CELESTA AUNGM
Kang Lo Directorate Gallente Federation
515
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Posted - 2015.04.08 20:34:00 -
[1] - Quote
I've logged in and played Pub matches for the passed eight days sporadically (sporadically means six out of eight days).
During that time, I played Domination matches almost entirely. The only other match I played was a Gallente FW match.
I don't do Que-synching. I didn't create a squad of any kind during these eight days. I entered Solo, but did my best to coordinate as part of "my team".
I used Uplinks extensively during every match.
I have only 20 saved mail in my Inbox. About 30 saved mail in my Sent folder.
I have nearly the MAX number allowable number of Chat Channels joined on my "chat-com", yet they are all abandoned by other players and have no player activity.
I'm based in Northeastern USA. I almost always keep my in-game "Server" set to Automatic.
I run my PS3 wirelessly to my Internet service. And I use an early-model Cech-E series PS3 (a fattie).
I have experienced LAG in my matches only about five times in ALL the months I've played Pub or FW matches. No lie.
My Experience So Far: Using only Militia and Standard suit/weapons and advanced suit-modules, I have won about 8 of every 10 Domination matches. The clone depletion-rate has been about even for both sides in every match (no more than a 15 clone reserve difference). I haven't had a "Clone Reserves Depleted" finale more than once in 8 days. Regardless of the Alt I use, I have ended up in the 4 on the leaderboard 7 out of 10 Dom matches. I have seen new players "joined the battle" during the last 60 seconds of a defeated MCC; it's happened about three times overf the passed 8 days. BUT, this is WAY less than I've have seen it happen in prior to the Easter weekend. Opposing teams have not been "imbalanced" more than 11blues-to-13reds, or 9blues-to-7reds.
The longest I have had to wait after I hit the "instant battle" button until I get a match is 1 min, 50 seconds.
My FW matches often do "time out" with the Scotty message, 8 out of 10 times I attempt to join an FW match, but ONLY when I have selected only ONE out of the three possible Faction boxes to join.
Some of the observations I made above are NEW and enjoyable (increased match wins, fewer clone-depletion wins, fewer 'joined-lost-battle' players). Some are new, but I don't believe they affected the actual gameplay (better leaderboard standing, SLIGHT team-number imbalance).
Comparing my experience with others I see posted here, I think we have to conclude that a LOT of the players who are getter really AWFUL match-incidents are NOT necessarily due to the game----but due to one or more of the PS3/region/Server facts I listed above.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
516
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Posted - 2015.04.09 17:42:00 -
[2] - Quote
CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:1. I just seem to find em all. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice. CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing. *Intense staring* :D I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected. Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points.
GǪUmmm. I know we live in a world obcessed with the "transparency" ideal. But I think the ultimate proof of the matchmaking experiments the Devs are coming up with (and, yesGǪthey seem to be a fun improvement) will be for the final structure of the "matchmaking" to be JUST LIKE THE "Aim Assist" system. Meaning,
---It will be SO fluidly "in the background", that players no longer will sense how it's working for them, and how.
--It, like the "Aim-Assist", will work better when players DO NOT learn the full details of what it's measuring-----so as to minimize any players starting right away to try to circumvent it.
No offense, Devs, but please don't give it all away. You have a promising mechanic going on here, and I'd like to see it succeed. We are PS3 Dust Players, and we're not at all as benign and harmless as you think we are. Seriously, sometimes keeping your lips closed about some areas of a new invention is BETTER. Pretty-Pleeeassee
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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