|
Author |
Thread Statistics | Show CCP posts - 44 post(s) |
DeathwindRising
ROGUE RELICS
949
|
Posted - 2015.04.02 03:40:00 -
[1] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
I'm not surprised. The academy is a "multiplayer" tutorial, which is flawed by design. The only way to give new players a proper tutorial is by way of a "single player" tutorial. There is no other way. It's been done that way since the first games decades ago.
Even the original Tribes game offered a single player tutorial mode for new players that wanted it, before going "online" |
DeathwindRising
ROGUE RELICS
949
|
Posted - 2015.04.02 03:54:00 -
[2] - Quote
A long time ago, eve online mission agents were divided into tiers of quality. Higher quality agents paid more isk. The requirements for access to higher quality agents was based on personal standing with said agents.
What if we could place EOM rewards on a system where rewards be reduced or increased? For players that team kill or leave matches early, they would soon find themselves with reduced rewards. Playing and completing matches would increase you're standing or security status and grant you increased rewards over time.
A limit could be allowed so players could quit a match if needed or if they're disconnected due to some other reason. Say the limit is once per every 4 hours you can quit a match early without being penalized. |
DeathwindRising
ROGUE RELICS
952
|
Posted - 2015.04.02 06:21:00 -
[3] - Quote
Vrain Matari wrote:DeathwindRising wrote:
A long time ago, eve online mission agents were divided into tiers of quality. Higher quality agents paid more isk. The requirements for access to higher quality agents was based on personal standing with said agents.
What if we could place EOM rewards on a system where rewards be reduced or increased? For players that team kill or leave matches early, they would soon find themselves with reduced rewards. Playing and completing matches would increase you're standing or security status and grant you increased rewards over time.
A limit could be allowed so players could quit a match if needed or if they're disconnected due to some other reason. Say the limit is once per every 4 hours you can quit a match early without being penalized.
It works and it's immersive. Since we can't choose the corporations we fight for it's a little different in Dust. It's more like the New Eden Corporations are hiring out of a merc 'union hall'. We're really starting to feel the lack of a contract system in Dust. It would answer a lot of the game's needs in a completely immersive fashion, and if built with an eye to the future could eventually be our primary content generator.
Player contracts would be awesome! I feel like a lot could be done breath life into the game again once we get to generating content again |
DeathwindRising
ROGUE RELICS
952
|
Posted - 2015.04.02 19:22:00 -
[4] - Quote
Iron Wolf Saber wrote:DeathwindRising wrote:
A long time ago, eve online mission agents were divided into tiers of quality. Higher quality agents paid more isk. The requirements for access to higher quality agents was based on personal standing with said agents.
What if we could place EOM rewards on a system where rewards be reduced or increased? For players that team kill or leave matches early, they would soon find themselves with reduced rewards. Playing and completing matches would increase you're standing or security status and grant you increased rewards over time.
A limit could be allowed so players could quit a match if needed or if they're disconnected due to some other reason. Say the limit is once per every 4 hours you can quit a match early without being penalized.
This was removed for various reasons.
I thought it had been removed to streamline things. It still exists today though. If you ask an agent for a mission and then decline it, or accept a mission and then quit, you hurt your standing with the agent.
It's kind of like quitting a job you said you would do. And in dust the jobs are all the matches. Quits matches would/should hurt your ability to make isk over time.
I love those losers in their proto suits that sniper with a Thales from the redline, who quit the match after you kill them. Or the guys who quit before the match ends so you can't see how badly they got owned. Not only should they take an automatic loss for the match, but if they continue to do it they shouldn't be getting the same rewards as everyone else who complete their matches.
Increase the time spent in warbarges to allow players to quit a match before it starts and not get penalized |
DeathwindRising
ROGUE RELICS
953
|
Posted - 2015.04.03 01:21:00 -
[5] - Quote
Here's another idea lol...
If you quit a match, all of your deaths count but not your kills. So you'd screw you kdr by quitting before the match ended |
|
|
|