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Thread Statistics | Show CCP posts - 44 post(s) |
Jathniel
Ahrendee Inc. Negative-Feedback
1510
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Posted - 2015.04.01 22:57:00 -
[1] - Quote
Maken Tosch wrote:byte modal wrote:Neat! FWIW, last night wait times went +3mins and into 5 most times. NOT complaining, just noting. Also, it felt matches were fairly even compared to averages a week or more back. That happens from time to time though so who knows. I did get in a match that started full but ended with my team sitting with 5 players only. The other team had way more than 5 players ;) By the end I was wondering why the hell I kept facing entire squads on my own. Odd thing was though, it still wasn't a one-sided match. Sure, it was hard to face 5+ players at once, but even as bad as I am, I was holding my own. My point: it wasn't protostomp mode. We did get them to armor, so I'm not sure why everyone jumped ship. Life is a funny funny mystery. + for the post! - me (lazy solo-pupper) What I'm guessing here is that we're likely seeing people who are quivering at the first sign of resistance and then leave. If this was happening only on the tunnel map, I would understand. But this is happening on every map so it can't be because of bad map design.
No one wants a "fair" or "even" public match, if the pay is garbage. Resistance sucks if you care about your isk. Why deliberately put your assets on the line, when it's not PC?
I often run solo, and get a decent even match. Because if I squad up with even ONE decent player from my corp, we get thrown at nearly impossible odds. I'll fight the odds, win or lose, but pay me for what I successfully destroy. Pay me good if I win.
A fun match loses its sweet flavor if you break even or make a lame profit. |
Jathniel
Ahrendee Inc. Negative-Feedback
1511
|
Posted - 2015.04.03 02:24:00 -
[2] - Quote
CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS
Allow me to explain: When playing is no longer worthwhile nor cost effective, you stop playing. That simple. Some of us genuinely don't have an ego to bruise in a match, but we do care about isk.
There are two factors I look at. 1. Can we win? At what costs? 2. If we can't, how much is victory going to cost the enemy? Can we inflict enough damage to make their victory empty and meaningless?
If an enemy player goes 20/1 that 1 is meaningless. You need to make it 20/5, 20/9, or 20/20 with him using an ADV or PRO suit for it to matter.
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Jathniel
Ahrendee Inc. Negative-Feedback
1511
|
Posted - 2015.04.03 02:26:00 -
[3] - Quote
CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate.
I would recommend that such a consideration be given to conditions of STD suit and STD weapon being used.
Don't need peeps running around in protosuits with STD weapons trying to get that bonus easy. |
Jathniel
Ahrendee Inc. Negative-Feedback
1513
|
Posted - 2015.04.05 06:16:00 -
[4] - Quote
Maken Tosch wrote:Leither Yiltron wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. What the ****. I'm not condoning the mentality behind this behavior, but your level of shock and disgust is really surprising. You realize you're working for the same company that produced this: https://www.youtube.com/watch?v=VgvM7av1o1Q That doesn't have anything to do with this. What's being pointed out here by Rattati is the fact that veterans are constantly recycling their alts in an effort to stay in the academy to continue stomping new players into the ground. I spotted a glimpse of this during the 3 matches in the academy when I create a new alt for the sole purpose of comparing matchmaking for new players vs that of veterans. One of the matches had a group of players that seemed to know what they're doing far better than what they were suppose to know as new players. This was evident in their tactics. If what Rattati is saying is true, then we have a deeper problem than I thought and it's a problem that no amount of proper matchmaking is ever going to fix. So not only are we seeing certain veterans leaving matches when facing against equally-skilled players, we are now seeing veterans doing their very best to stay in the academy while stomping new players. This is damaging.
Say hello, to the mentality that CCP has been profiting from for over a decade. The video really does apply Maken...
EVE is a game that helps foster predatory behavior, then tells people to "deal with it". Rat really shouldn't be shocked at what he sees.
The playerbase is cannibalizing itself, simply because it's a bad and disgusting playerbase.
I would argue though... that the Academy is a fun place to play, because it feels balanced. The Academy is fun, not because of stomping on noobs, but because the gameplay is refreshing. Everything is balanced, and gameplay boils down to tactics.
I haven't been there recently, but I made a couple alts a few months ago to test the waters, and the difference is night and day.
So yes, we do have "a deeper problem", namely, that there are many players in the New Eden universe that are in every sense of the word, "immoral". But that's not a problem that CCP can fix. So I'd rather say, that we have an opportunity. If we can carefully look at the dynamics of the Academy, factoring OUT new players. There are things we can learn from it. The elements that create the pleasant balance that it enjoys. |
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