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Thread Statistics | Show CCP posts - 44 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7776
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Posted - 2015.04.02 09:58:00 -
[1] - Quote
I haven't had a chance to log in since the new logic dropped but I have been hearing about 6v10 matches that were more or less close, even fights.
Whatever the hell you guys are doing? Apparently your anal retentive microdetail obsession with math is doing something right, assuming I'm not being fed a line of crap.
HOpefully I don't get dropped in with the low brackets. I know I suck at most of the game but fighting newbies is never fun. Especially newbies trying to learn to use a vehicle properly.
I take great joy in pasting goos tankers but... not some battle academy kid just learning.
Just how fast do you expect the overlap separate themselves from tge wrong queues?
If you fixed the matchmaking, that's the oldest, festering wound DUST has. Stitching that up is a big step. Here's hoping your matchmaker stays stable and improves the quality of battle.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7776
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Posted - 2015.04.02 10:11:00 -
[2] - Quote
Adipem Nothi wrote:CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost?
if you kill me in an AV fit I lose 150k ISK, which I've already written off as a loss the instant I spawn.
Allow me to offer that I don't give the tiniest f**k how much that kill costs. You pays your money , you takes your chances. If you deploy a 200k ISK dropsuit or 800k ISK tank sooner or later it's getting torched. If you're worried about your wallet, downgrade to advanced.
If you can't run roughly even in advanced drop to standard and re-leard the basics until you can hold your own.
And to those who drop because their KDR will suffer? Just get out of any match you see me in. I live for costing people thertheir perfect game stats.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7777
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Posted - 2015.04.02 11:40:00 -
[3] - Quote
Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7801
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Posted - 2015.04.03 09:04:00 -
[4] - Quote
Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7801
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Posted - 2015.04.03 09:38:00 -
[5] - Quote
CCP AquarHEAD wrote:Jadek Menaheim wrote:CCP AquarHEAD wrote:Maken Tosch wrote:
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
I'm indeed new to the forum, still learning many slangs you've been talking about... This skill must be 10x Associate Programer at CCP Shanghai? Yep, so be a little bit patient while I'm still improving both myself and DUST. You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7803
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Posted - 2015.04.03 10:02:00 -
[6] - Quote
CCP AquarHEAD wrote:Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us. And of course DUST isn't dead, I still have strong believe in it Sometimes it's the little things getting fixed that improve the overall quality of life. And it's the little details that will make or break matchmaking.
As far as it goes, have there been any clues as to what is breaking the squads?
would increased payouts for suffering lopsided matches be a thing to consider? If you end a match on 6 v 14 it's frustrating. But people who suck it up and finish?
I think that's the behavior to reward. People who gut out getting torn up without ditching?
By the way overall aside from more frequently landing in matches that are already running (the payouts do seem significantly crappier if the MCCs are past 25% shields) can be incredibly frustrating.
I'd recommend the cutoff for reinforcement to either side be at 25% lost MCC armor or 50% lost clone count and then calculating lopsided match payouts from there.
If there's a way this can be exploited I'd like to know.
But besides the obvious drop problem I'm not seeing many issues with the matchmaking on my end, so the logic works.
The trick is what is likely to happen when the players in the queues with the would-be stompers realize they are likely in the queue with the stompers for a reason.
The wallet-ravaging that will occur from there overall should curtail a lot of the behavior.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7803
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Posted - 2015.04.03 10:04:00 -
[7] - Quote
Zaria Min Deir wrote: Dual Quafe heavy insertion for the win!
And we discussed insertions... in detail.
I think we have iironed out all of the theoretical kinks in the process.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7805
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Posted - 2015.04.03 11:52:00 -
[8] - Quote
Domination is too static. Entrenched targets ALWAYS have the advantage because you can concentrate your force in one spot. It's why 2-3 assaults can repel entire squads for minutes at a time On an objective.
The ability to do that defines domination.
Honestly rather than the current match we have for domination I think setting the setup should have been a defender who starts holding the point versus an attacker who must attack and overrun the defenders to capture the point and hold it for three minutes.
Attackers should have more clones than the defenders. But it's pretty much first team to console wins.
It should be an assault on a fixed position.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7815
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Posted - 2015.04.03 17:56:00 -
[9] - Quote
Bright Steel wrote:Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint. I've noticed that I almost always agree with your very simple, logical, and realistic ideas... Why aren't you on the CPM??? Because I don't hate myself THAT much.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7825
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Posted - 2015.04.04 01:13:00 -
[10] - Quote
Soldner VonKuechle wrote: I AM REAL
LIES!!!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7836
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Posted - 2015.04.04 14:09:00 -
[11] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. What the ****.
Simple solution. Once an account has a character that graduates the battle academy the account is flagged for general population.
That way even if they delete everything on the account.. no stomping newbs. BACK TO THE SHARK TANK WITH YOU SCUM!!!
AV
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