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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Raptor Princess
ALLOTEC INC
187
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Posted - 2015.04.02 19:17:00 -
[271] - Quote
Yesterday, nobody was being added in after the match started.
Today, I got added to a match with no ticks left on the mcc.
As much as the 10k ISK was appreciated, I would have preferred to have gone into a new match after waiting 2 minutes!
Personally, I preferred not being put into matches which had already began, even though that meant lopsided matches, because 9 times out of 10, if I'm put into a match that's already started, the spot has been vacated for a reason, and I will just leave as well! |
DeathwindRising
ROGUE RELICS
952
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Posted - 2015.04.02 19:22:00 -
[272] - Quote
Iron Wolf Saber wrote:DeathwindRising wrote:
A long time ago, eve online mission agents were divided into tiers of quality. Higher quality agents paid more isk. The requirements for access to higher quality agents was based on personal standing with said agents.
What if we could place EOM rewards on a system where rewards be reduced or increased? For players that team kill or leave matches early, they would soon find themselves with reduced rewards. Playing and completing matches would increase you're standing or security status and grant you increased rewards over time.
A limit could be allowed so players could quit a match if needed or if they're disconnected due to some other reason. Say the limit is once per every 4 hours you can quit a match early without being penalized.
This was removed for various reasons.
I thought it had been removed to streamline things. It still exists today though. If you ask an agent for a mission and then decline it, or accept a mission and then quit, you hurt your standing with the agent.
It's kind of like quitting a job you said you would do. And in dust the jobs are all the matches. Quits matches would/should hurt your ability to make isk over time.
I love those losers in their proto suits that sniper with a Thales from the redline, who quit the match after you kill them. Or the guys who quit before the match ends so you can't see how badly they got owned. Not only should they take an automatic loss for the match, but if they continue to do it they shouldn't be getting the same rewards as everyone else who complete their matches.
Increase the time spent in warbarges to allow players to quit a match before it starts and not get penalized |
Thor Odinson42
Negative-Feedback
6418
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Posted - 2015.04.02 19:40:00 -
[273] - Quote
LIke 8 matches in a row today were absolute garbage.
It's just as I expected. These turd bags that don't participate aren't noobs. They are veterans that just turn on FPS games and play like they are conscientious objectors.
FFS give us team deploy game modes where I don't have to play with these people on my team. |
Thor Odinson42
Negative-Feedback
6418
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Posted - 2015.04.02 19:45:00 -
[274] - Quote
WARRIOR GAC wrote:The MM system may not work in "Dust 514" are few players in this game by trying to match them, the game ends 4vs15 or 6vs12. Was not the best idea. PS: Wait, if previously lasted 2/3 min enter a FW, how much now?
There's no chance for MM to work in a game where people choose not to participate en masse.
I don't know what needs to be done, but this isn't it. I read this stuff like, "some people just want to have fun and don't play serious". Honestly how is running to the objectives in the beginning of a match super serious? Just run up there and push R1 a little bit. ****, you can giggle and chew bubble gum while you do it. |
Tebu Gan
Capital Acquisitions LLC Bad Intention
1340
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Posted - 2015.04.02 19:59:00 -
[275] - Quote
CCP Rattati wrote:
What, you don't have starter loadouts. Better send in a ticket.
Cute. Allow me to explain, since you missed the point. Or choose to ignore it because you still cling to this idea that Skill > Gear.
True, we do have starter suits, and yes I do use them when making money. But why I'm a forced to run them consistently to fund proto. Yes this made perfect sense before, as you would be matched with newbs that lacked this themselves. So it was sort of a balancing factor with the lack of matchmaking.
But now that we have this match making system (which seems to be working quite well), shouldn't you be encouraging the use of proto at higher tiers. You know, since those being matched will no doubt have it. Why do we need to downgrade to lesser gear when you have the ability to run the best of the best and we are facing the best of the best.
Maybe it's time to reevaluate this, eh. Like I said, the reason many of us crave PC battles, is because we know going in that:
.: The match will no doubt incorporate the use of nothing but proto, meaning an even match based on skill and coordination alone.
2. The payout reflects this, allowing us to at least break even or not come out too far in the hole. Unless we lose of course, but corp reimburses for this.
I personally don't have much time in the day to dedicate to this game, so much of my time is spent grinding out isk to fund a game or two of proto. I want to have some fun, and am excited about this new matchmaking (if we only had full teams). Not spend a majority of my time being inferior to play on the same level.
So please, don't be rude about this and consider encouraging more proto play at higher tiers by giving us better payouts to do so. Your matchmaking is working beautifully, so encouraging gear for it's respective tier in matchmaking would be the icing on this delicious cake that is matchmaking.
Tanks - Balancing Turrets
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Luk Manag
of Terror TRE GAFFEL
736
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Posted - 2015.04.02 20:00:00 -
[276] - Quote
I'm happy with the effort and progress.
I had tried to start a squad, but my friends just quit Dust after being outnumbered a few times in a row. I tried to explain that being outnumbered is better than having noobs go 1/13, but I was pretty much just talking to myself at that point.
There will be bullets. ACR+SMG [CEO of Terror]
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Balistyc Farshot
The Exemplars
130
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Posted - 2015.04.02 20:52:00 -
[277] - Quote
Tebu Gan wrote:CCP Rattati wrote:
What, you don't have starter loadouts. Better send in a ticket.
Cute. Allow me to explain, since you missed the point. Or choose to ignore it because you still cling to this idea that Skill > Gear. True, we do have starter suits, and yes I do use them when making money. But why I'm a forced to run them consistently to fund proto. Yes this made perfect sense before, as you would be matched with newbs that lacked this themselves. So it was sort of a balancing factor with the lack of matchmaking. But now that we have this match making system (which seems to be working quite well), shouldn't you be encouraging the use of proto at higher tiers. You know, since those being matched will no doubt have it. Why do we need to downgrade to lesser gear when you have the ability to run the best of the best and we are facing the best of the best. Maybe it's time to reevaluate this, eh. Like I said, the reason many of us crave PC battles, is because we know going in that: .: The match will no doubt incorporate the use of nothing but proto, meaning an even match based on skill and coordination alone. 2. The payout reflects this, allowing us to at least break even or not come out too far in the hole. Unless we lose of course, but corp reimburses for this. I personally don't have much time in the day to dedicate to this game, so much of my time is spent grinding out isk to fund a game or two of proto. I want to have some fun, and am excited about this new matchmaking (if we only had full teams). Not spend a majority of my time being inferior to play on the same level. So please, don't be rude about this and consider encouraging more proto play at higher tiers by giving us better payouts to do so. Your matchmaking is working beautifully, so encouraging gear for it's respective tier in matchmaking would be the icing on this delicious cake that is matchmaking.
They know payouts need work. That is part of the reason for the Warbarges coming in the following phases. Ratati Wheaton even said that he might listen to the whole, keep what you kill aspect. It is also why they are giving away those Warbarge salvage components. Remember when they upped the payouts, everyone switched to proto and the protostomp got out of hand so they scaled back hard. This new "Evil" Scotty may fix this issue. They may need to increase the salvage based on the isk loss in matches. That was my favorite suggestion, but this thread isn't for that.
Did you like your matches, even if they were all proto? You should have the isk to back this in the higher tiers.
You are part of CA.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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robin williams' ghost
whisky tango foxtrot sir
1135
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Posted - 2015.04.02 22:11:00 -
[278] - Quote
The problem (from a vets p.o.v.) is that as it is right now proto is absolutely required because every match is fought against top tier corps who only run proto. Too many players have these high mu scores which pit them against other vets, which is fine, however with no isk they have to run cheap fits which causes them only to die more while the rich players can just run proto 24/7 without a care. Yes, I'm one of those rich players, but most of the guys I run with aren't. So what am I to do? I feel like I can't run with my "friends" anymore because they're poor and running their cheap fits is causing us to get stomped. The only vets that are going to survive this new matchmaking are the extremely rich. Everyone else is going to get frustrated and leave the game.
Robin Williams endorses this corp
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Ansla Valier
One Corps
23
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Posted - 2015.04.02 22:59:00 -
[279] - Quote
Won't this system (even if implemented perfectly) break down? Mu is based on W/L ratio. The purpose of the match maker is to even things out. If the matchmaker works then everyone will have their W/L ratio made closer to 1 because they'll be playing against players with a similar skill set.
So after a while really good and really unskilled players would have similar Mu. Based on that we'd be back to our initial state where anyone gets paired up with anyone. |
Indianna Pwns
Circle of Huskarl Minmatar Republic
71
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Posted - 2015.04.02 23:24:00 -
[280] - Quote
Payouts are fine, I always get 200k+ ISK at the end of battles. You can run advanced in pubs against proto users and do fine. I don,t understand this Proto or nothing mentality. |
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pilot killian 178
Random Gunz Rise Of Legion.
2
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Posted - 2015.04.02 23:31:00 -
[281] - Quote
CCP Rattati
Good players don't need proto gear to be good. Proto gear needs to be used in PC to match against other good players, and that's where gear becomes the potential decider, that extra little something.
Playing in ADV gear in pubs does not change the fact that you know the maps, you have situational aweareness, you know (even if you can't explain it) where enemies usually pathfind and where to expect them, you know when to switch to sidearm and to cook your grenade, you know when to duck and weave, or when to retreat. All these things are in your advantage as a veteran, and gear is just a tiny part of it. When 6 super soldiers are squading together, they could all be in all miltiia and still win, they just go proto because they can, and that it is likely that they will still turn a profit.
When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. [:pirate: wrote: Other than winning, this is and should be imo, objective 1.
And quite the rewarding feeling. |
Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1011
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Posted - 2015.04.02 23:54:00 -
[282] - Quote
I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course.
Selling Items
Store - Code Bazaar
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Mad Syringe
ReDust Inc.
738
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Posted - 2015.04.03 00:10:00 -
[283] - Quote
Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course.
Exactly what I've proposed in the past!
+1
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Mad Syringe
ReDust Inc.
739
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Posted - 2015.04.03 00:19:00 -
[284] - Quote
Considering the matchmaking:
I had a few games with different characters, and I must say, compliment to our saviour, The Ratatwheaton has finally given us a lot of good battles. The noobs can play against noobs, and the vets against vets.
I got dropped in battles nearly over, where my team was on the backfoot, and we managed to turn them around on several occasions. So even the late entrys are worth a fight. I only had one very late one, where my team had only 12 clones left on my entry and we got cloned. But still, since all the other battles where such a good experience compared to the last months, I was happy to search a kill in that one and be good with it.
All in all, the matchmaking works brilliant for me. It might be because I always ran in basic and advanced fits, and it seems that my crappy kdr is also considered. My KDR seems to profit from those games, so I'm fine.
And even in some of the late entrys, I managed to get nearly 1000 WP, so it's really worth to hang in and try to do your best.
63mil SP if anybody is wondering...
BTW, I've seen a lot of the high kdr vets chickening in the redline or sniping... what a bunch of pathetic scrubs... LOL |
Mikel Arias
Challengers 506
102
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Posted - 2015.04.03 00:34:00 -
[285] - Quote
Hi. I have seen good and bad comments about matchmaking, so I tought I should add mine, even if its not useful or if you even read this Rattati. Anyway, my experience has been a mixed of both good and bad matches.
Yesterday? Amazing, in skirmish and domination even tough it was pretty obvious who would win because of null cannons control, when it came to clones it was even and really fun.
Today? Well... its been the worst "matchmaking" I have had in forever. 8 domination matches, all one sided, in clones and null cannons control. Mostly with more than ten players each team, but with a few of those with my side with at least 4 clones less. They ****** bad, and whenever I tried to destroy vehicles, infantry got me. I tried to kill infantry, I was overpowered. My teams did tried, for a while. Then most of them just stayed in the red zone. The few of us who kept trying kept also getting killed. Ja. I just realized this is what those who get protostomped should have felt. Oh. Did a forget to mention that 6 of those 8 matches were in the train map? Yes, that map that Im sure a lot of people hate, myself included. Im sick of it coming out.
Am I complaining? Yes, I am, this sucks. Am I happy about it? No, I hate complaining. Would I like for this to change? Yes, and if Im not mistaking right now its a trial for the matchmaking, but even so, please check the data and if something can be fixed, please fix it. |
Bremen van Equis
Incorruptibles
295
|
Posted - 2015.04.03 00:47:00 -
[286] - Quote
It seemed to be better than before this past Monday and Tuesday (3/30, 3/31), but yesterday and today it's gotten progressively worseGǪ something's definitely not right. At first I thought it was mercs leaving a tough fight but it's definitely more than that. One of my corp mates said something about mercs not being replaced in matches that sounded like it made a lot of sense.
I ended up on the tough end of a 2 vs 10 match. Made a LOT of ISK, but that's not the way I want to do it...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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WeapondigitX V7
The Exemplars
321
|
Posted - 2015.04.03 00:48:00 -
[287] - Quote
My experiences thus far are pretty good.
My team tends to have a history of winning as much as they lose (since new match making came in), although because of my high 55 million SP character being prepared for almost anything and my ability to lend confidence to allies because I make things look easy with std gear, while also my presence perhaps having a demoralizing effect on my enemy, I feel like my team is starting to win more than lose in recent matches. But I should test more matches before I state that as a likely fact.
I am also a very good marksman on most occasions with TARs.
I am always unaffected by team moral (never been demoralized in 3 years on DUST514, Im not human in that way) which seems to hugely boost my teams chances of winning because the teams on either side are much more evenly matched. (thus less impact is required to tip the scales in my teams direction). I try effortlessly to set a good example for the team. Sometimes I might have inspired them to keep trying.
Before the new matchmaking was activated, my team usually lost, despite my limitless energy and 'motivational drive' that I used to mercilessly kill.
Good work rattati. |
WeapondigitX V7
The Exemplars
321
|
Posted - 2015.04.03 00:51:00 -
[288] - Quote
Bremen van Equis wrote:It seemed to be better than before this past Monday and Tuesday (3/30, 3/31), but yesterday and today it's gotten progressively worseGǪ something's definitely not right. At first I thought it was mercs leaving a tough fight but it's definitely more than that. One of my corp mates said something about mercs not being replaced in matches that sounded like it made a lot of sense.
I ended up on the tough end of a 2 vs 10 match. Made a LOT of ISK, but that's not the way I want to do it...
Can I switch places with you? I love 2 vs 10 matches or any 1 sided match, more kills for me, more challenge. |
DR DEESE NUTS
45
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Posted - 2015.04.03 00:53:00 -
[289] - Quote
I have a problem. The squads I'm in always red line the enemy team or beats them. Buff reddots please.
The USS m`dick
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WeapondigitX V7
The Exemplars
321
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Posted - 2015.04.03 00:54:00 -
[290] - Quote
Mad Syringe wrote:Considering the matchmaking:
I had a few games with different characters, and I must say, compliment to our saviour, The Ratatwheaton has finally given us a lot of good battles. The noobs can play against noobs, and the vets against vets.
I got dropped in battles nearly over, where my team was on the backfoot, and we managed to turn them around on several occasions. So even the late entrys are worth a fight. I only had one very late one, where my team had only 12 clones left on my entry and we got cloned. But still, since all the other battles where such a good experience compared to the last months, I was happy to search a kill in that one and be good with it.
All in all, the matchmaking works brilliant for me. It might be because I always ran in basic and advanced fits, and it seems that my crappy kdr is also considered. My KDR seems to profit from those games, so I'm fine.
And even in some of the late entrys, I managed to get nearly 1000 WP, so it's really worth to hang in and try to do your best.
63mil SP if anybody is wondering...
BTW, I've seen a lot of the high kdr vets chickening in the redline or sniping... what a bunch of pathetic scrubs... LOL
If you see me sniping, its probably 50m from the objective or in the middle of the map but very far to the left or right of the map. (out of the redline)
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DeathwindRising
ROGUE RELICS
953
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Posted - 2015.04.03 01:21:00 -
[291] - Quote
Here's another idea lol...
If you quit a match, all of your deaths count but not your kills. So you'd screw you kdr by quitting before the match ended |
Bright Steel
Horizons' Edge
1111
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Posted - 2015.04.03 01:21:00 -
[292] - Quote
Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint. I've noticed that I almost always agree with your very simple, logical, and realistic ideas...
Why aren't you on the CPM???
Dust 514, the BEST WORST game you can't stop playing.
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Flint Beastgood III
GunFall Mobilization
1573
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Posted - 2015.04.03 01:23:00 -
[293] - Quote
robin williams' ghost wrote:The problem (from a vets p.o.v.) is that as it is right now proto is absolutely required because every match is fought against top tier corps who only run proto. Too many players have these high mu scores which pit them against other vets, which is fine, however with no isk they have to run cheap fits which causes them only to die more while the rich players can just run proto 24/7 without a care. Yes, I'm one of those rich players, but most of the guys I run with aren't. So what am I to do? I feel like I can't run with my "friends" anymore because they're poor and running their cheap fits is causing us to get stomped. The only vets that are going to survive this new matchmaking are the extremely rich. Everyone else is going to get frustrated and leave the game.
I still run STD/ADV fits throughout and still have the same results as before.
Rare Item Trades
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Bright Steel
Horizons' Edge
1111
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Posted - 2015.04.03 01:44:00 -
[294] - Quote
Ansla Valier wrote:Won't this system (even if implemented perfectly) break down? Mu is based on W/L ratio. The purpose of the match maker is to even things out. If the matchmaker works then everyone will have their W/L ratio made closer to 1 because they'll be playing against players with a similar skill set.
So after a while really good and really unskilled players would have similar Mu. Based on that we'd be back to our initial state where anyone gets paired up with anyone. Mu is based on many factors and not just w/l. Everything from WP to K/D is put through a very intricate and seemingly unimaginably complicated advanced robotic merc rating apparatus that creates your very own Mu
Dust 514, the BEST WORST game you can't stop playing.
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Derpty Derp
Dead Man's Game
980
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Posted - 2015.04.03 01:55:00 -
[295] - Quote
Did some solo queuing today... First match took 5 minutes to start and was half way through a definite loss. I called in a Bus, the MCC helped the RDV deliver it quicker and upside down without shields. Blew up a Python, game ended.
After that it was all full matches and although a few were horribly 1 sided, it was mostly because of a playerbase that's happy to sit back and do nothing, rather than getting cloned out in 10 minutes.
Later I got another 1 sided match that was half way through, everyone on the team was sniping, I got sniped shooting at someone and called in another Bus (theme of the day) popped the sniper and a few others... Sorry again Pingu!
Other than that had a lot of even matches. On 2 occasions I thought the payout was bugged, got over 700k for 2.2k wp Usually only nets me about 250 - 300k, but both teams held the objective a lot and it came pretty close.
For me the matchmaking is not perfect (nothing is) but it's a damn sight better than it was. I don't say it often, but well played Rattati, you did good. |
Thor Odinson42
Negative-Feedback
6421
|
Posted - 2015.04.03 01:56:00 -
[296] - Quote
Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course.
I like this. |
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CCP Rattati
C C P C C P Alliance
19636
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Posted - 2015.04.03 02:04:00 -
[297] - Quote
Tebu Gan wrote:CCP Rattati wrote:
What, you don't have starter loadouts. Better send in a ticket.
Cute. Allow me to explain, since you missed the point. Or choose to ignore it because you still cling to this idea that Skill > Gear. True, we do have starter suits, and yes I do use them when making money. But why I'm a forced to run them consistently to fund proto. Yes this made perfect sense before, as you would be matched with newbs that lacked this themselves. So it was sort of a balancing factor with the lack of matchmaking. But now that we have this match making system (which seems to be working quite well), shouldn't you be encouraging the use of proto at higher tiers. You know, since those being matched will no doubt have it. Why do we need to downgrade to lesser gear when you have the ability to run the best of the best and we are facing the best of the best. Maybe it's time to reevaluate this, eh. Like I said, the reason many of us crave PC battles, is because we know going in that: .: The match will no doubt incorporate the use of nothing but proto, meaning an even match based on skill and coordination alone. 2. The payout reflects this, allowing us to at least break even or not come out too far in the hole. Unless we lose of course, but corp reimburses for this. I personally don't have much time in the day to dedicate to this game, so much of my time is spent grinding out isk to fund a game or two of proto. I want to have some fun, and am excited about this new matchmaking (if we only had full teams). Not spend a majority of my time being inferior to play on the same level. So please, don't be rude about this and consider encouraging more proto play at higher tiers by giving us better payouts to do so. Your matchmaking is working beautifully, so encouraging gear for it's respective tier in matchmaking would be the icing on this delicious cake that is matchmaking.
, the payout formula does take into account losses, so if proto players are dying, and everyone is using proto, the rewards go up. We can't fix everything at once, so focusing on getting vets to play vets and keep them from new players. And, not being snide, maybe FW is a safe haven from the pub MM if you want no MM. FW needs a little work, but in the meantime, maybe that's an option. There are so many good ideas, and things that can be done, but there are only so many hours in the day.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19639
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Posted - 2015.04.03 02:20:00 -
[298] - Quote
Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course.
EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;)
I have never seen or thought this myself. Very excited by this, will evaluate.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Thor Odinson42
Negative-Feedback
6421
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Posted - 2015.04.03 02:20:00 -
[299] - Quote
I think the point is that the payout formula doesn't compensate enough.
If it's a proto brawl. 5-8 suits. You spend more than a mil.
Increase the payouts as you go up the tiers. I think it would be a good idea to make your "rating" a known value so you could work to get into the higher tier for more potential rewards and more action. It could replace the Loyalty Rank and be known as the Honor Rank (stole that from an AE dude). |
Jathniel
Ahrendee Inc. Negative-Feedback
1511
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Posted - 2015.04.03 02:24:00 -
[300] - Quote
CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS
Allow me to explain: When playing is no longer worthwhile nor cost effective, you stop playing. That simple. Some of us genuinely don't have an ego to bruise in a match, but we do care about isk.
There are two factors I look at. 1. Can we win? At what costs? 2. If we can't, how much is victory going to cost the enemy? Can we inflict enough damage to make their victory empty and meaningless?
If an enemy player goes 20/1 that 1 is meaningless. You need to make it 20/5, 20/9, or 20/20 with him using an ADV or PRO suit for it to matter.
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