hanther
Kottentale Solutions
77
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Posted - 2015.04.01 16:16:00 -
[27] - Quote
CCP Rattati wrote:Dear players, ...There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour...
I wonder if you are able to pull the names of those people and send them a survey on why they are doing that.
Just curious how many would respond and what lie they would give for it
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DR DEESE NUTS
15
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Posted - 2015.04.01 16:17:00 -
[28] - Quote
The new match making might seem weird but just give it a week so it's a bit more stable.
The USS m`dick
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7th Son 7
BLITZKRIEG7
681
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Posted - 2015.04.01 16:18:00 -
[29] - Quote
Thank you baby Jesus
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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byte modal
151
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Posted - 2015.04.01 16:19:00 -
[30] - Quote
Maken Tosch wrote:
What I'm guessing here is that we're likely seeing people who are quivering at the first sign of resistance and then leave. If this was happening only on the tunnel map, I would understand. But this is happening on every map so it can't be because of bad map design.
It wasn't the map, or really even the opposition---I don't think. With just 5 players we weren't stomped. There was at least one full squad on the other side, but they weren't hardcore by any means. I'm still confused as to why anyone bailed. I think it would have been a fairly even match that we could have won.
But hey, that's just a one-off. Anecdotal at best. Just sharing for what it's worth, if anything :)
kitten bacon taco (nom)
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Peter Hanther
Kottentale Solutions
77
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Posted - 2015.04.01 16:24:00 -
[31] - Quote
byte modal wrote:Maken Tosch wrote:
What I'm guessing here is that we're likely seeing people who are quivering at the first sign of resistance and then leave. If this was happening only on the tunnel map, I would understand. But this is happening on every map so it can't be because of bad map design.
It wasn't the map, or really even the opposition---I don't think. With just 5 players we weren't stomped. There was at least one full squad on the other side, but they weren't hardcore by any means. I'm still confused as to why anyone bailed. I think it would have been a fairly even match that we could have won. But hey, that's just a one-off. Anecdotal at best. Just sharing for what it's worth, if anything :)
The current theory is that the leaving squads were looking to stomp people, not that they were afraid of being stomped
How can Kottentale Solutions help you?
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Maken Tosch
DUST University Ivy League
11338
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Posted - 2015.04.01 16:32:00 -
[32] - Quote
Peter Hanther wrote:byte modal wrote:Maken Tosch wrote:
What I'm guessing here is that we're likely seeing people who are quivering at the first sign of resistance and then leave. If this was happening only on the tunnel map, I would understand. But this is happening on every map so it can't be because of bad map design.
It wasn't the map, or really even the opposition---I don't think. With just 5 players we weren't stomped. There was at least one full squad on the other side, but they weren't hardcore by any means. I'm still confused as to why anyone bailed. I think it would have been a fairly even match that we could have won. But hey, that's just a one-off. Anecdotal at best. Just sharing for what it's worth, if anything :) The current theory is that the leaving squads were looking to stomp people, not that they were afraid of being stomped
That's what I'm thinking. If those people keep doing that at this rate, they'll never find a match to stomp in.
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Regis Blackbird
DUST University Ivy League
687
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Posted - 2015.04.01 16:41:00 -
[33] - Quote
Run a couple of games last evening.
First battle took 7minutes to find with ALL game modes selected! Second one took a couple of minutes, and lag was horrible in both . Then I remembered I selected Asia as battle server to test out lag advantages
Switching back to Automatic I found battles within 30 seconds, and even though we lost the first couple of games, I do feel they were closer... Especially the last Ambush which had at least two full squads of proto players pitted againt each other. We won by a small margin (think we had something like 12 clones left).
So, over all... Looks good At least I could put my 1.4 nightmares to rest...
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Luna McDuffing
COALICION LATINA Smart Deploy
178
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Posted - 2015.04.01 16:43:00 -
[34] - Quote
I'm one to fight to the end and I scold at any of my corp members who leave early. We have however left on many an occasion but not out of fear. Rather because every now and then someone gets left behind in the lobby. Its the old Scotty message or they cancel by accident.
One suggestion is to have a monetary penalty for leaving battle. We are mercenaries and we are under contract so, leaving a battle could have monetary penalties. HOWEVER!!!!!!!!! what happens if you don't leave the battle but, rather get disconnected? Is there a way to differentiate as to not punish someone that gets disconnected? |
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CCP Rattati
C C P C C P Alliance
19440
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Posted - 2015.04.01 16:43:00 -
[35] - Quote
On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Luna McDuffing
COALICION LATINA Smart Deploy
178
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Posted - 2015.04.01 16:44:00 -
[36] - Quote
hhhmmm its april fools today. Maybe its an april fool joke and there wont be any match making. |
1913 DfLo
ScReWeD uP InC Smart Deploy
336
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Posted - 2015.04.01 16:49:00 -
[37] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
Yep, Egos now in days. Hate it.
We're ScReWeD uP
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Ripley Riley
Incorruptibles
8847
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Posted - 2015.04.01 16:49:00 -
[38] - Quote
CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age.
Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior.
4 out of 5 dentists agree that orange is not a sound.
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Peter Hanther
Kottentale Solutions
77
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Posted - 2015.04.01 16:51:00 -
[39] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails?
How can Kottentale Solutions help you?
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CCP Rattati
C C P C C P Alliance
19448
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Posted - 2015.04.01 16:52:00 -
[40] - Quote
Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior.
That will happen as soon as possible.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19448
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Posted - 2015.04.01 16:52:00 -
[41] - Quote
Peter Hanther wrote:Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails?
yup, exactly
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ghosts Chance
Intara Direct Action Caldari State
3218
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Posted - 2015.04.01 16:55:00 -
[42] - Quote
so a problem with matchmaking, dedicated tankers will slowly get lower and lower Mu rating untill they drop to llower brackets :P
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
|
Ripley Riley
Incorruptibles
8847
|
Posted - 2015.04.01 16:55:00 -
[43] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible. Glad to hear it.
I've made new characters before and felt pretty bad about destroying newberries in the academy. Would have liked to skip straight to playing public matches.
4 out of 5 dentists agree that orange is not a sound.
|
Avallo Kantor
585
|
Posted - 2015.04.01 17:00:00 -
[44] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
Would it be possible to make an account setting where players of certain skill levels just make a "New Character +"?
Basically, it would create a new character already -outside- of the academy, but in exchange start them off with a greater number of SP (Whatever is the limit for Academy is maybe?)
This way veteran players can still make new characters to play around with new things with, without the need to slaughter countless newbies to do so. It also provides an incentive for veterans to create alts on the main account due to higher starting SP.
As to the issue at hand, it will likely always be a problem due to players being able to simply create a new account with no veteran status characters. A work around to this however is just to set a relatively high single match WP value that would also kick a new player out of Academy. (2 - 3k WP in single match)
|
CarlitoX Jojooojo
187
|
Posted - 2015.04.01 17:06:00 -
[45] - Quote
The problem is, full competitive squad + random good players in one side vs some lazy squad + random militia ****** = you know, I like cookies.
Amarr 4 ever.
C3PO's alt
|
Ripley Riley
Incorruptibles
8847
|
Posted - 2015.04.01 17:08:00 -
[46] - Quote
CarlitoX Jojooojo wrote:The problem is, full competitive squad + random good players in one side vs some lazy squad + random militia ****** = you know, I like cookies. Match making and team building updates should prevent this kind of match from happening... if everyone stays in the damn match.
4 out of 5 dentists agree that orange is not a sound.
|
Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
677
|
Posted - 2015.04.01 17:09:00 -
[47] - Quote
I have a feeling this is going to be like watching a train wreck ;~;
The new C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
|
Killface Hunt
TO THE DEATH
66
|
Posted - 2015.04.01 17:17:00 -
[48] - Quote
Lol... 120 seconds.. wtf server are you on? Maybe I should ask which drugs you are taking to get that level of time distortion.
|
BAMM HAVOC
Carbon 7
786
|
Posted - 2015.04.01 17:20:00 -
[49] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible.
Yipeeeee ! More real development and things being fixed ...Please fix the servers and map rotation.
P.S. Have a beer
YOU TUBEZ
BLOGZ
|
shaman oga
Dead Man's Game
4247
|
Posted - 2015.04.01 17:21:00 -
[50] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic. Story time: I was playing as a new character this morning, to try out the lower Mu bracket. After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own. I got curious, and looked up the top ranking players on both sides for my matches. They were ALL alts of veteran players, freshly created today! Not only that, but I could see all of their second alts, were scheduled for removal. So tomorrow, they will have a fresh alt, and schedule today's alt for removal. I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless? The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack. Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. Just to play the part of the devil's advocate: a MLT only game mode?
Pimp my Barge
|
|
Brush Master
Onslaught Inc
1473
|
Posted - 2015.04.01 17:30:00 -
[51] - Quote
CCP Rattati wrote:Peter Hanther wrote:Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails? yup, exactly
I'll also point out that there is very little value in 2/3 character slots due to the free sp booster on just the 1st character. I encourage you look up the stats, how many 2/3 character are actually played that much? I know a good many vets and they basically just have a handful of alternate psn accounts to get that free sp on a single character. It was a poorly thought out mechanic to no fault of the current dev team. PSN are easy to create, legal or not.
My thought is you should encourage adding value to the additional character slots so they don't want to delete them on top of your only in the academy once route that you may do. Trolls are going to be trolls no matter what barriers you add, add the simply ones like once per account and longer delete delays and then move on. Find ways to reward good behavior that benefits a majority of the good players.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
Balistyc Farshot
The Exemplars
124
|
Posted - 2015.04.01 17:38:00 -
[52] - Quote
This was a move in the right direction.
I think you still need to make whole team versus whole team pub matches. If people are tired of playing with blue berries and have enough corp mates, a mini PC like this would be awesome. Let us try to organize ourselves that way please.
Then all the people who want to go vet team against vet team can still set that up. No randoms or blue berries, just two whole teams head to head.
Anyone have a feeling on this style of game? I know I would like to whip together my own 16 mercs and try on even the proto stompers who have zero skill. I don't want this in a PC because those require time waiting, seriousness (All Proto), and politics. This would also be a nice transition into training new PC ready corp mates. Keep these pub matches though.
Is this unreasonable and would this not put the management of teams into our own hands? Then squad finder could become team finder.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
|
DiablosMajora
76
|
Posted - 2015.04.01 17:39:00 -
[53] - Quote
Possible solution to help address issues of squads leaving and making it a 3v10 (or whatnot):
1) Add option to surrender the match with a supermajority vote? Like 66%, or something similar. 2) Add 'cooldown' to searching for new battles for those that leave matches early (~5-10 mins before being able to join another?)
Obviously there could be problems if situations like 'being forced into a losing battle' pop up.
Prepare your angus
|
DR DEESE NUTS
16
|
Posted - 2015.04.01 17:39:00 -
[54] - Quote
How about you post the names of the players that are stomping in academy. This would humiliate all of them
The USS m`dick
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1879
|
Posted - 2015.04.01 17:42:00 -
[55] - Quote
DR DEESE NUTS wrote:How about you post the names of the players that are stomping in academy. This would humiliate all of them
They won't care.
If they have egos enough to pull this cowling crap, public humiliation will just make them do it more.
Reading these forums will drive a man to drink. ...don't see how that's bad i guess
|
Balistyc Farshot
The Exemplars
124
|
Posted - 2015.04.01 17:44:00 -
[56] - Quote
DiablosMajora wrote:Possible solution to help address issues of squads leaving and making it a 3v10 (or whatnot):
1) Add option to surrender the match with a supermajority vote? Like 66%, or something similar. 2) Add 'cooldown' to searching for new battles for those that leave matches early (~5-10 mins before being able to join another?)
Obviously there could be problems if situations like 'being forced into a losing battle' pop up.
This sounds good but punishing people who are getting stomped sounds a little rough. I like to go rewarding those that stick out losing fights better. Why not make each kill add 5 WP until the next death. Then killing that super merc is a big pay day. Also, make capping a point work similarly but with time. If it hasn't been capped for 10 minutes, when you cap it, WP from the sky.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
|
DiablosMajora
76
|
Posted - 2015.04.01 17:53:00 -
[57] - Quote
Balistyc Farshot wrote:DiablosMajora wrote:Possible solution to help address issues of squads leaving and making it a 3v10 (or whatnot):
1) Add option to surrender the match with a supermajority vote? Like 66%, or something similar. 2) Add 'cooldown' to searching for new battles for those that leave matches early (~5-10 mins before being able to join another?)
Obviously there could be problems if situations like 'being forced into a losing battle' pop up. This sounds good but punishing people who are getting stomped sounds a little rough. I like to go rewarding those that stick out losing fights better. Why not make each kill add 5 WP until the next death. Then killing that super merc is a big pay day. Also, make capping a point work similarly but with time. If it hasn't been capped for 10 minutes, when you cap it, WP from the sky. Perhaps a combination of all the above options? Though I do think a surrender option would be very beneficial in stomping scenarios.
Prepare your angus
|
zzZaXxx
Capital Acquisitions LLC
732
|
Posted - 2015.04.01 17:54:00 -
[58] - Quote
Excellent! The Mu threshold is genius. I'm happy for the noobs and scrubs. They'll enjoy the game more. Good on ya mate. |
Derpty Derp
Dead Man's Game
970
|
Posted - 2015.04.01 17:54:00 -
[59] - Quote
Mostly good matchmaking today, we lost a few, we won a few... I saw very few enemy tanks (kinda disappointing.)
There was one instance of 8 v 16... That was a boring match. |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3290
|
Posted - 2015.04.01 17:56:00 -
[60] - Quote
Sounds cool Rattati. Look forwards to trying it out tonight and will post back with any conclusions I come to, if that helps.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
|
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Adipem Nothi
Nos Nothi
8437
|
Posted - 2015.04.01 17:56:00 -
[61] - Quote
@ CCP R.
Have noticed at large percentage (> 50%) of partially filled Ambush matches this morning. Low headcounts make for very slow fights, many of which are ending by time-out.
PS: Very much enjoying these changes so far. Or so I think.
Shoot scout with yes.
- Ripley Riley
|
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3290
|
Posted - 2015.04.01 17:58:00 -
[62] - Quote
Derpty Derp wrote:Mostly good matchmaking today, we lost a few, we won a few... I saw very few enemy tanks (kinda disappointing.)
There was one instance of 8 v 16... That was a boring match.
Nice driving in that Shield tank the other day good sir! I was trying my absolute hardest to take you out but you escaped every time when your shields were low!
I noticed the 'tactical' manoeuvres to dodge my PLC shots yee bugger!
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
|
Regis Blackbird
DUST University Ivy League
687
|
Posted - 2015.04.01 17:59:00 -
[63] - Quote
On the subject of squads leaving matches.
I think it's fairly uncommon for complete squads to say "sod it", and leave game when they face tough opposition or a specific map. Even if they are, both of these scenarios will improve with the new matchmaking (and hopefully map rotation fix).
The real (common) reason squads drop is because they are not complete, I.e either Scotty or a squad member screwed up. (I have screwed up on several occasions by pressing the wrong button). Now, we can't do super much with Scotty and his buddy Murphy. **** will always happen sometimes... But perhaps we can do something about the players screw ups?
For example: - Disable exiting Battle Finder for all squad members apart from squad leader. - Allow squad leaders (not in battle) to remotely cause squad members to leave battle (to reform). - Allow squad members left of battle to join or re-join games with their squad if room is available on the team. (if no places are available at the moment, put them in a queue with "waiting for deployment)
For the times when leaving battle is unavoidable: - Investigate and remove the horrible "out-of-sync" bug where the game thinks half the squad is still in battle even if they are not, forcing the disband and reforming of squads. |
Maken Tosch
DUST University Ivy League
11341
|
Posted - 2015.04.01 17:59:00 -
[64] - Quote
Balistyc Farshot wrote:DiablosMajora wrote:Possible solution to help address issues of squads leaving and making it a 3v10 (or whatnot):
1) Add option to surrender the match with a supermajority vote? Like 66%, or something similar. 2) Add 'cooldown' to searching for new battles for those that leave matches early (~5-10 mins before being able to join another?)
Obviously there could be problems if situations like 'being forced into a losing battle' pop up. This sounds good but punishing people who are getting stomped sounds a little rough. I like to go rewarding those that stick out losing fights better. Why not make each kill add 5 WP until the next death. Then killing that super merc is a big pay day. Also, make capping a point work similarly but with time. If it hasn't been capped for 10 minutes, when you cap it, WP from the sky.
Seems reasonable. Another alternative is something I mentioned earlier in the thread.
Allow players who have accidentally disconnected (either because of bad internet or PS3 locked up) to be able to jump right back into the exact same match they just left without having to wait in queue since they were already picked by matchmaking. This is assuming that the match has not finished yet.
Also, if a player leaves, the spot they left open should be reserved only for them for the next 5 minutes to allow them time to rejoin if they get accidentally disconnected. If a player intentionally disconnected, it's clear they're not coming back and the 5 minute timer will lapse and allow another player to take his/her place.
Because of the above recommendation, I would suggest doing all the calculations for the rewards AFTER the match is over. As an added bonus, any ISK that a player -- who disconnected and never came back -- was about to earn would have their ISK earnings handed over instead to the remaining players who chose to stick around to the very end and to those who finally managed to re-join the same match.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Kuruld Sengar
G.L.O.R.Y General Tso's Alliance
280
|
Posted - 2015.04.01 18:04:00 -
[65] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. I don't think you will be very happy when you realize how many people actually do this. It goes back to the mentality of "How good I am at this game is based entirely of of how hard I stomp the enemy team.". Maybe make any player that counts as a veteran unable to play the academy. They can simply start new characters directly into the public bracket, seeing as they don't need the academy for it's intended purpose anyway. |
Adipem Nothi
Nos Nothi
8437
|
Posted - 2015.04.01 18:04:00 -
[66] - Quote
Balistyc Farshot wrote: I like to go rewarding those that stick out losing fights better ... killing that super merc is a big pay day. ^ This. Carrot > Stick.
Shoot scout with yes.
- Ripley Riley
|
Kuruld Sengar
G.L.O.R.Y General Tso's Alliance
280
|
Posted - 2015.04.01 18:08:00 -
[67] - Quote
CCP Rattati wrote:Peter Hanther wrote:Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails? yup, exactly I don't suppose it is possible to make the players who graduated the academy have their characters flagged on creation? Maybe have the flag cause them to be unable to damage other players in the academy? That might allow them to keep playing, but essentially be sitting ducks for newbies. |
Kevall Longstride
DUST University Ivy League
2690
|
Posted - 2015.04.01 18:26:00 -
[68] - Quote
Luther Mandrix wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. So you are saying Some full squads want to Fight on easy mode? Or they are afraid of losing their Win Loss %. Need that new leader board stat Left Battle Early
Like this idea.
The Cowardly Cowards Leaderboard.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
|
Adipem Nothi
Nos Nothi
8438
|
Posted - 2015.04.01 18:28:00 -
[69] - Quote
Kevall Longstride wrote:Luther Mandrix wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. So you are saying Some full squads want to Fight on easy mode? Or they are afraid of losing their Win Loss %. Need that new leader board stat Left Battle Early Like this idea. The Cowardly Cowards Leaderboard. For those 3 mercs who remain, each should earn face value of the equipment/gear he destroys. I'll give Kain Spero's stompsquad a great time, so long as it pays to play. Otherwise, I'm throwing away my Isk and stats for nothing as the pubstompers pad theirs.
Shoot scout with yes.
- Ripley Riley
|
danthrax martin
Butcher's Nails
328
|
Posted - 2015.04.01 18:33:00 -
[70] - Quote
Peter Hanther wrote:CCP Rattati wrote:Dear players, ...There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour...
I wonder if you are able to pull the names of those people and send them a survey on why they are doing that. Just curious how many would respond and what lie they would give for it That freakin train map Standing orders in many squads I run with is to leave battle as it appears.
Suicidal A/V Moron
Future Corporate Raider
80+mil SP
|
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9400
|
Posted - 2015.04.01 18:37:00 -
[71] - Quote
CCP Rattati wrote:Peter Hanther wrote:Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails? yup, exactly
EDIT: Derped out for a second.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Peter Hanther
Kottentale Solutions
78
|
Posted - 2015.04.01 18:38:00 -
[72] - Quote
Only one match so far, but it seems to be working. Having fun and not getting protstomped (but some people are in Protos, yet no major organized crushing of people) will have to play more to see if i was not lucky.
How can Kottentale Solutions help you?
|
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1588
|
Posted - 2015.04.01 18:41:00 -
[73] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. Perhaps rolling alts for this purpose should be a bannable offence just like it is in EVE with rolling alts to avoid security status from suicide etc...
DUSTBoard
DUST Server Status
|
|
Zaria Min Deir
0uter.Heaven Back and Forth
1285
|
Posted - 2015.04.01 18:43:00 -
[74] - Quote
Hmmm, I guess this explains some of the madness that was going on yesterday... Hopefully today is better.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9400
|
Posted - 2015.04.01 18:44:00 -
[75] - Quote
Implement a cool-down timer or ISK fee on leaving battles. Call it like, a contractual severence fine or something.
Wanna leave early? Going to have to wait until that battle is effectively over before joining a new one. Wanna leave early? Going to have to forfeit your ISK earnings and pay a fee for ducking out.
If anything, would weaponize the cowards' boredom and/or be a nice ISK sink.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
LOOKMOM NOHANDS
419
|
Posted - 2015.04.01 18:45:00 -
[76] - Quote
Regis Blackbird wrote:On the subject of squads leaving matches.
I think it's fairly uncommon for complete squads to say "sod it", and leave game when they face tough opposition or a specific map. Even if they are, both of these scenarios will improve with the new matchmaking (and hopefully map rotation fix).
The real (common) reason squads drop is because they are not complete, I.e either Scotty or a squad member screwed up. (I have screwed up on several occasions by pressing the wrong button). Now, we can't do super much with Scotty and his buddy Murphy. **** will always happen sometimes... But perhaps we can do something about the players screw ups?
For example: - Disable exiting Battle Finder for all squad members apart from squad leader. - Allow squad leaders (not in battle) to remotely cause squad members to leave battle (to reform). - Allow squad members left of battle to join or re-join games with their squad if room is available on the team. (if no places are available at the moment, put them in a queue with "waiting for deployment)
For the times when leaving battle is unavoidable: - Investigate and remove the horrible "out-of-sync" bug where the game thinks half the squad is still in battle even if they are not, forcing the disband and reforming of squads.
This guy gets it.
Oh and the "out of sync" bug is easy to avoid.
What happens is the squad leader hits deploy while someone is actually deployed causing the squad to become bugged. When ever leaving a battle the SL should open squad finder and wait until it no longer says deployed. This will prevent the squad from ever becoming bugged in the first place.
I have also seen instances of a squad member who has been scottied hitting search and causing the squad to become bugged but this is very rare. I have attempted to force that many times but found it to be a very low occurrence. I really hoped it would not be so that I could troll all the crappy squads. |
LOOKMOM NOHANDS
419
|
Posted - 2015.04.01 18:47:00 -
[77] - Quote
Aeon Amadi wrote:Implement a cool-down timer or ISK fee on leaving battles. Call it like, a contractual severence fine or something.
Wanna leave early? Going to have to wait until that battle is effectively over before joining a new one. Wanna leave early? Going to have to forfeit your ISK earnings and pay a fee for ducking out.
If anything, would weaponize the cowards' boredom and/or be a nice ISK sink.
This would be great except for those lovely PSN disconnects or the random internet outage.
Either people who have internet issues would get screwed or the whole system would just be circumvented by turning off your PS3. |
LOOKMOM NOHANDS
419
|
Posted - 2015.04.01 18:49:00 -
[78] - Quote
Kevall Longstride wrote:Luther Mandrix wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. So you are saying Some full squads want to Fight on easy mode? Or they are afraid of losing their Win Loss %. Need that new leader board stat Left Battle Early Like this idea. The Cowardly Cowards Leaderboard.
Most sports games have a DNF % to show you who DCs / Leaves the match early so I think this would be a really great add on.
That or make leaving a match early an automatic loss on your stats. Oh how the W/L mongers would rage on that. |
Luther Mandrix
WASTELAND JUNK REMOVAL
469
|
Posted - 2015.04.01 18:50:00 -
[79] - Quote
ChribbaX wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. Perhaps rolling alts for this purpose should be a bannable offence just like it is in EVE with rolling alts to avoid security status from suicide etc... Ban PSN and Playstation Hardware |
Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
2495
|
Posted - 2015.04.01 18:52:00 -
[80] - Quote
I have a question.
What happens when you have a squad with players from both brackets?
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
|
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danthrax martin
Butcher's Nails
330
|
Posted - 2015.04.01 18:53:00 -
[81] - Quote
Concerning academy- a simple opt out choice would be golden.
Suicidal A/V Moron
Future Corporate Raider
80+mil SP
|
Maken Tosch
DUST University Ivy League
11345
|
Posted - 2015.04.01 18:53:00 -
[82] - Quote
A little update on how I played.
https://twitter.com/Henry_Haphorn/status/583339403512156160
I can't say for certain that there were no squads in my team as it's possible there was at least a squad filled with randoms. But the opposing team clearly did have squads though they came in 3 pairs. This was in the tunnel map with Alpha in the center.
The first 5-7 minutes of the match seemed balanced as both teams were constantly going back and forth with the objectives switching sides more often than a politician. At this point I thought to myself "Huh, a real challenge. Nice."
But then after that it was getting slow for some reason as the objectives stopped switching sides so often with only one being captured once in a while. The opposing team was at least holding onto the Alpha objective but they were losing.
What I found a little strange was that we were missing players in our team and they had 3-player advantage with clearly known squads. So I expected them to make a rebound at the second half of the match but nothing much happened. The opposing team eventually lost.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
DR DEESE NUTS
20
|
Posted - 2015.04.01 18:53:00 -
[83] - Quote
Dreis ShadowWeaver wrote:I have a question. What happens when you have a squad with players from both brackets? I would assume it would follow who ever is squad lead.
The USS m`dick
|
Outlaw OneZero
Molon Labe. General Tso's Alliance
1617
|
Posted - 2015.04.01 18:57:00 -
[84] - Quote
DR DEESE NUTS wrote:Dreis ShadowWeaver wrote:I have a question. What happens when you have a squad with players from both brackets? I would assume it would follow who ever is squad lead.
I would hope it would take an average of the whole squad, but only CCP knows for now.
Hello, is this thing on?
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9400
|
Posted - 2015.04.01 18:58:00 -
[85] - Quote
LOOKMOM NOHANDS wrote:Aeon Amadi wrote:Implement a cool-down timer or ISK fee on leaving battles. Call it like, a contractual severence fine or something.
Wanna leave early? Going to have to wait until that battle is effectively over before joining a new one. Wanna leave early? Going to have to forfeit your ISK earnings and pay a fee for ducking out.
If anything, would weaponize the cowards' boredom and/or be a nice ISK sink. This would be great except for those lovely PSN disconnects or the random internet outage. Either people who have internet issues would get screwed or the whole system would just be circumvented by turning off your PS3.
I can see your point in ISK fee but by the time you'd get back into the game, battle would probably be over. Dust 514 has loading times longer than a removals van.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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LOOKMOM NOHANDS
420
|
Posted - 2015.04.01 19:06:00 -
[86] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
It is pretty sad. Personally I would recommend applying passive SP to all 3 characters on your PSN account, extending the biomass time, and taking a serious looking at banning PSNs of people that obviously have an excessive number on the same machine.
Personally I feel like the academy should be mission based for exit instead of WP. With that you could boot obvious boosters out of the academy and give them a Mu boost so that they quickly turn to cannon fodder.
Something like having 40 missions that are constant and remove you from the academy upon completion. Basically the first 9 missions would pop up and upon completion it would give the reward and the next mission in the list replaces it until all 40 are done.
At the same time you could have secret "missions" in the background that would result in expulsion from the academy. Things like kill 40 enemies in a single match, earn 4000 WP in a single match, and other criteria that I can not think of right now that make for obvious signs of veteran players. This would be accompanied by a message at the end of match that says "Congratulations, You have been selected for early graduation from the academy for meritorious achievements."
I also just had another idea that I will be making a thread about shortly. |
Jammer Jalapeno
Dox You. Proficiency V.
193
|
Posted - 2015.04.01 19:19:00 -
[87] - Quote
Well thanks for trying Rattati but still this matchmaking fix is no bueno
People are just leaving and there is no replacements. Battles are still one sided either your insta redlined or insta redlining the opposition.
MmMmMm TanKs....delicious TanKs
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Joel II X
Bacon with a bottle of Quafe
6919
|
Posted - 2015.04.01 19:23:00 -
[88] - Quote
Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. Train map? |
LOOKMOM NOHANDS
420
|
Posted - 2015.04.01 19:24:00 -
[89] - Quote
Joel II X wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. Train map?
Most likely. I hate to do it but I now consider that a rubber map. I bounce right back out when I make contact. |
Luna McDuffing
COALICION LATINA Smart Deploy
180
|
Posted - 2015.04.01 19:24:00 -
[90] - Quote
Can we have our MU show up in the character sheet or maybe in the end of battle summary for each player? |
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Cypher Nil
Fireteam Tempest
178
|
Posted - 2015.04.01 19:25:00 -
[91] - Quote
I was in a match today that started with 9 vs 10 players, after the first few minutes my team was a little ahead with 2 out of the 3 panels in our control, 3 or so people seemed to leave from the enemy team and with noone to shoot players left my team soon after. we ended up with a large map and 5-6 players on each team
I'm sure you'll be looking at the data but this might be an emerging issue.
n++pâçGòÉS+Ç +23 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
|
Onesimus Tarsus
is-a-Corporation
3213
|
Posted - 2015.04.01 19:25:00 -
[92] - Quote
Ha ha ha hahaaaaaa!
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1332
|
Posted - 2015.04.01 19:29:00 -
[93] - Quote
CCP Rattati wrote:Joseph Ridgeson wrote:So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about! If you are "truly" better and close to the threshold, you will quickly graduate to the upper bracket by winning matches, and vice versa, if you were unluckily good as a new player, you may end up dropping (safely) to the lower bracket.
Sounds a bit like how Starcraft does their matchmaking.
Anyways, matchmaking is cool, and has been desperately needed. But what happens when a top tier player like myself doesn't have the funds or desire to run a proto match. Am I really on the same level as somebody that runs proto, over myself running standard gear.
With the large differences between gear, I would like to also be matched with people running my same level of gear. Now before people uproar, I want to be matched with other players my skill level, but restricted to a tier level of gear, with payouts that reflect this. To me, this would be like the icing on the cake for matchmaking.
Other than that, I'll check this matchmaking out this evening, but from what I've seen of it so far, well done. I'd take a match where at least everyone throws in some effort, over those where they just throw clones at it, or sit in the redline and wait it out. I mean, stomping is fun the first time, but when every match is like that, it get BORING, and the win becomes meaningless.
Tanks - Balancing Turrets
|
Cypher Nil
Fireteam Tempest
180
|
Posted - 2015.04.01 19:32:00 -
[94] - Quote
One other issue that I certainly am not complaining about but has arisen today is that I've been earning a load of ISK and SP today due to (And I'm not really one to toot my own horn but) absolutely destroying every team I've fought today.
And I don't mean players I mean single handedly cutting my way threw 8 - 12 of the enemy team before being taken down. I'm not sure I've improved that much but that I'm fighting easier players. Not sure I'm enjoying the lack of challenge.
n++pâçGòÉS+Ç +23 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
|
The Eristic
Dust 90210
849
|
Posted - 2015.04.01 19:34:00 -
[95] - Quote
LOOKMOM NOHANDS wrote:Personally I would recommend applying passive SP to all 3 characters on your PSN account
All of my yes.
Quote:and taking a serious looking at banning PSNs of people that obviously have an excessive number on the same machine.
What constitutes excessive? I had to make additional PSNs to A: be able to have a char for each race, and, related to above, B: get passive SP for said chars so I wouldn't have to destroy my soul grinding. I was thinking about making another one, too, to see what all the new starter fittings are like (especially the Plasma Cannon fit!) and potentially replace an old alt I don't like. Of course, CCP could just find a way to give them to us on existing chars...
As for leaving matches, my squads will usually only do so if a player gets dropped or we get the train map for the 3rd-87th time in a session. If only players were able to join a squad already deployed in battle and map rotation tweaked.
Reality is the original Rorschach.
Verily! So much for all that.
|
Cypher Nil
Fireteam Tempest
180
|
Posted - 2015.04.01 19:36:00 -
[96] - Quote
Flint Beastgood III wrote:TODAY: Every queue has been in excess of 4-5mins, regardless of game mode. Every match has had a poor player count and poor match outcome. Yes, the teams are more balanced in terms of skill and ability but we need full teams.
I'll need to see what it's like over the weekend.
We need to hear from the lower tier guys....
You wont get full teams till the player base we have grows, and it will grow if better matchmaking like this is being done because it wont drive away new players. you can't have both now, we need to wait and let the changes do their job
n++pâçGòÉS+Ç +23 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
|
One Eyed King
Nos Nothi
8993
|
Posted - 2015.04.01 19:43:00 -
[97] - Quote
1) Yay.
2) In the same manor of Joseph finding something to complain about, can we refrain in the future from releasing information that I really want but may sound too good to be true on the 1st of April? I have been bitten too many times by things that sound awesome that I really want not being true (Yes YOU IGN telling me Back to the Future is going to have a new movie! Why didn't I hear about it before? Why are you posting it at midnight on April Fools? What makes you think its funny to post something that I really want to see now, but didn't realize I wanted until you made a fake news story about it? I HATE YOU IGN!!!).
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Raptor Princess
ALLOTEC INC
184
|
Posted - 2015.04.01 19:44:00 -
[98] - Quote
The matches I've played so far haven't been any more balanced than before - they've been half empty and the objective has never changed hands more than once. I just came first in my team, having spent most of the match hacking crus. But I think that may be because I've been stuck in teams of blueberries rather than matchmaking. One match, we had 3 tanks in the redline and several redline snipers.
I've not had any squads on my team as yet, and haven't seen any proto stomping.
But I do feel like I'm queueing for factionals rather than pubs. |
Killer's Coys
Prima Gallicus
262
|
Posted - 2015.04.01 19:44:00 -
[99] - Quote
I know CCP has made a lot of work to create a good matchmaking, but this test is just a piece of sh*t.
What are the problems :
1) research battle : That's just awfull. I've 61M SP, I do not have at all the biggest total SP. So why do I have to wait 8min for a skirmich, on each server ? (US, EU, AS, and even Auto) And why my squad has to wait 2x10min to go to a battle (ambush, skirmich or domi on EU) ?????
2) The battle himself : I've spent some hours today in DUST. I've NEVER had a 16vs16 battle. But I should say "it was a 12vs12 or 14vs15". HAHAHAHA ! It wasn't that at all. It was 14vs6 or 12vs7. Great battles. Amazing team (with me or against me).
3) The squads : 2 squads of famous corporations against..... blueberries, and me (or just blueberries if you consider me as a blueberry ). You don't believe me ? Ask Marx Kov, or Selaroc hero, or even Extacy Cravings (he was against me). It was a battle 16 vs 7 (the battle finished 16vs2, some people of my team left the battle after a few minutes, I did also). And with the team of 16 players, there was a squad of NF, and another saud (German I think). With me ? My corpo friend Selaroc, and, blueberries.
So have I waited 7min for an unbalanced battle ?
I know the CCP's objective is to improve the matchmaking, but this test shows this one isn't good at all. And don't forget, we aren't enought players in DUST to make a perfect matchmaking, it's sad but that's the true
I'm sorry for my bad English writting and comprehension.
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Juno Tristan
Obscure Reference
494
|
Posted - 2015.04.01 19:45:00 -
[100] - Quote
As i'm sat in a 3 v 15 game waiting for the timer to run down I can't help but think this isn't an improvement
it did start as 12 v 15 but has deteriorated
ADS Ramming Revenge!
Plasma Cannon Rampage
|
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Cypher Nil
Fireteam Tempest
182
|
Posted - 2015.04.01 19:45:00 -
[101] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
People are people, leave the psychology of it at the door, you just need to focus on ways to prevent it and keep those new players happy. let the shrinks wonder how people can be that petty. sort out a method of taking "abnormally" high K/D scores out of the academy and lump them in together. you'll soon have these players fighting each other. see how they enjoy the stomping then. take away their streaks and they'll soon go back to their main accounts.
n++pâçGòÉS+Ç +23 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
|
ColdBlooded Max
Capital Acquisitions LLC Bad Intention
284
|
Posted - 2015.04.01 20:02:00 -
[102] - Quote
just got to say this game is no fun today |
Vell0cet
OSG Planetary Operations Covert Intervention
2888
|
Posted - 2015.04.01 20:02:00 -
[103] - Quote
Is it possible for the Mu threshold to be dynamic? I.e. every hour calculate the median Mu for the entire logged in population, those above the median are in the big-boys club, and those below are in the "need more practice" group? This may help keep wait-times shorter (especially at odd times where there may be more or less of high/low Mu players like late night or weekends), and will give players "on the border" the opportunity to play in both scenarios.
Also, if it's possible to bring back the pre-match warbarge lobby, I think this may help with extended wait times. Get people out of their quarters right away and have them in the warbarge will let people feel like "something is happening" allows them more time to squad up and will make them less likely to get frustrated and quit the queue.
Overall, I'm really excited about this. I hope this improves new player retention like my intuition tells me it will. 07.
Best PvE idea ever!
|
XXXXXXXXXXXXXXXX XXXXXXXXXXXX
Adult Entertainment XXX
25
|
Posted - 2015.04.01 20:05:00 -
[104] - Quote
Thanks CCP, this matchmaking is awesome!!! I love how you have to wait 5 min to get into a match and then after a boring game where nobody trys i have to just wait in my war room and wait to be randomly put into a match because whenever i try to que i get scottyed. BEST MINI-UPDATE EVER!!! |
thehellisgoingon
MONSTER SYNERGY
397
|
Posted - 2015.04.01 20:16:00 -
[105] - Quote
Wat did you dun do to dem Der matchmaking got dammit ?
I asked my beer can but he's feeling empty. |
Kash Tellan
Blauhelme E.B.O.L.A.
132
|
Posted - 2015.04.01 20:19:00 -
[106] - Quote
The new matchmaking. It's april fools', right? Please tell me it is, CCP. I mean...you must be f u c k i n g kidding me if it's not.
meh
|
Onesimus Tarsus
is-a-Corporation
3215
|
Posted - 2015.04.01 20:19:00 -
[107] - Quote
I have to say it...
KDR matchmaking fixes this.
(puts on rock repellent)
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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Krixus Flux
Kang Lo Directorate Gallente Federation
565
|
Posted - 2015.04.01 20:20:00 -
[108] - Quote
Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior.
Is there a way that CCP could "lock in" the PS console ID which would prevent multiple PSN accounts? Like limiting to 1-2 guest accounts
Saying what's on people's minds
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9404
|
Posted - 2015.04.01 20:27:00 -
[109] - Quote
Doing a few matches, recording each one in case I need to upload on youtube for proof.
Match 1:
Started the match, everyone on my team went for the rooftops. Just me and one other guy went for the objective (Domination). He died, I died, went back to redline, same thing; just me and one other guy going for the point. Halfway through I captured it, all of a sudden people get ballsy and want to defend it.
I should note that up until the very end of the match, I saw nothing but Starter fits and MLT suits. I didn't see anything over STD until someone with an ADV Commando killed me with a Laser Rifle ( I was running Cal Assault).
Eventually, we pushed them to their redline, I checked the board and noticed it was 9v5. We won (obviously).
Match 2:
What I will remember as the most bullshit, boring, and stupid Ambush match I have ever played in my life. Thank you Kain Spero for weaponizing boredom. You deserved every sniper rifle round you got that match.
I'll have a video up for it in a couple of hours but quite literally it was basically a squad of Negative-Feedback (I realize that this is my alliance, I was against them, solo) spear-heading an entire team camping up onto of two silos with Laser Rifles and Sniper Rifles for the entire freaggin match.
MY TEAM WON BECAUSE THE MISSION TIMER EXPIRED. THAT IS HOW DUMB IT WAS.
That was the stupidest match I have ever played and I'm done for the night because of it.
Thoughts: Kill the matchmaker. Bring it back to the way it was. I'll take getting stomped on occasion over Walking Around Aimlessly Simulator 2015. Nothing is fun about 8v8 matches with this map size and there is no fun to be had when an -AMBUSH MATCH- becomes a sniper fest and the mission timer freaggin expires. This is just silly.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Peter Hanther
Kottentale Solutions
81
|
Posted - 2015.04.01 20:34:00 -
[110] - Quote
Had one match that took forever, but all my other matches were rather fun, perhaps you just have bad luck
How can Kottentale Solutions help you?
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Balistyc Farshot
The Exemplars
125
|
Posted - 2015.04.01 20:39:00 -
[111] - Quote
Peter Hanther wrote:Had one match that took forever, but all my other matches were rather fun, perhaps you just have bad luck Glad to hear it. What is you lifetime SP?
Anyone who posts out here now to flame should put in their current lifetime SP. The only angry people I know for a fact have over 20 mil SP (I am in that bucket). If you are going to be salty vets, then you were contributing to the previous problem. Even in basic gear you stomped the blues and reds. Now you can effectively expect the blue berry to be stupid and yell at him because he failed on purpose. I think CCP expects this to drive the vets to PCs to manage their own fun. Or maybe we can queue sync some FW. We all know how to queue sync and (Heaven forbid) fight each other!!! Blasphemy!!!
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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Bar Be
Circle of Huskarl Minmatar Republic
120
|
Posted - 2015.04.01 20:40:00 -
[112] - Quote
Hope the testing is going well.
So far: 3 out of 3 matches, the other sides were half empty. Spent most of the time looking for an enemy to kill. |
Flint Beastgood III
GunFall Mobilization
1558
|
Posted - 2015.04.01 20:43:00 -
[113] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
+1
Rare Item Trades
|
Bar Be
Circle of Huskarl Minmatar Republic
120
|
Posted - 2015.04.01 20:43:00 -
[114] - Quote
Bar Be wrote:Hope the testing is going well.
So far: 3 out of 3 matches, the other sides were half empty. Spent most of the time looking for an enemy to kill.
OK so more constructively:
All domination, EU server, 2 times it was the 'train map' so maybe people pulled out. |
Flint Beastgood III
GunFall Mobilization
1558
|
Posted - 2015.04.01 20:47:00 -
[115] - Quote
Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior.
I wouldn't count on that mate!
Back on SOCOM: Confrontation, no matter how many times your team kicked a griefer from a room on a server channel they'd be back that same match or next on a different PSN account. One guy went through 10 accounts trolling one clan once, lol, they got dedication I'll give them that. They've also got some real problems, obviously.
Rare Item Trades
|
Dragonet Minamoto
FEROX AQUILA
1
|
Posted - 2015.04.01 20:49:00 -
[116] - Quote
I'm out of the academy, but consider myself still a newb. Came back to DUST after a longer break and had not muc success in the last days, but oday was a blast. For low SP in Militia/Standard gear this was the first day I had the impression the enemies had my skill level and were not killing me over and over with two or three shots in much better gear.
I really enjoyed that day, if this was because improved matchmaking: Thumbs up, it worked!
Waiting time was longer, but always under 2 minutes in EU prime time. Had no match were both teams were not even in numbers. Matches were overall also way much longer and ended closer. |
tal mrak-thanl
Aethan Dor
324
|
Posted - 2015.04.01 20:52:00 -
[117] - Quote
The new matchmaking seems to work better for lower tier players like myself. I deployed with a squad of higher tier guys earlier, and the match was nutso unbalanced. 10(1 squad) vs. 15(2 squads). |
Mad Syringe
ReDust Inc.
698
|
Posted - 2015.04.01 20:57:00 -
[118] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
It is pathetic indeed, but farming alts, has quite the tradition in Dust... for whatever use they are made...
I've returned to my alts, after the daily missions where introduced (the key ones), and for the warbarge components/ex weapons. But recently I made a new alt, on a new account, since I didn't have an Amarr, and I wanted to have the passive SP. But I actually play those, to get an idea of new weapons, I might skill into. Also it's a good grounder, to check how difficult the game is in an all new character.
On the changes, I played several games with my low SP alts, and on my main (this one) and have to say, that the low SP matches suffer from the same problems as some of my academy matches (not enough links) which slows down the game experience very much (might not be a bad thing).
On this character, I had several games, where the enemy team had several quitters, which took out the fun after roughly half the match.
So I think the main things to improve from now, should be more turorials, or explanations how dust works for the noob, and a penalty for quitters. There should be at least a register (stat board) which shows your finished battle / left early / dc'd stats. If these three are obtainable from the game stats. Also there is a voice saying that not going into battle after a certain time, will have your cantract violation noted in your file... So why not do exactly that. If you leave the game regularly, you should be punished. And even if it's just your reputation (make it their contract fulfillment ratio). I'd prefer an additional ISK penalty though (maybe 50k, which would be more of a symbolic penalty).
If I understand it right, you still get isk, even iff you leave early. This should not be the case, no finish no gain. If you DC, you should loose your assets and not get any isk aswell. A working (not lagging and dc'ing) internet connection, should be mandatory anyway, and I wouldn't miss people who just have brilliant kdr because of their crappy line.
|
Tebu Gan
Capital Acquisitions LLC Bad Intention
1332
|
Posted - 2015.04.01 20:59:00 -
[119] - Quote
ColdBlooded Max wrote:just got to say this game is no fun today
Not looking forward to this matchmaking all of a sudden.
Tanks - Balancing Turrets
|
Adipem Nothi
Nos Nothi
8445
|
Posted - 2015.04.01 21:00:00 -
[120] - Quote
Dragonet Minamoto wrote:I'm out of the academy, but consider myself still a newb. Came back to DUST after a longer break and had not muc success in the last days, but oday was a blast. For low SP in Militia/Standard gear this was the first day I had the impression the enemies had my skill level and were not killing me over and over with two or three shots in much better gear.
I really enjoyed that day, if this was because improved matchmaking: Thumbs up, it worked!
Waiting time was longer, but always under 2 minutes in EU prime time. Had no match were both teams were not even in numbers. Matches were overall also way much longer and ended closer.
^ This makes it all worthwhile.
Shoot scout with yes.
- Ripley Riley
|
|
Peter Hanther
Kottentale Solutions
82
|
Posted - 2015.04.01 21:01:00 -
[121] - Quote
Balistyc Farshot wrote:Peter Hanther wrote:Had one match that took forever, but all my other matches were rather fun, perhaps you just have bad luck Glad to hear it. What is you lifetime SP? Anyone who posts out here now to flame should put in their current lifetime SP. The only angry people I know for a fact have over 20 mil SP (I am in that bucket). If you are going to be salty vets, then you were contributing to the previous problem. Even in basic gear you stomped the blues and reds. Now you can effectively expect the blue berry to be stupid and yell at him because he failed on purpose. I think CCP expects this to drive the vets to PCs to manage their own fun. Or maybe we can queue sync some FW. We all know how to queue sync and (Heaven forbid) fight each other!!! Blasphemy!!! 26 million, 1.5 mill unallocated
How can Kottentale Solutions help you?
|
Onesimus Tarsus
is-a-Corporation
3216
|
Posted - 2015.04.01 21:01:00 -
[122] - Quote
Tebu Gan wrote:ColdBlooded Max wrote:just got to say this game is no fun today Not looking forward to this matchmaking all of a sudden. When stomp = fun in people's mentality, they deserve a boring life.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
|
The Dark Cloud
Negative-Feedback.
4255
|
Posted - 2015.04.01 21:06:00 -
[123] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. Did you seriously expect that people wouldnt do this? There is nothing that stops you from creating new accounts. High skilled players do not want to constantly play vs their own kind. They do not want to play in a 24/7 competetive enviroment. And before the alt actually gets deleted they will transfer all the ISK to their main account. Its all about chilling and killing n00bs. Sorry if this answer sounds harsh but thats what the general FPS player wants to do.
Ofcourse alot of people will disagree with me now on that point but on the other hand alot of people will just moan when they go up vs the same guys again that beat them on the previous match.
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible. Wont stop them cause you can create unlimited PSN accounts. And each new PSN= a new char for acedemy. Its one of the most basic things dust vets know. New PSN=1 new dust toon that can receive passive SP and in the future this will have aswell the benefit of getting into acedemy. So instead of queing a char for biomass they will just get rid of the PSN account and make a new one within 2 minutes.
I think its even easier to make sub PSN accounts from your main account. You are fighting the windmills Ratatti but im curious how you will fix this.
I make the scrubs scream and the vets cry.
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shaman oga
Dead Man's Game
4270
|
Posted - 2015.04.01 21:07:00 -
[124] - Quote
On another note, i like this less crowded matches, 10v10 or something like that would be perfect.
Pimp my Barge
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12235
|
Posted - 2015.04.01 21:08:00 -
[125] - Quote
Oh gods! The wait times are atrocious.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17929
|
Posted - 2015.04.01 21:10:00 -
[126] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
Public Matches have no value. They change nothing, they are not competitive, and have little to no meaning. I assume players of a high ranking nature enter them to pass time knowing they will do well in them. What value to such players have for entering competitive matches against similarly skilled opponents where they are not guaranteed any greater ISK income for what is likely to be a greater loss of ISK on their part?
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
The Dark Cloud
Negative-Feedback.
4256
|
Posted - 2015.04.01 21:10:00 -
[127] - Quote
KAGEHOSHI Horned Wolf wrote:Oh gods! The wait times are atrocious. Thats aswell something that annoys me. Well im deffo not refreshing my boosters after they expire. Takes too long ot get into a match. At this rate i wont even get 250k SP till the cap gets reset.
I make the scrubs scream and the vets cry.
|
Mad Syringe
ReDust Inc.
698
|
Posted - 2015.04.01 21:10:00 -
[128] - Quote
shaman oga wrote:On another note, i like this less crowded matches, 10v10 or something like that would be perfect.
That might even solve the lag problem... lol |
Avallo Kantor
585
|
Posted - 2015.04.01 21:14:00 -
[129] - Quote
It seems based on feedback that the issues only are being experienced by the upper tiers of the Vets, aka the equivalent of the players who have to wait 10 or so min in Leauge / CS. Lower levels seem to have no issue with getting into games based on alt / friend experience. (And those matches are well balanced)
Perhaps the only issue is working on the higher level brackets? |
Vell0cet
OSG Planetary Operations Covert Intervention
2890
|
Posted - 2015.04.01 21:14:00 -
[130] - Quote
As far as quitting early, CCP could suspend passive SP gain for 24 hours if you quit match x number of times per day. X would be a reasonable number, decided by the community (3-4 perhaps?).
Best PvE idea ever!
|
|
Adipem Nothi
Nos Nothi
8447
|
Posted - 2015.04.01 21:19:00 -
[131] - Quote
Vell0cet wrote:As far as quitting early, CCP could suspend passive SP gain for 24 hours if you quit match x number of times per day. X would be a reasonable number, decided by the community (3-4 perhaps?).
You wouldn't have to punish anyone if it actually paid well to stick-it-out and fight in the lopsided battles. I can and do top the leaderboard against Carne Con Papas, but it costs me half a million Isk to do it. Why am I paying to entertain a 500MSP stompsquad? I should be getting paid.
Shoot scout with yes.
- Ripley Riley
|
Bar Be
Circle of Huskarl Minmatar Republic
120
|
Posted - 2015.04.01 21:28:00 -
[132] - Quote
Bar Be wrote:Bar Be wrote:Hope the testing is going well.
So far: 3 out of 3 matches, the other sides were half empty. Spent most of the time looking for an enemy to kill. OK so more constructively: All domination, EU server, 2 times it was the 'train map' so maybe people pulled out.
Done for the evening:
3 one sided matches because the other team was half empty 2 huge stomps, one either way (the hardest I have been stomped in a while)
Maybe I had bad luck |
Ablerober
Mass Defect Binding Energy
273
|
Posted - 2015.04.01 21:37:00 -
[133] - Quote
I don't mind waiting the extra few minutes, but a full match with 16 on each side would be a ideal.
10v2 is a waste of time for both teams.
But nice work - haven't been stomped yet.
|
Flint Beastgood III
GunFall Mobilization
1559
|
Posted - 2015.04.01 21:39:00 -
[134] - Quote
Rather than the usual 150-200K SP I would've normally earned since DT today, I have earned a mere 36K SP. Go matchmaking! What a waste of a couple of 3 Day Omegas eh?
Rare Item Trades
|
Kain Spero
Negative-Feedback.
4925
|
Posted - 2015.04.01 21:40:00 -
[135] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
There are a lot of players out there that operate like this.
It's the same reason we have matches where players keep leaving battles when they see there might be a stiff fight.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Flint Beastgood III
GunFall Mobilization
1559
|
Posted - 2015.04.01 21:41:00 -
[136] - Quote
Avallo Kantor wrote:It seems based on feedback that the issues only are being experienced by the upper tiers of the Vets, aka the equivalent of the players who have to wait 10 or so min in Leauge / CS. Lower levels seem to have no issue with getting into games based on alt / friend experience. (And those matches are well balanced)
Perhaps the only issue is working on the higher level brackets?
^
Rare Item Trades
|
Compsognathus
ALLOTEC INC
0
|
Posted - 2015.04.01 21:42:00 -
[137] - Quote
Avallo Kantor wrote:It seems based on feedback that the issues only are being experienced by the upper tiers of the Vets, aka the equivalent of the players who have to wait 10 or so min in Leauge / CS. Lower levels seem to have no issue with getting into games based on alt / friend experience. (And those matches are well balanced)
Perhaps the only issue is working on the higher level brackets?
I have 4.6 mil lifetime sp, 8.9k WP, 78 kills and 77 deaths.
Matchmaking hasn't improved at all for me. In fact, the match I just completed was the worst I've ever been in. I was with 15 random players initially and the other side had 6 skill of god players, all using proto gear.
How exactly is mu decided? |
Flint Beastgood III
GunFall Mobilization
1559
|
Posted - 2015.04.01 21:44:00 -
[138] - Quote
shaman oga wrote:On another note, i like this less crowded matches, 10v10 or something like that would be perfect.
On smaller maps (that don't exist) maybe. Maybe on a single "outpost" socket map, yes, not so bad. But running around huge maps across 3-5 objectives trying to find the occasional firefight does not equate to fun IMO - which some people complained about in full 16v16 skirmishes before the new matchmaking.
Rare Item Trades
|
LOOKMOM NOHANDS
422
|
Posted - 2015.04.01 21:44:00 -
[139] - Quote
The Eristic wrote:LOOKMOM NOHANDS wrote:Personally I would recommend applying passive SP to all 3 characters on your PSN account All of my yes. Quote:and taking a serious looking at banning PSNs of people that obviously have an excessive number on the same machine. What constitutes excessive? I had to make additional PSNs to A: be able to have a char for each race, and, related to above, B: get passive SP for said chars so I wouldn't have to destroy my soul grinding. I was thinking about making another one, too, to see what all the new starter fittings are like (especially the Plasma Cannon fit!) and potentially replace an old alt I don't like. Of course, CCP could just find a way to give them to us on existing chars... As for leaving matches, my squads will usually only do so if a player gets dropped or we get the train map for the 3rd-87th time in a session. If only players were able to join a squad already deployed in battle and map rotation tweaked.
With passive SP on all characters your would only need a couple of PSNs at the most.
In my mind it definitely becomes excessive when you hit double digit accounts on one machine. This is obviously something that could not be taken lightly and would only be used in extreme circumstances.
Rejoining your squad in cases of DCs or AFK kicks thanks to a quick drink break is something that should definitely be looked at but I can see where that would make for a lot of difficulties. |
Songs of Seraphim
Negative-Feedback.
429
|
Posted - 2015.04.01 21:47:00 -
[140] - Quote
Might be an extreme case, but this still happens.
There WAS a squad on the other end.
Caldari loyalist
Selling stuff
|
|
Mahal Daj
Mahal Tactical Enterprises
132
|
Posted - 2015.04.01 21:48:00 -
[141] - Quote
CCP Rattati wrote:Dear players,
...
We are tuning the minimum teamsize to start games, and also the status of a running game, and whether to refill or simply let it die since it is already lost. There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour.
...
Dear Rattati,
I have noticed this happen when "something" goes wrong during the squad's load into battle. Often, if a single player is left behind, the other 5 will quit out to keep the strong squad together, coordinating the whole thing via Voice chat. The most common cause of this that I have noticed is when a player (other than the squad leader) erroneously uses the Circle Button during a menu where instead of 'back out' it means 'leave matchmaking que'. This can happen if the player is at the battle-finder before the Squad Leader issues the search order on the battle-finder, and this screen can be entered by accidentally hitting the Square Button while waiting in the merc quarters.
I might suggest:
easy: remap the 'leave matchmaking que' button to something else: Triangle Button? medium: give the squad leader a quick 'reconnect the player before battle' type option (not going to be easy for squad leader) hard: reserve the first spots during a small window for squad mates, so that instead of pulling randoms, you pull the player that would have entered the battle.
TL:DR this is a consequence of emergent gameplay, and the root cause of the behavior (manual squad errors in matchmaking) may provide a better solution than a punishment for those that cause it, due to the 'high emotional value' (MAH FRIUNDs!) of executing the reformation of the squad.
-daj
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
|
Taskanoss
What The Pho
56
|
Posted - 2015.04.01 21:56:00 -
[142] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
You're such a bro, Rattati. When you help bring sweet Dev justice to the noobs it makes me
Derpa hard and derpa fast.
|
DR DEESE NUTS
25
|
Posted - 2015.04.01 21:57:00 -
[143] - Quote
Maybe use ip addresses to make sure players are not making too many accounts.
The USS m`dick
|
Kain Spero
Negative-Feedback.
4925
|
Posted - 2015.04.01 21:58:00 -
[144] - Quote
Can someone sticky this already?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17934
|
Posted - 2015.04.01 22:03:00 -
[145] - Quote
Kain Spero wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. There are a lot of players out there that operate like this. It's the same reason we have matches where players keep leaving battles when they see there might be a stiff fight.
That's an interesting dilema too.
I love a good fight. And I love a good fight for the Amarr Empire even more. I don't really care how much ISK I lose or if I lose the battle if the fight was close and engaging in the manner FW used to be.
But in a Public Match? I'll straight up look at the other team [and am usually playing solo] and determine how well I think I can function on the given map given the composition of the enemy team. If it's squadded up to high hell over there then why risk a several thousand ISK investment in the game for a reward that doesn't even cover my deployment costs in a meaningless battle against people I don't even care to face.
Hell in Dust I am a business not a charity.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
Indianna Pwns
Circle of Huskarl Minmatar Republic
64
|
Posted - 2015.04.01 22:06:00 -
[146] - Quote
Adipem Nothi wrote:Kevall Longstride wrote:Luther Mandrix wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. So you are saying Some full squads want to Fight on easy mode? Or they are afraid of losing their Win Loss %. Need that new leader board stat Left Battle Early Like this idea. The Cowardly Cowards Leaderboard. Idea: The more lopsided a match, the more the underdog earns. For those 3 mercs above who remained to face Kain Spero's stompsquad, each would earn the maximum payout -- face value of all equipment/gear he destroys in addition to his regular EOM pay. I'll give Kain Spero's stompsquad a great time, so long as it pays to do so. Otherwise, I'm throwing away my isk and stats as the pubstompers pad theirs. It isn't my job to entertain partyboy stompsquads. But make it worth my while to give 'em hell and hell they'll get, no matter how steep the odds.
I joined a squad earlier today with Kain and a few other Negative-Feedback guys. Their actually good guys and seemed quite pleased to be fighting good experienced players rather than stomping blueberrys. The problem was that on a few occasions good squads on the other team would leave at the start of the match or as soon as the match did not go their way.
We won a few matches we lost a few, was all good fun. |
Luther Mandrix
WASTELAND JUNK REMOVAL
470
|
Posted - 2015.04.01 22:06:00 -
[147] - Quote
CCP Rattati wrote:Peter Hanther wrote:Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails? yup, exactly There was a exploit that any email would work to make a account for dust.You didn't need a real email to make it work . |
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1458
|
Posted - 2015.04.01 22:12:00 -
[148] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. This is the only way they can feel good about themselves. They lead sad lives. Their only friends are online ones, they have no girlfriend, and love to make other people miserable; just like they are deep inside. The new generation is one comprised of narcissistic, self entitled, vindictive little shitheads.
IF YOU CAN READ THIS YOU DON'T NEED GLASSES
|
Vyzion Eyri
WarRavens
2722
|
Posted - 2015.04.01 22:16:00 -
[149] - Quote
So was this the real deal or the best joke on us yet? It's still April 1st in New Eden.
> Quis custodiet ipsos custodes?
|
Kevall Longstride
DUST University Ivy League
2697
|
Posted - 2015.04.01 22:20:00 -
[150] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible.
I'm very, very much in favour of this.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
|
|
Shiyou Hidiyoshi
Ancient Exiles.
1363
|
Posted - 2015.04.01 22:23:00 -
[151] - Quote
Kevall Longstride wrote:CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible. I'm very, very much in favour of this. Also, if the problem continues then make it to were it is per PS3. (if you can)
I know it might seem harsh at first but I see it as this: New players sharing a PS3 with the people stomping new players in the game have a good chance of being stomped in pubs but new players in academy won't get stomped by alts anymore. Unless someone buys a new PS3 daily, I got my eye on you Bill Gates.
Oh and
"I would remove the scoreboard from the warbarge and make it where you can only see your team's scores. The traditional board should be saved for EOM." _ Kane Spero
^ This would be a start to help prevent people from leaving the game asap.
"I don't always lock threads but when I do, I vigorously masturbat afterwards." - CCP LockingBro
|
Indianna Pwns
Circle of Huskarl Minmatar Republic
65
|
Posted - 2015.04.01 22:23:00 -
[152] - Quote
True Adamance wrote:Kain Spero wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. There are a lot of players out there that operate like this. It's the same reason we have matches where players keep leaving battles when they see there might be a stiff fight. That's an interesting dilema too. I love a good fight. And I love a good fight for the Amarr Empire even more. I don't really care how much ISK I lose or if I lose the battle if the fight was close and engaging in the manner FW used to be. But in a Public Match? I'll straight up look at the other team [and am usually playing solo] and determine how well I think I can function on the given map given the composition of the enemy team. If it's squadded up to high hell over there then why risk a several thousand ISK investment in the game for a reward that doesn't even cover my deployment costs in a meaningless battle against people I don't even care to face. Hell in Dust I am a business not a charity.
You run the gear you can afford! you can make an effective fit for about 15K ISK (less if you have BPO's).
For example if i enter a match where I am clearly outgunned I put on my Dragonfly scout, avoid engagements, seek out enemy equipment, and hack points.
Because your avoiding engagements you wont die much and will make a decent amount of WP.
|
Eldest Dragon
Nos Nothi
472
|
Posted - 2015.04.01 22:37:00 -
[153] - Quote
CCP Rattati wrote:Dear players,
I want to give a short update on what's happening with Matchmaking.
TLDR; it's working, and it's definitely pitting similar players together. We will share more data once we have collected a full 24 hour cycle from DT to DT.
There is a slight increase in queue time, but that was intended as we are certain players will want to wait up to 120 seconds for a good match, instead of 45 for a bad one. Compared to competitors and ladder/ranked gameplay games like BF/LoL, waiting time can be up to 10 minutes in the higher brackets. Again something we can tune, from now on.
We have been messing around with settings all day and none of them have broken anything, the logic is very stable and issue-free.
We are tuning the minimum teamsize to start games, and also the status of a running game, and whether to refill or simply let it die since it is already lost. There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour.
A few reports of uneven sides, which is to be expected.
Complaints of redlining are 1) anecdotal, if we trust our metrics, and 2) will continue to happen, just not as often against new players. The logic uses a Mu_threshold to split the playerbase into two queues, above and below that Mu_threshold. Players below should NOT be fighting players above, unless in extreme cases such as absolutely no other players can be found to start a new battle, or no eligible refill battle can be found.
I look forward to sharing more data, such as average Mu variation per battle, showing that more similar Mu players are fighting each other, and hopefully, that the winning margins are overall getting lower. That is the real indicator of more balanced matches, that the winning Ambush team was on average less clones than before, and the winning Skirm/Dom team, has less MCC health remaining, indicating that the match was closer than before.
Happy hunting
(We are tuning the minimum teamsize to start games.)
This is not good, not at all, change it back. Here is whats happening, one team is ending up with 8 players and another with 14, this is the most frustrating stupid sht I have seen in a while. I will leave every single battle that does not have an equal amount of players on both sides. Also, I refuse to play matches without a full team, fix it ccp this makes me want to quit already. ( My mass game leaving, battle quitting starts now ) |
shaman oga
Dead Man's Game
4272
|
Posted - 2015.04.01 22:38:00 -
[154] - Quote
Compsognathus wrote:Compsognathus You are a dinosaur!!! I'll like all your post from now till a get bored
Flint Beastgood III wrote:shaman oga wrote:On another note, i like this less crowded matches, 10v10 or something like that would be perfect. On smaller maps (that don't exist) maybe. Maybe on a single "outpost" socket map, yes, not so bad. But running around huge maps across 3-5 objectives trying to find the occasional firefight does not equate to fun IMO - which some people complained about in full 16v16 skirmishes before the new matchmaking. Right, i don't play a lot of skirmish because i don't like to loop in circle from when the match starts till it ends. Since i consider almost all dust map small maps, 3 point maps are fine for 12 vs 12, more than 3 points require more players.
But for dom and ambush 10-12 players for each side are perfect imo, there is a good balance between tactical manouvers and breach manouvers, the one countering the other. This imply that "wasting" (someone playing a role not needed for that moment) even a single player can put a team in great disvantage. This require a good adaptation and if you can guide the whole team with invisible hand it's very satisfying.
Pimp my Barge
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1332
|
Posted - 2015.04.01 22:40:00 -
[155] - Quote
Onesimus Tarsus wrote:Tebu Gan wrote:ColdBlooded Max wrote:just got to say this game is no fun today Not looking forward to this matchmaking all of a sudden. When stomp = fun in people's mentality, they deserve a boring life.
Who said stomping is fun. Sure maybe one time, but it's not fun doing it constantly and the best games are always the ones that come down to just a few ticks/clones.
It's why me and many others enjoy PC so much, very rarely is there anything resembling a stomp. Perfectly match made games those are!
Tanks - Balancing Turrets
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Darken-Sol
BIG BAD W0LVES
1968
|
Posted - 2015.04.01 22:50:00 -
[156] - Quote
can we spend the longer wait time in the warbarge.
Crush them
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12236
|
Posted - 2015.04.01 22:55:00 -
[157] - Quote
1st Skirmish battle had a long wait time, both team had equal numbers (12 each side), the battle was pretty balanced in terms of MCC damage, but it was so boring. I barely ever encountered anyone to kill because of the lower threshold for starting battles.
2nd Skirmish battle started much faster, the teams were lopsided. My team had 9 players, while the enemy had 12. We still won, so the mu system is working. One interesting note is that me and this other guy on my team were the only ones with a positive KDR on my side, while the other team had 8 people who went positive, and they still lost. I got first place on a outnumbered team of negatives, and we won, so my ego is happy
So far I like the new matchmaking, but my worry is that the maps are not designed for low player counts, so it will lead to boring battles. Aeon Amadi experienced similarly boring battles.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Jathniel
Ahrendee Inc. Negative-Feedback
1510
|
Posted - 2015.04.01 22:57:00 -
[158] - Quote
Maken Tosch wrote:byte modal wrote:Neat! FWIW, last night wait times went +3mins and into 5 most times. NOT complaining, just noting. Also, it felt matches were fairly even compared to averages a week or more back. That happens from time to time though so who knows. I did get in a match that started full but ended with my team sitting with 5 players only. The other team had way more than 5 players ;) By the end I was wondering why the hell I kept facing entire squads on my own. Odd thing was though, it still wasn't a one-sided match. Sure, it was hard to face 5+ players at once, but even as bad as I am, I was holding my own. My point: it wasn't protostomp mode. We did get them to armor, so I'm not sure why everyone jumped ship. Life is a funny funny mystery. + for the post! - me (lazy solo-pupper) What I'm guessing here is that we're likely seeing people who are quivering at the first sign of resistance and then leave. If this was happening only on the tunnel map, I would understand. But this is happening on every map so it can't be because of bad map design.
No one wants a "fair" or "even" public match, if the pay is garbage. Resistance sucks if you care about your isk. Why deliberately put your assets on the line, when it's not PC?
I often run solo, and get a decent even match. Because if I squad up with even ONE decent player from my corp, we get thrown at nearly impossible odds. I'll fight the odds, win or lose, but pay me for what I successfully destroy. Pay me good if I win.
A fun match loses its sweet flavor if you break even or make a lame profit. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17937
|
Posted - 2015.04.01 22:57:00 -
[159] - Quote
Indianna Pwns wrote:True Adamance wrote:Kain Spero wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. There are a lot of players out there that operate like this. It's the same reason we have matches where players keep leaving battles when they see there might be a stiff fight. That's an interesting dilema too. I love a good fight. And I love a good fight for the Amarr Empire even more. I don't really care how much ISK I lose or if I lose the battle if the fight was close and engaging in the manner FW used to be. But in a Public Match? I'll straight up look at the other team [and am usually playing solo] and determine how well I think I can function on the given map given the composition of the enemy team. If it's squadded up to high hell over there then why risk a several thousand ISK investment in the game for a reward that doesn't even cover my deployment costs in a meaningless battle against people I don't even care to face. Hell in Dust I am a business not a charity. You run the gear you can afford! you can make an effective fit for about 15K ISK (less if you have BPO's). For example if i enter a match where I am clearly outgunned I put on my Dragonfly scout, avoid engagements, seek out enemy equipment, and hack points. Because your avoiding engagements you wont die much and will make a decent amount of WP. I think I probably should try using my BPO's more.
I spent a good chuck of ISK buying them and I rarely use them. I sadly just don't know what I want to do infantry wise at the moment.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Genral69 death
Random Gunz Rise Of Legion.
138
|
Posted - 2015.04.01 23:15:00 -
[160] - Quote
Played a couple of match's today at first didn't notice any diffident. The usual one sided battles for both sides, would win some then lose some. But then I checked the players board and know wonder. In most battles most of the team leave battle because there a full squad on the other side. I saw people leaving the battles buy not a single person joining to replace them . Tho was rather frustrating on both sides, on the winning side I had to rush the redline to get a kill and on the losing side we just didn't have enough mercs to make a push back. We would manage to push out of our redline to be picked off by a sniper far away.
I like that our clones are not getting massively destroyed but a handfull of mercs cant fight back 16
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Peter Hanther
Kottentale Solutions
82
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Posted - 2015.04.01 23:43:00 -
[161] - Quote
have had two battles decided within 5 kills today
How can Kottentale Solutions help you?
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DiablosMajora
79
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Posted - 2015.04.01 23:55:00 -
[162] - Quote
First match I played today was quite lopsided, 9v14 (or so). Yet, I still came out with the most WP based on some knife kills for protofag campers on my sniping perch coupled with a few dropped uplinks. We still lost though.
Second match Scotty takes a dump as I'm climbing back up to my perch. Decided to wait it out until the wrinkles are ironed.
P.S. Has the payout increased? I made almost 300k isk and almost 9k sp in my one match.
Prepare your angus
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Peter Hanther
Kottentale Solutions
85
|
Posted - 2015.04.02 00:01:00 -
[163] - Quote
DiablosMajora wrote:First match I played today was quite lopsided, 9v14 (or so). Yet, I still came out with the most WP based on some knife kills for protofag campers on my sniping perch coupled with a few dropped uplinks. We still lost though.
Second match Scotty takes a dump as I'm climbing back up to my perch. Decided to wait it out until the wrinkles are ironed.
P.S. Has the payout increased? I made almost 300k isk and almost 9k sp in my one match.
Well due to the matchmaking changes we are also fighting people in higher cost suits so that might be pushing up the isk at least
How can Kottentale Solutions help you?
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DiablosMajora
80
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Posted - 2015.04.02 00:18:00 -
[164] - Quote
Peter Hanther wrote:DiablosMajora wrote:First match I played today was quite lopsided, 9v14 (or so). Yet, I still came out with the most WP based on some knife kills for protofag campers on my sniping perch coupled with a few dropped uplinks. We still lost though.
Second match Scotty takes a dump as I'm climbing back up to my perch. Decided to wait it out until the wrinkles are ironed.
P.S. Has the payout increased? I made almost 300k isk and almost 9k sp in my one match. Well due to the matchmaking changes we are also fighting people in higher cost suits so that might be pushing up the isk at least Still, I look forward to when everything has settled down and we have some good even(-ish) matches. Protobabbys finally getting what they deserve.
Prepare your angus
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1882
|
Posted - 2015.04.02 00:27:00 -
[165] - Quote
DiablosMajora wrote:Peter Hanther wrote:DiablosMajora wrote:First match I played today was quite lopsided, 9v14 (or so). Yet, I still came out with the most WP based on some knife kills for protofag campers on my sniping perch coupled with a few dropped uplinks. We still lost though.
Second match Scotty takes a dump as I'm climbing back up to my perch. Decided to wait it out until the wrinkles are ironed.
P.S. Has the payout increased? I made almost 300k isk and almost 9k sp in my one match. Well due to the matchmaking changes we are also fighting people in higher cost suits so that might be pushing up the isk at least Still, I look forward to when everything has settled down and we have some good even(-ish) matches. Protobabbys finally getting what they deserve.
Give it about 2 more days for Fine tuning and it should be pretty awesome to play pubs....finally.
Reading these forums will drive a man to drink. ...don't see how that's bad i guess
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Sgt Kirk
Fatal Absolution Negative-Feedback
10030
|
Posted - 2015.04.02 00:39:00 -
[166] - Quote
I was trying to figure out why matches took so long and there were nothing but snipers on my team and the enemies with vehicles.
Does nobody play as infantry in m tier?
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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DiablosMajora
80
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Posted - 2015.04.02 00:43:00 -
[167] - Quote
Just curious, but would it be possible to make us able to view what Mu/ELO tier we are currently in in-game? Either during match or in our quarters?
Prepare your angus
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
10
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Posted - 2015.04.02 00:44:00 -
[168] - Quote
Got some feedback from 3 matches I played.
2/3 matches had that uneven team issue.
2/3 matches had Veterans in it, maybe 3/3, forgot to check gun ranks. I asked the top players in a match where two of them single-handedly pushed my entire team back using Six Kin HMGs how much SP they and one other had and they said 67Mil, 38Mil and 36Mil. CCP, I have 3.5Mil, that's 3,500,000SP. This new system is basing it off that too, right?! I can't take those people on! They have like, max stats!
-For devs-
-Fix matchmaking please-
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1333
|
Posted - 2015.04.02 01:28:00 -
[169] - Quote
Wow, just awful. A majority of matches are totally uneven, 16 vs 9 and so on. I've had a total of 2 good matches the rest so utterly boring uneven that I wonder if this is actually an april fools joke.
Please tell me it is, this is just stupid.
Tanks - Balancing Turrets
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WeapondigitX V7
The Exemplars
319
|
Posted - 2015.04.02 01:32:00 -
[170] - Quote
DR DEESE NUTS wrote:Luther Mandrix wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. So you are saying Some full squads want to Fight on easy mode? Or they are afraid of losing their Win Loss %. Need that new leader board stat Left Battle Early We totally need that new stat.
That is a awesome stat. KD lovers getting branded with a new stat that contradicts the image they want if they keep leaving matches. |
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CoochMaster Flex
Ahrendee Inc. Negative-Feedback
71
|
Posted - 2015.04.02 01:40:00 -
[171] - Quote
Just went 32-5 one game. 24-1 another and 14-0 in a third. And won everyone of them. Yup. I think it's working. Lol
#protostomp
Hard mode B. -Gongshow Akuma.
Get Better! - T9999.
Yeah, we kicked their ass pretty hard. -MrParker696.
ConHu Lives! $$$
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DiablosMajora
80
|
Posted - 2015.04.02 01:42:00 -
[172] - Quote
What if bounties were added for people with large 'early leaver' stats? :^) Kill em and you get oodles of isk!
Prepare your angus
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CCP Rattati
C C P C C P Alliance
19530
|
Posted - 2015.04.02 01:45:00 -
[173] - Quote
Tebu Gan wrote:CCP Rattati wrote:Joseph Ridgeson wrote:So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about! If you are "truly" better and close to the threshold, you will quickly graduate to the upper bracket by winning matches, and vice versa, if you were unluckily good as a new player, you may end up dropping (safely) to the lower bracket. Sounds a bit like how Starcraft does their matchmaking. Anyways, matchmaking is cool, and has been desperately needed. But what happens when a top tier player like myself doesn't have the funds or desire to run a proto match. Am I really on the same level as somebody that runs proto, over myself running standard gear. With the large differences between gear, I would like to also be matched with people running my same level of gear. Now before people uproar, I want to be matched with other players my skill level, but restricted to a tier level of gear, with payouts that reflect this. To me, this would be like the icing on the cake for matchmaking. Other than that, I'll check this matchmaking out this evening, but from what I've seen of it so far, well done. I'd take a match where at least everyone throws in some effort, over those where they just throw clones at it, or sit in the redline and wait it out. I mean, stomping is fun the first time, but when every match is like that, it get BORING, and the win becomes meaningless.
Good question and something that has been raised before.
Good players don't need proto gear to be good. Proto gear needs to be used in PC to match against other good players, and that's where gear becomes the potential decider, that extra little something.
Playing in ADV gear in pubs does not change the fact that you know the maps, you have situational aweareness, you know (even if you can't explain it) where enemies usually pathfind and where to expect them, you know when to switch to sidearm and to cook your grenade, you know when to duck and weave, or when to retreat. All these things are in your advantage as a veteran, and gear is just a tiny part of it. When 6 super soldiers are squading together, they could all be in all miltiia and still win, they just go proto because they can, and that it is likely that they will still turn a profit.
When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19534
|
Posted - 2015.04.02 01:50:00 -
[174] - Quote
The Dark Cloud wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. Did you seriously expect that people wouldnt do this? There is nothing that stops you from creating new accounts. High skilled players do not want to constantly play vs their own kind. They do not want to play in a 24/7 competetive enviroment. And before the alt actually gets deleted they will transfer all the ISK to their main account. Its all about chilling and killing n00bs. Sorry if this answer sounds harsh but thats what the general FPS player wants to do. Ofcourse alot of people will disagree with me now on that point but on the other hand alot of people will just moan when they go up vs the same guys again that beat them on the previous match. CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible. Wont stop them cause you can create unlimited PSN accounts. And each new PSN= a new char for acedemy. Its one of the most basic things dust vets know. New PSN=1 new dust toon that can receive passive SP and in the future this will have aswell the benefit of getting into acedemy. So instead of queing a char for biomass they will just get rid of the PSN account and make a new one within 2 minutes. I think its even easier to make sub PSN accounts from your main account. You are fighting the windmills Ratatti but im curious how you will fix this.
Instant kick from academy with 10+ kills in a single match, since the matchmaker will now only pit you against low_Mu, the academy isn't the only safe place anymore.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Thor Odinson42
Negative-Feedback
6407
|
Posted - 2015.04.02 01:51:00 -
[175] - Quote
It's going to take penalties for leaving matches.
Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. |
STYLIE77
KILL-EM-QUICK Rise Of Legion.
501
|
Posted - 2015.04.02 01:55:00 -
[176] - Quote
That is hilarious... just look at the PC corps on the side that stayed.
http://caughtyouflinching.ytmnd.com/
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Adipem Nothi
Nos Nothi
8452
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Posted - 2015.04.02 01:59:00 -
[177] - Quote
Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. People play games to have fun. There's nothing fun about pubstomps, so people aren't playing them. Forcing players to feed the beast simply won't work.
CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost?
Shoot scout with yes.
- Ripley Riley
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Thor Odinson42
Negative-Feedback
6408
|
Posted - 2015.04.02 02:02:00 -
[178] - Quote
STYLIE77 wrote:That is hilarious... just look at the PC corps on the side that stayed.
Something has to give. This just wouldn't have happened a year ago. I don't understand why droves of players just derp around solo and expect it to be easy. Does Dust attract entitled personalities? |
Thor Odinson42
Negative-Feedback
6408
|
Posted - 2015.04.02 02:05:00 -
[179] - Quote
Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play them simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost?
Who cares? This is the biggest problem with everything. That dial needs to be turned down so people are more willing to throw down. |
STYLIE77
KILL-EM-QUICK Rise Of Legion.
501
|
Posted - 2015.04.02 02:08:00 -
[180] - Quote
Thor Odinson42 wrote:STYLIE77 wrote:That is hilarious... just look at the PC corps on the side that stayed. Something has to give. This just wouldn't have happened a year ago. I don't understand why droves of players just derp around solo and expect it to be easy. Does Dust attract entitled personalities?
Absofukinlutely.
http://caughtyouflinching.ytmnd.com/
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Adipem Nothi
Nos Nothi
8452
|
Posted - 2015.04.02 02:10:00 -
[181] - Quote
Thor Odinson42 wrote: This is the biggest problem with everything. That dial needs to be turned down so people are more willing to throw down. If you want people to throw down, make it worth their while. Punishing the non-stompers will create more problems than it'd solve.
Carrot > Stick
Shoot scout with yes.
- Ripley Riley
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Luther Mandrix
WASTELAND JUNK REMOVAL
472
|
Posted - 2015.04.02 02:10:00 -
[182] - Quote
Instant kick from academy with 10+ kills in a single match, since the matchmaker will now only pit you against low_Mu, the academy isn't the only safe place anymore. [/quote] Is this like getting kicked from FW for Friendly fire? Instant in game before end of match |
Tebu Gan
Capital Acquisitions LLC Bad Intention
1333
|
Posted - 2015.04.02 02:12:00 -
[183] - Quote
CCP Rattati wrote:Tebu Gan wrote:CCP Rattati wrote:Joseph Ridgeson wrote:So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about! If you are "truly" better and close to the threshold, you will quickly graduate to the upper bracket by winning matches, and vice versa, if you were unluckily good as a new player, you may end up dropping (safely) to the lower bracket. Sounds a bit like how Starcraft does their matchmaking. Anyways, matchmaking is cool, and has been desperately needed. But what happens when a top tier player like myself doesn't have the funds or desire to run a proto match. Am I really on the same level as somebody that runs proto, over myself running standard gear. With the large differences between gear, I would like to also be matched with people running my same level of gear. Now before people uproar, I want to be matched with other players my skill level, but restricted to a tier level of gear, with payouts that reflect this. To me, this would be like the icing on the cake for matchmaking. Other than that, I'll check this matchmaking out this evening, but from what I've seen of it so far, well done. I'd take a match where at least everyone throws in some effort, over those where they just throw clones at it, or sit in the redline and wait it out. I mean, stomping is fun the first time, but when every match is like that, it get BORING, and the win becomes meaningless. Good question and something that has been raised before. Good players don't need proto gear to be good. Proto gear needs to be used in PC to match against other good players, and that's where gear becomes the potential decider, that extra little something. Playing in ADV gear in pubs does not change the fact that you know the maps, you have situational aweareness, you know (even if you can't explain it) where enemies usually pathfind and where to expect them, you know when to switch to sidearm and to cook your grenade, you know when to duck and weave, or when to retreat. All these things are in your advantage as a veteran, and gear is just a tiny part of it. When 6 super soldiers are squading together, they could all be in all miltiia and still win, they just go proto because they can, and that it is likely that they will still turn a profit. When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill.
I will disagree that gear doesn't hold a large advantage. If it was just a minimal advantage, then PC matches would have some mixed in. But they don't and we always joke about those that don't run it.
You don't see people running lesser gear in PC because it IS inferior to the other options out there. A pro vet will beat out a pro in ADV or STD gear most of the time. I do get where you are coming from, because I do it myself in my cheap frontline setup. But when I come against other squads running coordinated with full proto, it really becomes blurred.
A full milita squad of vets WON'T beat out a full proto squad of vets. This is delusional, and PC should be an example of this. Your new matchmaking is placing vets against vets, I'll give it that. But your matches are still very lopsided because when one chooses to run the best of the best while another needs to make a little isk, it should be obvious who will win.
When I run milita or basic gear, I have to play at the top of my game to down a single proto suit. Because often I won't hold the eHP to take that proto weapon, and my basic weapon won't have the damage to down his eHP in a reasonable time. So whats that say about the proto suit playing at the top of it's game?
People may complain about a COD or even Destiny PVP, but at least when you go in, you know you won't be beat out because you choose to run something weaker. You mostly have just as good a chance at killing as your enemy. WIth dust you DO have tiers of power, and I don't think you should be ignoring that fact.
This isn't your run of the mill shooter. This has RPG elements that DO make a difference. You want evenly matched games, then tiering your game mode, same as you do with gear, will make that happen. A STD squad VS a STD squad IS even. A STD squad VS a PRO squad is NOT evenly matched in the least bit.
I'm sure there are many out there that can agree with this. In any case though, I like the effort. I'm sure the newbs are having a MUCH better time of it. Which is a very good thing as those are the lifeblood of this game.
Tanks - Balancing Turrets
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CCP Rattati
C C P C C P Alliance
19539
|
Posted - 2015.04.02 02:12:00 -
[184] - Quote
Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
502
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Posted - 2015.04.02 02:16:00 -
[185] - Quote
CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS
#Devhax
http://caughtyouflinching.ytmnd.com/
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Adipem Nothi
Nos Nothi
8452
|
Posted - 2015.04.02 02:16:00 -
[186] - Quote
CCP Rattati wrote:Adipem Nothi wrote:CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS With respect, sir, that isn't sustainable over the long-run if you're playing lots of matches every day.
Shoot scout with yes.
- Ripley Riley
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1334
|
Posted - 2015.04.02 02:19:00 -
[187] - Quote
CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS
Some of us don't have unlimited resources, you know.
Tanks - Balancing Turrets
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1099
|
Posted - 2015.04.02 02:31:00 -
[188] - Quote
Tebu Gan wrote:
Some of us don't have unlimited resources, you know.
Well seeing as how isk is generated every match without clear source, I'd say everyone has unlimited resources tbh.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Juno Tristan
Obscure Reference
497
|
Posted - 2015.04.02 02:34:00 -
[189] - Quote
Remove the ability to see who you're fighting against
Less squads leave, less matches ruined....
Also a map preview so those inclined to back out of the train map can do so early
ADS Ramming Revenge!
Plasma Cannon Rampage
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The Dark Cloud
Negative-Feedback.
4270
|
Posted - 2015.04.02 03:03:00 -
[190] - Quote
Juno Tristan wrote:Remove the ability to see who you're fighting against
Less squads leave, less matches ruined....
Also a map preview so those inclined to back out of the train map can do so early lol no. They will just leave when one of the big names pop up on the killfeed or they get killed 2 times in a row.
I make the scrubs scream and the vets cry.
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
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Posted - 2015.04.02 03:14:00 -
[191] - Quote
Change the mechanics that let Protostomps happen and people will fight more. 4 Man squads. Give all suits the same number of slots, base stats and PG/CPU should be the difference, not the number of slots a suit has at Basic/Adv/Pro.
Do those two things and you will get a lot better fights happening.
Anyway, my experience today on 6 matches running solo. 3 utterly lopsided matches, my side had at least 4 fewer players starting the match, needless to say 2 mins in it was easy to see we were getting stomped as a result, mass quits resulted. 2 protostomp matches against. 1 protostomp match I ended up on the right side of.
At that point I'd done my one win of the day and gave up on the MM for today. |
Adipem Nothi
Nos Nothi
8453
|
Posted - 2015.04.02 03:17:00 -
[192] - Quote
Nevyn Tazinas wrote:Change the mechanics that let Protostomps happen and people will fight more. 1. 4 Man squads. 2. Give all suits the same number of slots
#1 makes sense to me. #2 does not.
Suits are closer to balanced now than they'd be if they all had the same slot counts.
Shoot scout with yes.
- Ripley Riley
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
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Posted - 2015.04.02 03:23:00 -
[193] - Quote
Adipem Nothi wrote:Nevyn Tazinas wrote:Change the mechanics that let Protostomps happen and people will fight more. 1. 4 Man squads. 2. Give all suits the same number of slots
#1 makes sense to me. #2 does not. Suits are closer to balanced now than they'd be if they all had the same slot counts. As in all Amarr Logi suits have the same number of slots. Regardless of level. Not that all Sentinels have the same slots as Logi. |
Flint Beastgood III
GunFall Mobilization
1560
|
Posted - 2015.04.02 03:26:00 -
[194] - Quote
Tebu Gan wrote:A full milita squad of vets WON'T beat out a full proto squad of vets. This is delusional, and PC should be an example of this. Your new matchmaking is placing vets against vets, I'll give it that. But your matches are still very lopsided because when one chooses to run the best of the best while another needs to make a little isk, it should be obvious who will win.
When I run milita or basic gear, I have to play at the top of my game to down a single proto suit. Because often I won't hold the eHP to take that proto weapon, and my basic weapon won't have the damage to down his eHP in a reasonable time.
With dust you DO have tiers of power, and I don't think you should be ignoring that fact.
A STD squad VS a STD squad IS even. A STD squad VS a PRO squad is NOT evenly matched in the least bit.
Good points.
Tebu Gan wrote:I'm sure the newbs are having a MUCH better time of it. Which is a very good thing as those are the lifeblood of this game.
Yeah, at least some good has come out of it. I'm glad for them, they've had it too hard for too long. We all need decent matches though, and I've had to resort to FW to get some full 16v16s going. Gotta make my SP somehow, even if it costs me ISK, lol.
Rare Item Trades
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2611
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Posted - 2015.04.02 03:32:00 -
[195] - Quote
Thor Odinson42 wrote:It's going to take penalties for leaving matches.
Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. It's an opportunity to bring in some New Eden.
Realistically, corps would rate mercs. And also realistically, contract managers from different corps would talk & trade information. A merc's reliability & work ethic would be paid for in contract negotiations.
This means that while a high mu would be good, a high 'reliability' rating would be good too.
Bailing at the beginning of a match after signing a contract? That would be bad.
PSN: RationalSpark
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CCP Rattati
C C P C C P Alliance
19551
|
Posted - 2015.04.02 03:35:00 -
[196] - Quote
Tebu Gan wrote:CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS Some of us don't have unlimited resources, you know.
What, you don't have starter loadouts. Better send in a ticket.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
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Posted - 2015.04.02 03:37:00 -
[197] - Quote
Vrain Matari wrote: It's an opportunity to bring in some New Eden.
Realistically, corps would rate mercs. And also realistically, contract managers from different corps would talk & trade information. A merc's reliability & work ethic would be paid for in contract negotiations.
This means that while a high mu would be good, a high 'reliability' rating would be good too.
Bailing at the beginning of a match after signing a contract? That would be bad.
So if I get a 16/11 player match up game, I'm penalised for not suiciding again and again when outnumbered badly? I had one of those today at the very start of the game. Good way to make people quit when MM screws them over and then they can't quit without getting further screwed so have to just run the timer down till the MCC goes boom in the redline. |
DeathwindRising
ROGUE RELICS
949
|
Posted - 2015.04.02 03:40:00 -
[198] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
I'm not surprised. The academy is a "multiplayer" tutorial, which is flawed by design. The only way to give new players a proper tutorial is by way of a "single player" tutorial. There is no other way. It's been done that way since the first games decades ago.
Even the original Tribes game offered a single player tutorial mode for new players that wanted it, before going "online" |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2612
|
Posted - 2015.04.02 03:44:00 -
[199] - Quote
There's a lot we can do to limit squads bailing. If i was a contract manager i'd offer mercs a choice: post a bond and qualify for higher payouts or don't post a bond and take a lesser cut of the loot. I'd set the bond at the average payout for a merc's mu.
For this toon that'd be about 250k ISK.
PSN: RationalSpark
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DeathwindRising
ROGUE RELICS
949
|
Posted - 2015.04.02 03:54:00 -
[200] - Quote
A long time ago, eve online mission agents were divided into tiers of quality. Higher quality agents paid more isk. The requirements for access to higher quality agents was based on personal standing with said agents.
What if we could place EOM rewards on a system where rewards be reduced or increased? For players that team kill or leave matches early, they would soon find themselves with reduced rewards. Playing and completing matches would increase you're standing or security status and grant you increased rewards over time.
A limit could be allowed so players could quit a match if needed or if they're disconnected due to some other reason. Say the limit is once per every 4 hours you can quit a match early without being penalized. |
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general drake55
Kang Lo Directorate Gallente Federation
6
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Posted - 2015.04.02 03:59:00 -
[201] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible. its sad some players go to great lengths to "Destroy" a new players hopes and dreams,and to add insult to injury,they label new players "noobs",and try to discredit them.
fight for freedom and what's right,only you have the power to stop the madness.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2613
|
Posted - 2015.04.02 04:20:00 -
[202] - Quote
DeathwindRising wrote:
A long time ago, eve online mission agents were divided into tiers of quality. Higher quality agents paid more isk. The requirements for access to higher quality agents was based on personal standing with said agents.
What if we could place EOM rewards on a system where rewards be reduced or increased? For players that team kill or leave matches early, they would soon find themselves with reduced rewards. Playing and completing matches would increase you're standing or security status and grant you increased rewards over time.
A limit could be allowed so players could quit a match if needed or if they're disconnected due to some other reason. Say the limit is once per every 4 hours you can quit a match early without being penalized.
It works and it's immersive. Since we can't choose the corporations we fight for it's a little different in Dust.
It's more like the New Eden Corporations are hiring out of a merc 'union hall'.
We're really starting to feel the lack of a contract system in Dust. It would answer a lot of the game's needs in a completely immersive fashion, and if built with an eye to the future could eventually be our primary content generator.
PSN: RationalSpark
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Leither Yiltron
Molon Labe. General Tso's Alliance
1127
|
Posted - 2015.04.02 04:46:00 -
[203] - Quote
Maken Tosch wrote: The irony of this claim is that what's really killing Dust is the lack of any matchmaking. In fact, lack of any matchmaking was the main reason why we have a small player base to begin with. Any veteran will tell you that. If the matchmaking that you are testing out is indeed working then there is hope because this means I will be less likely to enter a match where I'm either the hammer or the nail.
This message typifies the misguided morals that have led Rat to waste time on this matchmaking mess in the first place.
Dust has a small player base and noobs don't have a chance not because of Dust's lack of matchmaking, but because Dust has a suite of mechanics baked right into the core that make for redline games:
- A tiered gear system with far too substantial utility gaps between gear tiers
- Defense-obsessed game modes
- Lack of secondary objectives in game modes
- A mediocre spawning system that at its best relies on players spamming uplinks to provide even slight effect
- Clone counts in Skirmish and Domination
- Almost exclusively close-quarters-centric map design
those are just a few off the top of my head. The myth of the magic matchmaking that will somehow fix or mask the deep issues in Dust's match-to-match gameplay has been repeatedly perpetuated as a surrogate problem for deeper issues. We've already tried patching match-making something on the order of 3 times, why would it suddenly become a panacea for Dust's condition this time?
Long term roadmap by Aeon Amadi
Have a pony
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8213
Blauhelme E.B.O.L.A.
2218
|
Posted - 2015.04.02 04:48:00 -
[204] - Quote
CCP Rattati wrote:Dear players,
I want to give a short update on what's happening with Matchmaking.
TLDR; it's working, and it's definitely pitting similar players together. We will share more data once we have collected a full 24 hour cycle from DT to DT.
Are you trying to troll? How about a game where 16 players are playing 16 players... You're 5th attempt at matchmaking is broken because YOU DON'T KNOW HOW TO CODE!
Ich mag Katzen :3
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Regis Blackbird
DUST University Ivy League
694
|
Posted - 2015.04.02 04:49:00 -
[205] - Quote
Maken Tosch wrote:A little update on how I played. https://twitter.com/Henry_Haphorn/status/583339403512156160I can't say for certain that there were no squads in my team as it's possible there was at least a squad filled with randoms. But the opposing team clearly did have squads though they came in 3 pairs. This was in the tunnel map with Alpha in the center. The first 5-7 minutes of the match seemed balanced as both teams were constantly going back and forth with the objectives switching sides more often than a politician. At this point I thought to myself "Huh, a real challenge. Nice." But then after that it was getting slow for some reason as the objectives stopped switching sides so often with only one being captured once in a while. The opposing team was at least holding onto the Alpha objective but they were losing. What I found a little strange was that we were missing players in our team and they had 3-player advantage with clearly known squads. So I expected them to make a rebound at the second half of the match but nothing much happened. The opposing team eventually lost.
That is my experience as well. Played yesterday and the games were initially even (in my opinion). The opposition really pushed for the objective, and then it just stopped...? The game suddenly switched to redlining / stomp. The shift was so sudden I really noticed the change when it happened, but it was only at the end-of-match screen I understood why.
16 vs 6
Now, my question is: Is this really players leaving deliberately, or are they somehow disconnected / partially disconnected? This happened a lot yesterday (much more than usual)
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The Eristic
Dust 90210
849
|
Posted - 2015.04.02 04:56:00 -
[206] - Quote
Six matches so far, mostly loooong waits, 3 put me on sides with less than half the clones of the other (one was 4 to 43!), 2 of 3 full matches were still stomps but a bit slower than usual. Same people in *every* match (Carne, NS, SoG, 1up). Seems waiting to try to get out of sync with their queues doesn't matter anymore. Maybe needs a few days, but I'm not really sure why I seem to be stuck with them.
Reality is the original Rorschach.
Verily! So much for all that.
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Regis Blackbird
DUST University Ivy League
694
|
Posted - 2015.04.02 05:03:00 -
[207] - Quote
I think it's time to pick up the Trello card with squads (4), platoons (8) and Battleforce (16) |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1493
|
Posted - 2015.04.02 05:17:00 -
[208] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible.
Maybe u need add 20-30 achive battles to enter academy?
Please support fair play!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2613
|
Posted - 2015.04.02 05:43:00 -
[209] - Quote
Just played two complete(start to finish) matches on my alt. Full rosters with no quitters.
Wooooooooooooooooooooooooo! That's no country for old men
The fights were tough and desperate, the pressure never let up. Final results were close. The end of match board is a helluva lot more interesting. Loading into the second fight i could feel the adrenaline ramping up.
Prolly had to queue 6 matches, some almost over, some partway over to get two good ones. But on balance worth it, imo. Maybe we have a few parameters to tweak before things are running smoothly, but given the quality of the matches tonight it's well worth it.
The quality of Dust matches(when everything works) has improved significantly because of the matchmaker, imo.
PSN: RationalSpark
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ANAHEIM Darko
Corrosive Synergy Rise Of Legion.
156
|
Posted - 2015.04.02 06:10:00 -
[210] - Quote
2 quick matches this morning.
Ambush - on a team of 6 reducing to 5 versus 10. Tough, but we won. Enjoyed, buy big map for so few players.
Full roster dom thereafter, pretty much got redlined but both teams fought hard.
Few tweaks maybe, but thumbs up from me.
CalAss Grunt. Former Eve Pilot.
--Cellar Door
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DeathwindRising
ROGUE RELICS
952
|
Posted - 2015.04.02 06:21:00 -
[211] - Quote
Vrain Matari wrote:DeathwindRising wrote:
A long time ago, eve online mission agents were divided into tiers of quality. Higher quality agents paid more isk. The requirements for access to higher quality agents was based on personal standing with said agents.
What if we could place EOM rewards on a system where rewards be reduced or increased? For players that team kill or leave matches early, they would soon find themselves with reduced rewards. Playing and completing matches would increase you're standing or security status and grant you increased rewards over time.
A limit could be allowed so players could quit a match if needed or if they're disconnected due to some other reason. Say the limit is once per every 4 hours you can quit a match early without being penalized.
It works and it's immersive. Since we can't choose the corporations we fight for it's a little different in Dust. It's more like the New Eden Corporations are hiring out of a merc 'union hall'. We're really starting to feel the lack of a contract system in Dust. It would answer a lot of the game's needs in a completely immersive fashion, and if built with an eye to the future could eventually be our primary content generator.
Player contracts would be awesome! I feel like a lot could be done breath life into the game again once we get to generating content again |
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CCP Rattati
C C P C C P Alliance
19569
|
Posted - 2015.04.02 06:28:00 -
[212] - Quote
We are still doing experimentation, and are now increasing the refill ratio (which is also a factor of not being put into a lost battle), you can't have it both ways guys
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
506
|
Posted - 2015.04.02 06:36:00 -
[213] - Quote
Just spent the night working on missions on many accounts.
One account has 600,000sp and was fighting against veteran players for some reason.
Apparently the small time I played on it I must have done pretty well.
Aside from that, all the other accounts seemed to be pitted against groups that were on paper equally skilled.
The high SP accounts (20mil SP +) saw most matches ending with 6-10 players on either side.
The mid and low SP accounts saw most matches ending with 12+ players on each side and not one instance of redlining.
That is not to say that some matches ended up with clone counts of 20 vs 100 ect, but that was usually due to a few guys that obviously were in the wrong weight class.
Most of my waits for battles were under 3 minutes which is fine for me, as a MAG veteran I used to wait 30-35 minutes for a domination match.
I am willing to wait up to 5-7 minutes if that allows the queue to set up full evenly balanced teams.
From a New Player Experience perspective this change will definitely help the new player attrition rate and grow our playerbase.
As a veteran, I can say that the longer wait times and squads backing out of almost every match is a pain in the ass.
Until word spreads that they are not going to be able to dodge other proto squads and stomp on new players all day... the long waits and low player count at the end of match won't change.
http://caughtyouflinching.ytmnd.com/
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CCP Rattati
C C P C C P Alliance
19571
|
Posted - 2015.04.02 06:41:00 -
[214] - Quote
STYLIE77 wrote:Just spent the night working on missions on many accounts.
One account has 600,000sp and was fighting against veteran players for some reason.
Apparently the small time I played on it I must have done pretty well.
Aside from that, all the other accounts seemed to be pitted against groups that were on paper equally skilled.
The high SP accounts (20mil SP +) saw most matches ending with 6-10 players on either side.
The mid and low SP accounts saw most matches ending with 12+ players on each side and not one instance of redlining.
That is not to say that some matches ended up with clone counts of 20 vs 100 ect, but that was usually due to a few guys that obviously were in the wrong weight class.
Most of my waits for battles were under 3 minutes which is fine for me, as a MAG veteran I used to wait 30-35 minutes for a domination match.
I am willing to wait up to 5-7 minutes if that allows the queue to set up full evenly balanced teams.
From a New Player Experience perspective this change will definitely help the new player attrition rate and grow our playerbase.
As a veteran, I can say that the longer wait times and squads backing out of almost every match is a pain in the ass.
Until word spreads that they are not going to be able to dodge other proto squads and stomp on new players all day... the long waits and low player count at the end of match won't change.
Thanks for the work and update. This is in line with what we are expecting. Once the system has run for a few weeks, the heavyweights will graduate to the upper bracket, and vice versa.
In a few threads, the idea of a "leave ratio", that starts at 1, but deteriorates if you leave, goes up to 2(?) if you always complete, and is a multiplier on rewards, just for pubs could work as an incentive to keep players in battles at all times.
That begs the question, are the protosquads dropping because their KDR will suffer, or ISK. Something tells me that KDR is more important.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Zaria Min Deir
0uter.Heaven Back and Forth
1285
|
Posted - 2015.04.02 06:48:00 -
[215] - Quote
CCP Rattati wrote:We are still doing experimentation, and are now increasing the refill ratio (which is also a factor of not being put into a lost battle), you can't have it both ways guys Sure, we can... there has to be some sort of a cut off line though Frankly, replacing a squad (or more) that left at the very beginning of a battle =/= putting people into a match that is already over. Furthermore, I don't consider, say a dom, where one MCC is barely into armour and the other has most of its shields to be "almost over" or "lost", there is still time to turn it around, if the team is willing to try (assuming no catastrophic clone losses on either side). I do consider a dom where the blue MCC has 2 ticks of armour and the objective is red to be more than over. There is quite a difference between putting new players into the two, yes?
That latter scenario seems to primarily happen if queued solo... is the matchmaker simply more easygoing with putting solo players where ever they fit, than whole squads?
Also, is it possible to tweak the matchmaker so, that once a battle has started, it would be less strict? As in, if a battle loses players at the very beginning, it would primarily try to find a squad (or squads) of roughly appropriate size to replace those players, maybe on a widened "scope" so to speak? Or, at the very least, try to put more players in at least within the first few minutes of the battle, length depending on the game mode, obviously.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
506
|
Posted - 2015.04.02 06:54:00 -
[216] - Quote
CCP Rattati wrote:STYLIE77 wrote:Just spent the night working on missions on many accounts.
One account has 600,000sp and was fighting against veteran players for some reason.
Apparently the small time I played on it I must have done pretty well.
Aside from that, all the other accounts seemed to be pitted against groups that were on paper equally skilled.
The high SP accounts (20mil SP +) saw most matches ending with 6-10 players on either side.
The mid and low SP accounts saw most matches ending with 12+ players on each side and not one instance of redlining.
That is not to say that some matches ended up with clone counts of 20 vs 100 ect, but that was usually due to a few guys that obviously were in the wrong weight class.
Most of my waits for battles were under 3 minutes which is fine for me, as a MAG veteran I used to wait 30-35 minutes for a domination match.
I am willing to wait up to 5-7 minutes if that allows the queue to set up full evenly balanced teams.
From a New Player Experience perspective this change will definitely help the new player attrition rate and grow our playerbase.
As a veteran, I can say that the longer wait times and squads backing out of almost every match is a pain in the ass.
Until word spreads that they are not going to be able to dodge other proto squads and stomp on new players all day... the long waits and low player count at the end of match won't change. Thanks for the work and update. This is in line with what we are expecting. Once the system has run for a few weeks, the heavyweights will graduate to the upper bracket, and vice versa. In a few threads, the idea of a "leave ratio", that starts at 1, but deteriorates if you leave, goes up to 2(?) if you always complete, and is a multiplier on rewards, just for pubs could work as an incentive to keep players in battles at all times. That begs the question, are the protosquads dropping because their KDR will suffer, or ISK. Something tells me that KDR is more important.
Mainly KDR imo, a bit of ISK but most of these guys have plenty of ISK they just don't want to play vs players they know they can't beat.
Most of the guys backing out in the matches I was in didn't want to fight a few small squads or a full squad of recognized PC corps.
If you have a way to track it, just watch Outer Heaven and Nyain San squads and watch how many other corp squads back out when they see them in the beginning of the match.
Had they stayed they would have to go full proto and treat the match like a PC battle, and they would lose around 1 million - 3 million isk and still lose the match... so they leave to save face, save kdr, and save isk.
Having played them in PC most veterans know who they can and cannot beat.
Most of the backing out is positively cherry picking opponents to increase W/L and KDR results which of course translates into better ISK efficiency.
http://caughtyouflinching.ytmnd.com/
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Wilhelm Klingspor
DUST University Ivy League
853
|
Posted - 2015.04.02 07:04:00 -
[217] - Quote
CCP Rattati wrote:We are still doing experimentation, and are now increasing the refill ratio (which is also a factor of not being put into a lost battle), you can't have it both ways guys
We are being experimented upon?
But seriously, i hope this works, A longer waiting time is no problem if i am put in a event match. Waiting 2 minutes to see an MCC explode is far worse so i heartily approve of it.
Also, aside from people making new char's and Militiastomping the crap out of nublets, i think 1 academy per account is a great idea. Do lengthen the time in academy though. I think the " i have no idea what i'm doing " time of a new player ( speaking also for myself back in the day) is a bit longer than it is now.
and, about the leaving of the battles, is there a way of differentiating between a disconnect and a voluntary leave of the battle? A penalty for this in terms of reward is great for this i think. we're mercenaries after all. But maybe an SP or a waiting time penalty is better.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Iron Wolf Saber
Den of Swords
19086
|
Posted - 2015.04.02 07:10:00 -
[218] - Quote
DeathwindRising wrote:
A long time ago, eve online mission agents were divided into tiers of quality. Higher quality agents paid more isk. The requirements for access to higher quality agents was based on personal standing with said agents.
What if we could place EOM rewards on a system where rewards be reduced or increased? For players that team kill or leave matches early, they would soon find themselves with reduced rewards. Playing and completing matches would increase you're standing or security status and grant you increased rewards over time.
A limit could be allowed so players could quit a match if needed or if they're disconnected due to some other reason. Say the limit is once per every 4 hours you can quit a match early without being penalized.
This was removed for various reasons.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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CCP Rattati
C C P C C P Alliance
19572
|
Posted - 2015.04.02 07:11:00 -
[219] - Quote
Zaria Min Deir wrote:CCP Rattati wrote:We are still doing experimentation, and are now increasing the refill ratio (which is also a factor of not being put into a lost battle), you can't have it both ways guys Sure, we can... there has to be some sort of a cut off line though Frankly, replacing a squad (or more) that left at the very beginning of a battle =/= putting people into a match that is already over. Furthermore, I don't consider, say a dom, where one MCC is barely into armour and the other has most of its shields to be "almost over" or "lost", there is still time to turn it around, if the team is willing to try (assuming no catastrophic clone losses on either side). I do consider a dom where the blue MCC has 2 ticks of armour and the objective is red to be more than over. There is quite a difference between putting new players into the two, yes? That latter scenario seems to primarily happen if queued solo... is the matchmaker simply more easygoing with putting solo players where ever they fit, than whole squads? Also, is it possible to tweak the matchmaker so, that once a battle has started, it would be less strict? As in, if a battle loses players at the very beginning, it would primarily try to find a squad (or squads) of roughly appropriate size to replace those players, maybe on a widened "scope" so to speak? Or, at the very least, try to put more players in at least within the first few minutes of the battle, length depending on the game mode, obviously.
There are quite a few edge cases, and polish we are trying get done, but overall, you are on the right track and we agree.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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jade gamester
Dead Man's Game RUST415
229
|
Posted - 2015.04.02 07:39:00 -
[220] - Quote
CCP Rattati wrote:STYLIE77 wrote:Just spent the night working on missions on many accounts.
One account has 600,000sp and was fighting against veteran players for some reason.
Apparently the small time I played on it I must have done pretty well.
Aside from that, all the other accounts seemed to be pitted against groups that were on paper equally skilled.
The high SP accounts (20mil SP +) saw most matches ending with 6-10 players on either side.
The mid and low SP accounts saw most matches ending with 12+ players on each side and not one instance of redlining.
That is not to say that some matches ended up with clone counts of 20 vs 100 ect, but that was usually due to a few guys that obviously were in the wrong weight class.
Most of my waits for battles were under 3 minutes which is fine for me, as a MAG veteran I used to wait 30-35 minutes for a domination match.
I am willing to wait up to 5-7 minutes if that allows the queue to set up full evenly balanced teams.
From a New Player Experience perspective this change will definitely help the new player attrition rate and grow our playerbase.
As a veteran, I can say that the longer wait times and squads backing out of almost every match is a pain in the ass.
Until word spreads that they are not going to be able to dodge other proto squads and stomp on new players all day... the long waits and low player count at the end of match won't change. Thanks for the work and update. This is in line with what we are expecting. Once the system has run for a few weeks, the heavyweights will graduate to the upper bracket, and vice versa. In a few threads, the idea of a "leave ratio", that starts at 1, but deteriorates if you leave, goes up to 2(?) if you always complete, and is a multiplier on rewards, just for pubs could work as an incentive to keep players in battles at all times. That begs the question, are the protosquads dropping because their KDR will suffer, or ISK. Something tells me that KDR is more important. kdr means so much to a large percentage of this game, which is dissapointing honestly, when playing domination or skirmish players are happy to sacrifice the win for there kdr most veterans have unlimited isk
exposedsquad
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G Clone
Amarr Templars Amarr Empire
34
|
Posted - 2015.04.02 07:57:00 -
[221] - Quote
@Ratatuille: While not explicitly "Matchmaking", could you simply add a message about "Leaving the battlefield early has been noted on your permanent records" in case people/squads leave before the match has ended? Simply something that shows up, when back int he merc quarter, on-screen.
This would be enough to make some people less inclined to leave matches. |
Deathviper420
research lab
7
|
Posted - 2015.04.02 08:56:00 -
[222] - Quote
CCP Rattati wrote:Dear players,
I want to give a short update on what's happening with Matchmaking.
TLDR; it's working, and it's definitely pitting similar players together. We will share more data once we have collected a full 24 hour cycle from DT to DT.
There is a slight increase in queue time, but that was intended as we are certain players will want to wait up to 120 seconds for a good match, instead of 45 for a bad one. Compared to competitors and ladder/ranked gameplay games like BF/LoL, waiting time can be up to 10 minutes in the higher brackets. Again something we can tune, from now on.
We have been messing around with settings all day and none of them have broken anything, the logic is very stable and issue-free.
We are tuning the minimum teamsize to start games, and also the status of a running game, and whether to refill or simply let it die since it is already lost. There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour.
A few reports of uneven sides, which is to be expected.
Complaints of redlining are 1) anecdotal, if we trust our metrics, and 2) will continue to happen, just not as often against new players. The logic uses a Mu_threshold to split the playerbase into two queues, above and below that Mu_threshold. Players below should NOT be fighting players above, unless in extreme cases such as absolutely no other players can be found to start a new battle, or no eligible refill battle can be found.
I look forward to sharing more data, such as average Mu variation per battle, showing that more similar Mu players are fighting each other, and hopefully, that the winning margins are overall getting lower. That is the real indicator of more balanced matches, that the winning Ambush team was on average less clones than before, and the winning Skirm/Dom team, has less MCC health remaining, indicating that the match was closer than before.
Happy hunting
The matchs have been great today , besides people leaving battle . On that note what about adding a sp penalty for leaving battle , say 100k or 250k . Cause it has to be something that would discourages them from leaving . I know that sometimes scotty screws 1 person in the squad , most off the time when that happens to the squads i run with we cancel deployment . |
Mregomies
Beer For Evil Mercs
369
|
Posted - 2015.04.02 09:34:00 -
[223] - Quote
CCP Rattati wrote:Joseph Ridgeson wrote:So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about! If you are "truly" better and close to the threshold, you will quickly graduate to the upper bracket by winning matches, and vice versa, if you were unluckily good as a new player, you may end up dropping (safely) to the lower bracket. Oh my lord! I joined battles with the best mercs in DUST514 last night! I'm so proud of my self. I don't consider my self as "the elite merc"
Suomi, Finland, PERKELE!
Logibro
Logibro2
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Haerr
Negative-Feedback. Negative-Feedback
2683
|
Posted - 2015.04.02 09:39:00 -
[224] - Quote
Someone suggested that you change the button for cancelling queue from O to +ö. I think this is a good idea. If you can also make the squad 're-queue' automatically when someone joins and/or leaves the squad, or if you make it so that anyone that joins the squad is automatically put into the queue with the rest of the squad that would be awesome.
There also _needs_ to be a lore reason for matchmaking... (Oh, I something, something money, come on give me lots of honey.)
Someone also mentioned the idea of a reward for 'sticking it out', perhaps a high 'doesn't leave battles' rating would entitle mercs to demand that their employers reimburse them part of the value of the fittings that they lose in battle? Since it would only mitigate part of the ISK loss it wouldn't be directly exploitable. (It would have to be less than on par with simply selling the things & stuff.) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7776
|
Posted - 2015.04.02 09:58:00 -
[225] - Quote
I haven't had a chance to log in since the new logic dropped but I have been hearing about 6v10 matches that were more or less close, even fights.
Whatever the hell you guys are doing? Apparently your anal retentive microdetail obsession with math is doing something right, assuming I'm not being fed a line of crap.
HOpefully I don't get dropped in with the low brackets. I know I suck at most of the game but fighting newbies is never fun. Especially newbies trying to learn to use a vehicle properly.
I take great joy in pasting goos tankers but... not some battle academy kid just learning.
Just how fast do you expect the overlap separate themselves from tge wrong queues?
If you fixed the matchmaking, that's the oldest, festering wound DUST has. Stitching that up is a big step. Here's hoping your matchmaker stays stable and improves the quality of battle.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7776
|
Posted - 2015.04.02 10:11:00 -
[226] - Quote
Adipem Nothi wrote:CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost?
if you kill me in an AV fit I lose 150k ISK, which I've already written off as a loss the instant I spawn.
Allow me to offer that I don't give the tiniest f**k how much that kill costs. You pays your money , you takes your chances. If you deploy a 200k ISK dropsuit or 800k ISK tank sooner or later it's getting torched. If you're worried about your wallet, downgrade to advanced.
If you can't run roughly even in advanced drop to standard and re-leard the basics until you can hold your own.
And to those who drop because their KDR will suffer? Just get out of any match you see me in. I live for costing people thertheir perfect game stats.
AV
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
672
|
Posted - 2015.04.02 10:19:00 -
[227] - Quote
Rattati, what is your take on the OB mechanics, now that one major part of redlining has been removed?
They are anti-comeback at their very core and are generally used whenever the losing team dares to re-group. In pubs they also increase the power of squads, which are already overpowered due to teamwork. |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
|
Posted - 2015.04.02 10:39:00 -
[228] - Quote
CCP Rattati wrote: Thanks for the work and update. This is in line with what we are expecting. Once the system has run for a few weeks, the heavyweights will graduate to the upper bracket, and vice versa.
In a few threads, the idea of a "leave ratio", that starts at 1, but deteriorates if you leave, goes up to 2(?) if you always complete, and is a multiplier on rewards, just for pubs could work as an incentive to keep players in battles at all times.
That begs the question, are the protosquads dropping because their KDR will suffer, or ISK. Something tells me that KDR is more important.
A leave ratio also punishes people who get put into a badly lopsided match for whatever reason. (Regardless of paper values some matches will just be lopsided). Since it means if you quit because you are getting utterly stomped (possibly because said protosquad quit at the start of the match) and don't want to keep playing 'feed the other sides protostomp squad' you are penalised for that.
You need to do significant carrot work to encourage staying and fighting even against a really bad stomp before any kind of penalty could be added, otherwise it just harms everyone and mostly misses your main target since half the time they will be getting a clean stomp. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2616
|
Posted - 2015.04.02 10:52:00 -
[229] - Quote
Haerr wrote:Someone suggested that you change the button for cancelling queue from O to +ö. I think this is a good idea. If you can also make the squad 're-queue' automatically when someone joins and/or leaves the squad, or if you make it so that anyone that joins the squad is automatically put into the queue with the rest of the squad that would be awesome. There also _needs_ to be a lore reason for matchmaking... (Oh, I something, something money, come on give me lots of honey.) Someone also mentioned the idea of a reward for 'sticking it out', perhaps a high 'doesn't leave battles' rating would entitle mercs to demand that their employers reimburse them part of the value of the fittings that they lose in battle? Since it would only mitigate part of the ISK loss it wouldn't be directly exploitable. (It would have to be less than on par with simply selling the things & stuff.) Edit: Can you make our ELO-ratings from before matchmaking being implemented decay over time, or rather as we play more matches under the new matchmaker, as it would be 'fair' if the old newbie-farming-ratings mattered less than the new up-against-peers-ratings. Oh and can you put our ELO-ratings on the EOM screen? Great points & ideas all round. Love the idea of mitigating loss for mercs who stick it out.
PSN: RationalSpark
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Grimmiers
839
|
Posted - 2015.04.02 11:02:00 -
[230] - Quote
Iron Wolf Saber wrote:DeathwindRising wrote:
A long time ago, eve online mission agents were divided into tiers of quality. Higher quality agents paid more isk. The requirements for access to higher quality agents was based on personal standing with said agents.
What if we could place EOM rewards on a system where rewards be reduced or increased? For players that team kill or leave matches early, they would soon find themselves with reduced rewards. Playing and completing matches would increase you're standing or security status and grant you increased rewards over time.
A limit could be allowed so players could quit a match if needed or if they're disconnected due to some other reason. Say the limit is once per every 4 hours you can quit a match early without being penalized.
This was removed for various reasons.
Crap I made a post suggesting something like this. I don't remember this ever being in dust though. Why was it removed exactly? |
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
|
Posted - 2015.04.02 11:04:00 -
[231] - Quote
Vrain Matari wrote: Great points & ideas all round. Love the idea of mitigating loss for mercs who stick it out.
So how does this not directly benefit the protostompers at least just as much, since it means even if you get that kill on them it's worth less as they get isk back? |
Mad Syringe
ReDust Inc.
700
|
Posted - 2015.04.02 11:14:00 -
[232] - Quote
To prevent people from leaving, you need to fix the people getting dropped from squad deploy issue!
To prevent people to drop because of hard matches, we should have a coresponding stat, call it the contract violation ratio.
To further incentivize not leaving a match, this stat should influence your payout, so if you leave regularly, you will get less ISK per battle. If you constantly stay in, you will get more ISK. Together with the increase in warpoints for actually pushing the objective, this should hopefully give enough incentive to neither leave, nor AFK in the redline. If people stay for more than two thirds of the match in the redline, they should get no payout whatsoever. And yes I think sniping (in a tank or as infantry) is not helping your team enough to justify any payout! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7777
|
Posted - 2015.04.02 11:40:00 -
[233] - Quote
Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint.
AV
|
Yeeeuuuupppp
993
|
Posted - 2015.04.02 11:46:00 -
[234] - Quote
So boring facing the same people over and over again who use the same tactics every single time. I could only play 2 matches without losing interest. I liked the competition ;-;, now it's just rooftop camps and VERY slow paced game play. Q_Q
Sheeba Sheeba
PSN: GMANCASH
"I played Dust so long i grew a f--king afro"
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Operative 1174 Uuali
Y.A.M.A.H
567
|
Posted - 2015.04.02 11:57:00 -
[235] - Quote
Great job. I will forgive you for the myofib jumping, but fix that stuff.
To fix the proto squad dropping battle simply don't allow premade squads at all. Casuals and new players don't run in squads usually so this would, as a natural side effect, help to better matchmake and insure people who actually want to stay in the battle will do so. It will simply cut out the problemed players.
No reason to have full 16 player teams either. How about have team numbers decided by the total players logged on at any one time? Some players will likely not actually be playing so the metrics should undercut the estimate.
For example:
If there were 20 players logged on then the matchmaking mechanic would decide that only 10 players are active and queue for two teams of 5.
Having a variation of teams would make for more intresting and varied gameplay. Different dynamics would emerge for depending on how many players are on a team. It'd be like effectively having new game modes simply due to how players must behave with lower numbers.
Or, have a suit lock in before the match with a choice of a secondary fit and those are the fits you must stick with. Therefore, proto stompers would get matched with proto stompers and base suits with base suits. Skill would then be truly represented.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Operative 1174 Uuali
Y.A.M.A.H
567
|
Posted - 2015.04.02 11:59:00 -
[236] - Quote
Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint.
Hell ya! More sp would be nice. However, would we then have people abusing it as a sort of new version of boosting?
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Operative 1174 Uuali
Y.A.M.A.H
567
|
Posted - 2015.04.02 12:01:00 -
[237] - Quote
Sole Fenychs wrote:Rattati, what is your take on the OB mechanics, now that one major part of redlining has been removed?
They are anti-comeback at their very core and are generally used whenever the losing team dares to re-group. In pubs they also increase the power of squads, which are already overpowered due to teamwork.
Yes, reduce OBs. Or, how about giving the OBs as reward for the losing team that has player drops?
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Flint Beastgood III
GunFall Mobilization
1561
|
Posted - 2015.04.02 12:15:00 -
[238] - Quote
CCP Rattati wrote:We are still doing experimentation, and are now increasing the refill ratio (which is also a factor of not being put into a lost battle), you can't have it both ways guys
What are you classing a "lost" battle though?..... Because battles have stopped filling for me when there is still no clear winner. A battle is not lost if you still are within 20 clones if it's going down to clone count (less if MCC damage is also a factor) is it? And as for winning by damage - it shouldn't be classed as a "lost" battle unless one MCC has 100% (maybe 85-90%) more MCC HP (ie. 50% shield / 100% armour against 50% armour).
Just my thoughts. Obviously numbers are just arbitrary values, but under similar circumstances I have seen comebacks happen.
Rare Item Trades
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Flint Beastgood III
GunFall Mobilization
1562
|
Posted - 2015.04.02 12:20:00 -
[239] - Quote
Mad Syringe wrote:To prevent people from leaving, you need to fix the people getting dropped from squad deploy issue!
To prevent people to drop because of hard matches, we should have a coresponding stat, call it the contract violation ratio.
To further incentivize not leaving a match, this stat should influence your payout, so if you leave regularly, you will get less ISK per battle. If you constantly stay in, you will get more ISK. Together with the increase in warpoints for actually pushing the objective, this should hopefully give enough incentive to neither leave, nor AFK in the redline. If people stay for more than two thirds of the match in the redline, they should get no payout whatsoever. And yes I think sniping (in a tank or as infantry) is not helping your team enough to justify any payout!
Great points! +1
The redline is a separate issue, but removing weapons fire damage of any sort (incoming or outgoing) inside the redline and also removing the redline turrets is what I've always advocated.
Rare Item Trades
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Tesfa Alem
Death by Disassociation
989
|
Posted - 2015.04.02 12:38:00 -
[240] - Quote
Out of 6 macthes with a 4 man squad.
4 out of 6 matches the matchmaking starts off the matches okay, it wals consisntently 16 v 16 but haflway through people start to quit.
A particular game stood out, Cap Aq was on both sides, prima gallicus was on the other in a 5 point skirm. We barely managed managed to get all 5 points hacked, and even though MCC, and the clone count was even but entire red team left battle. There was only one player left by the end.
This pattern was consistent. The 'bigger' the corp, the more likley they were to abandon matches they fell behind in. With no clones to replaces them, it ends in a massive stomp.
The last two macthes, matchmaking failed incredibly. Fighting militia suits wasn't fun, to the point where i had to stop shooting them. Those were massive stomps, i'm talking about adv basic suits.
tl;dr, of course it needs some tweaks, but the overriding problem is replacing quitters.
Redline for Thee, but no Redline for Me.
|
|
Mad Syringe
ReDust Inc.
704
|
Posted - 2015.04.02 12:51:00 -
[241] - Quote
Flint Beastgood III wrote:... The redline is a separate issue, but removing weapons fire damage of any sort (incoming or outgoing) inside the redline and also removing the redline turrets is what I've always advocated.
Well, I think that if we penalize the quitters, they will just stay and AFK more, which will also hurt the already weaker team. So it's somehow related. I don't think weapons damage or turrets should be removed. But there needs to be something to help escape from the redline, especcially if not enough fast evaders (Scouts) with links are in the weaker team.
What if, the proposed portals are used as a redline camp breakout asset. Say you loose all nodes, the portal gets activated, and can port you to a position, that is on the other side of the map, and the spawn is quaranteed to be at least 150m away from the next reddot... Just an idea... Portal shold be in the MCC by the way... |
PADDEHATPIGEN
BurgezzE.T.F General Tso's Alliance
138
|
Posted - 2015.04.02 12:56:00 -
[242] - Quote
Matchmaking I NOT working for vets. I am a 50 mill + SP player and I started solo. My first battle last night started as a 16 vs 1 and ended as 14 vs 2. Next battle was a 14 vs 7. And the next few battles was the same.
After 5-8 battles that was extremely unfair and uneven I joined a squad I my corp and went in to battle, I will admit that there was a few wery balanced fights but most of them was NOT.
For what I hear matchmaking is working very well for newbees and lowness, But if you are a proto/beta vet like me it really sucks.
I had the worst games EVER in Dust last night.
Also when you fight all protos you a more or less forced to bring proto gear to the battle yourself (if you want to win) When you fight all protos its very likely that you will die more but payout is stil the same as always so we are loosing millions of ISK. |
Templar XIII
128
|
Posted - 2015.04.02 13:06:00 -
[243] - Quote
I played for the last two days solo, testing out the new matchmaking. So far it was well rounded: some good, some less good, mighty few lopsided or protostomped matches, seemingly few newbros in match. I do rarely ever run proto in pubs. What seems to hurt the match more than before though is people leaving matches, as not enough fresh blood seems to flow in in time to have any significant impact. All in all, it looks better than it ever had for me.
To slow down match leaving, I welcome any form of contract violation fee to be demanded from affected perpetrators, the fee then to be distributed to those that stick to the match until the end. Make it hurt a bit, like 200-400k ISK. I'd very much like better any faster match joining mechanics to fill up the ranks with quality mercs instead of leaving penalties, but I fear this is harder to implement with mechanics as they are right now.
My stats: SP: ~82m Playstyle: mostly Solo Loyalty Rank: 10 (soon 11) FW Rank: 7.1 (Amarr) |
Derpty Derp
Dead Man's Game
979
|
Posted - 2015.04.02 13:32:00 -
[244] - Quote
if leaving penalties apply, I'd rather they only apply to people who were originally put into the match at the start. Just in case we still get a few half finished matches (none so far, woo.)
Don't wanna be expected to fill out the enemy team to keep someones wp farm on the go for the last few minutes, lol. |
Adipem Nothi
Nos Nothi
8460
|
Posted - 2015.04.02 13:39:00 -
[245] - Quote
Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint. ^ This. An underdog bonus. The steeper the odds are against you, the more you get paid for your actions.
Shoot scout with yes.
- Ripley Riley
|
The KTM DuKe
Dead Man's Game RUST415
65
|
Posted - 2015.04.02 13:41:00 -
[246] - Quote
Can you just remove japaneses from that logic? Seriously match are quite never fair, but this is not a your fault,today in a skirmish my team had 10 blues sitting in the redline while 3 people were tryng to win, the following match those who were against us and stomped us, were in the redline sniping and against there was a full squad of japaneses and some prima gallicus. I want to have good fights but more than matchmaking you need blues go for those ******* objectives
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
|
Adipem Nothi
Nos Nothi
8460
|
Posted - 2015.04.02 14:02:00 -
[247] - Quote
Scotty is having issues right now.
Sat in queue for Ambush for 5 minutes. Got the MM Error Message. Re-queued for Ambush. Got the MM Error Message. Queued for Skirm. Got the MM Error Message.
Typed to see if others were having problems. Scotty pulled me from MQ without warning into an Ambush match. Scotty then kicked me from the Ambush match and returned me to MQ. Scotty then pulled me from MQ without warning in Skirm match. Scotty then kicked me from the Skirm match and returned me to MQ.
Shoot scout with yes.
- Ripley Riley
|
Flint Beastgood III
GunFall Mobilization
1564
|
Posted - 2015.04.02 14:05:00 -
[248] - Quote
TODAY: so far so good. 4 games all at least 15v15 throughout, 1 game 16v11 but was still closely fought. This was with a full squad of mid-high vets deploying each time.
Rare Item Trades
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Flint Beastgood III
GunFall Mobilization
1564
|
Posted - 2015.04.02 14:26:00 -
[249] - Quote
Adipem Nothi wrote:Scotty is having issues right now (for me at least).
Sat in queue for Ambush for ~5 minutes. Got the MM Error Message. Re-queued for Ambush. Got the MM Error Message. Queued for Skirm. Got the MM Error Message.
Typed to see if others were having problems. Scotty pulled me from MQ without warning into an Ambush match. Scotty then pulled me from the Ambush match and returned me to MQ. Scotty then pulled me from MQ without warning in Skirm match. Scotty then pulled me from the Skirm match and returned me to MQ. A few seconds passed between each pull.
:: Relogging ::
The squad I'm with now said this happened to them too.
Rare Item Trades
|
Adipem Nothi
Nos Nothi
8461
|
Posted - 2015.04.02 14:27:00 -
[250] - Quote
Flint Beastgood III wrote:Adipem Nothi wrote:Scotty is having issues right now (for me at least).
Sat in queue for Ambush for ~5 minutes. Got the MM Error Message. Re-queued for Ambush. Got the MM Error Message. Queued for Skirm. Got the MM Error Message.
Typed to see if others were having problems. Scotty pulled me from MQ without warning into an Ambush match. Scotty then pulled me from the Ambush match and returned me to MQ. Scotty then pulled me from MQ without warning in Skirm match. Scotty then pulled me from the Skirm match and returned me to MQ. A few seconds passed between each pull.
:: Relogging :: The squad I'm with now said this happened to them too.
Relogging fixed the problem. Will update the post above.
Shoot scout with yes.
- Ripley Riley
|
|
thehellisgoingon
MONSTER SYNERGY
399
|
Posted - 2015.04.02 14:30:00 -
[251] - Quote
CCP Rattati wrote:Dear players,
I want to give a short update on what's happening with Matchmaking.
TLDR; it's working, and it's definitely pitting similar players together. We will share more data once we have collected a full 24 hour cycle from DT to DT.
There is a slight increase in queue time, but that was intended as we are certain players will want to wait up to 120 seconds for a good match, instead of 45 for a bad one. Compared to competitors and ladder/ranked gameplay games like BF/LoL, waiting time can be up to 10 minutes in the higher brackets. Again something we can tune, from now on.
We have been messing around with settings all day and none of them have broken anything, the logic is very stable and issue-free.
We are tuning the minimum teamsize to start games, and also the status of a running game, and whether to refill or simply let it die since it is already lost. There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour.
A few reports of uneven sides, which is to be expected.
Complaints of redlining are 1) anecdotal, if we trust our metrics, and 2) will continue to happen, just not as often against new players. The logic uses a Mu_threshold to split the playerbase into two queues, above and below that Mu_threshold. Players below should NOT be fighting players above, unless in extreme cases such as absolutely no other players can be found to start a new battle, or no eligible refill battle can be found.
I look forward to sharing more data, such as average Mu variation per battle, showing that more similar Mu players are fighting each other, and hopefully, that the winning margins are overall getting lower. That is the real indicator of more balanced matches, that the winning Ambush team was on average less clones than before, and the winning Skirm/Dom team, has less MCC health remaining, indicating that the match was closer than before.
Happy hunting
I just wanna say good job. Keep up the good work. I'm assuming testing isn't done so keep at it boys.
Matchmaking. Don't you love that word?
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Flint Beastgood III
GunFall Mobilization
1565
|
Posted - 2015.04.02 14:51:00 -
[252] - Quote
PADDEHATPIGEN wrote:Matchmaking I NOT working for vets. I had the worst games EVER in Dust last night. Not because I died a lot (I was on the side whit the most players most of the time) I was simply bored, there was NO action at all players just ran and jumped around like idiots Some leave the game and some stars to suiside with cars on the tanks that where on the field.
Oh yes I almost forgot the Q time it was 3-5 minutes almost every time.
This was my experience also. But then someone told me FW was running, and there it was business as usual, so I managed to get some decent games in, just not in pubs.
Rare Item Trades
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shaman oga
Dead Man's Game
4281
|
Posted - 2015.04.02 14:58:00 -
[253] - Quote
Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game.
Pimp my Barge
|
Flint Beastgood III
GunFall Mobilization
1565
|
Posted - 2015.04.02 15:05:00 -
[254] - Quote
shaman oga wrote:Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game.
Hmm. In a perfect world, there would be one for EU+USA, and one for ASIA+OCEANIC, lol.
Rare Item Trades
|
Balistyc Farshot
The Exemplars
125
|
Posted - 2015.04.02 15:08:00 -
[255] - Quote
Flint Beastgood III wrote:PADDEHATPIGEN wrote:Matchmaking I NOT working for vets. I had the worst games EVER in Dust last night. Not because I died a lot (I was on the side whit the most players most of the time) I was simply bored, there was NO action at all players just ran and jumped around like idiots Some leave the game and some stars to suiside with cars on the tanks that where on the field.
Oh yes I almost forgot the Q time it was 3-5 minutes almost every time. This was my experience also. But then someone told me FW was running, and there it was business as usual, so I managed to get some decent games in, just not in pubs.
So as I stated earlier, the wise move would be to leave this awesome pub enhancement as it sits and make FW for the Vets. I think even making a full 16 v 16 for FW requirement would be awesome. Or since the vets are part of set corps, polarize them and drive them to support this polarity.
Be sure to leave FW match making as it is or loosen it to allow corps to control it. This gives CCP a shield for the people who complain and threaten to take their ball home if you don't play by their rules, you point to FW and tell them to go play with the other bad kids outside of pubs.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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shaman oga
Dead Man's Game
4281
|
Posted - 2015.04.02 15:19:00 -
[256] - Quote
Flint Beastgood III wrote:shaman oga wrote:Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game. Hmm. In a perfect world, there would be one for EU+USA, and one for ASIA+OCEANIC, lol. There is one for America, one for Asia and one for Europe. The only problem is that people are selecting different server regions or that automatic server selection do not put them in the nearest server.
Anecdote: During BF3 beta, from Italy i was not able to join match on UK servers because my ping was too high for their standard. UK is relatively near. Imagine what happen we find japs or americans.
Don't even ask me to get a better internet, because it's not possible where i live, the one i have is already the best for the zone.
Pimp my Barge
|
Awesome Pantaloons
Fatal Absolution Negative-Feedback
883
|
Posted - 2015.04.02 15:57:00 -
[257] - Quote
New matchmaking is horrendous for me as a vet. I haven't been able to try it out with my usual corp squad but so far all I get into are lopsided matches and stomps. No fun whatsoever to be had. It took me hours yesterday to earn my one key. On my lower SP alts, the matchmaking is pretty good, this I will admit. Potentially a bit better than before, but damn you all I want to be able to play on my 74mil main! Little to no point in using the things I spent so much SP to unlock. I was better off running my full BPO quafe suit than any of my proto loadouts.
As is oft the case with CCP the change is too drastic. The game is borderline unplayable for some because of this.
That is my experience on the matter.
I'm Awesome F*cking Pantaloons, and your d!ck is about to get caught in my zipper >:[
|
Awesome Pantaloons
Fatal Absolution Negative-Feedback
883
|
Posted - 2015.04.02 16:04:00 -
[258] - Quote
Templar XIII wrote:
To slow down match leaving, I welcome any form of contract violation fee to be demanded from affected perpetrators, the fee then to be distributed to those that stick to the match until the end. Make it hurt a bit, like 200-400k ISK. I'd very much like better any faster match joining mechanics to fill up the ranks with quality mercs instead of leaving penalties, but I fear this is harder to implement with mechanics as they are right now.
Horrible idea. If they make leaving the battle cost 100k+, I get into a match, check the boards, and the only decent squad on my team leaves, I'm spawning MCC and turning in circles for the rest of the match, or redline sniping. Because I'm not going to enjoy myself in a 6v14 match against a PC corp squad. It is not worth my time. All they will do is stomp and spawncamp so that I literally can't do anything.
I'm Awesome F*cking Pantaloons, and your d!ck is about to get caught in my zipper >:[
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Flint Beastgood III
GunFall Mobilization
1565
|
Posted - 2015.04.02 16:05:00 -
[259] - Quote
Haven't experienced any lag playing on US so far (local region is EU).
I've gotta say, today's tweaks have worked wonders. Nothing but full, intense games.
Rare Item Trades
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Kwartoo
Prima Gallicus
11
|
Posted - 2015.04.02 16:22:00 -
[260] - Quote
this matchmaking is totally awfull, work on it harder |
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Flint Beastgood III
GunFall Mobilization
1565
|
Posted - 2015.04.02 16:31:00 -
[261] - Quote
shaman oga wrote:Flint Beastgood III wrote:shaman oga wrote:Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game. Hmm. In a perfect world, there would be one for EU+USA, and one for ASIA+OCEANIC, lol. There is one for America, one for Asia and one for Europe. The only problem is that people are selecting different server regions or that automatic server selection do not put them in the nearest server. Anecdote: During BF3 beta, from Italy i was not able to join match on UK servers because my ping was too high for their standard. UK is relatively near. Imagine what happen we find japs or americans. Don't even ask me to get a better internet, because it's not possible where i live, the one i have is already the best for the zone.
LOL, I was making a joke, subtly saying "keep us away from them damn Japs!"
Rare Item Trades
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Adipem Nothi
Nos Nothi
8471
|
Posted - 2015.04.02 17:23:00 -
[262] - Quote
Mode: Ambush Server: Americas
The frequency of players leaving battle seems to be way down right now compared to this time yesterday.
Shoot scout with yes.
- Ripley Riley
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Kaeru Nayiri
Ready to Play
895
|
Posted - 2015.04.02 17:36:00 -
[263] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint. ^ This. An underdog bonus. The steeper the odds are against you, the more you get paid for your actions.
+1
Know what cannot be known.
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The Dark Cloud
Negative-Feedback.
4272
|
Posted - 2015.04.02 17:56:00 -
[264] - Quote
I see what you did today ratatti. Played a few matches bloated with americans and japanese while having EU servers selected. You just threw the ping factor out of the window and now it just puts whoever is on the teams. It ignores the fact that the players are across the globe.
Cant even hit those guys half of the time with lag (NOT FPS) and then the super strafing you get with KB/mouse.
I make the scrubs scream and the vets cry.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1884
|
Posted - 2015.04.02 17:59:00 -
[265] - Quote
The Dark Cloud wrote:I see what you did today ratatti. Played a few matches bloated with americans and japanese while having EU servers selected. You just threw the ping factor out of the window and now it just puts whoever is on the teams. It ignores the fact that the players are across the globe.
Cant even hit those guys half of the time with lag (NOT FPS) and then the super strafing you get with KB/mouse.
I would like to know where it was said that ping was ever taken into consideration in the matchmaking process.
Reading these forums will drive a man to drink. ...don't see how that's bad i guess
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Flint Beastgood III
GunFall Mobilization
1565
|
Posted - 2015.04.02 18:13:00 -
[266] - Quote
Scotty! Ugh.
Rare Item Trades
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DozersMouse XIII
Molon Labe. General Tso's Alliance
1019
|
Posted - 2015.04.02 18:18:00 -
[267] - Quote
Matchmaking is unstable right now I'm not knocking what's being done I hope it cleans itself up in the coming weeks
most games for me have been really uneaven 3 vs 10 8 vs 15 and so on the way it is now 9 times out of 10 the team with the most players is winning and that's not matchmaking that's being outnumbered
Shotgun me once, shame on me
Shotgun me twice, scans on you
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WARRIOR GAC
Grupo de Asalto Chacal Rise Of Legion.
431
|
Posted - 2015.04.02 18:28:00 -
[268] - Quote
The MM system may not work in "Dust 514" are few players in this game by trying to match them, the game ends 4vs15 or 6vs12. Was not the best idea. PS: Wait, if previously lasted 2/3 min enter a FW, how much now?
Grupo de Asalto Chacal
|
Balistyc Farshot
The Exemplars
126
|
Posted - 2015.04.02 18:36:00 -
[269] - Quote
Ok, if everyone hasn't figured it out, CCP is tweaking the settings while looking at all the data for the matches. Give them a break and stay positive.
This is them hearing the radio stations are fuzzy so they are twisting the rabbit ears. You listen and try to tune in to the best it will ever be. Some people will still complain when this is done, but bow down to Ratiti Wheaton because he has yet again made an awesome change we have been begging for since beta. Nice move!!
Overall I hear all of our newer corp members talk about how much better the matches have been. Usually they want to squad up so the vets can even the playing field against other vets but this lets them play on their own when they want to grind.
I am sure we will see the same thing with simple trading. Implement then fine tune.
Please be sure to keep this logic out of FW. The vets need somewhere outside of a PC to fight anyone they want.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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LOOKMOM NOHANDS
436
|
Posted - 2015.04.02 18:48:00 -
[270] - Quote
WARRIOR GAC wrote:The MM system may not work in "Dust 514" are few players in this game by trying to match them, the game ends 4vs15 or 6vs12. Was not the best idea. PS: Wait, if previously lasted 2/3 min enter a FW, how much now?
The games ending up really unbalanced is because of adjustments to the refill rate as Ratatti mentioned earlier.
While I personally do not agree with having set refill rates like what he seemed to reference they are obviously working as best they can within the confines of the code to make an improvement which seems to be really close to working quite well.
I for one am very happy with the new system and can not wait to see it finely tuned in the next week or so.
|
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Raptor Princess
ALLOTEC INC
187
|
Posted - 2015.04.02 19:17:00 -
[271] - Quote
Yesterday, nobody was being added in after the match started.
Today, I got added to a match with no ticks left on the mcc.
As much as the 10k ISK was appreciated, I would have preferred to have gone into a new match after waiting 2 minutes!
Personally, I preferred not being put into matches which had already began, even though that meant lopsided matches, because 9 times out of 10, if I'm put into a match that's already started, the spot has been vacated for a reason, and I will just leave as well! |
DeathwindRising
ROGUE RELICS
952
|
Posted - 2015.04.02 19:22:00 -
[272] - Quote
Iron Wolf Saber wrote:DeathwindRising wrote:
A long time ago, eve online mission agents were divided into tiers of quality. Higher quality agents paid more isk. The requirements for access to higher quality agents was based on personal standing with said agents.
What if we could place EOM rewards on a system where rewards be reduced or increased? For players that team kill or leave matches early, they would soon find themselves with reduced rewards. Playing and completing matches would increase you're standing or security status and grant you increased rewards over time.
A limit could be allowed so players could quit a match if needed or if they're disconnected due to some other reason. Say the limit is once per every 4 hours you can quit a match early without being penalized.
This was removed for various reasons.
I thought it had been removed to streamline things. It still exists today though. If you ask an agent for a mission and then decline it, or accept a mission and then quit, you hurt your standing with the agent.
It's kind of like quitting a job you said you would do. And in dust the jobs are all the matches. Quits matches would/should hurt your ability to make isk over time.
I love those losers in their proto suits that sniper with a Thales from the redline, who quit the match after you kill them. Or the guys who quit before the match ends so you can't see how badly they got owned. Not only should they take an automatic loss for the match, but if they continue to do it they shouldn't be getting the same rewards as everyone else who complete their matches.
Increase the time spent in warbarges to allow players to quit a match before it starts and not get penalized |
Thor Odinson42
Negative-Feedback
6418
|
Posted - 2015.04.02 19:40:00 -
[273] - Quote
LIke 8 matches in a row today were absolute garbage.
It's just as I expected. These turd bags that don't participate aren't noobs. They are veterans that just turn on FPS games and play like they are conscientious objectors.
FFS give us team deploy game modes where I don't have to play with these people on my team. |
Thor Odinson42
Negative-Feedback
6418
|
Posted - 2015.04.02 19:45:00 -
[274] - Quote
WARRIOR GAC wrote:The MM system may not work in "Dust 514" are few players in this game by trying to match them, the game ends 4vs15 or 6vs12. Was not the best idea. PS: Wait, if previously lasted 2/3 min enter a FW, how much now?
There's no chance for MM to work in a game where people choose not to participate en masse.
I don't know what needs to be done, but this isn't it. I read this stuff like, "some people just want to have fun and don't play serious". Honestly how is running to the objectives in the beginning of a match super serious? Just run up there and push R1 a little bit. ****, you can giggle and chew bubble gum while you do it. |
Tebu Gan
Capital Acquisitions LLC Bad Intention
1340
|
Posted - 2015.04.02 19:59:00 -
[275] - Quote
CCP Rattati wrote:
What, you don't have starter loadouts. Better send in a ticket.
Cute. Allow me to explain, since you missed the point. Or choose to ignore it because you still cling to this idea that Skill > Gear.
True, we do have starter suits, and yes I do use them when making money. But why I'm a forced to run them consistently to fund proto. Yes this made perfect sense before, as you would be matched with newbs that lacked this themselves. So it was sort of a balancing factor with the lack of matchmaking.
But now that we have this match making system (which seems to be working quite well), shouldn't you be encouraging the use of proto at higher tiers. You know, since those being matched will no doubt have it. Why do we need to downgrade to lesser gear when you have the ability to run the best of the best and we are facing the best of the best.
Maybe it's time to reevaluate this, eh. Like I said, the reason many of us crave PC battles, is because we know going in that:
.: The match will no doubt incorporate the use of nothing but proto, meaning an even match based on skill and coordination alone.
2. The payout reflects this, allowing us to at least break even or not come out too far in the hole. Unless we lose of course, but corp reimburses for this.
I personally don't have much time in the day to dedicate to this game, so much of my time is spent grinding out isk to fund a game or two of proto. I want to have some fun, and am excited about this new matchmaking (if we only had full teams). Not spend a majority of my time being inferior to play on the same level.
So please, don't be rude about this and consider encouraging more proto play at higher tiers by giving us better payouts to do so. Your matchmaking is working beautifully, so encouraging gear for it's respective tier in matchmaking would be the icing on this delicious cake that is matchmaking.
Tanks - Balancing Turrets
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Luk Manag
of Terror TRE GAFFEL
736
|
Posted - 2015.04.02 20:00:00 -
[276] - Quote
I'm happy with the effort and progress.
I had tried to start a squad, but my friends just quit Dust after being outnumbered a few times in a row. I tried to explain that being outnumbered is better than having noobs go 1/13, but I was pretty much just talking to myself at that point.
There will be bullets. ACR+SMG [CEO of Terror]
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Balistyc Farshot
The Exemplars
130
|
Posted - 2015.04.02 20:52:00 -
[277] - Quote
Tebu Gan wrote:CCP Rattati wrote:
What, you don't have starter loadouts. Better send in a ticket.
Cute. Allow me to explain, since you missed the point. Or choose to ignore it because you still cling to this idea that Skill > Gear. True, we do have starter suits, and yes I do use them when making money. But why I'm a forced to run them consistently to fund proto. Yes this made perfect sense before, as you would be matched with newbs that lacked this themselves. So it was sort of a balancing factor with the lack of matchmaking. But now that we have this match making system (which seems to be working quite well), shouldn't you be encouraging the use of proto at higher tiers. You know, since those being matched will no doubt have it. Why do we need to downgrade to lesser gear when you have the ability to run the best of the best and we are facing the best of the best. Maybe it's time to reevaluate this, eh. Like I said, the reason many of us crave PC battles, is because we know going in that: .: The match will no doubt incorporate the use of nothing but proto, meaning an even match based on skill and coordination alone. 2. The payout reflects this, allowing us to at least break even or not come out too far in the hole. Unless we lose of course, but corp reimburses for this. I personally don't have much time in the day to dedicate to this game, so much of my time is spent grinding out isk to fund a game or two of proto. I want to have some fun, and am excited about this new matchmaking (if we only had full teams). Not spend a majority of my time being inferior to play on the same level. So please, don't be rude about this and consider encouraging more proto play at higher tiers by giving us better payouts to do so. Your matchmaking is working beautifully, so encouraging gear for it's respective tier in matchmaking would be the icing on this delicious cake that is matchmaking.
They know payouts need work. That is part of the reason for the Warbarges coming in the following phases. Ratati Wheaton even said that he might listen to the whole, keep what you kill aspect. It is also why they are giving away those Warbarge salvage components. Remember when they upped the payouts, everyone switched to proto and the protostomp got out of hand so they scaled back hard. This new "Evil" Scotty may fix this issue. They may need to increase the salvage based on the isk loss in matches. That was my favorite suggestion, but this thread isn't for that.
Did you like your matches, even if they were all proto? You should have the isk to back this in the higher tiers.
You are part of CA.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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robin williams' ghost
whisky tango foxtrot sir
1135
|
Posted - 2015.04.02 22:11:00 -
[278] - Quote
The problem (from a vets p.o.v.) is that as it is right now proto is absolutely required because every match is fought against top tier corps who only run proto. Too many players have these high mu scores which pit them against other vets, which is fine, however with no isk they have to run cheap fits which causes them only to die more while the rich players can just run proto 24/7 without a care. Yes, I'm one of those rich players, but most of the guys I run with aren't. So what am I to do? I feel like I can't run with my "friends" anymore because they're poor and running their cheap fits is causing us to get stomped. The only vets that are going to survive this new matchmaking are the extremely rich. Everyone else is going to get frustrated and leave the game.
Robin Williams endorses this corp
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Ansla Valier
One Corps
23
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Posted - 2015.04.02 22:59:00 -
[279] - Quote
Won't this system (even if implemented perfectly) break down? Mu is based on W/L ratio. The purpose of the match maker is to even things out. If the matchmaker works then everyone will have their W/L ratio made closer to 1 because they'll be playing against players with a similar skill set.
So after a while really good and really unskilled players would have similar Mu. Based on that we'd be back to our initial state where anyone gets paired up with anyone. |
Indianna Pwns
Circle of Huskarl Minmatar Republic
71
|
Posted - 2015.04.02 23:24:00 -
[280] - Quote
Payouts are fine, I always get 200k+ ISK at the end of battles. You can run advanced in pubs against proto users and do fine. I don,t understand this Proto or nothing mentality. |
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pilot killian 178
Random Gunz Rise Of Legion.
2
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Posted - 2015.04.02 23:31:00 -
[281] - Quote
CCP Rattati
Good players don't need proto gear to be good. Proto gear needs to be used in PC to match against other good players, and that's where gear becomes the potential decider, that extra little something.
Playing in ADV gear in pubs does not change the fact that you know the maps, you have situational aweareness, you know (even if you can't explain it) where enemies usually pathfind and where to expect them, you know when to switch to sidearm and to cook your grenade, you know when to duck and weave, or when to retreat. All these things are in your advantage as a veteran, and gear is just a tiny part of it. When 6 super soldiers are squading together, they could all be in all miltiia and still win, they just go proto because they can, and that it is likely that they will still turn a profit.
When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. [:pirate: wrote: Other than winning, this is and should be imo, objective 1.
And quite the rewarding feeling. |
Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1011
|
Posted - 2015.04.02 23:54:00 -
[282] - Quote
I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course.
Selling Items
Store - Code Bazaar
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Mad Syringe
ReDust Inc.
738
|
Posted - 2015.04.03 00:10:00 -
[283] - Quote
Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course.
Exactly what I've proposed in the past!
+1
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Mad Syringe
ReDust Inc.
739
|
Posted - 2015.04.03 00:19:00 -
[284] - Quote
Considering the matchmaking:
I had a few games with different characters, and I must say, compliment to our saviour, The Ratatwheaton has finally given us a lot of good battles. The noobs can play against noobs, and the vets against vets.
I got dropped in battles nearly over, where my team was on the backfoot, and we managed to turn them around on several occasions. So even the late entrys are worth a fight. I only had one very late one, where my team had only 12 clones left on my entry and we got cloned. But still, since all the other battles where such a good experience compared to the last months, I was happy to search a kill in that one and be good with it.
All in all, the matchmaking works brilliant for me. It might be because I always ran in basic and advanced fits, and it seems that my crappy kdr is also considered. My KDR seems to profit from those games, so I'm fine.
And even in some of the late entrys, I managed to get nearly 1000 WP, so it's really worth to hang in and try to do your best.
63mil SP if anybody is wondering...
BTW, I've seen a lot of the high kdr vets chickening in the redline or sniping... what a bunch of pathetic scrubs... LOL |
Mikel Arias
Challengers 506
102
|
Posted - 2015.04.03 00:34:00 -
[285] - Quote
Hi. I have seen good and bad comments about matchmaking, so I tought I should add mine, even if its not useful or if you even read this Rattati. Anyway, my experience has been a mixed of both good and bad matches.
Yesterday? Amazing, in skirmish and domination even tough it was pretty obvious who would win because of null cannons control, when it came to clones it was even and really fun.
Today? Well... its been the worst "matchmaking" I have had in forever. 8 domination matches, all one sided, in clones and null cannons control. Mostly with more than ten players each team, but with a few of those with my side with at least 4 clones less. They ****** bad, and whenever I tried to destroy vehicles, infantry got me. I tried to kill infantry, I was overpowered. My teams did tried, for a while. Then most of them just stayed in the red zone. The few of us who kept trying kept also getting killed. Ja. I just realized this is what those who get protostomped should have felt. Oh. Did a forget to mention that 6 of those 8 matches were in the train map? Yes, that map that Im sure a lot of people hate, myself included. Im sick of it coming out.
Am I complaining? Yes, I am, this sucks. Am I happy about it? No, I hate complaining. Would I like for this to change? Yes, and if Im not mistaking right now its a trial for the matchmaking, but even so, please check the data and if something can be fixed, please fix it. |
Bremen van Equis
Incorruptibles
295
|
Posted - 2015.04.03 00:47:00 -
[286] - Quote
It seemed to be better than before this past Monday and Tuesday (3/30, 3/31), but yesterday and today it's gotten progressively worseGǪ something's definitely not right. At first I thought it was mercs leaving a tough fight but it's definitely more than that. One of my corp mates said something about mercs not being replaced in matches that sounded like it made a lot of sense.
I ended up on the tough end of a 2 vs 10 match. Made a LOT of ISK, but that's not the way I want to do it...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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WeapondigitX V7
The Exemplars
321
|
Posted - 2015.04.03 00:48:00 -
[287] - Quote
My experiences thus far are pretty good.
My team tends to have a history of winning as much as they lose (since new match making came in), although because of my high 55 million SP character being prepared for almost anything and my ability to lend confidence to allies because I make things look easy with std gear, while also my presence perhaps having a demoralizing effect on my enemy, I feel like my team is starting to win more than lose in recent matches. But I should test more matches before I state that as a likely fact.
I am also a very good marksman on most occasions with TARs.
I am always unaffected by team moral (never been demoralized in 3 years on DUST514, Im not human in that way) which seems to hugely boost my teams chances of winning because the teams on either side are much more evenly matched. (thus less impact is required to tip the scales in my teams direction). I try effortlessly to set a good example for the team. Sometimes I might have inspired them to keep trying.
Before the new matchmaking was activated, my team usually lost, despite my limitless energy and 'motivational drive' that I used to mercilessly kill.
Good work rattati. |
WeapondigitX V7
The Exemplars
321
|
Posted - 2015.04.03 00:51:00 -
[288] - Quote
Bremen van Equis wrote:It seemed to be better than before this past Monday and Tuesday (3/30, 3/31), but yesterday and today it's gotten progressively worseGǪ something's definitely not right. At first I thought it was mercs leaving a tough fight but it's definitely more than that. One of my corp mates said something about mercs not being replaced in matches that sounded like it made a lot of sense.
I ended up on the tough end of a 2 vs 10 match. Made a LOT of ISK, but that's not the way I want to do it...
Can I switch places with you? I love 2 vs 10 matches or any 1 sided match, more kills for me, more challenge. |
DR DEESE NUTS
45
|
Posted - 2015.04.03 00:53:00 -
[289] - Quote
I have a problem. The squads I'm in always red line the enemy team or beats them. Buff reddots please.
The USS m`dick
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WeapondigitX V7
The Exemplars
321
|
Posted - 2015.04.03 00:54:00 -
[290] - Quote
Mad Syringe wrote:Considering the matchmaking:
I had a few games with different characters, and I must say, compliment to our saviour, The Ratatwheaton has finally given us a lot of good battles. The noobs can play against noobs, and the vets against vets.
I got dropped in battles nearly over, where my team was on the backfoot, and we managed to turn them around on several occasions. So even the late entrys are worth a fight. I only had one very late one, where my team had only 12 clones left on my entry and we got cloned. But still, since all the other battles where such a good experience compared to the last months, I was happy to search a kill in that one and be good with it.
All in all, the matchmaking works brilliant for me. It might be because I always ran in basic and advanced fits, and it seems that my crappy kdr is also considered. My KDR seems to profit from those games, so I'm fine.
And even in some of the late entrys, I managed to get nearly 1000 WP, so it's really worth to hang in and try to do your best.
63mil SP if anybody is wondering...
BTW, I've seen a lot of the high kdr vets chickening in the redline or sniping... what a bunch of pathetic scrubs... LOL
If you see me sniping, its probably 50m from the objective or in the middle of the map but very far to the left or right of the map. (out of the redline)
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DeathwindRising
ROGUE RELICS
953
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Posted - 2015.04.03 01:21:00 -
[291] - Quote
Here's another idea lol...
If you quit a match, all of your deaths count but not your kills. So you'd screw you kdr by quitting before the match ended |
Bright Steel
Horizons' Edge
1111
|
Posted - 2015.04.03 01:21:00 -
[292] - Quote
Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint. I've noticed that I almost always agree with your very simple, logical, and realistic ideas...
Why aren't you on the CPM???
Dust 514, the BEST WORST game you can't stop playing.
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Flint Beastgood III
GunFall Mobilization
1573
|
Posted - 2015.04.03 01:23:00 -
[293] - Quote
robin williams' ghost wrote:The problem (from a vets p.o.v.) is that as it is right now proto is absolutely required because every match is fought against top tier corps who only run proto. Too many players have these high mu scores which pit them against other vets, which is fine, however with no isk they have to run cheap fits which causes them only to die more while the rich players can just run proto 24/7 without a care. Yes, I'm one of those rich players, but most of the guys I run with aren't. So what am I to do? I feel like I can't run with my "friends" anymore because they're poor and running their cheap fits is causing us to get stomped. The only vets that are going to survive this new matchmaking are the extremely rich. Everyone else is going to get frustrated and leave the game.
I still run STD/ADV fits throughout and still have the same results as before.
Rare Item Trades
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Bright Steel
Horizons' Edge
1111
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Posted - 2015.04.03 01:44:00 -
[294] - Quote
Ansla Valier wrote:Won't this system (even if implemented perfectly) break down? Mu is based on W/L ratio. The purpose of the match maker is to even things out. If the matchmaker works then everyone will have their W/L ratio made closer to 1 because they'll be playing against players with a similar skill set.
So after a while really good and really unskilled players would have similar Mu. Based on that we'd be back to our initial state where anyone gets paired up with anyone. Mu is based on many factors and not just w/l. Everything from WP to K/D is put through a very intricate and seemingly unimaginably complicated advanced robotic merc rating apparatus that creates your very own Mu
Dust 514, the BEST WORST game you can't stop playing.
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Derpty Derp
Dead Man's Game
980
|
Posted - 2015.04.03 01:55:00 -
[295] - Quote
Did some solo queuing today... First match took 5 minutes to start and was half way through a definite loss. I called in a Bus, the MCC helped the RDV deliver it quicker and upside down without shields. Blew up a Python, game ended.
After that it was all full matches and although a few were horribly 1 sided, it was mostly because of a playerbase that's happy to sit back and do nothing, rather than getting cloned out in 10 minutes.
Later I got another 1 sided match that was half way through, everyone on the team was sniping, I got sniped shooting at someone and called in another Bus (theme of the day) popped the sniper and a few others... Sorry again Pingu!
Other than that had a lot of even matches. On 2 occasions I thought the payout was bugged, got over 700k for 2.2k wp Usually only nets me about 250 - 300k, but both teams held the objective a lot and it came pretty close.
For me the matchmaking is not perfect (nothing is) but it's a damn sight better than it was. I don't say it often, but well played Rattati, you did good. |
Thor Odinson42
Negative-Feedback
6421
|
Posted - 2015.04.03 01:56:00 -
[296] - Quote
Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course.
I like this. |
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CCP Rattati
C C P C C P Alliance
19636
|
Posted - 2015.04.03 02:04:00 -
[297] - Quote
Tebu Gan wrote:CCP Rattati wrote:
What, you don't have starter loadouts. Better send in a ticket.
Cute. Allow me to explain, since you missed the point. Or choose to ignore it because you still cling to this idea that Skill > Gear. True, we do have starter suits, and yes I do use them when making money. But why I'm a forced to run them consistently to fund proto. Yes this made perfect sense before, as you would be matched with newbs that lacked this themselves. So it was sort of a balancing factor with the lack of matchmaking. But now that we have this match making system (which seems to be working quite well), shouldn't you be encouraging the use of proto at higher tiers. You know, since those being matched will no doubt have it. Why do we need to downgrade to lesser gear when you have the ability to run the best of the best and we are facing the best of the best. Maybe it's time to reevaluate this, eh. Like I said, the reason many of us crave PC battles, is because we know going in that: .: The match will no doubt incorporate the use of nothing but proto, meaning an even match based on skill and coordination alone. 2. The payout reflects this, allowing us to at least break even or not come out too far in the hole. Unless we lose of course, but corp reimburses for this. I personally don't have much time in the day to dedicate to this game, so much of my time is spent grinding out isk to fund a game or two of proto. I want to have some fun, and am excited about this new matchmaking (if we only had full teams). Not spend a majority of my time being inferior to play on the same level. So please, don't be rude about this and consider encouraging more proto play at higher tiers by giving us better payouts to do so. Your matchmaking is working beautifully, so encouraging gear for it's respective tier in matchmaking would be the icing on this delicious cake that is matchmaking.
, the payout formula does take into account losses, so if proto players are dying, and everyone is using proto, the rewards go up. We can't fix everything at once, so focusing on getting vets to play vets and keep them from new players. And, not being snide, maybe FW is a safe haven from the pub MM if you want no MM. FW needs a little work, but in the meantime, maybe that's an option. There are so many good ideas, and things that can be done, but there are only so many hours in the day.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19639
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Posted - 2015.04.03 02:20:00 -
[298] - Quote
Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course.
EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;)
I have never seen or thought this myself. Very excited by this, will evaluate.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Thor Odinson42
Negative-Feedback
6421
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Posted - 2015.04.03 02:20:00 -
[299] - Quote
I think the point is that the payout formula doesn't compensate enough.
If it's a proto brawl. 5-8 suits. You spend more than a mil.
Increase the payouts as you go up the tiers. I think it would be a good idea to make your "rating" a known value so you could work to get into the higher tier for more potential rewards and more action. It could replace the Loyalty Rank and be known as the Honor Rank (stole that from an AE dude). |
Jathniel
Ahrendee Inc. Negative-Feedback
1511
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Posted - 2015.04.03 02:24:00 -
[300] - Quote
CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS
Allow me to explain: When playing is no longer worthwhile nor cost effective, you stop playing. That simple. Some of us genuinely don't have an ego to bruise in a match, but we do care about isk.
There are two factors I look at. 1. Can we win? At what costs? 2. If we can't, how much is victory going to cost the enemy? Can we inflict enough damage to make their victory empty and meaningless?
If an enemy player goes 20/1 that 1 is meaningless. You need to make it 20/5, 20/9, or 20/20 with him using an ADV or PRO suit for it to matter.
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Jathniel
Ahrendee Inc. Negative-Feedback
1511
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Posted - 2015.04.03 02:26:00 -
[301] - Quote
CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate.
I would recommend that such a consideration be given to conditions of STD suit and STD weapon being used.
Don't need peeps running around in protosuits with STD weapons trying to get that bonus easy. |
Adipem Nothi
Nos Nothi
8494
|
Posted - 2015.04.03 02:27:00 -
[302] - Quote
The past 12 hours or so have been a blast. Ran lots of matches solo. Ran lots of matches in a small squad. Ran a few matches in a full squad. A few stomps here and there, but matches were largely full and fun. The "proto standard" from yesterday seems to have given way to advanced gear today.
Ran 80% advanced suits and BPO guns today. Ended the day with more Isk than I began, and had fun pretty much every match.
(Wonder if I got demoted to a lower tier. )
Shoot scout with yes.
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
19639
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Posted - 2015.04.03 02:28:00 -
[303] - Quote
Jathniel wrote:CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS Allow me to explain: When playing is no longer worthwhile nor cost effective, you stop playing. That simple. Some of us genuinely don't have an ego to bruise in a match, but we do care about isk. There are two factors I look at. 1. Can we win? At what costs? 2. If we can't, how much is victory going to cost the enemy? Can we inflict enough damage to make their victory empty and meaningless? If an enemy player goes 20/1 that 1 is meaningless. You need to make it 20/5, 20/9, or 20/20 with him using an ADV or PRO suit for it to matter.
It seems that if you are in a 6 man proto squad, up against bad odds (define bad if you are the 6 man proto), why not all switch to Frontline suits and mercilessly bleed the opposing team?
You will definitely make a massive amount of ISK, so ISK isn't an issue.
Some may do this, but the KDR is preventing others to do so.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19640
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Posted - 2015.04.03 02:31:00 -
[304] - Quote
Adipem Nothi wrote:The past 12 hours have been a blast. Ran lots of matches solo. Ran lots of matches in a small squad and a few in a full squad. A few stomps here and there, but matches were largely full and fun. The "proto standard" from yesterday seems to have given way to advanced gear today. Ran 80% advanced suits and BPO guns today. Ended the day with more Isk than I began, and had fun pretty much every match. (Wonder if I got demoted to a lower tier. )
I very much doubt it, but yes, if there is something that DUST 514 players are good at, then it's finding the optimal solution!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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robin williams' ghost
whisky tango foxtrot sir
1141
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Posted - 2015.04.03 02:32:00 -
[305] - Quote
Flint Beastgood III wrote:robin williams' ghost wrote:The problem (from a vets p.o.v.) is that as it is right now proto is absolutely required because every match is fought against top tier corps who only run proto. Too many players have these high mu scores which pit them against other vets, which is fine, however with no isk they have to run cheap fits which causes them only to die more while the rich players can just run proto 24/7 without a care. Yes, I'm one of those rich players, but most of the guys I run with aren't. So what am I to do? I feel like I can't run with my "friends" anymore because they're poor and running their cheap fits is causing us to get stomped. The only vets that are going to survive this new matchmaking are the extremely rich. Everyone else is going to get frustrated and leave the game. I still run STD/ADV fits throughout and still have the same results as before. Well aren't you just a super scrub
Robin Williams endorses this corp
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Deathviper420
research lab
8
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Posted - 2015.04.03 02:33:00 -
[306] - Quote
Rattati on the leaving battle problem i have a idea i would like you to look at and see wut u think . its in the idea sectoin .Grimmiers posted the thread |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
62
|
Posted - 2015.04.03 02:51:00 -
[307] - Quote
Jathniel wrote:CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate. I would recommend that such a consideration be given to conditions of STD suit and STD weapon being used. Don't need peeps running around in protosuits with STD weapons trying to get that bonus easy. Use the highest tier of equipment or suit. Will make boosting a little easier by using one cheap proto of course, like the Apex fits. But people will find ways to boost regardless
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David Spd
Caldari State
191
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Posted - 2015.04.03 02:54:00 -
[308] - Quote
CCP Rattati wrote:why not all switch to Frontline suits and mercilessly bleed the opposing team?
In my experience, this simply doesn't happen.
Even against small proto squads they are usually using a fitting DESIGNED to get quick kills against teams that simply don't have the gear to compete. Core grenades are a BIG thing. If you're in a militia suit and get tagged by a core you're done, end of story. Normally best bet in combat is to simply AVOID the people pubstomping and try to damage lower tiered suits.
Still, that's not as easy as you make it sound. They get around the battlefield incredibly quickly, and if they even catch a glimpse of you any starter fit will take significant damage even from peeking. Once they get their eyes on you they will chase you down with an unbelievable amount of bloodlust. They don't let people go.
And this is if there aren't any proto snipers around. Good luck "bleeding" anything but the inside of your own suit in those scenarios... I'm beginning to think you may be a bit of a masochist, Rattati.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Bright Steel
Horizons' Edge
1112
|
Posted - 2015.04.03 03:56:00 -
[309] - Quote
robin williams' ghost wrote:Flint Beastgood III wrote:robin williams' ghost wrote:The problem (from a vets p.o.v.) is that as it is right now proto is absolutely required because every match is fought against top tier corps who only run proto. Too many players have these high mu scores which pit them against other vets, which is fine, however with no isk they have to run cheap fits which causes them only to die more while the rich players can just run proto 24/7 without a care. Yes, I'm one of those rich players, but most of the guys I run with aren't. So what am I to do? I feel like I can't run with my "friends" anymore because they're poor and running their cheap fits is causing us to get stomped. The only vets that are going to survive this new matchmaking are the extremely rich. Everyone else is going to get frustrated and leave the game. I still run STD/ADV fits throughout and still have the same results as before. Well aren't you just a super scrub Just ran my first 3 rounds with the MM and was running all adv, as usual, and didn't have too much trouble, In fact the squads were easier to deal with cause I had capable blues...
Dust 514, the BEST WORST game you can't stop playing.
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The Eristic
Dust 90210
851
|
Posted - 2015.04.03 04:02:00 -
[310] - Quote
Current match is to 16 on 10, was 16 on 6. NINE of the other side is U-Stars, our side is my squad of two and 8 solo players.
Reality is the original Rorschach.
Verily! So much for all that.
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Bright Steel
Horizons' Edge
1112
|
Posted - 2015.04.03 04:05:00 -
[311] - Quote
Ran 3 complete rounds, had two partial, and I love it.
Had one round where it was 9 vrs 15 and we got redlined by the end but the clone count was close. Even though we got pushed back we still put up a solid fight.
Other rounds were even with less guys, think it was 8 vrs 9, and that was interesting. Changes the feel of the game and makes you rethink strageties.
I didn't notice a lot of mercs trying to find their way out the MCC. LOL
All in all it was some good solid fights and also a good mix of mlt, std, adv, and only a little pro. I think once everyone realizes they are getting harder fights, not all of them read the forums, we will see less proto squads.
All in all, I like the new MM and look forward to see the finished/polished product.
Dust 514, the BEST WORST game you can't stop playing.
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Maken Tosch
DUST University Ivy League
11372
|
Posted - 2015.04.03 04:16:00 -
[312] - Quote
Recent Match I Finished
Despite what it looks like, my team actually kicked ass. We got the enemy MCC down to at least half armor before we eventually lost. We didn't die too much as we forced the opposing team to work for their victory the whole match while objectives are being hacked back and forth.
NOTE:
My team had about 7 people at the beginning while the opposing team had about 14 at the start as well. We had only 2 quiters while the opposing team saw about 6 quiters leave theirs.
This was in skirmish on the bridge map known as Spine Crescent
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Maken Tosch
DUST University Ivy League
11372
|
Posted - 2015.04.03 04:21:00 -
[313] - Quote
David Spd wrote:CCP Rattati wrote:why not all switch to Frontline suits and mercilessly bleed the opposing team? In my experience, this simply doesn't happen. Even against small proto squads they are usually using a fitting DESIGNED to get quick kills against teams that simply don't have the gear to compete. Core grenades are a BIG thing. If you're in a militia suit and get tagged by a core you're done, end of story. Normally best bet in combat is to simply AVOID the people pubstomping and try to damage lower tiered suits. Still, that's not as easy as you make it sound. They get around the battlefield incredibly quickly, and if they even catch a glimpse of you any starter fit will take significant damage even from peeking. Once they get their eyes on you they will chase you down with an unbelievable amount of bloodlust. They don't let people go. And this is if there aren't any proto snipers around. Good luck "bleeding" anything but the inside of your own suit in those scenarios... I'm beginning to think you may be a bit of a masochist, Rattati.
I'm a masochist as well. For god sake I bring a knife to a gun fight.
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CCP AquarHEAD
C C P C C P Alliance
2
|
Posted - 2015.04.03 04:33:00 -
[314] - Quote
shaman oga wrote:Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game.
We do prioritize - or I should rather say only - put players into battles in the region that has the lowest latency for Public Contracts, unless you're in a squad, in which case we'll take the squad leader's region for the whole squad.
It's unfortunate that some players may have bad latency to our battle servers, but splitting up our player base into more regions would only make the whole matchmaking worse.
a passionate developer
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Maken Tosch
DUST University Ivy League
11373
|
Posted - 2015.04.03 04:46:00 -
[315] - Quote
https://drive.google.com/file/d/0BzEVPtkJAkmPLXhXMU1RMnI3ME0/view?usp=sharing https://drive.google.com/file/d/0BzEVPtkJAkmPMHc3Q3gzZ25wNGc/view?usp=sharing
I just finished a domination match in Manus Peak. We lost mainly because we were unable to capture and hold the objective. Other than that, no one left. It was the same exact number of players you see in the EOM screen as it was since the beginning. I was surprised to see no one left and everyone on both sides were at the very least pushing for control of the CRU at the top of the pyramid structure. In fact, the CRU seemed like the intended objective the whole time.
Both sides ended the match with 77 clones one side and about 79 or 80 on the other side. It was a very even match in terms of clone count and effort.
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CCP AquarHEAD
C C P C C P Alliance
2
|
Posted - 2015.04.03 04:47:00 -
[316] - Quote
Balistyc Farshot wrote:Ok, if everyone hasn't figured it out, CCP is tweaking the settings while looking at all the data for the matches. Give them a break and stay positive.
This is them hearing the radio stations are fuzzy so they are twisting the rabbit ears. You listen and try to tune in to the best it will ever be. Some people will still complain when this is done, but bow down to Ratiti Wheaton because he has yet again made an awesome change we have been begging for since beta. Nice move!!
Overall I hear all of our newer corp members talk about how much better the matches have been. Usually they want to squad up so the vets can even the playing field against other vets but this lets them play on their own when they want to grind.
I am sure we will see the same thing with simple trading. Implement then fine tune.
Please be sure to keep this logic out of FW. The vets need somewhere outside of a PC to fight anyone they want.
FW logic isn't touched, and no plan for that in forseeable future either. So enjoy it as always
a passionate developer
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Kain Spero
Negative-Feedback.
4940
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Posted - 2015.04.03 04:52:00 -
[317] - Quote
CCP Rattati wrote: Thanks for the work and update. This is in line with what we are expecting. Once the system has run for a few weeks, the heavyweights will graduate to the upper bracket, and vice versa.
In a few threads, the idea of a "leave ratio", that starts at 1, but deteriorates if you leave, goes up to 2(?) if you always complete, and is a multiplier on rewards, just for pubs could work as an incentive to keep players in battles at all times.
That begs the question, are the protosquads dropping because their KDR will suffer, or ISK. Something tells me that KDR is more important.
I would say that leave issue is combination of the above.
Some folks really want that win, some want that ISK, some want that KD.
Some want it all.
The only thing is if it isn't communicated to players via a prompt most won't get it. I think a stick would be better than a carrot in this case. Use a FW kick prompt or the idle kick prompt.
If someone leaves a match X number of times over X minutes give them a prompt that says, "Due to refusal to compete contracts assigned you will not be allow to join public contracts for X minutes." Or something like that.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Maken Tosch
DUST University Ivy League
11374
|
Posted - 2015.04.03 04:52:00 -
[318] - Quote
CCP AquarHEAD wrote:Balistyc Farshot wrote:Ok, if everyone hasn't figured it out, CCP is tweaking the settings while looking at all the data for the matches. Give them a break and stay positive.
This is them hearing the radio stations are fuzzy so they are twisting the rabbit ears. You listen and try to tune in to the best it will ever be. Some people will still complain when this is done, but bow down to Ratiti Wheaton because he has yet again made an awesome change we have been begging for since beta. Nice move!!
Overall I hear all of our newer corp members talk about how much better the matches have been. Usually they want to squad up so the vets can even the playing field against other vets but this lets them play on their own when they want to grind.
I am sure we will see the same thing with simple trading. Implement then fine tune.
Please be sure to keep this logic out of FW. The vets need somewhere outside of a PC to fight anyone they want. FW logic isn't touched, and no plan for that in forseeable future either. So enjoy it as always
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1343
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Posted - 2015.04.03 04:53:00 -
[319] - Quote
CCP Rattati wrote:Tebu Gan wrote:CCP Rattati wrote:
What, you don't have starter loadouts. Better send in a ticket.
Cute. Allow me to explain, since you missed the point. Or choose to ignore it because you still cling to this idea that Skill > Gear. True, we do have starter suits, and yes I do use them when making money. But why I'm a forced to run them consistently to fund proto. Yes this made perfect sense before, as you would be matched with newbs that lacked this themselves. So it was sort of a balancing factor with the lack of matchmaking. But now that we have this match making system (which seems to be working quite well), shouldn't you be encouraging the use of proto at higher tiers. You know, since those being matched will no doubt have it. Why do we need to downgrade to lesser gear when you have the ability to run the best of the best and we are facing the best of the best. Maybe it's time to reevaluate this, eh. Like I said, the reason many of us crave PC battles, is because we know going in that: .: The match will no doubt incorporate the use of nothing but proto, meaning an even match based on skill and coordination alone. 2. The payout reflects this, allowing us to at least break even or not come out too far in the hole. Unless we lose of course, but corp reimburses for this. I personally don't have much time in the day to dedicate to this game, so much of my time is spent grinding out isk to fund a game or two of proto. I want to have some fun, and am excited about this new matchmaking (if we only had full teams). Not spend a majority of my time being inferior to play on the same level. So please, don't be rude about this and consider encouraging more proto play at higher tiers by giving us better payouts to do so. Your matchmaking is working beautifully, so encouraging gear for it's respective tier in matchmaking would be the icing on this delicious cake that is matchmaking. , the payout formula does take into account losses, so if proto players are dying, and everyone is using proto, the rewards go up. We can't fix everything at once, so focusing on getting vets to play vets and keep them from new players. And, not being snide, maybe FW is a safe haven from the pub MM if you want no MM. FW needs a little work, but in the meantime, maybe that's an option. There are so many good ideas, and things that can be done, but there are only so many hours in the day.
Lol, no I don't need a "safe haven" from MM. I do quite well normally, even in a standard loadout or FL suit of my chosen suit path. Just something I notice, games tend to be a lot more intense and fulfilling, when people are running gear similar to my own.
Then you come into matches where you meet a full proto squad and just die constantly. If a majority of the opposition runs proto, and a majority of your own team does not, the balance of power is VERY obvious. And even if I do well, as I'm typically in the top 5(I'm sure you can check this), my payout still yet remains rather low. I average 250K a match. That may pay for an load of standard loadouts, yet proto suits that accounts for 2 at best.
Matchmaking is working beautifully, I've had some VERY good ambush matches, and I've had those "proto stomp" matches where my efforts equal hitting a brick wall. In every match I ran a standard caldari loadout (250 of those things) with maybe one proto suit thrown in. Against proto, I had to really work and die many times to get that one kill. When I had a match where most were running on my level gear wise, the match was very balanced and even.
Anyways, I get it, I know you are busy with this. Just a heads up, as from what I've seen so far, the matchmaking is PERFECT. It's amazing when you get 2 full teams going at it. Ambush used to be a one way street, and now it's a fight that comes down to those last clones. And most incredibly, a team with fewer clones comes out of the hole and makes a win. Had a few of those, just amazing. Now if payouts allowed us to run our tier of power, proto, matches would be even most all of the time.
And as far as getting vet to play vets, man I don't know what's up. But I can tell you, just maybe everyone and your own line of reasoning is a bit off. It's just so unbelievable to me that people leave cause they think there might be a fight involved. It's just too crazy to me, there's gotta be something else going on. I don't know. I personally NEVER check who I'm fighting before hand. A fight's a fight, good players play bad and bad players play good. Never know what you will actually get.
I just can't believe that people are leaving because they are up against a fight. Dom and skirm are the worst, ambush tends to keep pretty even team numbers. Yes, though, get that figured out, then figure out how to encourage using a tier of gear worthy of your skill.
No rush (cough cough, hurry up fool!) Splendid job in any case thus far! You are doing great Mr. Wheaton.
Tanks - Balancing Turrets
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CCP AquarHEAD
C C P C C P Alliance
4
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Posted - 2015.04.03 04:56:00 -
[320] - Quote
Mad Syringe wrote:Considering the matchmaking:
I had a few games with different characters, and I must say, compliment to our saviour, The Ratatwheaton has finally given us a lot of good battles. The noobs can play against noobs, and the vets against vets.
I got dropped in battles nearly over, where my team was on the backfoot, and we managed to turn them around on several occasions. So even the late entrys are worth a fight. I only had one very late one, where my team had only 12 clones left on my entry and we got cloned. But still, since all the other battles where such a good experience compared to the last months, I was happy to search a kill in that one and be good with it.
All in all, the matchmaking works brilliant for me. It might be because I always ran in basic and advanced fits, and it seems that my crappy kdr is also considered. My KDR seems to profit from those games, so I'm fine.
And even in some of the late entrys, I managed to get nearly 1000 WP, so it's really worth to hang in and try to do your best.
63mil SP if anybody is wondering...
BTW, I've seen a lot of the high kdr vets chickening in the redline or sniping... what a bunch of pathetic scrubs... LOL
Sorry but we're still working on how to ensure people don't get refilled into a "lost" battle as Rattati stated before, we'll update once we have some concrete progress, please wait and see - for just a little while more
a passionate developer
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Maken Tosch
DUST University Ivy League
11378
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Posted - 2015.04.03 05:00:00 -
[321] - Quote
Tebu Gan wrote:And as far as getting vet to play vets, man I don't know what's up. But I can tell you, just maybe everyone and your own line of reasoning is a bit off. It's just so unbelievable to me that people leave cause they think there might be a fight involved. It's just too crazy to me, there's gotta be something else going on. I don't know. I personally NEVER check who I'm fighting before hand. A fight's a fight, good players play bad and bad players play good. Never know what you will actually get. I just can't believe that people are leaving because they are up against a fight. Dom and skirm are the worst, ambush tends to keep pretty even team numbers. Yes, though, get that figured out, then figure out how to encourage using a tier of gear worthy of your skill. No rush (cough cough, hurry up fool! ) Splendid job in any case thus far! You are doing great Mr. Wheaton.
Some players just care about their KDR and ISK efficiency too much to the point that it doesn't even matter what map it is. If they' see they are evenly matched, they just leave.
But that's not to say that everyone who leaves is simply like that. Sometimes players experience a bad connection and get disconnected mid match. Sometimes a player in a squad is left behind because teambuilding only allows up to 16 players and thus it becomes annoying to see your third squad lose a player or two because there wasn't enough room for them.
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Maken Tosch
DUST University Ivy League
11378
|
Posted - 2015.04.03 05:43:00 -
[322] - Quote
https://drive.google.com/file/d/0BzEVPtkJAkmPb2F5eWVoMS16bUU/view?usp=sharing https://drive.google.com/file/d/0BzEVPtkJAkmPcEliWGxXUkhKU2M/view?usp=sharing https://drive.google.com/file/d/0BzEVPtkJAkmPWGVRZHlRSVR4dTA/view?usp=sharing
God damn it. My team had one ******* job. We were so close to winning too. All they had to do was fall back and save clones long enough for our MCC to do enough damage against their MCC to destroy it. But no, they just wanted Alpha that badly.
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Maken Tosch
DUST University Ivy League
11379
|
Posted - 2015.04.03 06:29:00 -
[323] - Quote
https://drive.google.com/file/d/0BzEVPtkJAkmPcEg1SW5ITkJIWUE/view?usp=sharing https://drive.google.com/file/d/0BzEVPtkJAkmPbzNpazViLXF0NGs/view?usp=sharing https://drive.google.com/file/d/0BzEVPtkJAkmPQm04cU5yYkd2ZTA/view?usp=sharing https://drive.google.com/file/d/0BzEVPtkJAkmPdjhHNDk4VWZ0NDA/view?usp=sharing
This was just as epic and equally fun. We were falling behind at first when the opposing team took control of the objective and held it, but we kept the pressure on them just long enough for us to capture it. We lost it again but quickly regained it as I helped destroy any enemy uplinks I found on their side in an effort to at least delay their advance. This was on Manus Peak Domination.
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Kain Spero
Negative-Feedback.
4941
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Posted - 2015.04.03 06:31:00 -
[324] - Quote
So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match.
Owner of Spero Escrow Services
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2621
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Posted - 2015.04.03 06:52:00 -
[325] - Quote
Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot.
Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl.
PSN: RationalSpark
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CCP AquarHEAD
C C P C C P Alliance
15
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Posted - 2015.04.03 07:20:00 -
[326] - Quote
Vrain Matari wrote:Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot. Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl.
May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it.
That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST.
a passionate developer
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Mad Syringe
ReDust Inc.
749
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Posted - 2015.04.03 07:41:00 -
[327] - Quote
CCP AquarHEAD wrote:Mad Syringe wrote:Considering the matchmaking:
I had a few games with different characters, and I must say, compliment to our saviour, The Ratatwheaton has finally given us a lot of good battles. The noobs can play against noobs, and the vets against vets.
I got dropped in battles nearly over, where my team was on the backfoot, and we managed to turn them around on several occasions. So even the late entrys are worth a fight. I only had one very late one, where my team had only 12 clones left on my entry and we got cloned. But still, since all the other battles where such a good experience compared to the last months, I was happy to search a kill in that one and be good with it.
All in all, the matchmaking works brilliant for me. It might be because I always ran in basic and advanced fits, and it seems that my crappy kdr is also considered. My KDR seems to profit from those games, so I'm fine.
And even in some of the late entrys, I managed to get nearly 1000 WP, so it's really worth to hang in and try to do your best.
63mil SP if anybody is wondering...
BTW, I've seen a lot of the high kdr vets chickening in the redline or sniping... what a bunch of pathetic scrubs... LOL Sorry but we're still working on how to ensure people don't get refilled into a "lost" battle as Rattati stated before, we'll update once we have some concrete progress, please wait and see - for just a little while more
Not to be sorry. As I said, all but one battle, gave me a chance to help turn it around, so it was actually a pretty good experience. If it stays like that, I'm fine with the occasional late dropin in a lost battle. Just avoid it on a regular basis, and also getting dropped into a battle where the EOM screen just pops up, is just a waste of time. But apart from that, I don't mind to be put late into a battle, as long as there is a chance to effect the outcome...
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Kain Spero
Negative-Feedback.
4942
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Posted - 2015.04.03 07:49:00 -
[328] - Quote
CCP AquarHEAD wrote: May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it.
That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST.
Seems like not being able to join might create a reasonable lockout timer (duration of one match). You would just have to communicate that to the people that left battle with a prompt.
I may be being too harsh though.
Owner of Spero Escrow Services
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7801
|
Posted - 2015.04.03 09:04:00 -
[329] - Quote
Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
AV
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
512
|
Posted - 2015.04.03 09:05:00 -
[330] - Quote
CCP AquarHEAD wrote:Vrain Matari wrote:Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot. Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl. May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it. That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST.
Have a like, cuz your name sounds like Air Head.
NewDev hazing aside...
I have noticed two common things that lead to a squad member being left behind.
- They are still in the battle server of a previous match looking at the End Of Match screens
For some reason it may pull others into the new deployment but sometimes one player is returning to the lobby or idling on the EOM screen and they do not get pulled into the next match.
- Squad was in queue and then cancel out due to a player joining the squad while in the queue
Despite cancelling out and then rejoining the queue the new squad member is left behind.
Suggestions:
- Lock out squads that are in queue and add a message to players "Cannot Join Squad In Queue"
We already have an error message which is something like "Cannot join squad currently deployed"
In this way the player can tell others to back out so he can join.
- Do not allow squad leaders to join queue until all players are removed from previous battle
Often the squad leader will return to quarters asap after a finished match and immediately queue up for another match.
Either block the squad leader from joining queue, or auto remove the other players when he does so adding a delay in the background which allows enough time for all the players to be removed.
If stats are important they can verbally tell the squad leader to wait or check out "Last match" while in queue.
http://caughtyouflinching.ytmnd.com/
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CCP AquarHEAD
C C P C C P Alliance
19
|
Posted - 2015.04.03 09:08:00 -
[331] - Quote
Maken Tosch wrote:
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
I'm indeed new to the forum, still learning many slangs you've been talking about... This skill must be 10x
a passionate developer
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
513
|
Posted - 2015.04.03 09:11:00 -
[332] - Quote
Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
Last night I ran solo on multiple alts, tonight I ran on my 60 mil sp main.
All of the fights I had were winnable except one on the train map.
Won a few lost a few, but they were close.
I ran a 4 to 6 man squad and did not see any redlining as to be expected in a squad.
Train map is a problem as many squads just back out as Corp Policy now, one match it was my 5 man squad and 2 randoms vs 15 players on the other team due to people backing out.
Scottie put a 4 man squad and several single players back in my match on the train map around the time that we had 3/4 armor left and they all just backed right back out.
We were actually close on clones right up till the end despite being outnumbered 2 to 1.
Out of 6 matches I played 3 were on the train map, 2 were back to back train map.
The other fights were very close and challenging. No complaints there.
http://caughtyouflinching.ytmnd.com/
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Jadek Menaheim
Xer Cloud Consortium
5707
|
Posted - 2015.04.03 09:16:00 -
[333] - Quote
CCP AquarHEAD wrote:Maken Tosch wrote:
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
I'm indeed new to the forum, still learning many slangs you've been talking about... This skill must be 10x Associate Programer at CCP Shanghai?
@JadekMenaheim
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
1020
|
Posted - 2015.04.03 09:26:00 -
[334] - Quote
CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate.
Yes, this is a promising idea. |
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CCP AquarHEAD
C C P C C P Alliance
23
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Posted - 2015.04.03 09:27:00 -
[335] - Quote
Jadek Menaheim wrote:CCP AquarHEAD wrote:Maken Tosch wrote:
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
I'm indeed new to the forum, still learning many slangs you've been talking about... This skill must be 10x Associate Programer at CCP Shanghai?
Yep, so be a little bit patient while I'm still improving both myself and DUST.
a passionate developer
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Jadek Menaheim
Xer Cloud Consortium
5707
|
Posted - 2015.04.03 09:35:00 -
[336] - Quote
Glad to see you aboard CCP AquarHEAD.
@JadekMenaheim
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7801
|
Posted - 2015.04.03 09:38:00 -
[337] - Quote
CCP AquarHEAD wrote:Jadek Menaheim wrote:CCP AquarHEAD wrote:Maken Tosch wrote:
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
I'm indeed new to the forum, still learning many slangs you've been talking about... This skill must be 10x Associate Programer at CCP Shanghai? Yep, so be a little bit patient while I'm still improving both myself and DUST. You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
AV
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CCP AquarHEAD
C C P C C P Alliance
28
|
Posted - 2015.04.03 09:45:00 -
[338] - Quote
Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us.
And of course DUST isn't dead, I still have strong believe in it
a passionate developer
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MINA Longstrike
Kirjuun Heiian
2454
|
Posted - 2015.04.03 09:53:00 -
[339] - Quote
CCP AquarHEAD wrote:Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us. And of course DUST isn't dead, I still have strong believe in it
AquarHEAD is a Chinese national I'm guessing. I really think the small grammatical mistakes made by him/her are endearing. Your English is a hell of a lot better than my incredibly rusty mandarin, it's always nice to see more devs. PLAY MATCHES WITH US!
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Zaria Min Deir
0uter.Heaven Back and Forth
1293
|
Posted - 2015.04.03 09:56:00 -
[340] - Quote
Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
Dual Quafe heavy insertion for the win!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
514
|
Posted - 2015.04.03 10:00:00 -
[341] - Quote
CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate.
You have changed the pay out for the Nanite Injectors rewarding players for reviving with higher tier gear.
You already have the suits ranked by meta.
Group the ranks into tiers.
WP modifier applied for kills based on meta tier.
Kill same or lower tier no change.
Kill higher tier and a modifier is applied.
Example:
STD meta kills a Starter fit. 50wp (no change)
Starter fit kills STD meta +50% modifier or 75wp (+25wp)
Starter fit kills Adv meta +75% modifier or 87wp (+37wp)
Starter fit kills Proto meta +100% modifier or 100wp (+50wp)
Starter fit kills Officer meta +200% modifier or 150wp (+100wp)
Or something like that.
Keep it off the vehicles tho, as I make enough points as is on those.
http://caughtyouflinching.ytmnd.com/
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Cross Atu
OSG Planetary Operations Covert Intervention
4199
|
Posted - 2015.04.03 10:01:00 -
[342] - Quote
CCP AquarHEAD wrote:Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us. And of course DUST isn't dead, I still have strong believe in it Just to reiterate, the CPM is quite glad to have you working on those "little" things. Welcome to the forums by the way, careful with the jets of flame and mind you don't step in the trolls but there are some quality folks and ideas around here, glad you'll be able to converse with them.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7803
|
Posted - 2015.04.03 10:02:00 -
[343] - Quote
CCP AquarHEAD wrote:Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us. And of course DUST isn't dead, I still have strong believe in it Sometimes it's the little things getting fixed that improve the overall quality of life. And it's the little details that will make or break matchmaking.
As far as it goes, have there been any clues as to what is breaking the squads?
would increased payouts for suffering lopsided matches be a thing to consider? If you end a match on 6 v 14 it's frustrating. But people who suck it up and finish?
I think that's the behavior to reward. People who gut out getting torn up without ditching?
By the way overall aside from more frequently landing in matches that are already running (the payouts do seem significantly crappier if the MCCs are past 25% shields) can be incredibly frustrating.
I'd recommend the cutoff for reinforcement to either side be at 25% lost MCC armor or 50% lost clone count and then calculating lopsided match payouts from there.
If there's a way this can be exploited I'd like to know.
But besides the obvious drop problem I'm not seeing many issues with the matchmaking on my end, so the logic works.
The trick is what is likely to happen when the players in the queues with the would-be stompers realize they are likely in the queue with the stompers for a reason.
The wallet-ravaging that will occur from there overall should curtail a lot of the behavior.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7803
|
Posted - 2015.04.03 10:04:00 -
[344] - Quote
Zaria Min Deir wrote: Dual Quafe heavy insertion for the win!
And we discussed insertions... in detail.
I think we have iironed out all of the theoretical kinks in the process.
AV
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Cross Atu
OSG Planetary Operations Covert Intervention
4200
|
Posted - 2015.04.03 10:24:00 -
[345] - Quote
Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
You're welcome
And yes The Snuggle (as well as the duel Quafe insertion) Is Real!
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
4200
|
Posted - 2015.04.03 10:28:00 -
[346] - Quote
Zaria Min Deir wrote:Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
Dual Quafe heavy insertion for the win! Edit: Also, agreed, matchmaking is vastly improved. Skirmish at the very least was consistently more fun and challenging (as in, no outright stomps either way) than it has been since probably way back in Chromo. The handful of Doms I queued into were not any good though, but those may have been outliers. Also, nothing beats the feeling coming in to a match way late (both MCCs well into armour) on the currently losing side and having the whole squad haul ass to tun the match around to a victory! Fun times, let's plan to do it again
See a cool idea thread? Mail me the title and I'll take a look =)
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EmperoR AjnaS
Rebels New Republic The Ditanian Alliance
3
|
Posted - 2015.04.03 11:18:00 -
[347] - Quote
i had a terrible day ..just 4 matches played 1-enemy redlined they never attacked 2,3-our team redlined no one attacked 4-we lost ,they stomped but atleast the match was near objective Conclusion::there were no close battles whatsoever
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7805
|
Posted - 2015.04.03 11:52:00 -
[348] - Quote
Domination is too static. Entrenched targets ALWAYS have the advantage because you can concentrate your force in one spot. It's why 2-3 assaults can repel entire squads for minutes at a time On an objective.
The ability to do that defines domination.
Honestly rather than the current match we have for domination I think setting the setup should have been a defender who starts holding the point versus an attacker who must attack and overrun the defenders to capture the point and hold it for three minutes.
Attackers should have more clones than the defenders. But it's pretty much first team to console wins.
It should be an assault on a fixed position.
AV
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Thor Odinson42
Negative-Feedback
6423
|
Posted - 2015.04.03 12:21:00 -
[349] - Quote
The Blues didn't hit on my posts, so I'll say it again.
The ranking that determines the tier of matchmaking we are in should be known to us and shown prominately in our UI. It should be treated as something to work toward. Leaving battle should be treated like losing standings in FW.
The highest tiers have higher multipliers. Potential PC level payouts in epic fights. |
DR DEESE NUTS
48
|
Posted - 2015.04.03 12:36:00 -
[350] - Quote
Can the game show us our MU level please.
The USS m`dick
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Kain Spero
Negative-Feedback.
4944
|
Posted - 2015.04.03 12:49:00 -
[351] - Quote
CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate.
Yes to this. It's been suggested in some corners but never has gotten a lot of attention.
An idea in addition this was base the WP bonus on the difference in total meta level between the fits.
"+X WP Meta Bonus"
It definitely would give an RPG vibe of getting more XP by killing a higher-end enemy.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Onesimus Tarsus
is-a-Corporation
3226
|
Posted - 2015.04.03 13:14:00 -
[352] - Quote
Kind of funny to watch my KDR fall...
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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DR DEESE NUTS
48
|
Posted - 2015.04.03 13:24:00 -
[353] - Quote
Onesimus Tarsus wrote:Kind of funny to watch my KDR fall...
My kd dropped a little but my win/loss is in the 5.0 now.
The USS m`dick
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2623
|
Posted - 2015.04.03 13:27:00 -
[354] - Quote
CCP AquarHEAD wrote:Vrain Matari wrote:Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot. Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl. May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it. That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST. Agree with your statement and also the prioritization - fixing the lost member issue is the first priority.
Welcome to the forums, there's always a fire to keep you warm here ;)
PSN: RationalSpark
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Onesimus Tarsus
is-a-Corporation
3227
|
Posted - 2015.04.03 13:30:00 -
[355] - Quote
DR DEESE NUTS wrote:Onesimus Tarsus wrote:Kind of funny to watch my KDR fall... My kd dropped a little but my win/loss is in the 5.0 now. Nope, I'm plummeting there too. It's ok: most people just have a hard time coming to grips with just how bad I am.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2623
|
Posted - 2015.04.03 13:39:00 -
[356] - Quote
Onesimus Tarsus wrote:DR DEESE NUTS wrote:Onesimus Tarsus wrote:Kind of funny to watch my KDR fall... My kd dropped a little but my win/loss is in the 5.0 now. Nope, I'm plummeting there too. It's ok: most people just have a hard time coming to grips with just how bad I am. Ended last night going deeply negative K/D on my alt, 7 or 8 matches no wins. Was lone wolfing it with unmodified playstyle from pre matchmaker.
Adjustment to tactics are apparently required ;)
PSN: RationalSpark
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
76
|
Posted - 2015.04.03 13:49:00 -
[357] - Quote
As I have said so far as a lower tier player I've generally been enjoying the matchmaker. Even though I am a low level player and can't really comment on vets matchmaking and experience, as a general thing, making public contracts more of an ISK sink for vets can only be a good thing. I know people who have the SP for proto want to be able to, and feel that they should be entitled to, run it all the time but the fact is that there are two metrics to what you can and can't do in Dust SP and ISK. Having one doesn't mean you have to have the other, and don't forget there are benefits to having, eg Assault Rifle lvl 5 even if you're only using a std/adv version (this is very apparent in lower tier matches currently by the way).
Although I agree with saying that epic public battles should pay out epically in general I feel public contracts will benefit from people having to be more ISK aware leading to more people being in the middle ground between the high and low tiers undulating between the two good week to bad.
The economy is broken and some people have more money than they'll ever need, BUT this should be being whittled down unless they're keeping it topped up in regular PC. I've not run it before but I know PC needs fixing to be genuinely fun and accessible...... Maybe things like Raids if they come in will help too. FW should stay as a 'run what you brung' arena without the new matchmaking logic.
Running proto in public contracts should be a good trade off of Risk vs Reward but the emphasis should, in general, be on the Risk. That is just my opinion and I admit that it may change if I ever get to be in that position and do understand why others won't agree/ feel it is wrong for Dust.
Aeon suggested using the special contracts tab for one off missions that offer guaranteed payouts/salvage for those completing the battle. These could also offer an option for regular hardcore proto on proto action as people know the risk from the get go. The gamble here should be MAYBE you'll get more from doing a public contract instead but maybe not.
Also I like the reappearance of the idea of variable war points for killing higher tiered suits. Saw something similar floated a year or so ago and assumed it had been discounted. Would discourage people dropping into the lower tier of matchmaking and protostomping (I've mentioned that I had a member of Prima Gallicus running full proto min assault in a match the other night against all noobs and going 65/0) esp if there was an inverse multiplier for suits below your tier too??
That'll do for me today, have a good day all. |
Thor Odinson42
Negative-Feedback
6426
|
Posted - 2015.04.03 14:14:00 -
[358] - Quote
Kain Spero wrote:CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate. Yes to this. It's been suggested in some corners but never has gotten a lot of attention. An idea in addition this was base the WP bonus on the difference in total meta level between the fits. "+X WP Meta Bonus" It definitely would give an RPG vibe of getting more XP by killing a higher-end enemy.
Without needing to separate the community further. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2625
|
Posted - 2015.04.03 14:17:00 -
[359] - Quote
Edgar Reinhart wrote:As I have said so far as a lower tier player I've generally been enjoying the matchmaker. Even though I am a low level player and can't really comment on vets matchmaking and experience, as a general thing, making public contracts more of an ISK sink for vets can only be a good thing. I know people who have the SP for proto want to be able to, and feel that they should be entitled to, run it all the time but the fact is that there are two metrics to what you can and can't do in Dust SP and ISK. Having one doesn't mean you have to have the other, and don't forget there are benefits to having, eg Assault Rifle lvl 5 even if you're only using a std/adv version (this is very apparent in lower tier matches currently by the way). Although I agree with saying that epic public battles should pay out epically in general I feel public contracts will benefit from people having to be more ISK aware leading to more people being in the middle ground between the high and low tiers undulating between the two good week to bad. The economy is broken and some people have more money than they'll ever need, BUT this should be being whittled down unless they're keeping it topped up in regular PC. I've not run it before but I know PC needs fixing to be genuinely fun and accessible...... Maybe things like Raids if they come in will help too. FW should stay as a 'run what you brung' arena without the new matchmaking logic. Running proto in public contracts should be a good trade off of Risk vs Reward but the emphasis should, in general, be on the Risk. That is just my opinion and I admit that it may change if I ever get to be in that position and do understand why others won't agree/ feel it is wrong for Dust. Aeon suggested using the special contracts tab for one off missions that offer guaranteed payouts/salvage for those completing the battle. These could also offer an option for regular hardcore proto on proto action as people know the risk from the get go. The gamble here should be MAYBE you'll get more from doing a public contract instead but maybe not. Also I like the reappearance of the idea of variable war points for killing higher tiered suits. Saw something similar floated a year or so ago and assumed it had been discounted. Would discourage people dropping into the lower tier of matchmaking and protostomping (I've mentioned that I had a member of Prima Gallicus running full proto min assault in a match the other night against all noobs and going 65/0) esp if there was an inverse multiplier for suits below your tier too?? That'll do for me today, have a good day all. I'm loving this discussion.
I've proposed inverse differential payout for players based on mu ratio before, my experience was that the pub protostompers piled onto the topic in a frothing rage. Proposing the same inverse mechanic with meta level may engender the same response.
Now when i propose something i make sure to add a cuttoff to the mechanic so as to protect the cowardly stompers, but it leaves me feeling compromised.
From the point-of-view of the corporations paying out on our merc contracts, i feel they would push for a payout structure that rewarded destruction of higher tier resources and also higher mu opponents.
A corporate recruiter is not hiring a high mu player to harvest noobs, but rather to stop the harvesting of friendly noobs. The big dogs are there to stop the big dogs and this is certainly how the merc contracts would be written & performance reviewed.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2626
|
Posted - 2015.04.03 14:28:00 -
[360] - Quote
Thor Odinson42 wrote:Kain Spero wrote:CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate. Yes to this. It's been suggested in some corners but never has gotten a lot of attention. An idea in addition this was base the WP bonus on the difference in total meta level between the fits. "+X WP Meta Bonus" It definitely would give an RPG vibe of getting more XP by killing a higher-end enemy. Without needing to separate the community further. Y'know, if we implement enough of these kind of features into Dust, we may not need -¦-tiers at all. That is the driving motivation behind proposals like 'eliminate shared scans in pubs' and 'impose metalimit on squad members in pubs'. Ideas meant to keep the player base together and learning each other's names, playestyles, corps. Couple that with sophisticated an powerful comms/social tools and we can supercharge the rate at which Dust builds community.
What Rattati has given us in the mm is most welcome and well done, imo. And he has managed to keep it to only two tiers. If the community is willing to take reasonable nerfs to squad power in pubs we may someday be able to share the battlefield with new and lower mu players.
Edit: Put another way, the ultimate advantage of not breaking up the playerbase is we can all make Duna jokes and everybody gets it =)
PSN: RationalSpark
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Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1021
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Posted - 2015.04.03 14:45:00 -
[361] - Quote
Let's see, last night I spent a few games solo, with a half-squad, and a full-squad.
Solo: Had a fun time on a Skirm on MCC map. Even match.
Half-squad: Got placed into a losing Ambush. I've never been placed in a losing team when with a squad before. When squadded, I usually always got priority to fresh matches. Anyways, the stomp could have been mitigated if those who left had stayed to give those who stayed a fighting chance.
Full-squad with average-good players: Stomped whatever opposition we faced, in Dom or Skirm. Boring for me, as I couldn't net as much WP as the top slayers. Ended with only 2K SP and minimal ISK. Enemy was down to 2 members at match end.
Selling Items
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Atlas Donovan
The Immortal Order
8
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Posted - 2015.04.03 14:54:00 -
[362] - Quote
I played a couple matches last night and they were some of the best, most even and nail biting matches I've ever had in Dust.
I like the new matchmaker and every match I was in was like 14v16 or 16v16 or 16v15 or something really close to full like that |
Maken Tosch
DUST University Ivy League
11392
|
Posted - 2015.04.03 15:17:00 -
[363] - Quote
Vrain Matari wrote:Edgar Reinhart wrote:As I have said so far as a lower tier player I've generally been enjoying the matchmaker. Even though I am a low level player and can't really comment on vets matchmaking and experience, as a general thing, making public contracts more of an ISK sink for vets can only be a good thing. I know people who have the SP for proto want to be able to, and feel that they should be entitled to, run it all the time but the fact is that there are two metrics to what you can and can't do in Dust SP and ISK. Having one doesn't mean you have to have the other, and don't forget there are benefits to having, eg Assault Rifle lvl 5 even if you're only using a std/adv version (this is very apparent in lower tier matches currently by the way). Although I agree with saying that epic public battles should pay out epically in general I feel public contracts will benefit from people having to be more ISK aware leading to more people being in the middle ground between the high and low tiers undulating between the two good week to bad. The economy is broken and some people have more money than they'll ever need, BUT this should be being whittled down unless they're keeping it topped up in regular PC. I've not run it before but I know PC needs fixing to be genuinely fun and accessible...... Maybe things like Raids if they come in will help too. FW should stay as a 'run what you brung' arena without the new matchmaking logic. Running proto in public contracts should be a good trade off of Risk vs Reward but the emphasis should, in general, be on the Risk. That is just my opinion and I admit that it may change if I ever get to be in that position and do understand why others won't agree/ feel it is wrong for Dust. Aeon suggested using the special contracts tab for one off missions that offer guaranteed payouts/salvage for those completing the battle. These could also offer an option for regular hardcore proto on proto action as people know the risk from the get go. The gamble here should be MAYBE you'll get more from doing a public contract instead but maybe not. Also I like the reappearance of the idea of variable war points for killing higher tiered suits. Saw something similar floated a year or so ago and assumed it had been discounted. Would discourage people dropping into the lower tier of matchmaking and protostomping (I've mentioned that I had a member of Prima Gallicus running full proto min assault in a match the other night against all noobs and going 65/0) esp if there was an inverse multiplier for suits below your tier too?? That'll do for me today, have a good day all. I'm loving this discussion. I've proposed inverse differential payout for players based on mu ratio before, my experience was that the pub protostompers piled onto the topic in a frothing rage. Proposing the same inverse mechanic with meta level may engender the same response. Now when i propose something i make sure to add a cuttoff to the mechanic so as to protect the cowardly stompers, but it leaves me feeling compromised. From the point-of-view of the corporations paying out on our merc contracts, i feel they would push for a payout structure that rewarded destruction of higher tier resources and also higher mu opponents. A corporate recruiter is not hiring a high mu player to harvest noobs, but rather to stop the harvesting of friendly noobs. The big dogs are there to stop the big dogs and this is certainly how the merc contracts would be written & performance reviewed.
@Edgar
I will admit that my wallet has started to take a dive ever since matchmaking has been fixed. I've been replenishing a lot of my protosuits because I felt I kept needing them to stay ahead of the game. I do have a few standard and advanced setups in case of emergencies, but it looks like those will eventually be my regular fits after a while. XD
@Vrain
I'm a proto player but even I would love to see some inverse tiering of the warpoints as well. This will encourage players to start picking on higher-tier suits. Seeing vets protostomping newbies is pretty pathetic and only shows that the player doing it doesn't have the skill to face off against a vet of equal caliber.
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Balistyc Farshot
The Exemplars
134
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Posted - 2015.04.03 15:44:00 -
[364] - Quote
Mikel Arias wrote: They ****** bad, and whenever I tried to destroy vehicles, infantry got me. I tried to kill infantry, I was overpowered. My teams did tried, for a while. Then most of them just stayed in the red zone. The few of us who kept trying kept also getting killed. Ja. I just realized this is what those who get protostomped should have felt. Oh. Did a forget to mention that 6 of those 8 matches were in the train map? Yes, that map that Im sure a lot of people hate, myself included. Im sick of it coming out.
Am I complaining? Yes, I am, this sucks. Am I happy about it? No, I hate complaining. Would I like for this to change? Yes, and if Im not mistaking right now its a trial for the matchmaking, but even so, please check the data and if something can be fixed, please fix it.
Hey, this isn't about train map hate. Put that post somewhere else please.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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Ironblade DEMOINC
Demonic Cowboys
5
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Posted - 2015.04.03 16:31:00 -
[365] - Quote
question about the matchmaking, i have some new people in my corp that's played only a couple weeks, how is that going to affect the matching making for sqds that have a like 3 vets and 3 new people that don't have more the like few million skill points ?...
the scout that never was
assault AK.0
logistic Mk.0
scout ck.0
sentinel ak.o
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IAmDuncanIdaho II
Nos Nothi
2015
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Posted - 2015.04.03 16:38:00 -
[366] - Quote
Jathniel wrote:CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate. I would recommend that such a consideration be given to conditions of STD suit and STD weapon being used. Don't need peeps running around in protosuits with STD weapons trying to get that bonus easy.
Surely the right metric to base this on is the combined meta level of the suit plus fittings. Sounds like an eggcellent idea!!
I gave DUST a break yesterday, went back today to try it out see what's what. Really need to somehow fix the mercs leaving the battle problem. No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
http://youtu.be/300ak2x7SBc
What is really interesting about this battle is the amount of blues coming and going throughout. At first I thought it was just bugged, but then notice there is a merc there at the end who left at the start, and joined more than once. This behaviour suggests two things:
1. Mercs will already be thrown back into the same battle if they leave then queue again. This kind of makes sense if it's the same squad and same algorithm. Doesn't seem like something that needs to be acted on if it's already happening - and if this is true for most matches, it will change mercs behaviour over time I would hope.
2. New squads that join and see the state of the battle are likely to leave too. By the time we get some new joiners in this one, it's already looking doomed and they just leave.
Credit to the other side - they weren't even all using proto - the stomp was not really related to the gear on show. I'm off to do something else like lose 10m in dropships or maybe even not play DUST. Hmmm Elite Dangerous just arrived on Steam..... |
Adipem Nothi
Nos Nothi
8512
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Posted - 2015.04.03 16:56:00 -
[367] - Quote
IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving.
Shoot scout with yes.
- Ripley Riley
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IAmDuncanIdaho II
Nos Nothi
2018
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Posted - 2015.04.03 17:02:00 -
[368] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving.
Not sure what you mean by stacked, but I guess they could've left a merc behind. They do appear to join and leave several times throughout, but then again so do others. Guess that bug getting smashed asap would be very useful now it's causing problems with matchmaking |
Adipem Nothi
Nos Nothi
8515
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Posted - 2015.04.03 17:24:00 -
[369] - Quote
IAmDuncanIdaho II wrote: Not sure what you mean by stacked
Examples of stacked: https://youtu.be/tLXSCUcBwB8?t=245 https://twitter.com/YoJollyRoger/status/567818226651127808
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9441
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Posted - 2015.04.03 17:25:00 -
[370] - Quote
CCP AquarHEAD wrote:Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us. And of course DUST isn't dead, I still have strong believe in it
Looking forward to seeing more communication from you. Lot of devs go silent after a while, it is kind of a tease :x
Be sure to keep us updated as much as you can on what you're working on ^_^ We love hearing from the devs when it is good news, even if it is something minor or behind the scenes that isn't really obvious.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Cross Atu
OSG Planetary Operations Covert Intervention
4208
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Posted - 2015.04.03 17:51:00 -
[371] - Quote
So, perlim on my testing of MM, the Dom edition. Uptake, Doms are a mess. Turns out accurate balanced teams with a single static objective that can be used to gain an entrenched advantage result in more one sided matches than balanced teams in Skirm.
Early battle is back and forth until one team locks down the point then it's usually just a bloodbath from that point on. Which results in more people leaving battle. Maps with a higher degree of vertical play fair better in this however as they still allow more interplay than what amounts to firing lines and/or chock points. The maps (or I suppose sockets rather) with the point in a vertical play area (mostly Cal sockets honestly) have closer matches and less likelihood of a red line situation from what my small sample is showing so far.
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7815
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Posted - 2015.04.03 17:56:00 -
[372] - Quote
Bright Steel wrote:Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint. I've noticed that I almost always agree with your very simple, logical, and realistic ideas... Why aren't you on the CPM??? Because I don't hate myself THAT much.
AV
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3048
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Posted - 2015.04.03 18:21:00 -
[373] - Quote
CCP AquarHEAD wrote:Vrain Matari wrote:Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot. Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl. May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it. That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST.
A psychological deterrent statistic would work for me: % of matches left before the end. It's like low K/D, low WP/match and low W/L all in one. Do this, and people will think twice before leaving because of a strong opponent.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Cross Atu
OSG Planetary Operations Covert Intervention
4208
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Posted - 2015.04.03 18:47:00 -
[374] - Quote
Breakin Stuff wrote:Bright Steel wrote:Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint. I've noticed that I almost always agree with your very simple, logical, and realistic ideas... Why aren't you on the CPM??? Because I don't hate myself THAT much. Yet...
See a cool idea thread? Mail me the title and I'll take a look =)
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Kaeru Nayiri
Ready to Play
901
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Posted - 2015.04.03 21:30:00 -
[375] - Quote
CCP AquarHEAD wrote:
May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it.
That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST.
I REAAAALLLY like this guy !!! +1
Know what cannot be known.
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Kaeru Nayiri
Ready to Play
901
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Posted - 2015.04.03 21:33:00 -
[376] - Quote
Cross Atu wrote:Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
You're welcome And yes The Snuggle (as well as the duel Quafe insertion) Is Real!
I WAS THERE
DUST IS REAL
Know what cannot be known.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1895
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Posted - 2015.04.03 23:06:00 -
[377] - Quote
Kaeru Nayiri wrote:Cross Atu wrote:Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
You're welcome And yes The Snuggle (as well as the duel Quafe insertion) Is Real! I WAS THERE DUST IS REAL
DUST WAS THERE
I AM REAL
Reading these forums will drive a man to drink. ...don't see how that's bad i guess
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7825
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Posted - 2015.04.04 01:13:00 -
[378] - Quote
Soldner VonKuechle wrote: I AM REAL
LIES!!!
AV
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Maken Tosch
Dust University Ivy League
11404
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Posted - 2015.04.04 03:42:00 -
[379] - Quote
Soldner VonKuechle wrote:Kaeru Nayiri wrote:Cross Atu wrote:Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
You're welcome And yes The Snuggle (as well as the duel Quafe insertion) Is Real! I WAS THERE DUST IS REAL DUST WAS THERE I AM REAL
What is real?
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crazy space 1
Forty-Nine Fedayeen Minmatar Republic
2576
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Posted - 2015.04.04 06:40:00 -
[380] - Quote
While you're at it, please increase the time spent on the war barge no one asked for it to be shorten, the old dev team wasn't listening to the playbase. 30 seconds alone is enough to at least squad up, and how the map table doesn't work yet is beyond me.
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Flint Beastgood III
GunFall Mobilization
1579
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Posted - 2015.04.04 09:19:00 -
[381] - Quote
Not sure what tweaks were made yesterday, but after DT I went from having 90% close, intense, enjoyable battles to having 90% onesided stomps.
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Flint Beastgood III
GunFall Mobilization
1579
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Posted - 2015.04.04 09:26:00 -
[382] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving. Not sure what you mean by stacked, but I guess they could've left a merc behind. They do appear to join and leave several times throughout, but then again so do others. Guess that bug getting smashed asap would be very useful now it's causing problems with matchmaking
GOD DAMNIT!!!! THIS IS THE NEW SCOTTY BUG!!
#stayinformed
He keeps putting whole squads into battle involuntarily and immediately kicks them all out again. This can go on endlessly at times. Got kicked nearly 20 times in a row, we didn't leave BY CHOICE.
@CCP acknowledge this already!
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23074
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Posted - 2015.04.04 12:15:00 -
[383] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
What the ****.
Gallente Guide
"More like a ban farm amirite" - CCP Frame
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7836
|
Posted - 2015.04.04 14:09:00 -
[384] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. What the ****.
Simple solution. Once an account has a character that graduates the battle academy the account is flagged for general population.
That way even if they delete everything on the account.. no stomping newbs. BACK TO THE SHARK TANK WITH YOU SCUM!!!
AV
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IAmDuncanIdaho II
Nos Nothi
2039
|
Posted - 2015.04.04 16:05:00 -
[385] - Quote
Flint Beastgood III wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving. Not sure what you mean by stacked, but I guess they could've left a merc behind. They do appear to join and leave several times throughout, but then again so do others. Guess that bug getting smashed asap would be very useful now it's causing problems with matchmaking GOD DAMNIT!!!! THIS IS THE NEW SCOTTY BUG!! #stayinformed He keeps putting whole squads into battle involuntarily and immediately kicks them all out again. This can go on endlessly at times. Got kicked nearly 20 times in a row, we didn't leave BY CHOICE. @CCP acknowledge this already!
New? Hmmm now you mention it, I did suddenly end up back in my merc quarters as my dropship landed in front of me in one match yesterday.
I was not in a squad at the time, so it's happening to all if so. Wonder why it kicks the whole squad though... |
byte modal
182
|
Posted - 2015.04.04 16:19:00 -
[386] - Quote
IAmDuncanIdaho II wrote:Flint Beastgood III wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving. Not sure what you mean by stacked, but I guess they could've left a merc behind. They do appear to join and leave several times throughout, but then again so do others. Guess that bug getting smashed asap would be very useful now it's causing problems with matchmaking GOD DAMNIT!!!! THIS IS THE NEW SCOTTY BUG!! #stayinformed He keeps putting whole squads into battle involuntarily and immediately kicks them all out again. This can go on endlessly at times. Got kicked nearly 20 times in a row, we didn't leave BY CHOICE. @CCP acknowledge this already! New? Hmmm now you mention it, I did suddenly end up back in my merc quarters as my dropship landed in front of me in one match yesterday. I was not in a squad at the time, so it's happening to all if so. Wonder why it kicks the whole squad though...
I got an internal error last night during the warbarge to map view transition at the start of the match. Back to merc quarters. So. Yeah. I'm keeping an open mind.
Long quote for such a short reply huh?
kitten bacon taco (nom)
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Awesome Pantaloons
Fatal Absolution Negative-Feedback
884
|
Posted - 2015.04.04 17:41:00 -
[387] - Quote
Rattati, if your goal is to keep this game afloat, change matchmaking as soon as possible. Preferably to pre-patch.
You may have marginally made it easier for some players to get decent matches, but so many vets are getting into matches that are literally unplayable. What good does it do to bring in new players if old players are leaving? Do you think this awful matchmaking is going to keep people around??
I've got my fingers crossed for a PS4 soon. If this aspiration comes to fruition, I'm so done until something happens with matchmaking. It is hardly worth playing to get my one win for a key at this point. ..I.,
I'm Awesome F*cking Pantaloons, and your d!ck is about to get caught in my zipper >:[
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Maken Tosch
DUST University Ivy League
11408
|
Posted - 2015.04.04 17:51:00 -
[388] - Quote
Ok, after some more testing on the matchmaking I decided to create a new alt on my account (third slot was empty) that I named TESTDRONE PLZIGNORE.
I wanted to test matchmaking from a new player perspective and see how it went from there.
After jumping into the academy I noticed that everyone I was facing off against was in equal footing as I was and the matches were all pretty even. Not a single team was stomping the other and it seemed like everyone enjoyed themselves. I disregarded my final score in each match because those scores were only the result of years experience playing the game and I knew how each weapon is best used.
But after only 3 matches along with a little more than 5,000 WPs I was immediately taken out of the academy and thrown into public matches where I was then given the option to choose a match type other than domination. I guess the system saw that I was too good playing in an academy and thus moved me over to a higher tier.
So far, 2 defeats and 1 victory. Not bad.
Anyways, I then moved on and selected ambush to see how it goes now that I was moved to a higher tier.
It was a stomp.
At first I was thinking that maybe the system just has not gotten to know me well enough so I went ahead and grind for 7 matches total in ambush expecting that the matchmaker will put into a better game. Unfortunately, I just kept dying and I kept on losing. A lot of the players I was pitted against were in squads and had some beefy guns. I did use some of the AUR weapons I managed to salvage from the previous matches but they were only marginally better given my low SP and hardly any points yet placed into core skills.
So far, 7 defeats and no victory. I think something is wrong here. I'll give it another try for maybe a week to see if it improves. Hopefully it does. If not, I think we got a problem.
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
23
|
Posted - 2015.04.04 20:37:00 -
[389] - Quote
Unfortunately, my interest in playing is dropping to a minimum. Unlike my post here before, I've not enjoyed playing recently. I keep being placed against veterans with 40Mil SP or higher versus my 3.5Mil SP in Domination(main gamemode I play)..I spent most of that SP on different things testing how they are like I imagine most people would to get comfortable with a type of weapon and armor so I'm nowhere near taking on vets. All I can say is I hope CCP is taking that into account, I'll keep waiting...either that or start a new character to get away from vets..if I can..
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1472
|
Posted - 2015.04.04 21:55:00 -
[390] - Quote
I solo queued for 5 matches today. I was placed into all Doms, and my team never had more than 10 people. By the end of some matches I had 5 or 6 people on my team. Lost every single match by a landslide. I was one of the only players doing anything on my side every time. I got the train map 4 times, 3 in a row at one point. The other map was the meat grinder. The other team had no less than 14 players each time, and every one of the opposing team contributed.
I hardly ever run with squads, there is no way my Mu can be that high. Frustrating...
At least pay me well for sticking around and trying. I was still only getting 200-300k for being in the top 3 and being one of the only mercs on my team trying, and not caring about their kdr.
Turning off the console and doing better things with my time.
IF YOU CAN READ THIS YOU DON'T NEED GLASSES
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Maken Tosch
DUST University Ivy League
11415
|
Posted - 2015.04.04 22:26:00 -
[391] - Quote
As I fight in my main character with tons of SP invested in it, I see balanced matches. However, looking at it from my newbie alt, it's completely different story. What I suspect is going on here is that the matchmaker is accidentally pitting new players against maybe low-tier veterans who are not as good compared to the high-tier veterans, but are still overwhelmingly powerful against a newbie because they happen to have better weapons overall.
Remember, I managed to leave the academy in just 3 matches in a new character. That is nowhere near enough time for a new player to be able to build up enough SP to optimize their fittings.
What I recommend to remedy this problem is to split the academy into two tiers. Low-tier new players would stick around for a while even after grinding (let's say) 20 matches so they can get a chance to build up their SP before moving onto the second tier where they then face off against slightly-better new players for about the same amount of time or maybe longer. By the time they graduate from the academy, they should be able to accumulate enough SP to at least beef up their core skills and maybe some of their guns.
Also, the tutorial system needs to be re-enabled to help the players better understand the game.
A new player should never have to face off against a veteran after just 3 matches in the academy.
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Leither Yiltron
Molon Labe. General Tso's Alliance
1127
|
Posted - 2015.04.04 22:37:00 -
[392] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. What the ****.
I'm not condoning the mentality behind this behavior, but your level of shock and disgust is really surprising. You realize you're working for the same company that produced this: https://www.youtube.com/watch?v=VgvM7av1o1Q
Long term roadmap by Aeon Amadi
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Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1033
|
Posted - 2015.04.04 22:54:00 -
[393] - Quote
If I squad, I am almost guaranteed a win. Unless the enemy has a squad. Which usually runs proto.
If I solo, my team is horribly unbalanced, with fewer members, and even fewer engaging in battle. I'm the only one carrying my team at that point.
Something's funky.
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Maken Tosch
DUST University Ivy League
11415
|
Posted - 2015.04.04 22:55:00 -
[394] - Quote
Leither Yiltron wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. What the ****. I'm not condoning the mentality behind this behavior, but your level of shock and disgust is really surprising. You realize you're working for the same company that produced this: https://www.youtube.com/watch?v=VgvM7av1o1Q
That doesn't have anything to do with this. What's being pointed out here by Rattati is the fact that veterans are constantly recycling their alts in an effort to stay in the academy to continue stomping new players into the ground. I spotted a glimpse of this during the 3 matches in the academy when I create a new alt for the sole purpose of comparing matchmaking for new players vs that of veterans. One of the matches had a group of players that seemed to know what they're doing far better than what they were suppose to know as new players. This was evident in their tactics.
If what Rattati is saying is true, then we have a deeper problem than I thought and it's a problem that no amount of proper matchmaking is ever going to fix. So not only are we seeing certain veterans leaving matches when facing against equally-skilled players, we are now seeing veterans doing their very best to stay in the academy while stomping new players. This is damaging.
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Leither Yiltron
Molon Labe. General Tso's Alliance
1127
|
Posted - 2015.04.04 23:26:00 -
[395] - Quote
Maken Tosch wrote:
That doesn't have anything to do with this. What's being pointed out here by Rattati is the fact that veterans are constantly recycling their alts in an effort to stay in the academy to continue stomping new players into the ground.
Stop using language meant to stereotype. There is a ton of insidious "us" vs. "them" rhetoric going around currently, and I feel like the posts I've seen from you have perpetuated it non-stop. This language is making good conversation about matchmaking and its effects completely impossible, and instead turning into a mutual whine-fest. I'm a "vet", and I've never "cycled alts" to stomp academy players. Nor has the vast majority of people I've ever associated with in Dust, and that is quite a large number. The observation that some tiny insane fragment of the playerbase do something awful is literally the essence of New Eden.
Maken Tosch wrote: If what Rattati is saying is true, then we have a deeper problem than I thought and it's a problem that no amount of proper matchmaking is ever going to fix. So not only are we seeing certain veterans leaving matches when facing against equally-skilled players, we are now seeing veterans doing their very best to stay in the academy while stomping new players. This is damaging.
This quote has similar themes, and really the theme is similar to all of your posts. If I were playing right now, I would probably be leaving matches- not for my KDR. My KDR has been ticking down for years, IDGAF. Rather, it's because there's absolutely zero fun to me to have to "escalate" my gear and tank my ISK efficiency while still potentially losing a match, all so that I can scrape together the resources to have an enjoyable match.
The mountain of confirmation bias coming from MM supporters is monstrous. It's like the preference is to stick fingers in ears and create this rich internal narrative about the "awful veterans" and their "KDR bias" while the "simple player" just tries to "make in-game ends meet". Matchmaking isn't a political jousting match about social inequality. People leave matches because they're not having fun.
I've said it once and I'll continue saying it until I'm blue in the face. There are a gigantic mountain of factors which culminate into discouraging players to finish out a Dust match that they're losing. Even if you try to force people to stay in match, they're going to end up sniping. Here are just a few on that list:
- Gear tiers with far too much additional effectiveness as one goes up in tier
- Lack of secondary objectives, which allow entrenched defenders to easily gain and maintain a lead in matches
- Lack of proper dynamic spawning, again allowing entrenched defenders to maintain their positions. Additionally exacerbates the pain of dying, since finding a safe spawnpoint near to the action is hellish
- Map designs that emphasize defensive, CQC play
- Mostly very short range on all credible anti-infantry weaponry
These things are, and have been for the last two years, crippling, glaring flaws in Dust's in-game, public match (even PC match) experience. Their combined effect is to discourage losing teams to fight back if they don't have a sincere chance of turning the match around. Typically, turning a match around takes far more coordination than any public match team is going to exhibit. Even in PC it takes an incredible effort with very low chances of success.
Dust is a game that encourages snowball matches in general, and in public matches the gear tiers and incentives further reinforce the issue. Thinking that matchmaking can make up for that is like thinking if you have some really good glue, you can put a shattered pane of glass back together.
@Rat in particular, your "I can make the proto guy go 20/1" mentality is incredibly uncommon, and even further it's not even backed up by facts. For years I played with that theme, thinking "man, I'm taking ISK off this high roller" whenever I killed a proto guy. Fact is, there are plenty of people out there who can easily eat the cost of hundreds of proto suits due to PC glitches. It really doesn't matter to them. Meanwhile, spending the match trying to outplay someone not just a little bit, but gigantically so that you can overcome their suit's natural advantage...that's not fun gameplay. Frankly, that's real life. I come to play games for balance, and if I wanted to grind against inequity I would just chalk up those hours to activism instead.
Long term roadmap by Aeon Amadi
Have a pony
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Adipem Nothi
Nos Nothi
8554
|
Posted - 2015.04.04 23:43:00 -
[396] - Quote
Booby Tuesdays wrote:I solo queued for 5 matches today. I was placed into all Doms, and my team never had more than 10 people. By the end of some matches I had 5 or 6 people on my team. Lost every single match by a landslide. I was one of the only players doing anything on my side every time. I got the train map 4 times, 3 in a row at one point. The other map was the meat grinder. The other team had no less than 14 players each time, and every one of the opposing team contributed. I hardly ever run with squads, there is no way my Mu can be that high. Frustrating... At least pay me well for sticking around and trying. I was still only getting 200-300k for being in the top 3 and being one of the only mercs on my team trying, and not caring about their kdr. Turning off the console and doing better things with my time.
Are these problems specific to Dom?
Shoot scout with yes.
- Ripley Riley
|
Minion Max
Kang Lo Directorate Gallente Federation
35
|
Posted - 2015.04.05 00:08:00 -
[397] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote:I solo queued for 5 matches today. I was placed into all Doms, and my team never had more than 10 people. By the end of some matches I had 5 or 6 people on my team. Lost every single match by a landslide. I was one of the only players doing anything on my side every time. I got the train map 4 times, 3 in a row at one point. The other map was the meat grinder. The other team had no less than 14 players each time, and every one of the opposing team contributed. I hardly ever run with squads, there is no way my Mu can be that high. Frustrating... At least pay me well for sticking around and trying. I was still only getting 200-300k for being in the top 3 and being one of the only mercs on my team trying, and not caring about their kdr. Turning off the console and doing better things with my time. Are these problems specific to Dom?
No. I have been in Dom and Skrm for 6 matches today. A couple of time the only officer and only one trying to go for the Null. Biggest was 11v11, 3v5 was low and that was start. I run a light with ammo and spawn, easy target, getting tired of private w/milita gear at 150m dropping me with no help for 300m. These small fights makes the redliners weary of going in. The last fight was 7v10 with 108 and 124 clones left. I was 1-3, trying to get to Null, and nobody else ran in. Three tanks(35 kills) went around the redline dropping the chickens. They need to retract and repair Scotty.
Semper Fi.
Cpl, 87-95
|
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1473
|
Posted - 2015.04.05 00:38:00 -
[398] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote:I solo queued for 5 matches today. I was placed into all Doms, and my team never had more than 10 people. By the end of some matches I had 5 or 6 people on my team. Lost every single match by a landslide. I was one of the only players doing anything on my side every time. I got the train map 4 times, 3 in a row at one point. The other map was the meat grinder. The other team had no less than 14 players each time, and every one of the opposing team contributed. I hardly ever run with squads, there is no way my Mu can be that high. Frustrating... At least pay me well for sticking around and trying. I was still only getting 200-300k for being in the top 3 and being one of the only mercs on my team trying, and not caring about their kdr. Turning off the console and doing better things with my time. Are these problems specific to Dom? Unknown yet. I will give 5 Skirm, and 5 Ambush a go tomorrow. I'll post my findings, but I'm not very hopeful right meow.
IF YOU CAN READ THIS YOU DON'T NEED GLASSES
|
Adipem Nothi
Nos Nothi
8555
|
Posted - 2015.04.05 00:43:00 -
[399] - Quote
Booby Tuesdays wrote:Adipem Nothi wrote: Are these problems specific to Dom?
Unknown yet. I will give 5 Skirm, and 5 Ambush a go tomorrow. I'll post my findings, but I'm not very hopeful right meow. Played a few Doms yesterday; all were bad and partially filled. But had excellent match quality in Ambush. ~5 good matches for every 1 bad. 8-9 out of 10 seemed to be full from start to finish. Didn't get the opportunity to test Skirm quality yesterday.
Shoot scout with yes.
- Ripley Riley
|
Jathniel
Ahrendee Inc. Negative-Feedback
1513
|
Posted - 2015.04.05 06:16:00 -
[400] - Quote
Maken Tosch wrote:Leither Yiltron wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. What the ****. I'm not condoning the mentality behind this behavior, but your level of shock and disgust is really surprising. You realize you're working for the same company that produced this: https://www.youtube.com/watch?v=VgvM7av1o1Q That doesn't have anything to do with this. What's being pointed out here by Rattati is the fact that veterans are constantly recycling their alts in an effort to stay in the academy to continue stomping new players into the ground. I spotted a glimpse of this during the 3 matches in the academy when I create a new alt for the sole purpose of comparing matchmaking for new players vs that of veterans. One of the matches had a group of players that seemed to know what they're doing far better than what they were suppose to know as new players. This was evident in their tactics. If what Rattati is saying is true, then we have a deeper problem than I thought and it's a problem that no amount of proper matchmaking is ever going to fix. So not only are we seeing certain veterans leaving matches when facing against equally-skilled players, we are now seeing veterans doing their very best to stay in the academy while stomping new players. This is damaging.
Say hello, to the mentality that CCP has been profiting from for over a decade. The video really does apply Maken...
EVE is a game that helps foster predatory behavior, then tells people to "deal with it". Rat really shouldn't be shocked at what he sees.
The playerbase is cannibalizing itself, simply because it's a bad and disgusting playerbase.
I would argue though... that the Academy is a fun place to play, because it feels balanced. The Academy is fun, not because of stomping on noobs, but because the gameplay is refreshing. Everything is balanced, and gameplay boils down to tactics.
I haven't been there recently, but I made a couple alts a few months ago to test the waters, and the difference is night and day.
So yes, we do have "a deeper problem", namely, that there are many players in the New Eden universe that are in every sense of the word, "immoral". But that's not a problem that CCP can fix. So I'd rather say, that we have an opportunity. If we can carefully look at the dynamics of the Academy, factoring OUT new players. There are things we can learn from it. The elements that create the pleasant balance that it enjoys. |
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
23
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Posted - 2015.04.05 12:51:00 -
[401] - Quote
Scratch what I said earlier, Domination is broken but that gamemode with the 3-4 objectives works fine so I assume the matchmaking is working on it. Fought my own levels and lost track of time. CCP knows what they're doing. :)
>Noticed that me and a bunch of other people joined a match that ended 30 seconds later. >Witnessed what people were saying about a lot of people dropping out right at the beginning. Like 5 people left. >Typically 1 minute wait time for matches and never any longer than 2 minutes.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
|
Adipem Nothi
Nos Nothi
8559
|
Posted - 2015.04.05 13:13:00 -
[402] - Quote
Jathniel wrote: I would argue though... that the Academy is a fun place to play, because it feels balanced ... Everything is balanced, and gameplay boils down to tactics.
Tactics: Popping red dots as they learn the controls. Popping red dots as they shoot at the MCC. Popping red dots as they fire small arms at vehicles. Popping red dots as they marvel at your L33T wiggle-wiggle skillz. Being the one guy in the Academy match who calls in an HAV.
Shoot scout with yes.
- Ripley Riley
|
TDOG404 DANG
D3ATH CARD RUST415
0
|
Posted - 2015.04.05 15:35:00 -
[403] - Quote
Really so I should expect to have uneven sides and bad game play. Perfect so playing for over 2 hours without a single win, I know I suck but even a blind squirrel finds the odd nut |
Minion Max
Kang Lo Directorate Gallente Federation
35
|
Posted - 2015.04.05 16:21:00 -
[404] - Quote
Flint Beastgood III wrote:Not sure what tweaks were made yesterday, but after DT I went from having 90% close, intense, enjoyable battles to having 90% onesided stomps.
Same thing again today. After a 15 minute battle there still was 100+ clones for each side. Nobody want to charge a tank sitting on a point in Dom. A spawn and ammo at a Null with 2 men posted keeps one and two man attackers at bay when there is 4 points. As support and a sniper I find myself trying to hack points and in close when I do not have the dexterity and reaction to do so. I play best around the 300 after the initial wave and drops. Here this week I have been sniping from a point to the redline. If I can go 6/2 sniping from a Null then there are major problems when the only thing that hit me was a 80J. Hack, Hack, Drop Ammo and Spawn, Hack 3/1, Spawn 3/1 then Lost. When should a sniper hold a point while sitting on it?
Solo Sniper and No Taxes,
Semper Fi.
Cpl, 87-95
|
IAmDuncanIdaho II
Nos Nothi
2056
|
Posted - 2015.04.05 18:12:00 -
[405] - Quote
Adipem Nothi wrote:Jathniel wrote: I would argue though... that the Academy is a fun place to play, because it feels balanced ... Everything is balanced, and gameplay boils down to tactics.
Tactics: Popping dots as they learn the controls. Popping dots as they shoot at the MCC. Popping dots as they fire small arms at red vehicles. Popping dots as they marvel at your L33T wiggle-wiggle skillz. Being the one guy in the match who knows how to call in an HAV. https://youtu.be/EDTYOnBuE0s?t=403
YES Newbro MINMATAR!
I like that guy. Perhaps that could be some new NPE tutorial material, with annotations to explain the bits where he's doing it wrong. |
Maken Tosch
DUST University Ivy League
11423
|
Posted - 2015.04.05 19:41:00 -
[406] - Quote
Leither Yiltron wrote:[...] Stop using language meant to stereotype. There is a ton of insidious "us" vs. "them" rhetoric going around currently, and I feel like the posts I've seen from you have perpetuated it non-stop. This language is making good conversation about matchmaking and its effects completely impossible, and instead turning into a mutual whine-fest. I'm a "vet", and I've never "cycled alts" to stomp academy players. Nor has the vast majority of people I've ever associated with in Dust, and that is quite a large number. The observation that some tiny insane fragment of the playerbase do something awful is literally the essence of New Eden. [...] This quote has similar themes, and really the theme is similar to all of your posts. If I were playing right now, I would probably be leaving matches- not for my KDR. My KDR has been ticking down for years, IDGAF. Rather, it's because there's absolutely zero fun to me to have to "escalate" my gear and tank my ISK efficiency while still potentially losing a match, all so that I can scrape together the resources to have an enjoyable match. The mountain of confirmation bias coming from MM supporters is monstrous. It's like the preference is to stick fingers in ears and create this rich internal narrative about the "awful veterans" and their "KDR bias" while the "simple player" just tries to "make in-game ends meet". Matchmaking isn't a political jousting match about social inequality. People leave matches because they're not having fun. I've said it once and I'll continue saying it until I'm blue in the face. There are a gigantic mountain of factors which culminate into discouraging players to finish out a Dust match that they're losing. Even if you try to force people to stay in match, they're going to end up sniping. Here are just a few on that list:
- Gear tiers with far too much additional effectiveness as one goes up in tier
- Lack of secondary objectives, which allow entrenched defenders to easily gain and maintain a lead in matches
- Lack of proper dynamic spawning, again allowing entrenched defenders to maintain their positions. Additionally exacerbates the pain of dying, since finding a safe spawnpoint near to the action is hellish
- Map designs that emphasize defensive, CQC play
- Mostly very short range on all credible anti-infantry weaponry
These things are, and have been for the last two years, crippling, glaring flaws in Dust's in-game, public match (even PC match) experience. Their combined effect is to discourage losing teams to fight back if they don't have a sincere chance of turning the match around. Typically, turning a match around takes far more coordination than any public match team is going to exhibit. Even in PC it takes an incredible effort with very low chances of success. Dust is a game that encourages snowball matches in general, and in public matches the gear tiers and incentives further reinforce the issue. Thinking that matchmaking can make up for that is like thinking if you have some really good glue, you can put a shattered pane of glass back together. @Rat in particular, your "I can make the proto guy go 20/1" mentality is incredibly uncommon, and even further it's not even backed up by facts. For years I played with that theme, thinking "man, I'm taking ISK off this high roller" whenever I killed a proto guy. Fact is, there are plenty of people out there who can easily eat the cost of hundreds of proto suits due to PC glitches. It really doesn't matter to them. Meanwhile, spending the match trying to outplay someone not just a little bit, but gigantically so that you can overcome their suit's natural advantage...that's not fun gameplay. Frankly, that's real life. I come to play games for balance, and if I wanted to grind against inequity I would just chalk up those hours to activism instead.
I'm understanding what you mean, but there are is one thing I have to question here that I highlighted in your post.
Then what else would you have me call these people who recycle their alts for the purpose of stomping new players? I'm a veteran as well just like you starting way back from the days of Skirmish 1.0 and I don't recycle alts either. But the fact remains that those who do recycle their alts for the purpose of stomping new players are veterans as well. I don't like this stereotype either but so far it's starting to look true. I have tested out the new player experience with an alt myself just to see and so far I have seen players behave in ways that only a veteran is expected to behave despite being able to play only 3 matches in the academy before the system moved me up to pub matches where I'm back in my own natural habitat.
It pisses me off royally to no end even days later knowing what I saw back there. If you really want the stereotype to end, start with those who recycle their alts just for the purpose of . They're perpetuating it more than me.
On everything else I do agree with you.
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davis fritz
Subsonic Synthesis
61
|
Posted - 2015.04.05 23:56:00 -
[407] - Quote
The bitching is proof enough that it's working
I fucking Love/Hate this game
|
PADDEHATPIGEN
BurgezzE.T.F General Tso's Alliance
142
|
Posted - 2015.04.06 03:39:00 -
[408] - Quote
Most of my games today was nice and even teams =ƒÿÿ
Still a lot of waiting time looking at a loading screen and we need more ISK payout in the high tiers where all players run adv and proto gear, but a lot better today thank you Scotty =ƒÿÿ |
Imp Smash
Molon Labe. General Tso's Alliance
757
|
Posted - 2015.04.06 08:10:00 -
[409] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
I had imagined some people did this. I was unaware of how prevalent it was. Thanks for noting it in public. |
Protected Void
Nos Nothi
406
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Posted - 2015.04.06 09:10:00 -
[410] - Quote
Leither Yiltron wrote:Meanwhile, spending the match trying to outplay someone not just a little bit, but gigantically so that you can overcome their suit's natural advantage...that's not fun gameplay.
To each his own, I guess. I specifically think that's the most fun part of any PVP game. If I can outplay the guy that has a huge advantage, that means I'm that much more skillful, devious or smart than him. It's not going to be easy to beat him, of course, but that's the whole point. If it was easy, it wouldn't be an achievement. |
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Koldy Lyte Marven
Y.A.M.A.H
44
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Posted - 2015.04.06 13:08:00 -
[411] - Quote
I played a match in ambush. Tha game was really tight, but we won with 2-0 clones left. I was like : yeah, that's some good matchmaking. The next game I played, we got our @$$Gé¼$ kicked 0-33. Maybe the matchmaking still needs to be improved. And I also got into a match that ended 20 secs after I joined.
( -í° -£-û -í°)
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Adipem Nothi
Nos Nothi
8582
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Posted - 2015.04.06 14:42:00 -
[412] - Quote
Will be capped for the week in one more match. I've played more Ambush than anything else; here's my take on the state of the mode as it relates to Scotty 2.0 ...
Of all modes, Ambush is presently offering the highest likelihood of full headcounts and goods fights. The mode supports solo play as well as squad play. The odds of being put into a half-lost, uphill battle are lower than with the Dom and Skirm. Participants are much more likely to stick out a lost fight. Overall, match battle quality today is vastly improved over that of matches served by Scotty 1.0.
But the mode is not without its issues.
Stomps and steamrolling still occur. When a 5-6 man veteran squad is opposed by another large veteran squad, the ensuing fight is fantastic and fast-moving, and its payouts are typically high. When a large veteran squad is not met by like type -- as was the case with Scotty 1.0 -- there's a high likelihood of low battle quality. The instances of stomps and steamrolling I've observed thus far (both with and against) have consistently involved 5-6 man veteran squads.
I've been pulled into quite a few half-completed and often spawn-trapped matches where a steamroll is underway. This is annoying, but it is also understandable; these matches would timeout if not fed fresh fodder. My strongest criticism is that SP and Isk payouts for late arrivals are almost always very low, even when those late arrivals manage to give the opposition hell.
The payout issue, in my opinion, is secondary to a larger problem. Only when a stomp is underway have I seen multiple players leaving match, battle durations drawn out, wide spreads in end-of-match killcounts, and good vets not meeting minimum WP. Since Scotty 2.0, I've yet to see soloists or small squads steamroll a match, and I am of the opinion that large squads are causally linked to low battle quality. While Ambush matchmaking has improved with Scotty 2.0, there remains room for further improvement.
Suggestion: Reduce Ambush max squad size to 4.
TL;DR: The quality of matches served by Scotty 2.0 is vastly improved over that of Scotty 1.0. Instances of low battle quality are directly linked to large squads. Reducing squad size would further improve battle quality.
Shoot scout with yes.
- Ripley Riley
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R F Gyro
Clones 4u
1431
|
Posted - 2015.04.06 19:44:00 -
[413] - Quote
Can we just show on the leaderboard each player's percentage of quits (before the end) in winning and losing matches?
So say I've joined 100 matches, of which I was on the winning side 50 times and the losing side 50 times. I've quit 1 time when on the winning side, and 25 when I was on the losing side.
My leaderboard would show 2%/50% quittage, and everyone would know I was a douchebag.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1431
|
Posted - 2015.04.06 19:47:00 -
[414] - Quote
Koldy Lyte Marven wrote:I played a match in ambush. Tha game was really tight, but we won with 2-0 clones left. I was like : yeah, that's some good matchmaking. The next game I played, we got our @$$Gé¼$ kicked 0-33. Maybe the matchmaking still needs to be improved. And I also got into a match that ended 20 secs after I joined. One side stomping the other is the team builder failing. Some players getting roflstomped by much better players on the other team is the matchmaker failing.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Adipem Nothi
Nos Nothi
8592
|
Posted - 2015.04.06 23:32:00 -
[415] - Quote
CCP Rattati's Big Board wrote:... how about a smart idea, leave ratio, that starts at 1, but deteriorates if you leave, goes up to 2 if you always complete, and is a multipler on rewards, just for pubs. Carrot + Stick! That'd probably work on me.
Shoot scout with yes.
- Ripley Riley
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ebronian flacktoider
Algintal Core Gallente Federation
22
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Posted - 2015.04.07 00:24:00 -
[416] - Quote
7 hours playtime and not a single full match. The reason people leave is because when you get into a battle its 5 on 12 or 4 on 14 or the last match i played before giving up trying to play this game it was 2 on 16. Yeah really working there mr ccp rat. The game is truly f***ed and your getting what you ccp guys wanted and that is the titanic of games. Only you guys have the first boat off |
Foehammerr
Dead Man's Game RUST415
170
|
Posted - 2015.04.07 01:43:00 -
[417] - Quote
I've discovered a side effect of these matchmaking updates.
I don't know if I'm doing better or what, but I seem to be generating an increased amount of War Points and making more isk, almost by a factor of 2 or 3.
De Opresso Liber
Beta Vet since 2/5/2013
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CCP AquarHEAD
C C P C C P Alliance
98
|
Posted - 2015.04.07 03:18:00 -
[418] - Quote
Just writing to let you know we're still monitoring this and already have many ideas on how to further improve this, but since the last several days are holidays in both Shanghai office and Reykjavik office, we couldn't deploy some fix, starting today we'll continue our work on matchmaking, fixing many other issues surfaced with the new engine as well.
We need your continious help and contribution to make it better. So keep playing and post your feedback!
a passionate developer
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1428
|
Posted - 2015.04.07 03:29:00 -
[419] - Quote
CCP AquarHEAD wrote:Just writing to let you know we're still monitoring this and already have many ideas on how to further improve this, but since the last several days are holidays in both Shanghai office and Reykjavik office, we couldn't deploy some fix, starting today we'll continue our work on matchmaking, fixing many other issues surfaced with the new engine as well.
We need your continious help and contribution to make it better. So keep playing and post your feedback!
Let me just start by saying we need more posts like this. Great to update us with what's happening.
Personally domination and skirmish are broken in my opinion. You need to ensure there are full teams at both the start of battle and within the first minute.
You need to change the map rotation so it's more random. Bring back some older maps you rarely see these days. Enough of the train map that shows up so often. This causes people to leave battles at the start which wrecks the balance of the teams.
I would recommend you also fix both SP and iSK payout for when you come into a battle mid way through. I wouldn't mind fighting a battle I was deployed to that was half way through IF I would get paid. As it is now I'll usualy just leave when this happens because regardless of what you get WP wise you rarely get enough to cover one or two suits.
Overlord of Broman
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Soraya Xel
Abandoned Privilege Top Men.
6061
|
Posted - 2015.04.07 03:31:00 -
[420] - Quote
CCP AquarHEAD wrote:Just writing to let you know we're still monitoring this and already have many ideas on how to further improve this, but since the last several days are holidays in both Shanghai office and Reykjavik office, we couldn't deploy some fix, starting today we'll continue our work on matchmaking, fixing many other issues surfaced with the new engine as well.
We need your continious help and contribution to make it better. So keep playing and post your feedback!
Thanks, AquarHEAD!
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Maken Tosch
DUST University Ivy League
11450
|
Posted - 2015.04.07 03:48:00 -
[421] - Quote
Adipem Nothi wrote:CCP Rattati's Big Board wrote:... how about a smart idea, leave ratio, that starts at 1, but deteriorates if you leave, goes up to 2 if you always complete, and is a multipler on rewards, just for pubs. Carrot + Stick! That'd probably work on me. Edit: Though it'd still be great if you guys addressed the root causes of players leaving battle.
Which could be any number of reasons including those that are beyond CCP's control such as bad internet on the part of the end-user or the user having to leave early due to [insert real-life issue here]. A lot of times, if you happen to be in the Tunnel/Train map, people will leave early because they made a vow to leave that map already.
Sometimes it could be due to a player who got left behind by his squad and wasn't able to get into a match. Most of the time it's because there can only be 16 players in a team so squeezing in three 6-man squads is impossible without causing two of the players to get left behind. This is something CCP can fix by simply either expanding or reducing the maximum number of players per team to either 18 or 12. Another solution is to reduce squad sizes to 4 so that you can have four 4-man squads in a match. The third option is allow team deploy in a match specifically meant to accommodate such a team.
But inevitably there are those kinds of players who just don't want a challenge and simply chicken out as soon as they see someone on the opposing team can match their skills because they don't care about good fights. They just care about winning at all costs even if the match is perfectly balanced.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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CCP AquarHEAD
C C P C C P Alliance
111
|
Posted - 2015.04.07 11:06:00 -
[422] - Quote
We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts.
a passionate developer
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The KTM DuKe
Dead Man's Game RUST415
73
|
Posted - 2015.04.07 13:38:00 -
[423] - Quote
CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts. I ve played a 6 vs 6 skirmish and it was one of the funniest game i ve ever had, run-hack-kill repeat
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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zzZaXxx
Capital Acquisitions LLC
748
|
Posted - 2015.04.07 15:04:00 -
[424] - Quote
CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts. Woot! And what an awesome dev name! |
Kwartoo
11
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Posted - 2015.04.07 16:21:00 -
[425] - Quote
CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts. why don't you try to answer my tickets about that ..... |
Maken Tosch
DUST University Ivy League
11452
|
Posted - 2015.04.07 17:55:00 -
[426] - Quote
Kwartoo wrote:CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts. why don't you try to answer my tickets about that .....
Probably because it's better to give results while saying they're working on it in the forums. Also, it's usually not a Dev that responds to you. That would be the job of the GMs.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Almost Gotcha Again
First Guard War Elites
0
|
Posted - 2015.04.07 18:16:00 -
[427] - Quote
What about the folks who run solo 90 percent of the time this new matchmaking makes it a lot less enjoyable a number of ways if its 8 vs 12 and your cloaking that's 4 extra people to hunt you down and if your tanking that's 4 extra people to swarm you and if your assault that's four extra logi bros supporting the other team so keep the solo players in mind THERE ARE A LOT OF US. |
byte modal
183
|
Posted - 2015.04.07 18:56:00 -
[428] - Quote
Almost Gotcha Again wrote:What about the folks who run solo 90 percent of the time this new matchmaking makes it a lot less enjoyable a number of ways if its 8 vs 12 and your cloaking that's 4 extra people to hunt you down and if your tanking that's 4 extra people to swarm you and if your assault that's four extra logi bros supporting the other team so keep the solo players in mind THERE ARE A LOT OF US.
Linky? Post #421, top of this very page.
kitten bacon taco (nom)
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E-Rock
Ahrendee Inc. Negative-Feedback
69
|
Posted - 2015.04.07 23:11:00 -
[429] - Quote
Many of the games that I have gotten into take extremely long, often in excess of 5 minutes to usually get scottied shortly there after. I have also been scottied repeatedly while in squad while trying to find a match, then will get put into a battle pulled out and put back in often with half the people in my squad DC'ing. Many times people back out of battles for a few reasons, i suspect.
Being put in matches that have already started. I have seen this over and over since the matchmaking has started. When a really good team is going against another really good team and one of them already has a majority of the objectives, people tend to back out because the other team has a tactical advantage. ***POSSIBLE SOLUTION*** HAVE THE WARBARGES ON BOTH SIDES FILL UP WHILE MERCS WAIT IN THE WARBAGE. #bringbackthewarbarge (would be great if the map layout could be seen before the battle starts as well so that teams could organize attacks) i'd propose that once the teams are filled that there is a one minute countdown until boots on the ground. If your metrics, Ratatti, are correct then once the game is full with a well matched 16v16 then, and only then should there be a penalty for backing out. Then problems I suspect that you will run into with this is people disconnecting from the game, fatal errors, or just not connecting in general. THAT cannot be punished and is a part of the game that is so common that I think that you will find it hard to punish people for. I for one would be quite angry if i was punished for disconnecting...
The Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc.
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KalOfTheRathi
Nec Tributis
1467
|
Posted - 2015.04.08 06:30:00 -
[430] - Quote
Update on the mini-match making update. I am unimpressed.
My day consisted of a single match of 7 vs 14, which devolved to 4v14 then 3v13 and of course then it only me versus the pond scum you threw at me. A full squad dropping Maddy v.0 and ADS while tossing their meager, lone warbarge gas bag fluff and missing not only me but my droplink.
[Deleted all I really wanted to say]
Off to Dark Souls, where death has more meaning. KR
My favorite tank is a Lightning. Just sayin.
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g li2
Grupo de Asalto Chacal Rise Of Legion.
675
|
Posted - 2015.04.08 08:14:00 -
[431] - Quote
I play DUST since August 2013. For me it is the worst time of the game. The matchmaking is lousy. Game two battles and I leave the game. Yesterday night was Horrible
G.A.C.
CHACALES
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CCP AquarHEAD
C C P C C P Alliance
119
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Posted - 2015.04.08 08:55:00 -
[432] - Quote
KalOfTheRathi wrote:Update on the mini-match making update. I am unimpressed.
My day consisted of a single match of 7 vs 14, which devolved to 4v14 then 3v13 and of course then it only me versus the pond scum you threw at me. A full squad dropping Maddy v.0 and ADS while tossing their meager, lone warbarge gas bag fluff and missing not only me but my droplink.
[Deleted all I really wanted to say]
Off to Dark Souls, where death has more meaning. KR
Checked the battle record, seems a common issue that big squads left right in the beginning because someone DCed, and then the battle cannot be balanced anymore, this issue cannot be fixed solely by matchmaking itself, but as I'm monitoring the active pub battle list, I can see there're way more full battle ongoing all the time, so I'm sure if you try more, you'll find yourself in full battles most of the time.
a passionate developer
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IAmDuncanIdaho II
Nos Nothi
2095
|
Posted - 2015.04.08 09:26:00 -
[433] - Quote
Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more. |
Genral69 death
Random Gunz Rise Of Legion.
141
|
Posted - 2015.04.08 09:31:00 -
[434] - Quote
E-Rock wrote:Many of the games that I have gotten into take extremely long, often in excess of 5 minutes to usually get scottied shortly there after. I have also been scottied repeatedly while in squad while trying to find a match, then will get put into a battle pulled out and put back in often with half the people in my squad DC'ing. Many times people back out of battles for a few reasons, i suspect.
Being put in matches that have already started. I have seen this over and over since the matchmaking has started. When a really good team is going against another really good team and one of them already has a majority of the objectives, people tend to back out because the other team has a tactical advantage. ***POSSIBLE SOLUTION*** HAVE THE WARBARGES ON BOTH SIDES FILL UP WHILE MERCS WAIT IN THE WARBAGE. #bringbackthewarbarge (would be great if the map layout could be seen before the battle starts as well so that teams could organize attacks) i'd propose that once the teams are filled that there is a one minute countdown until boots on the ground. If your metrics, Ratatti, are correct then once the game is full with a well matched 16v16 then, and only then should there be a penalty for backing out. Then problems I suspect that you will run into with this is people disconnecting from the game, fatal errors, or just not connecting in general. THAT cannot be punished and is a part of the game that is so common that I think that you will find it hard to punish people for. I for one would be quite angry if i was punished for disconnecting... I like this idea esspecaily being able to see the map before being on it. Once deployed are the maps random? Asking because once you deploy you the the battle details such as attacker/denffender and security stattus (still not sure what that means) so when you get depoyed is the map picked or is it just before the maps shows up?
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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E-Rock
Ahrendee Inc. Negative-Feedback
70
|
Posted - 2015.04.08 12:20:00 -
[435] - Quote
CCP AquarHEAD wrote:KalOfTheRathi wrote:Update on the mini-match making update. I am unimpressed.
My day consisted of a single match of 7 vs 14, which devolved to 4v14 then 3v13 and of course then it only me versus the pond scum you threw at me. A full squad dropping Maddy v.0 and ADS while tossing their meager, lone warbarge gas bag fluff and missing not only me but my droplink.
[Deleted all I really wanted to say]
Off to Dark Souls, where death has more meaning. KR Checked the battle record, seems a common issue that big squads left right in the beginning because someone DCed, and then the battle cannot be balanced anymore, this issue cannot be fixed solely by matchmaking itself, but as I'm monitoring the active pub battle list, I can see there're way more full battle ongoing all the time, so I'm sure if you try more, you'll find yourself in full battles most of the time.
yeah, but we are losing our player base from not being able to get into matchs or constantly being DC'd or scottied
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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E-Rock
Ahrendee Inc. Negative-Feedback
70
|
Posted - 2015.04.08 12:31:00 -
[436] - Quote
Genral69 death wrote:E-Rock wrote:Many of the games that I have gotten into take extremely long, often in excess of 5 minutes to usually get scottied shortly there after. I have also been scottied repeatedly while in squad while trying to find a match, then will get put into a battle pulled out and put back in often with half the people in my squad DC'ing. Many times people back out of battles for a few reasons, i suspect.
Being put in matches that have already started. I have seen this over and over since the matchmaking has started. When a really good team is going against another really good team and one of them already has a majority of the objectives, people tend to back out because the other team has a tactical advantage. ***POSSIBLE SOLUTION*** HAVE THE WARBARGES ON BOTH SIDES FILL UP WHILE MERCS WAIT IN THE WARBAGE. #bringbackthewarbarge (would be great if the map layout could be seen before the battle starts as well so that teams could organize attacks) i'd propose that once the teams are filled that there is a one minute countdown until boots on the ground. If your metrics, Ratatti, are correct then once the game is full with a well matched 16v16 then, and only then should there be a penalty for backing out. Then problems I suspect that you will run into with this is people disconnecting from the game, fatal errors, or just not connecting in general. THAT cannot be punished and is a part of the game that is so common that I think that you will find it hard to punish people for. I for one would be quite angry if i was punished for disconnecting... I like this idea esspecaily being able to see the map before being on it. Once deployed are the maps random? Asking because once you deploy you the the battle details such as attacker/denffender and security stattus (still not sure what that means) so when you get depoyed is the map picked or is it just before the maps shows up?
totally. it would bring back the warbarge and that you'll be able to set up some sort of strategy for the game. The huge hologram thing in the warbage could be the map that you are playing on perhaps. slot machines in the warbarge. fix the tram!!! #bringback thewarbage. All the SSD users get to see the battle list before we non-SSD users.
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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E-Rock
Ahrendee Inc. Negative-Feedback
70
|
Posted - 2015.04.08 12:37:00 -
[437] - Quote
IAmDuncanIdaho II wrote:Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more.
I have 102 million SP and it takes me forever to find a match and my guys have not been getting into matches. Half the team being put the game while the others wait for deployment and can't get in. It's broken for me.
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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IAmDuncanIdaho II
Nos Nothi
2097
|
Posted - 2015.04.08 12:43:00 -
[438] - Quote
E-Rock wrote:IAmDuncanIdaho II wrote:Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more. I have 102 million SP and it takes me forever to find a match and my guys have not been getting into matches. Half the team being put the game while the others wait for deployment and can't get in. It's broken for me.
There's a thread specific to a similar sounding problem with a blue tag in it here: https://forums.dust514.com/default.aspx?g=posts&m=2709357#post2709357 |
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CCP AquarHEAD
C C P C C P Alliance
128
|
Posted - 2015.04.08 13:29:00 -
[439] - Quote
E-Rock wrote:IAmDuncanIdaho II wrote:Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more. I have 102 million SP and it takes me forever to find a match and my guys have not been getting into matches. Half the team being put the game while the others wait for deployment and can't get in. It's broken for me.
We tweaked configurations a bit, now the engine would wait longer so high skill players/squads should have better chance to find battles if there aren't enough players wiith similar skills in queue, would you try it and give us more feedback?
If the queue kicks you out after 6mins before, it's intended from the configuration, but after some thought increase it a bit would make more sense.
a passionate developer
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M1tch Rapp
Molon Labe. General Tso's Alliance
159
|
Posted - 2015.04.08 14:00:00 -
[440] - Quote
CCP AquarHEAD wrote:E-Rock wrote:IAmDuncanIdaho II wrote:Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more. I have 102 million SP and it takes me forever to find a match and my guys have not been getting into matches. Half the team being put the game while the others wait for deployment and can't get in. It's broken for me. We tweaked configurations a bit, now the engine would wait longer so high skill players/squads should have better chance to find battles if there aren't enough players wiith similar skills in queue, would you try it and give us more feedback? If the queue kicks you out after 6mins before, it's intended from the configuration, but after some thought increase it a bit would make more sense.
I thought I was getting thrown into lower level matches last night. I was getting away with some stupid stuff.
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated. |
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CCP AquarHEAD
C C P C C P Alliance
133
|
Posted - 2015.04.08 14:12:00 -
[441] - Quote
M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one.
a passionate developer
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1924
|
Posted - 2015.04.08 14:18:00 -
[442] - Quote
CCP AquarHEAD wrote:M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one.
Careful, that kind of attention to detail and drive and the boohoo'ers might like you!
Eating salt-peter makes the back of your head itch.
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Genral69 death
Random Gunz Rise Of Legion.
141
|
Posted - 2015.04.08 14:22:00 -
[443] - Quote
CCP AquarHEAD wrote:M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one. Id says its a mixed issue. Its not that theres not enough carrot so to say. But when your team is being stomped massively by the enemy . That everyone seems to switch to cheaper gear which in my view will not help the clones or for the win over all. I'm not saying you need proto to fight proto but when most of your team is using standard you don't have a chance. I love this idea of keep what you kill in pc. But id like to see this is pub matchs. But not with the full intent of pc, such as if I managed to kill a ak0 assault I would not get all of the gear he was wearing. Just either his suit or perhaps his gun. Therefore not making it massivly profitable but making it worth killing the guy . Id also love this to happen to people using officer weapons in pubs that you if you killed said person you could obtain his weapon . Just some thoughts Thanks for reading and have a nice day
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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The KTM DuKe
Dead Man's Game RUST415
77
|
Posted - 2015.04.08 14:27:00 -
[444] - Quote
Cant we have again the pre match warbarge? There are teams that quit because they see a squad on the other side, if this happen before the match starts that team can be replaced by other while waiting the beginning of the match,that is better than start 13 vs 13 and after few seconds be 13 vs 5. Another good option could be switch faction during warbarge. For example if faction 1 has 2 squads while faction 2 has 6 randoms (after one squad left) you can move 1 squad to enemy faction and split up the randoms. Is this totally impossible?
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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E-Rock
Ahrendee Inc. Negative-Feedback
71
|
Posted - 2015.04.08 14:29:00 -
[445] - Quote
CCP AquarHEAD wrote:M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one.
I am getting scottied and getting pulled into battles that I am not trying to get into play the game from 15 seconds - 5 minutes and getting pulled out of match. I am losing suits and getting little pay in wallet for these matches that a botched. This is a huge disappointment and is making people not want to play the game and turing the game off. Would be great if new mechanics were tested before they were released...
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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The KTM DuKe
Dead Man's Game RUST415
77
|
Posted - 2015.04.08 14:34:00 -
[446] - Quote
E-Rock wrote:CCP AquarHEAD wrote:M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one. I am getting scottied and getting pulled into battles that I am not trying to get into play the game from 15 seconds - 5 minutes and getting pulled out of match. I am losing suits and getting little pay in wallet for these matches that a botched. This is a huge disappointment and is making people not want to play the game and turing the game off. Would be great if new mechanics were tested before they were released... Cant you just relog and see if the problem still exist? Sometimes it happens.
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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E-Rock
Ahrendee Inc. Negative-Feedback
71
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Posted - 2015.04.08 14:56:00 -
[447] - Quote
The KTM DuKe wrote:E-Rock wrote:CCP AquarHEAD wrote:M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one. I am getting scottied and getting pulled into battles that I am not trying to get into play the game from 15 seconds - 5 minutes and getting pulled out of match. I am losing suits and getting little pay in wallet for these matches that a botched. This is a huge disappointment and is making people not want to play the game and turing the game off. Would be great if new mechanics were tested before they were released... Cant you just relog and see if the problem still exist? Sometimes it happens.
i have and it does. I'm turning off the PS3, turning it back on, logging into Dust, and getting pulled into battles that I haven't queued up for. Did this for 45 minutes and I done> It's nearly 12am here in Tokyo and sleep beckons. What a waste of a booster...
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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DarK KNigHT007
Corrosive Synergy Rise Of Legion.
26
|
Posted - 2015.04.08 14:59:00 -
[448] - Quote
CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts.
i had 3 skirms our team 3v10 3v6 6v12..stopped playing that char Just switced my character i had full 16 v 16 games It was balanced and had big corps in both team So why is it like this .......
The MosT ImportanT ThinG U
NeeD IS
LUCK
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DarK KNigHT007
Corrosive Synergy Rise Of Legion.
26
|
Posted - 2015.04.08 15:02:00 -
[449] - Quote
g li2 wrote:I play DUST since August 2013. For me it is the worst time of the game. The matchmaking is lousy. Game two battles and I leave the game. Yesterday night was Horrible Really agreeing with u bro....... Its the worst time of dust 514 i have experienced
The MosT ImportanT ThinG U
NeeD IS
LUCK
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CCP AquarHEAD
C C P C C P Alliance
133
|
Posted - 2015.04.08 15:02:00 -
[450] - Quote
DarK KNigHT007 wrote:CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts. i had 3 skirms our team 3v10 3v6 6v12..stopped playing that char Just switced my character i had full 16 v 16 games It was balanced and had big corps in both team So why is it like this .......
What character did you encounter those very unbalanced battles? Are you being pulled into it half-way or in the battle from start and seeing people leave?
a passionate developer
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The KTM DuKe
Dead Man's Game RUST415
77
|
Posted - 2015.04.08 15:15:00 -
[451] - Quote
E-Rock wrote:The KTM DuKe wrote:E-Rock wrote:CCP AquarHEAD wrote:M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one. I am getting scottied and getting pulled into battles that I am not trying to get into play the game from 15 seconds - 5 minutes and getting pulled out of match. I am losing suits and getting little pay in wallet for these matches that a botched. This is a huge disappointment and is making people not want to play the game and turing the game off. Would be great if new mechanics were tested before they were released... Cant you just relog and see if the problem still exist? Sometimes it happens. i have and it does. I'm turning off the PS3, turning it back on, logging into Dust, and getting pulled into battles that I haven't queued up for. Did this for 45 minutes and I done> It's nearly 12am here in Tokyo and sleep beckons. What a waste of a booster... At least i understand why when you are in my same match framerate decrease a lot
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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CCP AquarHEAD
C C P C C P Alliance
134
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Posted - 2015.04.08 15:24:00 -
[452] - Quote
E-Rock wrote:
... and getting pulled into battles that I haven't queued up for. ...
Not sure what you mean by this, is it like you joined Ambush when you only select only Domination? the ping? or your team always lose?
a passionate developer
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The KTM DuKe
Dead Man's Game RUST415
77
|
Posted - 2015.04.08 15:42:00 -
[453] - Quote
CCP AquarHEAD wrote:E-Rock wrote:
... and getting pulled into battles that I haven't queued up for. ...
Not sure what you mean by this, is it like you joined Ambush when you only select only Domination? the ping? or your team always lose? I think he log in and without start queing he deploys in a game
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1476
|
Posted - 2015.04.08 17:24:00 -
[454] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote:I solo queued for 5 matches today. I was placed into all Doms, and my team never had more than 10 people. By the end of some matches I had 5 or 6 people on my team. Lost every single match by a landslide. I was one of the only players doing anything on my side every time. I got the train map 4 times, 3 in a row at one point. The other map was the meat grinder. The other team had no less than 14 players each time, and every one of the opposing team contributed. I hardly ever run with squads, there is no way my Mu can be that high. Frustrating... At least pay me well for sticking around and trying. I was still only getting 200-300k for being in the top 3 and being one of the only mercs on my team trying, and not caring about their kdr. Turning off the console and doing better things with my time. Are these problems specific to Dom? Alright. After playing Ambush and Skirm this weekend, I definitely see a pattern. Dom is without a doubt the mode that if you queue solo, you have the highest rate of both the Train map, and getting roflstomped.
Skirmish was about 80% balanced I would say. This goes for both my solo and squad efforts. The other 20% of the time is made up of 15% roflstomps, and 5% a-holes leaving the battle causing me to fight 6 vs 13. I did not notice regular stomps. It was either a great and fair fight, or it was an absolute steam roll.
Ambush, as you have found as well, has actually been the best matches I had over the weekend. This coming from a merc that HATES Ambush. I never had too lopsided teams count wise. 11 vs 15 was the worst I had. 90% of my Ambushes were great, even matches. 10% were some of the worst steam rolls I've ever been a part of. This too, was via both solo and (small 3-4) squads.
Biggest complaint, by far, is that teams are not filled. Yes I won a few of the 9-11 vs 14-16, but it is not fun to start at that much of a disadvantage, especially when you are on the attacking side. My kdr has suffered from this experiment, but meh, don't really care anymore.
IF YOU CAN READ THIS YOU DON'T NEED GLASSES
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Happy Violentime
OMFGZOMBIESRUN
1008
|
Posted - 2015.04.08 17:56:00 -
[455] - Quote
Considering I have pretty much exclusively run ambush I find it now very sad that I am unable to play this game mode anymore as there appears to be no games, Scotty absolutely refuses to let me have a quick game of bush. Seriously I don't want to play Dom or Skirmish.
Pointlessly capping points does not appeal to me. |
Happy Violentime
OMFGZOMBIESRUN
1009
|
Posted - 2015.04.08 17:59:00 -
[456] - Quote
CCP AquarHEAD wrote:E-Rock wrote:
... and getting pulled into battles that I haven't queued up for. ...
Not sure what you mean by this, is it like you joined Ambush when you only select only Domination? the ping? or your team always lose?
Nope, if you x to join a battle and then get a Scotty message then x out of it - sometimes Scotty just throws you into another game anyways.
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Happy Violentime
OMFGZOMBIESRUN
1009
|
Posted - 2015.04.08 18:03:00 -
[457] - Quote
Joined a dom with 1 clone remaining on red team. |
IAmDuncanIdaho II
Nos Nothi
2103
|
Posted - 2015.04.08 18:19:00 -
[458] - Quote
If it's any help in figuring out what's going on - I got the scotty failure message *whilst actually in battle* earlier. I clicked the msg to close it and continued with my battle. Have footage if that's useful (don't see why it would be but I can put it up if you want to see it) |
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
27
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Posted - 2015.04.08 20:11:00 -
[459] - Quote
God this sucks, keep getting paired with vets. A lot of them are scouts adding insult to injury by shredding my ADV Heavy's shield and armor with freakin' "Bullsh*t's ass chunks and cheese SMG" knowing I can't damage even the Light class they're using. Still tweaking or is it official that 3Mil+ SP is capable of taking on 40Mil+ SP Vets? Didn't get this on my new char as far as I know..
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
2180
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Posted - 2015.04.08 20:25:00 -
[460] - Quote
I spent this morning solo'n.
I've been telling people not to play solo because it's terrible with the current system. So I decided to do some research just to verify.
I played 6-7 games this morning with ambush and domination cued.
Each match I was either cued up or against the stompiest group of Japanese players you've ever seen.
In the matches where I was against the Japanese crew everyone but me, and 3 blue dots left battle.
In the matches where I was teamed up with the Japanese players, everyone but 4 players left the battle.
Deserters are making this game suck hard.
Unleash the BIMBOBOT!
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
515
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Posted - 2015.04.08 20:34:00 -
[461] - Quote
I've logged in and played Pub matches for the passed eight days sporadically (sporadically means six out of eight days).
During that time, I played Domination matches almost entirely. The only other match I played was a Gallente FW match.
I don't do Que-synching. I didn't create a squad of any kind during these eight days. I entered Solo, but did my best to coordinate as part of "my team".
I used Uplinks extensively during every match.
I have only 20 saved mail in my Inbox. About 30 saved mail in my Sent folder.
I have nearly the MAX number allowable number of Chat Channels joined on my "chat-com", yet they are all abandoned by other players and have no player activity.
I'm based in Northeastern USA. I almost always keep my in-game "Server" set to Automatic.
I run my PS3 wirelessly to my Internet service. And I use an early-model Cech-E series PS3 (a fattie).
I have experienced LAG in my matches only about five times in ALL the months I've played Pub or FW matches. No lie.
My Experience So Far: Using only Militia and Standard suit/weapons and advanced suit-modules, I have won about 8 of every 10 Domination matches. The clone depletion-rate has been about even for both sides in every match (no more than a 15 clone reserve difference). I haven't had a "Clone Reserves Depleted" finale more than once in 8 days. Regardless of the Alt I use, I have ended up in the 4 on the leaderboard 7 out of 10 Dom matches. I have seen new players "joined the battle" during the last 60 seconds of a defeated MCC; it's happened about three times overf the passed 8 days. BUT, this is WAY less than I've have seen it happen in prior to the Easter weekend. Opposing teams have not been "imbalanced" more than 11blues-to-13reds, or 9blues-to-7reds.
The longest I have had to wait after I hit the "instant battle" button until I get a match is 1 min, 50 seconds.
My FW matches often do "time out" with the Scotty message, 8 out of 10 times I attempt to join an FW match, but ONLY when I have selected only ONE out of the three possible Faction boxes to join.
Some of the observations I made above are NEW and enjoyable (increased match wins, fewer clone-depletion wins, fewer 'joined-lost-battle' players). Some are new, but I don't believe they affected the actual gameplay (better leaderboard standing, SLIGHT team-number imbalance).
Comparing my experience with others I see posted here, I think we have to conclude that a LOT of the players who are getter really AWFUL match-incidents are NOT necessarily due to the game----but due to one or more of the PS3/region/Server facts I listed above.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Raptor Princess
ALLOTEC INC
190
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Posted - 2015.04.08 23:19:00 -
[462] - Quote
I don't known if it's down to matchmaking or a lack of players, but I've been queuing 5 minutes for skirmish almost every time tonight. And then it sticks me into an almost over battle, or a battle where we are being redlined.
For once, it's quicker to queue FW!
I also had a 15v9 match earlier, people left mid-battle and weren't replaced. |
E-Rock
Ahrendee Inc. Negative-Feedback
73
|
Posted - 2015.04.09 00:48:00 -
[463] - Quote
CCP AquarHEAD wrote:E-Rock wrote:
... and getting pulled into battles that I haven't queued up for. ...
Not sure what you mean by this, is it like you joined Ambush when you only select only Domination? the ping? or your team always lose?
O k so the situation is as follows. I will be in a squad of 6, often with many of us having high SP. We will be queued by the squad leader into, for, example Skirmisk and Ambush. If we don't get into a match, we will have been waiting about 6 minutes before being scottied for the first time. We will then try to queue up the search again (there are a few things that happen here and where I am having huge problems with the game and the main crux of what I am complaining about).
We will get scottied repeatedly. Often with the time, for the brief second that it is up reading "Estimated time to deployment 00:57" before scottied the entire squad. This will repeat over and over again. We will switch squad leaders, we will wait, and then, with the squad be queuing for a game that none of the squad leaders queuing for, in the case that I am describing, we would be pulled into a Domination match. The squad will be pulled into the battle and anywhere from 5 seconds into the match until almost 5 minutes where my squad and I will be removed from the game and then we will be pulled back into the merc quarters. When this happens my team will be repeatedly pulled in a pulled out of battle. We have tried switching squad leaders, resetting our systems, switching servers, even singing guitar songs to Scotty but it is all for naught because in all these circumstances, even when we all reset our systems, and log back in and get to the merc quarters, we will continue to be pulled into battles that we ultimately get removed from, losing suits, vehicles, and weapons that we were using at the time. I have been doing a lot of faction warfare to avoid this where the competition is non existent, not rewarding in regards to ISK, and generally not as fun as the public matches I have played before.
To be fair, when all 16 players on both side start at the same time and fight it out, they are very good games. It's just a shame that I can only say that about a 5 games that I have played since April 1st. I am playing more PC and FW than pubs these days and it is reflecting in the relative emptiness of my merc's wallet...
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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E-Rock
Ahrendee Inc. Negative-Feedback
73
|
Posted - 2015.04.09 00:56:00 -
[464] - Quote
The KTM DuKe wrote:CCP AquarHEAD wrote:E-Rock wrote:
... and getting pulled into battles that I haven't queued up for. ...
Not sure what you mean by this, is it like you joined Ambush when you only select only Domination? the ping? or your team always lose? I think he log in and without start queing he deploys in a game
yes. this is exactly what happens
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
|
Adipem Nothi
Nos Nothi
8651
|
Posted - 2015.04.09 00:59:00 -
[465] - Quote
E-Rock wrote:The KTM DuKe wrote:CCP AquarHEAD wrote:E-Rock wrote:
... and getting pulled into battles that I haven't queued up for. ...
Not sure what you mean by this, is it like you joined Ambush when you only select only Domination? the ping? or your team always lose? I think he log in and without start queing he deploys in a game yes. this is exactly what happens Experienced this issue a few days back. Logging in/out resolved the problem. Haven't experienced the issue since.
https://forums.dust514.com/default.aspx?g=posts&m=2707795#post2707795
Shoot scout with yes.
- Ripley Riley
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CCP AquarHEAD
C C P C C P Alliance
164
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Posted - 2015.04.09 02:25:00 -
[466] - Quote
Kinyuhk Goluhh wrote:God this sucks, keep getting paired with vets. A lot of them are scouts adding insult to injury by shredding my ADV Heavy's shield and armor with freakin' "Bullsh*t's ass chunks and cheese SMG" knowing I can't damage even the Light class they're using. Still tweaking or is it official that 3Mil+ SP is capable of taking on 40Mil+ SP Vets? Didn't get this on my new char as far as I know..
From SP point of view, I can tell you there're evenly 30mil, 40mil or >50mil players on both team, and they all fight to the end, so it should still considered even if you look at teams not individual players.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
168
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Posted - 2015.04.09 02:41:00 -
[467] - Quote
E-Rock wrote:
O k so the situation is as follows. I will be in a squad of 6, often with many of us having high SP. We will be queued by the squad leader into, for, example Skirmisk and Ambush. If we don't get into a match, we will have been waiting about 6 minutes before being scottied for the first time. We will then try to queue up the search again (there are a few things that happen here and where I am having huge problems with the game and the main crux of what I am complaining about).
We will get scottied repeatedly. Often with the time, for the brief second that it is up reading "Estimated time to deployment 00:57" before scottied the entire squad. This will repeat over and over again. We will switch squad leaders, we will wait, and then, with the squad be queuing for a game that none of the squad leaders queuing for, in the case that I am describing, we would be pulled into a Domination match. The squad will be pulled into the battle and anywhere from 5 seconds into the match until almost 5 minutes where my squad and I will be removed from the game and then we will be pulled back into the merc quarters. When this happens my team will be repeatedly pulled in a pulled out of battle. We have tried switching squad leaders, resetting our systems, switching servers, even singing guitar songs to Scotty but it is all for naught because in all these circumstances, even when we all reset our systems, and log back in and get to the merc quarters, we will continue to be pulled into battles that we ultimately get removed from, losing suits, vehicles, and weapons that we were using at the time. I have been doing a lot of faction warfare to avoid this where the competition is non existent, not rewarding in regards to ISK, and generally not as fun as the public matches I have played before.
To be fair, when all 16 players on both side start at the same time and fight it out, they are very good games. It's just a shame that I can only say that about a 5 games that I have played since April 1st. I am playing more PC and FW than pubs these days and it is reflecting in the relative emptiness of my merc's wallet...
Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug...
Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better?
a passionate developer
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E-Rock
Ahrendee Inc. Negative-Feedback
77
|
Posted - 2015.04.09 03:27:00 -
[468] - Quote
CCP AquarHEAD wrote:E-Rock wrote:
O k so the situation is as follows. I will be in a squad of 6, often with many of us having high SP. We will be queued by the squad leader into, for, example Skirmisk and Ambush. If we don't get into a match, we will have been waiting about 6 minutes before being scottied for the first time. We will then try to queue up the search again (there are a few things that happen here and where I am having huge problems with the game and the main crux of what I am complaining about).
We will get scottied repeatedly. Often with the time, for the brief second that it is up reading "Estimated time to deployment 00:57" before scottied the entire squad. This will repeat over and over again. We will switch squad leaders, we will wait, and then, with the squad be queuing for a game that none of the squad leaders queuing for, in the case that I am describing, we would be pulled into a Domination match. The squad will be pulled into the battle and anywhere from 5 seconds into the match until almost 5 minutes where my squad and I will be removed from the game and then we will be pulled back into the merc quarters. When this happens my team will be repeatedly pulled in a pulled out of battle. We have tried switching squad leaders, resetting our systems, switching servers, even singing guitar songs to Scotty but it is all for naught because in all these circumstances, even when we all reset our systems, and log back in and get to the merc quarters, we will continue to be pulled into battles that we ultimately get removed from, losing suits, vehicles, and weapons that we were using at the time. I have been doing a lot of faction warfare to avoid this where the competition is non existent, not rewarding in regards to ISK, and generally not as fun as the public matches I have played before.
To be fair, when all 16 players on both side start at the same time and fight it out, they are very good games. It's just a shame that I can only say that about a 5 games that I have played since April 1st. I am playing more PC and FW than pubs these days and it is reflecting in the relative emptiness of my merc's wallet...
Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug... Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better?
No. **** that. I personally take offense to that coming from a dev. I was going to cut into you AquarHead, but I erased all of scathing remarks... I have always played this game having a full squad for a myriad of reasons. Would you like me to list some? 1) A well organized squad can single handedly win a skirmish. No question. If you say I'm wrong, your squading with unorganized one or your squad in just terrible 2) Squading with people is a lot of fun. It creates comradeship in your team. 3) Team work is extremely effective in battle 4) this game DC'd people so much that I want to have some people with me in the event that 1 or 2 players gets DC'd, ect. The list goes on, there are no disadvantages to running a squad.
I feel that a bunch of the really crappy players that have no corp, no friends, no tactics complain to you devs endlessly that they are facing proto all the time or using some other BS excuse for why they suck and you nerffed matchmaking for these people that don't know how to play, use the same scrub tactics over and over, get countered, a whine and cry when they repeatedly get killed, and can't see this game for what it is: a tactical wargame that requires dicipline, situational awareness, some skill, and a thrist to win a ****ing game that a lone Ramboesqe mercenary cannot win. Now I'm being told to play solo?!?! Is this guy serious?
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
30
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Posted - 2015.04.09 03:36:00 -
[469] - Quote
CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:God this sucks, keep getting paired with vets. A lot of them are scouts adding insult to injury by shredding my ADV Heavy's shield and armor with freakin' "Bullsh*t's ass chunks and cheese SMG" knowing I can't damage even the Light class they're using. Still tweaking or is it official that 3Mil+ SP is capable of taking on 40Mil+ SP Vets? Didn't get this on my new char as far as I know.. From SP point of view, I can tell you there're evenly 30mil, 40mil or >50mil players on both team, and they all fight to the end, so it should still considered even if you look at teams not individual players.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
30
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Posted - 2015.04.09 03:36:00 -
[470] - Quote
CCP AquarHEAD wrote:From SP point of view, I can tell you there're evenly 30mil, 40mil or >50mil players on both team, and they all fight to the end, so it should still considered even if you look at teams not individual players.
Did you just say what I think you did? It's like in a 16v16 match Vets of 30mil, 40mil or 50mil+ SP are equally divided in slots on both sides and the rest are filled with Low ranks like me? That's how the matchmaking works??
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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CCP AquarHEAD
C C P C C P Alliance
174
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Posted - 2015.04.09 03:45:00 -
[471] - Quote
E-Rock wrote:this game for what it is: a tactical wargame that requires dicipline, situational awareness, some skill, and a thrist to win a ****ing game that a lone Ramboesqe mercenary cannot win. Now I'm being told to play solo?!?! Is this guy serious?
So as a diciplined group, do you want to stomp players which are much lower skills than you or you want to fight a similarly diciplined group to fight against, at least we don't want the former one to happen.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
174
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Posted - 2015.04.09 04:00:00 -
[472] - Quote
Kinyuhk Goluhh wrote:CCP AquarHEAD wrote:From SP point of view, I can tell you there're evenly 30mil, 40mil or >50mil players on both team, and they all fight to the end, so it should still considered even if you look at teams not individual players. Did you just say what I think you did? It's like in a 16v16 match Vets of 30mil, 40mil or 50mil+ SP are equally divided in slots on both sides and the rest are filled with Low ranks like me? That's how the matchmaking works?? *Double posted for some reason? Can't delete that other one, dunno what happened.. *
It will do this only if it cannot find enough players with similar skills (within certain time limit), as a last resort, also we do not determine "skill" of a player by SP.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
176
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Posted - 2015.04.09 04:14:00 -
[473] - Quote
E-Rock wrote:
No. **** that. I personally take offense to that coming from a dev. I was going to cut into you AquarHead, but I erased all of scathing remarks... I have always played this game having a full squad for a myriad of reasons. Would you like me to list some? 1) A well organized squad can single handedly win a skirmish. No question. If you say I'm wrong, your squading with unorganized one or your squad in just terrible 2) Squading with people is a lot of fun. It creates comradeship in your team. 3) Team work is extremely effective in battle 4) this game DC'd people so much that I want to have some people with me in the event that 1 or 2 players gets DC'd, ect. The list goes on, there are no disadvantages to running a squad.
I agree with the good parts of running a squad, and we do prioritize putting high-skill squads into battle, if squad keep getting scottied, its only reason is it cannot find another similarly good squad atm.
Just like you said, a good squad can win a match, but what's the point of a battle where 6(sqaud) vs 16 and still the squad wins? But we'll rethink how to deal with such case and try to fix it.
Also, this is really a mini update, we aren't touching any system other than matchmaking itself, problems like DC etc.. isn't actually related to this.
a passionate developer
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Maken Tosch
DUST University Ivy League
11469
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Posted - 2015.04.09 04:19:00 -
[474] - Quote
E-Rock wrote:CCP AquarHEAD wrote:
Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug...
Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better?
No. **** that. I personally take offense to that coming from a dev. I was going to cut into you AquarHead, but I erased all of scathing remarks... I have always played this game having a full squad for a myriad of reasons. Would you like me to list some? 1) A well organized squad can single handedly win a skirmish. No question. If you say I'm wrong, your squading with unorganized one or your squad in just terrible 2) Squading with people is a lot of fun. It creates comradeship in your team. 3) Team work is extremely effective in battle 4) this game DC'd people so much that I want to have some people with me in the event that 1 or 2 players gets DC'd, ect. The list goes on, there are no disadvantages to running a squad. I feel that a bunch of the really crappy players that have no corp, no friends, no tactics complain to you devs endlessly that they are facing proto all the time or using some other BS excuse for why they suck and you nerffed matchmaking for these people that don't know how to play, use the same scrub tactics over and over, get countered, a whine and cry when they repeatedly get killed, and can't see this game for what it is: a tactical wargame that requires dicipline, situational awareness, some skill, and a thrist to win a ****ing game that a lone Ramboesqe mercenary cannot win. Now I'm being told to play solo?!?! Is this guy serious?
He was just saying that there might be a fault somewhere in the battle system. He also said said that because there are just so few players available, it's hard to find a balanced match based on the squad you're in if you happen to be with vets in your squad. Have you tried squading up with other players of your tier and see you might get better matches?
Also, he was just making a suggestion about going solo to give it a try. Nothing wrong with doing that. I have been going solo for a long time now and so far I have not had much problems with matchmaking recently with only some minor exceptions. However, it seems to me that there might be a problem with mid-tier players finding a good match. Players in the low and high tiers seem to have less problems compared to mid-tier. At least that's what me and one other player think so far.
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SponkSponkSponk
WarRavens
1145
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Posted - 2015.04.09 04:41:00 -
[475] - Quote
Yeah, try running in three squads of 2 and you'll have a lot better chance at a game.
Dust/Eve transfers
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
30
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Posted - 2015.04.09 04:44:00 -
[476] - Quote
CCP AquarHEAD wrote:It will do this only if it cannot find enough players with similar skills (within certain time limit), as a last resort, also we do not determine "skill" of a player by SP.
Uhm...maybe you should because this game is based on the weapons, gear and armor you have, skill doesn't count for sh*t. If me and a vet shoot at each other who's going to win?
Me with ADV Heavy and ADV weaponry or the Vet with Proto Heavy and Proto weaponry AND gear? In case you missed it earlier, I raged at the fact that I couldn't damage a Vet in Light armor and they shredded my shield/armor with an smg.
I have an average of 20 or more kills and 10 or likely less deaths in a game with no Vets fighting people on my level. 5 kills if I'm lucky and 19 or more deaths in games with Vets. Is my "skill" lacking or is this game based on SP??
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
105
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Posted - 2015.04.09 04:50:00 -
[477] - Quote
Lol, AquarHEAD, trial by fire! Welcome to the Forums. =) |
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CCP AquarHEAD
C C P C C P Alliance
178
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Posted - 2015.04.09 05:04:00 -
[478] - Quote
Kinyuhk Goluhh wrote:CCP AquarHEAD wrote:It will do this only if it cannot find enough players with similar skills (within certain time limit), as a last resort, also we do not determine "skill" of a player by SP. Uhm...maybe you should because this game is based on the weapons, gear and armor you have, skill doesn't count for sh*t. If me and a vet shoot at each other who's going to win? Me with ADV Heavy and ADV weaponry or the Vet with Proto Heavy and Proto weaponry AND gear? In case you missed it earlier, I raged at the fact that I couldn't damage a Vet in Light armor and they shredded my shield/armor with an smg. I have an average of 20 or more kills and 10 or likely less deaths in a game with no Vets fighting people on my level. 5 kills if I'm lucky and 19 or more deaths in games with Vets. Is my "skill" lacking or is this game based on SP??
Skill seems to create confusion, it's better called "ranking"
Several facts: 1. There isn't much battles where vet and non-vet mixed together 2. If a good player with low ranking from matchmaking's view, he will move to high ranking pretty fast by winning, so you wouldn't face them in just a few (or maybe one) match after 3. Even in a battle like you're talking about, you still have many low ranking players in the other team for you to counter, and what I'm saying is on your side you also have vets to counter enemy vets. A battle shouldn't be decided solely by one or two vets, it's also about the whole team, so killing other players also contributes to your victory 4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view.
a passionate developer
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nelo kazuma
Da Short Buss Driving School
69
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Posted - 2015.04.09 05:52:00 -
[479] - Quote
Kinyuhk Goluhh wrote:CCP AquarHEAD wrote:It will do this only if it cannot find enough players with similar skills (within certain time limit), as a last resort, also we do not determine "skill" of a player by SP. Uhm...maybe you should because this game is based on the weapons, gear and armor you have, skill doesn't count for sh*t. If me and a vet shoot at each other who's going to win? Me with ADV Heavy and ADV weaponry or the Vet with Proto Heavy and Proto weaponry AND gear? In case you missed it earlier, I raged at the fact that I couldn't damage a Vet in Light armor and they shredded my shield/armor with an smg. I have an average of 20 or more kills and 10 or likely less deaths in a game with no Vets fighting people on my level. 5 kills if I'm lucky and 19 or more deaths in games with Vets. Is my "skill" lacking or is this game based on SP??
Honestly youve got to learn how to pick and choose your fights if u see someone in proto gear who you know you stand no chance against then back off or lay cover fire so hopefully someone else eliminates if you're a logi provide support. Especially if your new to the game yea this game is designed for vets to have advantage but if you cooperate with your teamates tactfully you can gain upper hand. I've killed proto gear users in basic gear before (mind you I know my sp skills improved my odds quite a bit) but if I continuously get wiped out by same person in same spot I stop pursuing him/her. Hell since matchmaking update second day I seen a group of basic and adv gear users wipe out a squad of proto users was the funniest thing ever |
nelo kazuma
Da Short Buss Driving School
69
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Posted - 2015.04.09 05:58:00 -
[480] - Quote
CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:CCP AquarHEAD wrote:It will do this only if it cannot find enough players with similar skills (within certain time limit), as a last resort, also we do not determine "skill" of a player by SP. Uhm...maybe you should because this game is based on the weapons, gear and armor you have, skill doesn't count for sh*t. If me and a vet shoot at each other who's going to win? Me with ADV Heavy and ADV weaponry or the Vet with Proto Heavy and Proto weaponry AND gear? In case you missed it earlier, I raged at the fact that I couldn't damage a Vet in Light armor and they shredded my shield/armor with an smg. I have an average of 20 or more kills and 10 or likely less deaths in a game with no Vets fighting people on my level. 5 kills if I'm lucky and 19 or more deaths in games with Vets. Is my "skill" lacking or is this game based on SP?? Skill seems to create confusion, it's better called "ranking" Several facts: 1. There isn't much battles where vet and non-vet mixed together 2. If a player with low ranking from matchmaking's view is actually pretty good, he will move to high ranking pretty fast by winning, so you wouldn't face them in just a few (or maybe one) match after 3. Even in a battle like you're talking about, you still have many low ranking players in the other team for you to counter, and what I'm saying is on your side you also have vets to counter enemy vets. A battle shouldn't be decided solely by one or two vets, it's also about the whole team, so killing other players also contributes to your victory 4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Quick question pretty sure youve been asked already but is ranking determined by sp win/loss ratio kdr or average war points or all the above. Ir is it determined by players killed based of certain numbers such as those listed above |
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
30
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Posted - 2015.04.09 06:38:00 -
[481] - Quote
1. I just seem to find em all.
2. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice.
CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view.
Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing.
:D *Intense staring*
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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CCP AquarHEAD
C C P C C P Alliance
183
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Posted - 2015.04.09 06:38:00 -
[482] - Quote
nelo kazuma wrote:CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:CCP AquarHEAD wrote:It will do this only if it cannot find enough players with similar skills (within certain time limit), as a last resort, also we do not determine "skill" of a player by SP. Uhm...maybe you should because this game is based on the weapons, gear and armor you have, skill doesn't count for sh*t. If me and a vet shoot at each other who's going to win? Me with ADV Heavy and ADV weaponry or the Vet with Proto Heavy and Proto weaponry AND gear? In case you missed it earlier, I raged at the fact that I couldn't damage a Vet in Light armor and they shredded my shield/armor with an smg. I have an average of 20 or more kills and 10 or likely less deaths in a game with no Vets fighting people on my level. 5 kills if I'm lucky and 19 or more deaths in games with Vets. Is my "skill" lacking or is this game based on SP?? Skill seems to create confusion, it's better called "ranking" Several facts: 1. There isn't much battles where vet and non-vet mixed together 2. If a player with low ranking from matchmaking's view is actually pretty good, he will move to high ranking pretty fast by winning, so you wouldn't face them in just a few (or maybe one) match after 3. Even in a battle like you're talking about, you still have many low ranking players in the other team for you to counter, and what I'm saying is on your side you also have vets to counter enemy vets. A battle shouldn't be decided solely by one or two vets, it's also about the whole team, so killing other players also contributes to your victory 4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Quick question pretty sure youve been asked already but is ranking determined by sp win/loss ratio kdr or average war points or all the above. Ir is it determined by players killed based of certain numbers such as those listed above
It is determined by win/loss currently - not by ratio, it's calculated after each match, it can be optimized by involving more metrics, but we didn't do it for now at least. I'm tempted to do it, but it's hard to say how much improvement it could bring.
But as I stated, if you lose to a higher ranking guy, you'll lose less rankings because it's predicated as lose from the ranking system, but if you win, you'll gain a lot more rankings because it's not as predicated, so he/she will lose a lot and you gain a lot of rankings.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
183
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Posted - 2015.04.09 06:51:00 -
[483] - Quote
Kinyuhk Goluhh wrote:1. I just seem to find em all. 2. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice. CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing. *Intense staring* :D
2. I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected.
Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points.
a passionate developer
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E-Rock
Ahrendee Inc. Negative-Feedback
78
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Posted - 2015.04.09 06:56:00 -
[484] - Quote
CCP AquarHEAD wrote:E-Rock wrote:this game for what it is: a tactical wargame that requires dicipline, situational awareness, some skill, and a thrist to win a ****ing game that a lone Ramboesqe mercenary cannot win. Now I'm being told to play solo?!?! Is this guy serious? So as a diciplined group, do you want to stomp players which are much lower skills than you or you want to fight a similarly diciplined group, at least we don't want the former one to happen.
Ohh. I agree fully. I can stomp one way or another though, it doesn't really matter to me. I just want to get into a game, man. I, and the other not get pulled in and out of battle with no reward at all and losing suits to no one and losing isk. I imagine that you guys know how messed up the matchmaking is and that's why the next event is focused on FW instead of pubs. It starts in a few hours and now everyone with be q syncing so you probably won't be hearing much about that from me after that. I just hope that this problem is fixed after the event is over...
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
30
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Posted - 2015.04.09 07:09:00 -
[485] - Quote
CCP AquarHEAD wrote:2. I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected.
Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points.
xD
Damn you, CCP AquarDERP, you still don't get it, lol.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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CCP AquarHEAD
C C P C C P Alliance
188
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Posted - 2015.04.09 07:32:00 -
[486] - Quote
E-Rock wrote:
Ohh. I agree fully. I can stomp one way or another though, it doesn't really matter to me. I just want to get into a game, man. I, and the other not get pulled in and out of battle with no reward at all and losing suits to no one and losing isk. I imagine that you guys know how messed up the matchmaking is and that's why the next event is focused on FW instead of pubs. It starts in a few hours and now everyone with be q syncing so you probably won't be hearing much about that from me after that. I just hope that this problem is fixed after the event is over...
We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update when the fix is deployed.
a passionate developer
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ROMULUS H3X
research lab
510
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Posted - 2015.04.09 07:44:00 -
[487] - Quote
Getting sick of the lopsided teams. I enjoy a challenge, don't get me wrong... but when games were actually filled out 16 vs 16. it was more fun. These 7 on 16 matches are sickening even though we won a few of them,, Games where the enemy ( or even your team) has twice the players SHOULD NOT EXIST, that's just wrong. Almost as wrong as the gambleboxes.
-Rom
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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E-Rock
Ahrendee Inc. Negative-Feedback
78
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Posted - 2015.04.09 09:04:00 -
[488] - Quote
Maken Tosch wrote:E-Rock wrote:CCP AquarHEAD wrote:
Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug...
Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better?
No. **** that. I personally take offense to that coming from a dev. I was going to cut into you AquarHead, but I erased all of scathing remarks... I have always played this game having a full squad for a myriad of reasons. Would you like me to list some? 1) A well organized squad can single handedly win a skirmish. No question. If you say I'm wrong, your squading with unorganized one or your squad in just terrible 2) Squading with people is a lot of fun. It creates comradeship in your team. 3) Team work is extremely effective in battle 4) this game DC'd people so much that I want to have some people with me in the event that 1 or 2 players gets DC'd, ect. The list goes on, there are no disadvantages to running a squad. I feel that a bunch of the really crappy players that have no corp, no friends, no tactics complain to you devs endlessly that they are facing proto all the time or using some other BS excuse for why they suck and you nerffed matchmaking for these people that don't know how to play, use the same scrub tactics over and over, get countered, a whine and cry when they repeatedly get killed, and can't see this game for what it is: a tactical wargame that requires dicipline, situational awareness, some skill, and a thrist to win a ****ing game that a lone Ramboesqe mercenary cannot win. Now I'm being told to play solo?!?! Is this guy serious? He was just saying that there might be a fault somewhere in the battle system. He also said said that because there are just so few players available, it's hard to find a balanced match based on the squad you're in if you happen to be with vets in your squad. Have you tried squading up with other players of your tier and see you might get better matches? Also, he was just making a suggestion about going solo to give it a try. Nothing wrong with doing that. I have been going solo for a long time now and so far I have not had much problems with matchmaking recently with only some minor exceptions. However, it seems to me that there might be a problem with mid-tier players finding a good match. Players in the low and high tiers seem to have less problems compared to mid-tier. At least that's what me and one other player think so far.
That's all well and good but I'm a team player and running solo is not effective. I don't run solo and I understand what he was saying and I disagree with him. I like to win and I use the power of numbers to do so. I'm not gonna change my play style to play with scrubs. I'd rather go against the best of the best with my squad and win.
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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shaman oga
Dead Man's Game
4337
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Posted - 2015.04.09 09:10:00 -
[489] - Quote
arrogance >9000
Always blame solar storms if something doesn't work as expected
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E-Rock
Ahrendee Inc. Negative-Feedback
78
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Posted - 2015.04.09 10:00:00 -
[490] - Quote
ROMULUS H3X wrote:Getting sick of the lopsided teams. I enjoy a challenge, don't get me wrong... but when games were actually filled out 16 vs 16. it was more fun. These 7 on 16 matches are sickening even though we won a few of them,, Games where the enemy ( or even your team) has twice the players SHOULD NOT EXIST, that's just wrong. Almost as wrong as the gambleboxes.
-Rom
As much as I hate to do it bc you're a beast with that min assault with my fibs, plasma cannon, and flaylock, I must agree.
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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Protected Void
Nos Nothi
407
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Posted - 2015.04.09 10:12:00 -
[491] - Quote
E-Rock wrote:CCP AquarHEAD wrote:E-Rock wrote:
... and getting pulled into battles that I haven't queued up for. ...
Not sure what you mean by this, is it like you joined Ambush when you only select only Domination? the ping? or your team always lose? O k so the situation is as follows. I will be in a squad of 6, often with many of us having high SP. We will be queued by the squad leader into, for, example Skirmisk and Ambush. If we don't get into a match, we will have been waiting about 6 minutes before being scottied for the first time. We will then try to queue up the search again (there are a few things that happen here and where I am having huge problems with the game and the main crux of what I am complaining about). We will get scottied repeatedly. Often with the time, for the brief second that it is up reading "Estimated time to deployment 00:57" before scottied the entire squad. This will repeat over and over again. We will switch squad leaders, we will wait, and then, with the squad be queuing for a game that none of the squad leaders queuing for, in the case that I am describing, we would be pulled into a Domination match. The squad will be pulled into the battle and anywhere from 5 seconds into the match until almost 5 minutes where my squad and I will be removed from the game and then we will be pulled back into the merc quarters. When this happens my team will be repeatedly pulled in a pulled out of battle. We have tried switching squad leaders, resetting our systems, switching servers, even singing guitar songs to Scotty but it is all for naught because in all these circumstances, even when we all reset our systems, and log back in and get to the merc quarters, we will continue to be pulled into battles that we ultimately get removed from, losing suits, vehicles, and weapons that we were using at the time. I have been doing a lot of faction warfare to avoid this where the competition is non existent, not rewarding in regards to ISK, and generally not as fun as the public matches I have played before. To be fair, when all 16 players on both side start at the same time and fight it out, they are very good games. It's just a shame that I can only say that about a 5 games that I have played since April 1st. I am playing more PC and FW than pubs these days and it is reflecting in the relative emptiness of my merc's wallet... The scenario above happened to me yesterday as well. It didn't stop until I logged into an alt and played a match on that. Then I could log back in on my main and have it queue properly. |
E-Rock
Ahrendee Inc. Negative-Feedback
78
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Posted - 2015.04.09 10:35:00 -
[492] - Quote
Protected Void wrote:E-Rock wrote:CCP AquarHEAD wrote:E-Rock wrote:
... and getting pulled into battles that I haven't queued up for. ...
Not sure what you mean by this, is it like you joined Ambush when you only select only Domination? the ping? or your team always lose? O k so the situation is as follows. I will be in a squad of 6, often with many of us having high SP. We will be queued by the squad leader into, for, example Skirmisk and Ambush. If we don't get into a match, we will have been waiting about 6 minutes before being scottied for the first time. We will then try to queue up the search again (there are a few things that happen here and where I am having huge problems with the game and the main crux of what I am complaining about). We will get scottied repeatedly. Often with the time, for the brief second that it is up reading "Estimated time to deployment 00:57" before scottied the entire squad. This will repeat over and over again. We will switch squad leaders, we will wait, and then, with the squad be queuing for a game that none of the squad leaders queuing for, in the case that I am describing, we would be pulled into a Domination match. The squad will be pulled into the battle and anywhere from 5 seconds into the match until almost 5 minutes where my squad and I will be removed from the game and then we will be pulled back into the merc quarters. When this happens my team will be repeatedly pulled in a pulled out of battle. We have tried switching squad leaders, resetting our systems, switching servers, even singing guitar songs to Scotty but it is all for naught because in all these circumstances, even when we all reset our systems, and log back in and get to the merc quarters, we will continue to be pulled into battles that we ultimately get removed from, losing suits, vehicles, and weapons that we were using at the time. I have been doing a lot of faction warfare to avoid this where the competition is non existent, not rewarding in regards to ISK, and generally not as fun as the public matches I have played before. To be fair, when all 16 players on both side start at the same time and fight it out, they are very good games. It's just a shame that I can only say that about a 5 games that I have played since April 1st. I am playing more PC and FW than pubs these days and it is reflecting in the relative emptiness of my merc's wallet... The scenario above happened to me yesterday as well. It didn't stop until I logged into an alt and played a match on that. Then I could log back in on my main and have it queue properly. I was running solo, no squad.
If you have even squared*** squaded with me, you know that I will bust out guitar songs about the scrubs on the other side and they're funny. Ask BAMM HAVOK...
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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IAmDuncanIdaho II
Nos Nothi
2104
|
Posted - 2015.04.09 11:35:00 -
[493] - Quote
CCP AquarHEAD wrote:E-Rock wrote:Six-man squad can't play the game coz of Scotty Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug... Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better?
Honestly I think players getting an error trying to queue for a battle is the one thing you should avoid at all costs. If you put them against a poor bunch of lesser ranked mercs, then it's only as bad as before matchmaking came in,and I would suggest that is better than basically telling a squad, nah sorry, you can't play right now, you're too good.
Of course this means you'll get problems on the other team because they are more likely to lose (or get stomped) but I'm not sure you should prevent a high-rank squad joining a battle. That has to be the fastest way to lose players.
If matchmaking is on some sort of timer, then when that runs out, you really have to put people into a battle rather than tell them to try again. That's no different to having them wait 6 + 6 minutes for a battle. 6 minutes is kind of long as it is but maybe acceptable. |
SponkSponkSponk
WarRavens
1145
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Posted - 2015.04.09 12:06:00 -
[494] - Quote
CCP AquarHEAD wrote:We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update when the fix is deployed.
from a game design standpoint, it's fairly easy to achieve this.
Simply add a 'revenge bonus' to your next win based on how badly you've lost so far, a bit like a jackpot in a lottery. A certain percent of the ISK you lose in a match that you see through to the end will be stored away, and given back when you finally win a game.
So, if you're on a six-match losing streak and finally win a match, you'll be showered in isk to recoup some of the isk you've lost since your last win.
This will encourage people to
a) see matches through, even if they are losing b) push harder for a win to get their jackpot
And since there will be people in each match in category A and people in B, it's a virtuous circle of cause and effect.
Dust/Eve transfers
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Luk Manag
of Terror TRE GAFFEL
743
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Posted - 2015.04.09 12:41:00 -
[495] - Quote
I ran several Ambush matches last night. I was solo and had an about even w/l rate. It was fantastic, a majority of the matches were close. There were 1 or 2 stomps due to full proto squads, but like I said, most of the time it felt like a fair fight.
There will be bullets. ACR+SMG [CEO of Terror]
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Raptor Princess
ALLOTEC INC
191
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Posted - 2015.04.09 14:04:00 -
[496] - Quote
CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:CCP AquarHEAD wrote:It will do this only if it cannot find enough players with similar skills (within certain time limit), as a last resort, also we do not determine "skill" of a player by SP. Uhm...maybe you should because this game is based on the weapons, gear and armor you have, skill doesn't count for sh*t. If me and a vet shoot at each other who's going to win? Me with ADV Heavy and ADV weaponry or the Vet with Proto Heavy and Proto weaponry AND gear? In case you missed it earlier, I raged at the fact that I couldn't damage a Vet in Light armor and they shredded my shield/armor with an smg. I have an average of 20 or more kills and 10 or likely less deaths in a game with no Vets fighting people on my level. 5 kills if I'm lucky and 19 or more deaths in games with Vets. Is my "skill" lacking or is this game based on SP?? Skill seems to create confusion, it's better called "ranking" Several facts: 1. There isn't much battles where vet and non-vet mixed together 2. If a player with low ranking from matchmaking's view is actually pretty good, he will move to high ranking pretty fast by winning, so you wouldn't face them in just a few (or maybe one) match after 3. Even in a battle like you're talking about, you still have many low ranking players in the other team for you to counter, and what I'm saying is on your side you also have vets to counter enemy vets. A battle shouldn't be decided solely by one or two vets, it's also about the whole team, so killing other players also contributes to your victory 4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view.
I have an alt with less than 10 mil SP that has been put against a squad of proto players in every single battle since the update. I'm leaving the account to gather dust til things even out a bit. |
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CCP AquarHEAD
C C P C C P Alliance
204
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Posted - 2015.04.09 15:13:00 -
[497] - Quote
IAmDuncanIdaho II wrote:CCP AquarHEAD wrote:E-Rock wrote:Six-man squad can't play the game coz of Scotty Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug... Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better? Honestly I think players getting an error trying to queue for a battle is the one thing you should avoid at all costs. If you put them against a poor bunch of lesser ranked mercs, then it's only as bad as before matchmaking came in,and I would suggest that is better than basically telling a squad, nah sorry, you can't play right now, you're too good. Of course this means you'll get problems on the other team because they are more likely to lose (or get stomped) but I'm not sure you should prevent a high-rank squad joining a battle. That has to be the fastest way to lose players. If matchmaking is on some sort of timer, then when that runs out, you really have to put people into a battle rather than tell them to try again. That's no different to having them wait 6 + 6 minutes for a battle. 6 minutes is kind of long as it is but maybe acceptable.
But I keep thinking that the longer a player/squad waits, the more they deserve a balanced battle to fight, probably you're right, but it bothers me so much that you wait much longer than the old matchmaking - which is totally random - and still get same results.......
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
204
|
Posted - 2015.04.09 15:15:00 -
[498] - Quote
SponkSponkSponk wrote:CCP AquarHEAD wrote:We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update when the fix is deployed. from a game design standpoint, it's fairly easy to achieve this. Simply add a 'revenge bonus' to your next win based on how badly you've lost so far, a bit like a jackpot in a lottery. A certain percent of the ISK you lose in a match that you see through to the end will be stored away, and given back when you finally win a game. So, if you're on a six-match losing streak and finally win a match, you'll be showered in isk to recoup some of the isk you've lost since your last win. This will encourage people to a) see matches through, even if they are losing b) push harder for a win to get their jackpot And since there will be people in each match in category A and people in B, it's a virtuous circle of cause and effect.
Interesting idea we did talked about changing the reward mechanism after this matchmaking change so players can still benefit from probably less battles (due to longer waiting time).
a passionate developer
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1440
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Posted - 2015.04.09 15:57:00 -
[499] - Quote
Personally I just want 16 vs 16 battles. Who cares about skills at this point. Maybe it's because i play late PT lately (10pm+) but I just can't get a good battle. The few times it starts as 15vs14 say we have people leave and by the end it's 14vs9 or 9vs14.
I hate battles that are missing so many players. The maps are empty, the battle is boring / frustrating depending on which side your on.
I'd love to see a stat on how many battles start as 16 vs 16 and how many end as 16 vs 16 broken down by hours throughout the day. Try looking at that and you'll see what i'm talking about.
Overlord of Broman
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Minion Max
Kang Lo Directorate Gallente Federation
35
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Posted - 2015.04.09 16:13:00 -
[500] - Quote
I am trying to figure out why there is ranks. It seams I get into 90% of matches with recruit and privates with mitil suits and photo guns more often than officers with photo gear. I do not mind loosing when there is equal lose for my kills. Should I go back to the academy for infinite suits then put all SP into one gun. Today 1 of 7 PC Dom was 16v16, most were 8 to 12 man teams but never equal on each side. The best on started as 11v12, was at in 5 minutes 13v6 with 124 to 12 and they never took the battle field.
Solo Sniper Pays No Taxes,
Semper Fi.
Cpl, 87-95
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 17:07:00 -
[501] - Quote
CCP AquarHEAD wrote:SponkSponkSponk wrote:CCP AquarHEAD wrote:We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update when the fix is deployed. from a game design standpoint, it's fairly easy to achieve this. Simply add a 'revenge bonus' to your next win based on how badly you've lost so far, a bit like a jackpot in a lottery. A certain percent of the ISK you lose in a match that you see through to the end will be stored away, and given back when you finally win a game. So, if you're on a six-match losing streak and finally win a match, you'll be showered in isk to recoup some of the isk you've lost since your last win. This will encourage people to a) see matches through, even if they are losing b) push harder for a win to get their jackpot And since there will be people in each match in category A and people in B, it's a virtuous circle of cause and effect. Interesting idea we did talked about changing the reward mechanism after this matchmaking change so players can still benefit from probably less battles (due to longer waiting time). Honestly I think the stick is more appropriate than the carrot. If you give people large payouts, it's likely they'll "lobby shop" until they find an easy match to get the reward, which is the opposite of the intended effect.
Have you guys considered something like this:
Carve the currently logged-in playerbase into 3 groups:
1. 40% of the players for the high-Mu group 2. 20% as the mid-Mu group (the swing group) 3. 40% for the low-MU group
The high and low Mu groups would operate as we have now, the mid-tier group would be used as fillers to optimize wait times, and to fill in for players who quit existing matches. In other words, if the high tier group is having longer wait times than the low tier group, than the mid MU group would be added to those matches until wait-time equilibrium is reached between the high and low groups. This may help minimize some of the issues we're having. The cutoffs can be calculated dynamically every hour by taking the median Mu score of the currently logged-in players. This would help balance when the Mu demographics shift (e.g. on the weekends or late at night).
When equilibrium is reached, it will pull the best players in the mid-tier into the high-Mu group and the worst players in the mid-tier into the low-Mu group.
We could even change it to 33%/33%/33% if necessary.
Best PvE idea ever!
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Cat Merc
Negative-Feedback. Negative-Feedback
15868
|
Posted - 2015.04.09 17:26:00 -
[502] - Quote
CCP AquarHEAD wrote:SponkSponkSponk wrote:CCP AquarHEAD wrote:We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update when the fix is deployed. from a game design standpoint, it's fairly easy to achieve this. Simply add a 'revenge bonus' to your next win based on how badly you've lost so far, a bit like a jackpot in a lottery. A certain percent of the ISK you lose in a match that you see through to the end will be stored away, and given back when you finally win a game. So, if you're on a six-match losing streak and finally win a match, you'll be showered in isk to recoup some of the isk you've lost since your last win. This will encourage people to a) see matches through, even if they are losing b) push harder for a win to get their jackpot And since there will be people in each match in category A and people in B, it's a virtuous circle of cause and effect. Interesting idea we did talked about changing the reward mechanism after this matchmaking change so players can still benefit from probably less battles (due to longer waiting time). This idea is used to great effect in Destiny's Iron Banner monthly event. Every loss grants you a medallion that gets cashed in once a match is won. That medallion provides you with 80% of the Iron Banner reputation a win would provide. You can hold up to 5, and once you win a match, all of them get cashed in. It sure made everyone stick in the battle, even if it seemed hopeless. Everyone gave their best to the fight because you would only earn anything if you won, so people fought as hard as they can.
I've seen a lot of what seemed like hopeless battles turn around in the last moment.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
516
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Posted - 2015.04.09 17:42:00 -
[503] - Quote
CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:1. I just seem to find em all. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice. CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing. *Intense staring* :D I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected. Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points.
GǪUmmm. I know we live in a world obcessed with the "transparency" ideal. But I think the ultimate proof of the matchmaking experiments the Devs are coming up with (and, yesGǪthey seem to be a fun improvement) will be for the final structure of the "matchmaking" to be JUST LIKE THE "Aim Assist" system. Meaning,
---It will be SO fluidly "in the background", that players no longer will sense how it's working for them, and how.
--It, like the "Aim-Assist", will work better when players DO NOT learn the full details of what it's measuring-----so as to minimize any players starting right away to try to circumvent it.
No offense, Devs, but please don't give it all away. You have a promising mechanic going on here, and I'd like to see it succeed. We are PS3 Dust Players, and we're not at all as benign and harmless as you think we are. Seriously, sometimes keeping your lips closed about some areas of a new invention is BETTER. Pretty-Pleeeassee
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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IAmDuncanIdaho II
Nos Nothi
2105
|
Posted - 2015.04.09 18:23:00 -
[504] - Quote
CCP AquarHEAD wrote:IAmDuncanIdaho II wrote:CCP AquarHEAD wrote:E-Rock wrote:Six-man squad can't play the game coz of Scotty Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug... Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better? Honestly I think players getting an error trying to queue for a battle is the one thing you should avoid at all costs. If you put them against a poor bunch of lesser ranked mercs, then it's only as bad as before matchmaking came in,and I would suggest that is better than basically telling a squad, nah sorry, you can't play right now, you're too good. Of course this means you'll get problems on the other team because they are more likely to lose (or get stomped) but I'm not sure you should prevent a high-rank squad joining a battle. That has to be the fastest way to lose players. If matchmaking is on some sort of timer, then when that runs out, you really have to put people into a battle rather than tell them to try again. That's no different to having them wait 6 + 6 minutes for a battle. 6 minutes is kind of long as it is but maybe acceptable. But I keep thinking that the longer a player/squad waits, the more they deserve a balanced battle to fight, probably you're right, but it bothers me so much if you wait much longer than the old matchmaking - which is totally random - and still get same results.......
Yes they deserve a balanced battle, but if that is not possible inside an expected duration, surely they deserve a battle instead of an error and then having to queue again, without any idea how long it's going to take. At the end of the day they want a fight, and Scotty has to serve up the best opposition he can find.
Also if I've read you right, the Scotty error is not actually an error on these occasions, it's that a timer elapsed. That message should reflect what just happened - right now I bet everyone thinks it's a bug rather than there's nobody of your rank to fight.
With that knowledge, if that is the case, then shouldn't that squad be able to split into two equal parts (how the mercs in squad are going to know what that is I do not know) and guarantee a battle? Albeit against each other? Perhaps then there's some options that could be suggested there. |
Maken Tosch
DUST University Ivy League
11470
|
Posted - 2015.04.10 05:28:00 -
[505] - Quote
CELESTA AUNGM wrote:CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:1. I just seem to find em all. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice. CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing. *Intense staring* :D I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected. Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points. GǪUmmm. I know we live in a world obcessed with the "transparency" ideal. But I think the ultimate proof of the matchmaking experiments the Devs are coming up with (and, yesGǪthey seem to be a fun improvement) will be for the final structure of the "matchmaking" to be JUST LIKE THE "Aim Assist" system. Meaning, ---It will be SO fluidly "in the background", that players no longer will sense that it's working for them, and how well it's working. --It, like the "Aim-Assist", will work better when players DO NOT learn the full details of what it's measuring-----so as to minimize any players starting right away to try to circumvent it. No offense, Devs, but please don't give it all away. You have a promising mechanic going on here, and I'd like to see it succeed. We are PS3 Dust Players, and we're not at all as benign and harmless as you think we are. Seriously, sometimes keeping your lips closed about some areas of a new invention is BETTER. Pretty-Pleeeassee
Yet people go around wanting to know how exactly it's working. People just can't seem to make up their minds.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Maken Tosch
DUST University Ivy League
11470
|
Posted - 2015.04.10 05:32:00 -
[506] - Quote
IAmDuncanIdaho II wrote:
Yes they deserve a balanced battle, but if that is not possible inside an expected duration, surely they deserve a battle instead of an error and then having to queue again, without any idea how long it's going to take. At the end of the day they want a fight, and Scotty has to serve up the best opposition he can find.
Also if I've read you right, the Scotty error is not actually an error on these occasions, it's that a timer elapsed. That message should reflect what just happened - right now I bet everyone thinks it's a bug rather than there's nobody of your rank to fight.
With that knowledge, if that is the case, then shouldn't that squad be able to split into two equal parts (how the mercs in squad are going to know what that is I do not know) and guarantee a battle? Albeit against each other? Perhaps then there's some options that could be suggested there.
I agree that if the issue with Scotty is the timer, the error message should reflect that so players can get a better idea of what's going on. From the looks of things, matchmaking will get better if we can somehow get more players to join the game.
I'm not saying CCP should go out and do full marketing since I don't feel that Dust is ready for that again. Not yet at least. We just need to have the players convince new players to join and stay in the meantime.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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CCP AquarHEAD
C C P C C P Alliance
230
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Posted - 2015.04.10 05:43:00 -
[507] - Quote
CELESTA AUNGM wrote:CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:1. I just seem to find em all. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice. CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing. *Intense staring* :D I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected. Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points. GǪUmmm. I know we live in a world obcessed with the "transparency" ideal. But I think the ultimate proof of the matchmaking experiments the Devs are coming up with (and, yesGǪthey seem to be a fun improvement) will be for the final structure of the "matchmaking" to be JUST LIKE THE "Aim Assist" system. Meaning, ---It will be SO fluidly "in the background", that players no longer will sense that it's working for them, and how well it's working. --It, like the "Aim-Assist", will work better when players DO NOT learn the full details of what it's measuring-----so as to minimize any players starting right away to try to circumvent it. No offense, Devs, but please don't give it all away. You have a promising mechanic going on here, and I'd like to see it succeed. We are PS3 Dust Players, and we're not at all as benign and harmless as you think we are. Seriously, sometimes keeping your lips closed about some areas of a new invention is BETTER. Pretty-Pleeeassee
Sure, this is as far as I can go.
a passionate developer
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Deathviper420
research lab
9
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Posted - 2015.04.10 05:54:00 -
[508] - Quote
The second day this was in effect was the best it has been. all fights where full and we won or lost by the skin of our teeth . |
Petrified Ancient Tree
UNIVERSAL C.A.R.N.A.G.E RUST415
38
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Posted - 2015.04.10 07:13:00 -
[509] - Quote
Since this tweak was made, I have noticed that the battles tend to be more skin of the teeth, which is fun. The Factional Warfare battles... well... I can't wait for that to be tweaked.
Petrified Ancient Tree - me, of course.
Urgtz Ciao'Main - My son
Joanne Shelton - My Daughter
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Petrified Ancient Tree
UNIVERSAL C.A.R.N.A.G.E RUST415
38
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Posted - 2015.04.10 07:39:00 -
[510] - Quote
On a separate but related note: any idea why finding Factional Warfare matches tank after 5:00 to 6:00 GMT? This seems to be a constant I have noticed.
Petrified Ancient Tree - me, of course.
Urgtz Ciao'Main - My son
Joanne Shelton - My Daughter
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IAmDuncanIdaho II
Nos Nothi
2107
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Posted - 2015.04.10 08:50:00 -
[511] - Quote
Petrified Ancient Tree wrote:On a separate but related note: any idea why finding Factional Warfare matches tank after 5:00 to 6:00 GMT? This seems to be a constant I have noticed.
Not sure, could it be that if the US is where the bulk of play comes from, then they're all going to bed? US is GMT -5 to GMT -8 (East to West coast) |
SponkSponkSponk
WarRavens
1148
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Posted - 2015.04.10 10:13:00 -
[512] - Quote
I play in AUTZ, and it's practically impossible to get a FW match for an hour or so after downtime.
So this enhanced LP event is pretty much a spectator sport for me.
Dust/Eve transfers
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Unholy HateGore
UNKNOWN NOMADS IMMORTAL REGIME
11
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Posted - 2015.04.10 14:07:00 -
[513] - Quote
Bring DUST to the PS4 ASAP!!!!!!!!!!! That would be sooooo nice if you guys would at least consider it. |
Petrified Ancient Tree
UNIVERSAL C.A.R.N.A.G.E RUST415
40
|
Posted - 2015.04.10 22:17:00 -
[514] - Quote
IAmDuncanIdaho II wrote:Petrified Ancient Tree wrote:On a separate but related note: any idea why finding Factional Warfare matches tank after 5:00 to 6:00 GMT? This seems to be a constant I have noticed. Not sure, could it be that if the US is where the bulk of play comes from, then they're all going to bed? US is GMT -5 to GMT -8 (East to West coast) Quite true. ironically, I did get into some matches after posting this, but it was so late in the us time zone that I suspect the players were mostly RU/EU.
As an aside: have to admit that matches tend to go really, really well for me after Downtime, but by then it is 4 AM for me.
Petrified Ancient Tree - me, of course.
Urgtz Ciao'Main - My son
Joanne Shelton - My Daughter
|
Minion Max
Kang Lo Directorate Gallente Federation
35
|
Posted - 2015.04.12 15:03:00 -
[515] - Quote
With the problem with Squads getting drop from PC why not change it to 3 or 4 man teams. I have only joined a squad for three battles back before Charle and dropping problems. I solo snipe after helping at the Null till killed, light suit with a Flaylock does not last long. What I have done was created new warrior to see what was happing with matchmaking. With the new guy I am 18.5/1 KDR, my first 4 deaths came as a result of "Oh Crap" moments of forgetting that I do not have that equipped. The battles have been equally maned but not in experienced. Vets in Milita suits with Advanced gear stomping boots. It is funny when you tell the boot from the vet when you sight them in, just stand still so I can headshot wit a pistol. I got to the point of going for the assist, just pinging them to get them moving. I do not even carry ammo, run out and walk around to the Supply depot and walk back. Yes I get stomped when I use my main in PC against vets, I stay back and snipe, but not redline. I lost 2 tanks and 2 drop ships in one Dom yesterday trying to get the team to push for the Null. I am no pro at FPS, I do have my moments and have a 3.9 KDR and try to keep it. I went 1.2m in the hole with Echo, wish I had the 50m surplus some of you guys have. My total kills for 2 years is some of you guys weekly, and I pay when I take you on. That Is how it should be. The battles should be 10 recruits, 4 Sargent and 2 Officers based on Battles entered/KDR/SP ratio then tapper to all Officer battles as your weapons and gear level increases. Level 1 or Milita Suits should only be equipped with base weapons and gear and not maxed out Proto.
Solo Sniper Pays No Taxes,
Semper Fi.
Cpl, 87-95
|
thehellisgoingon
MONSTER SYNERGY
422
|
Posted - 2015.04.12 18:28:00 -
[516] - Quote
Ccp can't fix matchmaking because they don't know how. Play FW. It's usually 2 qsync squads. We fixed matchmaking by qsyncing. The other 4 could be part of the sync too but whatever. You can't win them all. |
Koldy Lyte Marven
DUST University Ivy League
48
|
Posted - 2015.04.12 20:21:00 -
[517] - Quote
Matchmaking doesn't stop protostomping...
( -í° -£-û -í°)
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CCP AquarHEAD
C C P C C P Alliance
247
|
Posted - 2015.04.14 11:32:00 -
[518] - Quote
As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well.
a passionate developer
|
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Mr.Pepe Le Pew
Art.of.Death
53
|
Posted - 2015.04.14 15:01:00 -
[519] - Quote
CCP AquarHEAD wrote:As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well.
A work in progress. Thank you for making our game better everyday.
CEO / Art.of.Death
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2659
|
Posted - 2015.04.14 15:28:00 -
[520] - Quote
CCP AquarHEAD wrote:As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well. Good work, keep hammering away at it.
Any short-term pain will be well rewarded by what Dust stands to gain if we can get it right.
PSN: RationalSpark
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nitrile
Bragian Order Amarr Empire
0
|
Posted - 2015.04.14 16:37:00 -
[521] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible.
I read as far through here until I got tired but as one of the kinda-newbies it's worth saying; I started an account on dust 15 months ago (by all means, look it up) and for various non-relevant reasons didn't play it too much (I do Eve). Finding some space to re/trial on the interesting-level passive skillpointed character created then, the going was well, difficult. Because I did(do) not know the maps to a sufficient degree, or the more specifics of working tactics (nor had suits nor money).
I made a new character for a range of reasons but as unplanned side benefit, got to revisit the academy for what I'd term a useful breathing space if not exactly a refresher (or academy). Being able to was not a clear deciding factor, but it was helpful in alleviating some frustration and actually let me in to a game I appreciated in concept to evolve into practice. Now, noone likes pubstomping (asides from people doing it), but careful not to shut out people that can just benefit from a refresh because they were away.
As for the matchmaker (as compared with MWO for example) I've since found it generally quite good, notwithstanding some of the unfixable anthropological problems people have mentioned above. |
STYLIE77
KILL-EM-QUICK Rise Of Legion.
550
|
Posted - 2015.04.14 22:49:00 -
[522] - Quote
CCP AquarHEAD wrote:As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well.
I suggest keeping the match maker logic for the new players, however...
For the veterans you should widen the parameters to allow for matches to start off 16 vs 16.
Another issue cropping up here is perception from players that are not watching the forums closely.
https://forums.dust514.com/default.aspx?g=posts&t=199120&find=unread
In that thread a veteran returns to Dust to find half empty matches...
He sees a dying game that doesn't have enough players to even fill a match.
I would get ahead of that by filling these matches up.
Many players have no idea about the new match making and they see these half full games as a sign of a dying playerbase so they just move on to other games.
Troubling to be honest...
http://caughtyouflinching.ytmnd.com/
|
Adipem Nothi
Nos Nothi
8742
|
Posted - 2015.04.14 22:58:00 -
[523] - Quote
I share Stylie's concerns.
Waiting 4-6 minutes for a match then being put into a partially filled one ... to players unaware that Scotty is being overhauled, this could easily be interpreted as death throws. At minimum, we should communicate to players that matchmaking is being worked on.
Shoot scout with yes.
- Ripley Riley
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
553
|
Posted - 2015.04.15 01:38:00 -
[524] - Quote
Adipem Nothi wrote:I share Stylie's concerns.
Waiting 4-6 minutes for a match then being put into a partially filled one ... to players unaware that Scotty is being overhauled, this could easily be misinterpreted as death throws. May not be a bad idea to communicate to players that matchmaking is being retuned.
Well here is another issue, most of the games I play now... both teams lose less than 50 clones.
Reason: YOU CAN"T FIND ANYONE TO SHOOT.
These maps are huge, 7 vs 9 just doesn't work on these maps.
http://caughtyouflinching.ytmnd.com/
|
Adipem Nothi
Nos Nothi
8747
|
Posted - 2015.04.15 03:51:00 -
[525] - Quote
Just sat in queue for over 11 minutes. I'm trying to play Ambush. I'm solo.
Shoot scout with yes.
- Ripley Riley
|
netofreck leon
LATINOS KILLERS CORP RUST415
63
|
Posted - 2015.04.15 15:32:00 -
[526] - Quote
This is something everyday...
http://www.subirimagenes.net/i/150414073433378037.jpg
Thanks CCP... :/
Es decir que no es malo pero tampoco bueno - Cx killer
|
P FUNKULA
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2015.04.15 16:44:00 -
[527] - Quote
I've just been in a Public contract Skirmish and thought I had a bad team as we were doing atrociously.
On seeing the battle report I noticed our team had 8 members the opposition had 16!
How the devs can say that is a fair match is beyond me. |
Vesta Opalus
Ostrakon Agency Gallente Federation
610
|
Posted - 2015.04.15 19:46:00 -
[528] - Quote
CCP Rattati wrote: What, you don't have starter loadouts. Better send in a ticket.
Speaking of starter loadouts, can I get the gallente starter loadouts on my gallente character? These caldari ones have hp values that would make a gnat ashamed. |
Vesta Opalus
Ostrakon Agency Gallente Federation
610
|
Posted - 2015.04.15 20:20:00 -
[529] - Quote
Jathniel wrote:CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS Allow me to explain: When playing is no longer worthwhile nor cost effective, you stop playing. That simple. Some of us genuinely don't have an ego to bruise in a match, but we do care about isk. There are two factors I look at. 1. Can we win? At what costs? 2. If we can't, how much is victory going to cost the enemy? Can we inflict enough damage to make their victory empty and meaningless? If an enemy player goes 20/1 that 1 is meaningless. You need to make it 20/5, 20/9, or 20/20 with him using an ADV or PRO suit for it to matter.
What about 3. Can we have fun in this game, regardless of isk cost or win/loss?
Thats my primary consideration. |
Haerr
Negative-Feedback. Negative-Feedback
2748
|
Posted - 2015.04.16 11:25:00 -
[530] - Quote
We need fewer queues as we currently have too many for our small playerbase.
Acquisition Ambush + Ambush OMS Domination Skirmish Caldari vs Gallente Amarr vs Minmatar PC
^ Plenty of different queues spreads out the playerbase too much, leading to ridiculous queue times and harder time for Scotty to do his matchmaking magic.
If squad size is reduced to 4 and if we reduced the number of queues to [PUB] Solo queue GÇö Ambush, Ambush OMS [PUB] Squad (4) queue GÇö Acquisition, Domination, Skirmish Lite (3-point) [FW] Amarr&Caldari vs Gallente&Minmatar GÇö Skirmish Proper (5-point) [PC] GÇö Skirmish Proper (5-point)
It would be quicker to find battles and the battles would be better since the playerbase would be condensed into fewer queues. |
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Adipem Nothi
Nos Nothi
8781
|
Posted - 2015.04.16 13:06:00 -
[531] - Quote
Haerr wrote:We need fewer queues as we currently have too many for our small playerbase.
Acquisition Ambush + Ambush OMS Domination Skirmish Caldari vs Gallente Amarr vs Minmatar PC
^ Plenty of different queues spreads out the playerbase too much, leading to ridiculous queue times and harder time for Scotty to do his matchmaking magic.
If squad size is reduced to 4 and if we reduced the number of queues to [PUB] Solo queue GÇö Ambush, Ambush OMS [PUB] Squad (4) queue GÇö Acquisition, Domination, Skirmish Lite (3-point) [FW] Amarr&Caldari vs Gallente&Minmatar GÇö Skirmish Proper (5-point) [PC] GÇö Skirmish Proper (5-point)
It would be quicker to find battles and the battles would be better since the playerbase would be condensed into fewer queues. I'd absolutely support these changes, both with and without the proposed adjustment to squad size.
Scotty 2.0 has served some of the best fights I've seen since Chromosome; given the opportunity to do so, Scotty is working and working well. This was not the case yesterday. My wait-time for a Pub yesterday during off-peak hours was 5-10 minutes, and the probability of being paired with/against the same players over and over again was very high. This week's FW Event split the population of available veterans, which perhaps explains Scotty's poor performance; I'd anticipate that daily Raiding down the road will have the exact same effect on the veteran population.
Consolidating queues in advance of Raiding seems like a good idea to me. I imagine most players would prefer readily available (0-3 minute waits) and high quality (16v16, evenly sided) Pubs over sparsely available, partially filled ones. Consolidation would raise concerns about flexibility, but I don't think that a sound argument can be made to the effect that flexibility should be of higher priority than quality and availability.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8782
|
Posted - 2015.04.16 13:32:00 -
[532] - Quote
Haerr wrote: [PUB] Solo queue GÇö Ambush, Ambush OMS
^ If this were to materialize ... idea!
* Add 1-2 minute wait in the warbarge * Make the barge's map table interactive (walk up to it, press X, see overhead map) * Default coms to "On" and "Team"
Given a minute or two to think about it, players would squad up before each battle. Having access to the overhead map of the battlefield in advance would give them something to talk about. This could make for a very interesting (and potentially exciting) pre-battle experience. Think two-minute drill.
I'm not big into coms, but I'd get into this. Perhaps more importantly, newer players would meet people and quickly learn the value of the squad.
Shoot scout with yes.
- Ripley Riley
|
Flint Beastgood III
GunFall Mobilization
1635
|
Posted - 2015.04.16 14:02:00 -
[533] - Quote
Adipem Nothi wrote:Haerr wrote: [PUB] Solo queue GÇö Ambush, Ambush OMS
^ If this were to materialize ... idea! * Add 1-2 minute wait in the warbarge * Make the barge's map table interactive (walk up to it, press X, see overhead map) * Default coms to "On" and "Team" Given a minute or two to think about it, players would squad up before each battle. Having access to the overhead map of the battlefield in advance would give them something to talk about. This could make for a very interesting (and potentially exciting) pre-battle experience. Think two-minute drill. I'm not big into coms, but I'd get into this. Perhaps more importantly, newer players would meet people and quickly learn the value of the squad.
What about those that don't care about squads? Just look at Amarr FW. Plenty of time to get into a squad in the warbarge, and yet they don't, even if you send them invites and/or write in team chat. In any game mode, all soloists should be separated from squads, but I fear squads would then have an even harder time finding battles.
That aside, I am in favour of your suggestions and am all for queue consolidation. But I do not support the idea of smaller squads, it took long enough to get 6-man squads like we wanted. Maybe if there was a vehicle (other than a dropship) that could transport 4 people at once.
'LR4-Trading' Protester
|
IAmDuncanIdaho II
Nos Nothi
2137
|
Posted - 2015.04.16 18:32:00 -
[534] - Quote
STYLIE77 wrote:CCP AquarHEAD wrote:As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well. I suggest keeping the match maker logic for the new players, however... For the veterans you should widen the parameters to allow for matches to start off 16 vs 16. Another issue cropping up here is perception from players that are not watching the forums closely. https://forums.dust514.com/default.aspx?g=posts&t=199120&find=unreadIn that thread a veteran returns to Dust to find half empty matches... He sees a dying game that doesn't have enough players to even fill a match. I would get ahead of that by filling these matches up. Many players have no idea about the new match making and they see these half full games as a sign of a dying playerbase so they just move on to other games. Troubling to be honest...
Very good points, here and in the linked thread.
Again, please, not putting a merc into a battle after x minutes of a single Scotty queue should be avoided at all costs. Serve up the best you can find if the perfect match isn't out there at that time. Or screw it give Scotty the power to split that squad up into two equal parts and dish them out into red and blue against each other.
|
IAmDuncanIdaho II
Nos Nothi
2137
|
Posted - 2015.04.16 18:33:00 -
[535] - Quote
Haerr wrote:We need fewer queues as we currently have too many for our small playerbase.
Acquisition Ambush + Ambush OMS Domination Skirmish Caldari vs Gallente Amarr vs Minmatar PC
^ Plenty of different queues spreads out the playerbase too much, leading to ridiculous queue times and harder time for Scotty to do his matchmaking magic.
If squad size is reduced to 4 and if we reduced the number of queues to [PUB] Solo queue GÇö Ambush, Ambush OMS [PUB] Squad (4) queue GÇö Acquisition, Domination, Skirmish Lite (3-point) [FW] Amarr&Caldari vs Gallente&Minmatar GÇö Skirmish Proper (5-point) [PC] GÇö Skirmish Proper (5-point)
It would be quicker to find battles and the battles would be better since the playerbase would be condensed into fewer queues.
Not sure about removing the n-point Skirmish variations from pubs, but in general this has to be a good idea. |
Raptor Princess
ALLOTEC INC
199
|
Posted - 2015.04.16 23:52:00 -
[536] - Quote
Matches today have been really lopsided and underpopulated. 16 (multiple squads) v 6 was a personal low point of the day. It was seriously boring. And a challenge to reach 150wp. |
Adipem Nothi
Nos Nothi
8811
|
Posted - 2015.04.16 23:53:00 -
[537] - Quote
Raptor Princess wrote:Matches today have been really lopsided and underpopulated. 16 (multiple squads) v 6 was a personal low point of the day. It was seriously boring. And a challenge to reach 150wp. If you're playing Dom, I'd recommend not doing so. I've had pretty good luck in Skirm today. Wait times in Ambush are a 'bit long at the moment, but the fights have been full.
Shoot scout with yes.
- Ripley Riley
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9534
|
Posted - 2015.04.17 02:43:00 -
[538] - Quote
Copy and pasted from my thread here:
Seriously considering AFKing (screenshot is from my third match) this game from now on. See links below as to why.
EDIT: This is my fourth match, just joined - haven't even spawned in yet.
EDIT: Fifth match, this is how it was when I joined. Didn't get hardly jack for rewards because I couldn't find anything to kill in what little time I had.. Can't even AFK the match maker screws me so badly!
EDIT: Match six, lost again for a total of 5/6 matches lost in two hours time. Here's the gallery showing the progression where I actually played because you guys kept whining buuuut didn't make a damn bit of difference. Maybe I should 'git gud'? Right?
Are you being Angry or Assertive?
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Adipem Nothi
Nos Nothi
8821
|
Posted - 2015.04.17 03:20:00 -
[539] - Quote
^ This.
Get boned by Scotty and put into a half-finished match. Give it 100% anyway. Get wrecked. Get paid ~60k Isk.
Pretty freakin' aggravating. I understand that Scotty has to fill the empty spots and all, but it still drives me crazy. Wish there was a way for payouts to account for players who arrive mid-match.
Shoot scout with yes.
- Ripley Riley
|
Raptor Princess
ALLOTEC INC
201
|
Posted - 2015.04.17 10:04:00 -
[540] - Quote
Adipem Nothi wrote:Raptor Princess wrote:Matches today have been really lopsided and underpopulated. 16 (multiple squads) v 6 was a personal low point of the day. It was seriously boring. And a challenge to reach 150wp. If you're playing Dom, I'd recommend not doing so. I've had pretty good luck in Skirm today. Wait times in Ambush are a 'bit long at the moment, but the fights have been full.
Im fed up of skirmish after a week of factionals :( In the end, my squad gave up on pubs and went back to fw where we knew we would get 16v16 |
|
Flint Beastgood III
GunFall Mobilization
1650
|
Posted - 2015.04.17 10:05:00 -
[541] - Quote
Adipem Nothi wrote:^ This. Get put into a half-finished match. Give it 100% anyway. Get wrecked. Get paid ~60k Isk. Pretty freakin' aggravating. I understand that Scotty has to fill the empty spots and all, but it still drives me crazy. Wish there was a way for payouts to account for the fact that players may arrive mid-match.
If the people that left didn't still get a portion of the payout this would be less of a problem I believe. Currently, if you leave a battle you still get a small portion of ISK when the battle finishes. So if 6 people leave, then are replaced by 6 people who also leave at some point then are replaced by 6 who stay, the payout at the end is divided between 44 players!
'LR4-Trading' Protester
|
Adipem Nothi
Nos Nothi
8844
|
Posted - 2015.04.17 12:39:00 -
[542] - Quote
Flint Beastgood III wrote: Currently, if you leave a battle you still get a small portion of ISK when the battle finishes. So if 6 people leave, then are replaced by 6 people who also leave at some point then are replaced by 6 who stay, the payout at the end is divided between 44 players!
Shoot scout with yes.
- Ripley Riley
|
IAmDuncanIdaho II
Nos Nothi
2151
|
Posted - 2015.04.17 12:43:00 -
[543] - Quote
Adipem Nothi wrote:Flint Beastgood III wrote: Currently, if you leave a battle you still get a small portion of ISK when the battle finishes. So if 6 people leave, then are replaced by 6 people who also leave at some point then are replaced by 6 who stay, the payout at the end is divided between 44 players!
Holy **** I smell a farm no? |
Adipem Nothi
Nos Nothi
8845
|
Posted - 2015.04.17 12:51:00 -
[544] - Quote
Will test. If he's right, I'm hoping the payout is really low.
Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through is still going to get paid pennies regardless of his contribution.
Shoot scout with yes.
- Ripley Riley
|
Flint Beastgood III
GunFall Mobilization
1653
|
Posted - 2015.04.17 13:53:00 -
[545] - Quote
Adipem Nothi wrote:Will test. If he's right, I'm hoping the payout is really low.
Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through is still going to get paid pennies regardless of his contribution.
Yes, also true.
And yes, it is a very small sum (the most I've seen is ~80K), BUT you still get a win or loss depending on the outcome, which is unique to this game - on any other game, if you leave the match prematurely it counts as a loss.
'LR4-Trading' Protester
|
Adipem Nothi
Nos Nothi
8847
|
Posted - 2015.04.17 14:04:00 -
[546] - Quote
Flint Beastgood III wrote:Adipem Nothi wrote:Will test. If he's right, I'm hoping the payout is really low.
Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through is still going to get paid pennies regardless of his contribution. Yes, also true. And yes, it is a very small sum (the most I've seen is ~80K), BUT you still get a win or loss depending on the outcome, which is unique to this game - on any other game, if you leave the match prematurely it counts as a loss.
Confirmed. Scotty just put me into nearly completed Ambush stomp. Spawned. Died within seconds. Left battle. Wallet now shows I was paid 9,783 Isk (contract payment for the loss of a battle). I had no idea this was happening. Wow.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8871
|
Posted - 2015.04.17 23:50:00 -
[547] - Quote
In case it hasn't been mentioned yet, the soloist queue needs work. I'm being put into partially completed (often nearly completed) matches more often than not. This has been the case pretty much all day today.
From a soloist's perspective, Scotty 2.0 was working very well immediately prior to the FW Event. Whatever was changed during last week's FW Event screwed Scotty up, and he has yet to recover.
Shoot scout with yes.
- Ripley Riley
|
GaLeN MaaReK
Prima Gallicus
1
|
Posted - 2015.04.18 02:06:00 -
[548] - Quote
Was just deployed in a finished match. Actually I cant say I was deployed because the game was blocked on the loading page just before the map showed. CCP your recents changes make me so sick that they are going to disgust me and push me to uninstall this game. Bug not fixed, lag, matchmaking,..... What the hell are you doing? Open your eyes, stop saying bullshit like "we are proud of the new match making blablabla" this is not good. Please do something. |
IAmDuncanIdaho II
Nos Nothi
2165
|
Posted - 2015.04.18 07:56:00 -
[549] - Quote
Adipem Nothi wrote:Flint Beastgood III wrote:Adipem Nothi wrote:Will test. If he's right, I'm hoping the payout is really low.
Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through is still going to get paid pennies regardless of his contribution. Yes, also true. And yes, it is a very small sum (the most I've seen is ~80K), BUT you still get a win or loss depending on the outcome, which is unique to this game - on any other game, if you leave the match prematurely it counts as a loss. Confirmed. Scotty just put me into nearly completed Ambush stomp. Spawned. Died within seconds. Left battle. Wallet now shows I was paid 9,783 Isk (contract payment for the loss of a battle). I had no idea this was happening. Wow.
So if I wanted to make 1m ISK - how long would that take me to do by joining / leaving games? Is there an exploit here that people do? The whole idea of giving people something for not fulfilling (as mercs) the contract is nuts. And giving them a win to boot? Madness. |
Adipem Nothi
Nos Nothi
8904
|
Posted - 2015.04.18 15:33:00 -
[550] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Flint Beastgood III wrote:Adipem Nothi wrote:Will test. If he's right, I'm hoping the payout is really low.
Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through is still going to get paid pennies regardless of his contribution. Yes, also true. And yes, it is a very small sum (the most I've seen is ~80K), BUT you still get a win or loss depending on the outcome, which is unique to this game - on any other game, if you leave the match prematurely it counts as a loss. Confirmed. Scotty just put me into nearly completed Ambush stomp. Spawned. Died within seconds. Left battle. Wallet now shows I was paid 9,783 Isk (contract payment for the loss of a battle). I had no idea this was happening. Wow. So if I wanted to make 1m ISK - how long would that take me to do by joining / leaving games? Is there an exploit here that people do? The whole idea of giving people something for not fulfilling (as mercs) the contract is nuts. And giving them a win to boot? Madness. My abort pay was around 10k for spending about 20-30 seconds in battle before leaving. I imagine that the average amount of abort pay varies, but for simplicity's sake ...
Best-Case Scenario 0:30 - 30 seconds in queue 1:00 - 30 seconds load screen (in) 1:30 - 30 seconds in match 2:00 - 30 seconds loadingscreen (out) 10k Isk every 2 minutes --> 1M Isk in 3.3 hours
More Likely Scenario 3:00 - 3 minutes in queue 3:30 - 30 seconds load screen (in) 4:30 - 1 minute in match 5:00 - 30 seconds load screen (out) 10k Isk every 5 minutes --> 1M Isk in 8.3hrs
I've never rubberband AFK'd, but I imagine doing so would generate more per Isk hour with less effort. I don't think that a merc should get a cut of EOM pay after leaving a match, but I don't think this is a mechanic which can be readily exploited.
Shoot scout with yes.
- Ripley Riley
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Her Chosen
Grade No.2
254
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Posted - 2015.04.21 17:27:00 -
[551] - Quote
Sorry, but the matchmaking still isn't making any sense: What I have posted is an example of imbalance. Keep very much in mind that also I have been on the beneficial end as well.
The other team has 50% more players (15 v 10) Which is how the match began and ended. The amount of experience on one team is grossly over the other (notice the scores, and starter corporation ratio)
http://imgur.com/RzXesHY (top half) http://imgur.com/z1SmOuf (bottom half)
I understand that the game can't predict how well you'll play. But what chance does a team have when a single player has more combined lifetime stats and SP than 7 out of 10 players combined?
Nyquil anyone?
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Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
147
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Posted - 2015.04.21 22:59:00 -
[552] - Quote
Her Chosen wrote:Sorry, but the matchmaking still isn't making any sense: What I have posted is an example of imbalance. Keep very much in mind that also I have been on the beneficial end as well. The other team has 50% more players (15 v 10) Which is how the match began and ended. The amount of experience on one team is grossly over the other (notice the scores, and starter corporation ratio) http://imgur.com/RzXesHY (top half) http://imgur.com/z1SmOuf (bottom half) I understand that the game can't predict how well you'll play. But what chance does a team have when a single player has more combined lifetime stats and SP than 7 out of 10 players combined?
Hey. This is one game and I can say I have been owned on the maps I hate. Your team just got eaten by those top 3 players. Your top 3 did awesome as well. This is going to happen, but if someone goes 3 and 19, they will quickly fall from the higher tiers down to the bottom. Those top scorers will arise. The system needs time to match everyone up.
Ok, I hate REs and Blues. So I am going to use them until they stop me!
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Raptor Princess
ALLOTEC INC
217
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Posted - 2015.04.23 06:09:00 -
[553] - Quote
I was in several matches 2 nights ago where Scotty didn't replace the mercs who left in the first 30 seconds. One match ended 12v3 if I remember correctly. I played no even matches all night because of it. |
bogeyman m
Minmatar Republic
422
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Posted - 2015.04.27 15:17:00 -
[554] - Quote
Maken Tosch wrote:I find it absolutely ludicrous that people will come up to the forums and say "if you implement better matchmaking it will split the small player base and kill Dust".
The irony of this claim is that what's really killing Dust is the lack of any matchmaking. In fact, lack of any matchmaking was the main reason why we have a small player base to begin with. Any veteran will tell you that. If the matchmaking that you are testing out is indeed working then there is hope because this means I will be less likely to enter a match where I'm either the hammer or the nail.
Also, waiting 120 seconds for a match is not that long anyways. At least I will better knowing that the match I'm entering is more balanced because there are less blueberries in the match.
I have played a few matches last night and have been in at least a couple of redline situations for my team. Thankfully my team was still pushing rather than giving up and we weren't losing as many clones compared to the opposing team. In one match we nearly cloned out the other team even if we didn't have much control over the objectives. So I do feel that matchmaking is working somehow.
The only problem I still see are people leaving the matches. The last match I played last night we lost about 7 players on our team while the opposing team only lost a few. It's possible that most of those 7 players were a squad that didn't want to take on a challenge. This is a serious problem that no proper matchmaking could ever possibly fix because player behavior such as this is something that Scotty can't predict. And this can affect the entire remaining team as every player counts.
I get the feeling we'll have no choice but to implement a lock into the match in which no one leaves. But then that only brings up more issues as how to tell apart a player who intentionally disconnects from the game to avoid a match from those who accidentally disconnect due to either shoddy internet or their PS3s locking up.
That said, I'm afraid there is no real solution to the problem of players leaving early due to risk aversion. However, I think there is something we can do to help the players who accidentally disconnect. If it's skirmish match, those players should be given the option of being able to return directly to the same match that they left and be able to continue from there. This way, if they have a good match and get disconnected, they could just reconnect and join back in on the match as long as they are able to rejoin before the match ends. And since they were already picked by matchmaking, they should get priority to re-enter the same match without having to wait at all. I mostly agree, but would add: - 4 man squads would be easier to match and would be less of an issue if one squad bailed - Instead of a 'lock in', add a wait/time penalty for anyone who leaves a match early (who wasn't disco'd). A 10-15 min forced wait until you could join another match would be a an incentive to stay and fight.
Duct tape 2.0 ... Have WD-40; will travel.
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Balts Xryiel
Storm Wind Strikeforce Caldari State
2
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Posted - 2015.04.27 20:40:00 -
[555] - Quote
Well, thats explain all those epic moment in my Dom match where if we dont clone then enemy out we just push hard even with the lackluster of player like 9 vs 14
" I'm gonna heal your ass that fell on the ground "
HELP SOMEONE GET BACK UP THEIR ASS 60+
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mike march
Eternal Beings
0
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Posted - 2015.04.28 04:30:00 -
[556] - Quote
I'm just tired of getting into battles that are 7vs16 like how the h**l is that fair I understand the fact that they're trying to make the game Better but it's getting way out of hand. This definitely needs to be addressed |
Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
150
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Posted - 2015.04.28 13:54:00 -
[557] - Quote
This is working well. the lopsided battles are rare but yes they happen. Guys, lets be positive on the forums. I hope CCP puts in my bounty system because I would love to hunt down some of the people who have nothing but negatives on the forums.
From Logi, to Heavy, to Scout, now I am moving to ADS. Please stop balancing!
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Kwartoo
17
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Posted - 2015.05.02 15:31:00 -
[558] - Quote
I still have many troubles with scotty
today, on saturday afertoon, it takes more than 30 minutes to find 1 fight... with , of course, many messages "scotty get troubles etc..."
I'm sick of it, warlord 1.1 is totally useless to me if i can't fight, don't you think dear dev ? |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1505
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Posted - 2015.05.02 22:12:00 -
[559] - Quote
This needs some serious fixing ASAP. I'm tired of the uneven player count in each battle. Check my stats for today to see how broken your game is currently.
Overlord of Broman
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endezeichen grimm
Brothers Grimm 666
12
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Posted - 2015.05.04 17:42:00 -
[560] - Quote
What is up with the new mismatched games?
They will have 14 players Vs. 5!
Of course the 5 player team is going to get killed.
Simplify the graphics and make the game run smooth!
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Sly Marb0
Screaming Falcons
14
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Posted - 2015.05.12 13:46:00 -
[561] - Quote
13vs2, glad to see matchmaking is working as intended. I love running around maps having no one to shoot at. Fun times. |
ebronian flacktoider
Edimmu Warfighters Gallente Federation
26
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Posted - 2015.05.12 19:01:00 -
[562] - Quote
Matchmaking isnt working. Try latency matching or is that abit too difficult? |
Adipem Nothi
Nos Nothi
9636
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Posted - 2015.05.12 23:25:00 -
[563] - Quote
EVE Time: 2015.05.12 21:00 - 23:00 Server: Americas Mode: Ambush
Scotty is auto-aborting "search for battle" sequences at a high rate (~75%). He is also auto-aboring deployments; "waiting for deployment" is displayed; text in team chat is displayed; "waiting for deployment" disappears and merc remains in merc quarters.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Raptor Princess
ALLOTEC INC
238
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Posted - 2015.05.13 01:21:00 -
[564] - Quote
This could be down to the server errors today, however I was just in this match:
Initial spawn
End of battle report
My team started with twice as many mercs, and nobody was replaced after leaving. |
Henchmen21
Planet Express LLC
1305
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Posted - 2015.05.16 21:08:00 -
[565] - Quote
Seriously what is CCP's fix for the matchmaking? I don't care if the match started even, when a coward squad leaves within seconds of the start they should be replaced period. Don't put people into matches that are all but over based on percentage of CCP destroyed/clones left or whatever the hell the unit of measure is in acquisition. Fix your ****.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.05.19 07:07:00 -
[566] - Quote
I might have to setup an imgur account to share my pictures.
TRIALS AND TRIBULATION corp Q-syncs into pubs. Fun, nine to ten of them managed to get in.
My favorite was starting the match with 2v12 and it reaching 2v16 when the game started. Seriously, 6v12 wouldn't have been great but it seriously isn't even worth playing in those starting conditions.
My favorite tank is a Lightning. Just sayin.
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bufu20101
destroythem
1
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Posted - 2015.05.23 07:34:00 -
[567] - Quote
yea matchmaker is tootaly broken i mean come on i run standard fits mostly cause i am comfortable in them and they don't cost alot yet i get thrown in with proto suits and loyalty weapons. this is the main reason i leave most matchs now. |
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 07:11:00 -
[568] - Quote
We are monitoring matchmaking and will create a new thread when there are any updates.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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