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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Maken Tosch
DUST University Ivy League
11450
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Posted - 2015.04.07 03:48:00 -
[421] - Quote
Adipem Nothi wrote:CCP Rattati's Big Board wrote:... how about a smart idea, leave ratio, that starts at 1, but deteriorates if you leave, goes up to 2 if you always complete, and is a multipler on rewards, just for pubs. Carrot + Stick! That'd probably work on me. Edit: Though it'd still be great if you guys addressed the root causes of players leaving battle.
Which could be any number of reasons including those that are beyond CCP's control such as bad internet on the part of the end-user or the user having to leave early due to [insert real-life issue here]. A lot of times, if you happen to be in the Tunnel/Train map, people will leave early because they made a vow to leave that map already.
Sometimes it could be due to a player who got left behind by his squad and wasn't able to get into a match. Most of the time it's because there can only be 16 players in a team so squeezing in three 6-man squads is impossible without causing two of the players to get left behind. This is something CCP can fix by simply either expanding or reducing the maximum number of players per team to either 18 or 12. Another solution is to reduce squad sizes to 4 so that you can have four 4-man squads in a match. The third option is allow team deploy in a match specifically meant to accommodate such a team.
But inevitably there are those kinds of players who just don't want a challenge and simply chicken out as soon as they see someone on the opposing team can match their skills because they don't care about good fights. They just care about winning at all costs even if the match is perfectly balanced.
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CCP AquarHEAD
C C P C C P Alliance
111
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Posted - 2015.04.07 11:06:00 -
[422] - Quote
We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts.
a passionate developer
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The KTM DuKe
Dead Man's Game RUST415
73
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Posted - 2015.04.07 13:38:00 -
[423] - Quote
CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts. I ve played a 6 vs 6 skirmish and it was one of the funniest game i ve ever had, run-hack-kill repeat
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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zzZaXxx
Capital Acquisitions LLC
748
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Posted - 2015.04.07 15:04:00 -
[424] - Quote
CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts. Woot! And what an awesome dev name! |
Kwartoo
11
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Posted - 2015.04.07 16:21:00 -
[425] - Quote
CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts. why don't you try to answer my tickets about that ..... |
Maken Tosch
DUST University Ivy League
11452
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Posted - 2015.04.07 17:55:00 -
[426] - Quote
Kwartoo wrote:CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts. why don't you try to answer my tickets about that .....
Probably because it's better to give results while saying they're working on it in the forums. Also, it's usually not a Dev that responds to you. That would be the job of the GMs.
Eve Online Invite
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Almost Gotcha Again
First Guard War Elites
0
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Posted - 2015.04.07 18:16:00 -
[427] - Quote
What about the folks who run solo 90 percent of the time this new matchmaking makes it a lot less enjoyable a number of ways if its 8 vs 12 and your cloaking that's 4 extra people to hunt you down and if your tanking that's 4 extra people to swarm you and if your assault that's four extra logi bros supporting the other team so keep the solo players in mind THERE ARE A LOT OF US. |
byte modal
183
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Posted - 2015.04.07 18:56:00 -
[428] - Quote
Almost Gotcha Again wrote:What about the folks who run solo 90 percent of the time this new matchmaking makes it a lot less enjoyable a number of ways if its 8 vs 12 and your cloaking that's 4 extra people to hunt you down and if your tanking that's 4 extra people to swarm you and if your assault that's four extra logi bros supporting the other team so keep the solo players in mind THERE ARE A LOT OF US.
Linky? Post #421, top of this very page.
kitten bacon taco (nom)
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E-Rock
Ahrendee Inc. Negative-Feedback
69
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Posted - 2015.04.07 23:11:00 -
[429] - Quote
Many of the games that I have gotten into take extremely long, often in excess of 5 minutes to usually get scottied shortly there after. I have also been scottied repeatedly while in squad while trying to find a match, then will get put into a battle pulled out and put back in often with half the people in my squad DC'ing. Many times people back out of battles for a few reasons, i suspect.
Being put in matches that have already started. I have seen this over and over since the matchmaking has started. When a really good team is going against another really good team and one of them already has a majority of the objectives, people tend to back out because the other team has a tactical advantage. ***POSSIBLE SOLUTION*** HAVE THE WARBARGES ON BOTH SIDES FILL UP WHILE MERCS WAIT IN THE WARBAGE. #bringbackthewarbarge (would be great if the map layout could be seen before the battle starts as well so that teams could organize attacks) i'd propose that once the teams are filled that there is a one minute countdown until boots on the ground. If your metrics, Ratatti, are correct then once the game is full with a well matched 16v16 then, and only then should there be a penalty for backing out. Then problems I suspect that you will run into with this is people disconnecting from the game, fatal errors, or just not connecting in general. THAT cannot be punished and is a part of the game that is so common that I think that you will find it hard to punish people for. I for one would be quite angry if i was punished for disconnecting...
The Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc.
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KalOfTheRathi
Nec Tributis
1467
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Posted - 2015.04.08 06:30:00 -
[430] - Quote
Update on the mini-match making update. I am unimpressed.
My day consisted of a single match of 7 vs 14, which devolved to 4v14 then 3v13 and of course then it only me versus the pond scum you threw at me. A full squad dropping Maddy v.0 and ADS while tossing their meager, lone warbarge gas bag fluff and missing not only me but my droplink.
[Deleted all I really wanted to say]
Off to Dark Souls, where death has more meaning. KR
My favorite tank is a Lightning. Just sayin.
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g li2
Grupo de Asalto Chacal Rise Of Legion.
675
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Posted - 2015.04.08 08:14:00 -
[431] - Quote
I play DUST since August 2013. For me it is the worst time of the game. The matchmaking is lousy. Game two battles and I leave the game. Yesterday night was Horrible
G.A.C.
CHACALES
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CCP AquarHEAD
C C P C C P Alliance
119
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Posted - 2015.04.08 08:55:00 -
[432] - Quote
KalOfTheRathi wrote:Update on the mini-match making update. I am unimpressed.
My day consisted of a single match of 7 vs 14, which devolved to 4v14 then 3v13 and of course then it only me versus the pond scum you threw at me. A full squad dropping Maddy v.0 and ADS while tossing their meager, lone warbarge gas bag fluff and missing not only me but my droplink.
[Deleted all I really wanted to say]
Off to Dark Souls, where death has more meaning. KR
Checked the battle record, seems a common issue that big squads left right in the beginning because someone DCed, and then the battle cannot be balanced anymore, this issue cannot be fixed solely by matchmaking itself, but as I'm monitoring the active pub battle list, I can see there're way more full battle ongoing all the time, so I'm sure if you try more, you'll find yourself in full battles most of the time.
a passionate developer
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IAmDuncanIdaho II
Nos Nothi
2095
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Posted - 2015.04.08 09:26:00 -
[433] - Quote
Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more. |
Genral69 death
Random Gunz Rise Of Legion.
141
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Posted - 2015.04.08 09:31:00 -
[434] - Quote
E-Rock wrote:Many of the games that I have gotten into take extremely long, often in excess of 5 minutes to usually get scottied shortly there after. I have also been scottied repeatedly while in squad while trying to find a match, then will get put into a battle pulled out and put back in often with half the people in my squad DC'ing. Many times people back out of battles for a few reasons, i suspect.
Being put in matches that have already started. I have seen this over and over since the matchmaking has started. When a really good team is going against another really good team and one of them already has a majority of the objectives, people tend to back out because the other team has a tactical advantage. ***POSSIBLE SOLUTION*** HAVE THE WARBARGES ON BOTH SIDES FILL UP WHILE MERCS WAIT IN THE WARBAGE. #bringbackthewarbarge (would be great if the map layout could be seen before the battle starts as well so that teams could organize attacks) i'd propose that once the teams are filled that there is a one minute countdown until boots on the ground. If your metrics, Ratatti, are correct then once the game is full with a well matched 16v16 then, and only then should there be a penalty for backing out. Then problems I suspect that you will run into with this is people disconnecting from the game, fatal errors, or just not connecting in general. THAT cannot be punished and is a part of the game that is so common that I think that you will find it hard to punish people for. I for one would be quite angry if i was punished for disconnecting... I like this idea esspecaily being able to see the map before being on it. Once deployed are the maps random? Asking because once you deploy you the the battle details such as attacker/denffender and security stattus (still not sure what that means) so when you get depoyed is the map picked or is it just before the maps shows up?
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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E-Rock
Ahrendee Inc. Negative-Feedback
70
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Posted - 2015.04.08 12:20:00 -
[435] - Quote
CCP AquarHEAD wrote:KalOfTheRathi wrote:Update on the mini-match making update. I am unimpressed.
My day consisted of a single match of 7 vs 14, which devolved to 4v14 then 3v13 and of course then it only me versus the pond scum you threw at me. A full squad dropping Maddy v.0 and ADS while tossing their meager, lone warbarge gas bag fluff and missing not only me but my droplink.
[Deleted all I really wanted to say]
Off to Dark Souls, where death has more meaning. KR Checked the battle record, seems a common issue that big squads left right in the beginning because someone DCed, and then the battle cannot be balanced anymore, this issue cannot be fixed solely by matchmaking itself, but as I'm monitoring the active pub battle list, I can see there're way more full battle ongoing all the time, so I'm sure if you try more, you'll find yourself in full battles most of the time.
yeah, but we are losing our player base from not being able to get into matchs or constantly being DC'd or scottied
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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E-Rock
Ahrendee Inc. Negative-Feedback
70
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Posted - 2015.04.08 12:31:00 -
[436] - Quote
Genral69 death wrote:E-Rock wrote:Many of the games that I have gotten into take extremely long, often in excess of 5 minutes to usually get scottied shortly there after. I have also been scottied repeatedly while in squad while trying to find a match, then will get put into a battle pulled out and put back in often with half the people in my squad DC'ing. Many times people back out of battles for a few reasons, i suspect.
Being put in matches that have already started. I have seen this over and over since the matchmaking has started. When a really good team is going against another really good team and one of them already has a majority of the objectives, people tend to back out because the other team has a tactical advantage. ***POSSIBLE SOLUTION*** HAVE THE WARBARGES ON BOTH SIDES FILL UP WHILE MERCS WAIT IN THE WARBAGE. #bringbackthewarbarge (would be great if the map layout could be seen before the battle starts as well so that teams could organize attacks) i'd propose that once the teams are filled that there is a one minute countdown until boots on the ground. If your metrics, Ratatti, are correct then once the game is full with a well matched 16v16 then, and only then should there be a penalty for backing out. Then problems I suspect that you will run into with this is people disconnecting from the game, fatal errors, or just not connecting in general. THAT cannot be punished and is a part of the game that is so common that I think that you will find it hard to punish people for. I for one would be quite angry if i was punished for disconnecting... I like this idea esspecaily being able to see the map before being on it. Once deployed are the maps random? Asking because once you deploy you the the battle details such as attacker/denffender and security stattus (still not sure what that means) so when you get depoyed is the map picked or is it just before the maps shows up?
totally. it would bring back the warbarge and that you'll be able to set up some sort of strategy for the game. The huge hologram thing in the warbage could be the map that you are playing on perhaps. slot machines in the warbarge. fix the tram!!! #bringback thewarbage. All the SSD users get to see the battle list before we non-SSD users.
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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E-Rock
Ahrendee Inc. Negative-Feedback
70
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Posted - 2015.04.08 12:37:00 -
[437] - Quote
IAmDuncanIdaho II wrote:Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more.
I have 102 million SP and it takes me forever to find a match and my guys have not been getting into matches. Half the team being put the game while the others wait for deployment and can't get in. It's broken for me.
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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IAmDuncanIdaho II
Nos Nothi
2097
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Posted - 2015.04.08 12:43:00 -
[438] - Quote
E-Rock wrote:IAmDuncanIdaho II wrote:Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more. I have 102 million SP and it takes me forever to find a match and my guys have not been getting into matches. Half the team being put the game while the others wait for deployment and can't get in. It's broken for me.
There's a thread specific to a similar sounding problem with a blue tag in it here: https://forums.dust514.com/default.aspx?g=posts&m=2709357#post2709357 |
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CCP AquarHEAD
C C P C C P Alliance
128
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Posted - 2015.04.08 13:29:00 -
[439] - Quote
E-Rock wrote:IAmDuncanIdaho II wrote:Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more. I have 102 million SP and it takes me forever to find a match and my guys have not been getting into matches. Half the team being put the game while the others wait for deployment and can't get in. It's broken for me.
We tweaked configurations a bit, now the engine would wait longer so high skill players/squads should have better chance to find battles if there aren't enough players wiith similar skills in queue, would you try it and give us more feedback?
If the queue kicks you out after 6mins before, it's intended from the configuration, but after some thought increase it a bit would make more sense.
a passionate developer
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M1tch Rapp
Molon Labe. General Tso's Alliance
159
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Posted - 2015.04.08 14:00:00 -
[440] - Quote
CCP AquarHEAD wrote:E-Rock wrote:IAmDuncanIdaho II wrote:Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more. I have 102 million SP and it takes me forever to find a match and my guys have not been getting into matches. Half the team being put the game while the others wait for deployment and can't get in. It's broken for me. We tweaked configurations a bit, now the engine would wait longer so high skill players/squads should have better chance to find battles if there aren't enough players wiith similar skills in queue, would you try it and give us more feedback? If the queue kicks you out after 6mins before, it's intended from the configuration, but after some thought increase it a bit would make more sense.
I thought I was getting thrown into lower level matches last night. I was getting away with some stupid stuff.
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated. |
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CCP AquarHEAD
C C P C C P Alliance
133
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Posted - 2015.04.08 14:12:00 -
[441] - Quote
M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one.
a passionate developer
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1924
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Posted - 2015.04.08 14:18:00 -
[442] - Quote
CCP AquarHEAD wrote:M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one.
Careful, that kind of attention to detail and drive and the boohoo'ers might like you!
Eating salt-peter makes the back of your head itch.
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Genral69 death
Random Gunz Rise Of Legion.
141
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Posted - 2015.04.08 14:22:00 -
[443] - Quote
CCP AquarHEAD wrote:M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one. Id says its a mixed issue. Its not that theres not enough carrot so to say. But when your team is being stomped massively by the enemy . That everyone seems to switch to cheaper gear which in my view will not help the clones or for the win over all. I'm not saying you need proto to fight proto but when most of your team is using standard you don't have a chance. I love this idea of keep what you kill in pc. But id like to see this is pub matchs. But not with the full intent of pc, such as if I managed to kill a ak0 assault I would not get all of the gear he was wearing. Just either his suit or perhaps his gun. Therefore not making it massivly profitable but making it worth killing the guy . Id also love this to happen to people using officer weapons in pubs that you if you killed said person you could obtain his weapon . Just some thoughts Thanks for reading and have a nice day
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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The KTM DuKe
Dead Man's Game RUST415
77
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Posted - 2015.04.08 14:27:00 -
[444] - Quote
Cant we have again the pre match warbarge? There are teams that quit because they see a squad on the other side, if this happen before the match starts that team can be replaced by other while waiting the beginning of the match,that is better than start 13 vs 13 and after few seconds be 13 vs 5. Another good option could be switch faction during warbarge. For example if faction 1 has 2 squads while faction 2 has 6 randoms (after one squad left) you can move 1 squad to enemy faction and split up the randoms. Is this totally impossible?
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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E-Rock
Ahrendee Inc. Negative-Feedback
71
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Posted - 2015.04.08 14:29:00 -
[445] - Quote
CCP AquarHEAD wrote:M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one.
I am getting scottied and getting pulled into battles that I am not trying to get into play the game from 15 seconds - 5 minutes and getting pulled out of match. I am losing suits and getting little pay in wallet for these matches that a botched. This is a huge disappointment and is making people not want to play the game and turing the game off. Would be great if new mechanics were tested before they were released...
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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The KTM DuKe
Dead Man's Game RUST415
77
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Posted - 2015.04.08 14:34:00 -
[446] - Quote
E-Rock wrote:CCP AquarHEAD wrote:M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one. I am getting scottied and getting pulled into battles that I am not trying to get into play the game from 15 seconds - 5 minutes and getting pulled out of match. I am losing suits and getting little pay in wallet for these matches that a botched. This is a huge disappointment and is making people not want to play the game and turing the game off. Would be great if new mechanics were tested before they were released... Cant you just relog and see if the problem still exist? Sometimes it happens.
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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E-Rock
Ahrendee Inc. Negative-Feedback
71
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Posted - 2015.04.08 14:56:00 -
[447] - Quote
The KTM DuKe wrote:E-Rock wrote:CCP AquarHEAD wrote:M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one. I am getting scottied and getting pulled into battles that I am not trying to get into play the game from 15 seconds - 5 minutes and getting pulled out of match. I am losing suits and getting little pay in wallet for these matches that a botched. This is a huge disappointment and is making people not want to play the game and turing the game off. Would be great if new mechanics were tested before they were released... Cant you just relog and see if the problem still exist? Sometimes it happens.
i have and it does. I'm turning off the PS3, turning it back on, logging into Dust, and getting pulled into battles that I haven't queued up for. Did this for 45 minutes and I done> It's nearly 12am here in Tokyo and sleep beckons. What a waste of a booster...
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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DarK KNigHT007
Corrosive Synergy Rise Of Legion.
26
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Posted - 2015.04.08 14:59:00 -
[448] - Quote
CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts.
i had 3 skirms our team 3v10 3v6 6v12..stopped playing that char Just switced my character i had full 16 v 16 games It was balanced and had big corps in both team So why is it like this .......
The MosT ImportanT ThinG U
NeeD IS
LUCK
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DarK KNigHT007
Corrosive Synergy Rise Of Legion.
26
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Posted - 2015.04.08 15:02:00 -
[449] - Quote
g li2 wrote:I play DUST since August 2013. For me it is the worst time of the game. The matchmaking is lousy. Game two battles and I leave the game. Yesterday night was Horrible Really agreeing with u bro....... Its the worst time of dust 514 i have experienced
The MosT ImportanT ThinG U
NeeD IS
LUCK
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CCP AquarHEAD
C C P C C P Alliance
133
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Posted - 2015.04.08 15:02:00 -
[450] - Quote
DarK KNigHT007 wrote:CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts. i had 3 skirms our team 3v10 3v6 6v12..stopped playing that char Just switced my character i had full 16 v 16 games It was balanced and had big corps in both team So why is it like this .......
What character did you encounter those very unbalanced battles? Are you being pulled into it half-way or in the battle from start and seeing people leave?
a passionate developer
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