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Shiyou Hidiyoshi
Ancient Exiles.
1363
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Posted - 2015.04.01 22:23:00 -
[151] - Quote
Kevall Longstride wrote:CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible. I'm very, very much in favour of this. Also, if the problem continues then make it to were it is per PS3. (if you can)
I know it might seem harsh at first but I see it as this: New players sharing a PS3 with the people stomping new players in the game have a good chance of being stomped in pubs but new players in academy won't get stomped by alts anymore. Unless someone buys a new PS3 daily, I got my eye on you Bill Gates.
Oh and
"I would remove the scoreboard from the warbarge and make it where you can only see your team's scores. The traditional board should be saved for EOM." _ Kane Spero
^ This would be a start to help prevent people from leaving the game asap.
"I don't always lock threads but when I do, I vigorously masturbat afterwards." - CCP LockingBro
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Indianna Pwns
Circle of Huskarl Minmatar Republic
65
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Posted - 2015.04.01 22:23:00 -
[152] - Quote
True Adamance wrote:Kain Spero wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. There are a lot of players out there that operate like this. It's the same reason we have matches where players keep leaving battles when they see there might be a stiff fight. That's an interesting dilema too. I love a good fight. And I love a good fight for the Amarr Empire even more. I don't really care how much ISK I lose or if I lose the battle if the fight was close and engaging in the manner FW used to be. But in a Public Match? I'll straight up look at the other team [and am usually playing solo] and determine how well I think I can function on the given map given the composition of the enemy team. If it's squadded up to high hell over there then why risk a several thousand ISK investment in the game for a reward that doesn't even cover my deployment costs in a meaningless battle against people I don't even care to face. Hell in Dust I am a business not a charity.
You run the gear you can afford! you can make an effective fit for about 15K ISK (less if you have BPO's).
For example if i enter a match where I am clearly outgunned I put on my Dragonfly scout, avoid engagements, seek out enemy equipment, and hack points.
Because your avoiding engagements you wont die much and will make a decent amount of WP.
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Eldest Dragon
Nos Nothi
472
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Posted - 2015.04.01 22:37:00 -
[153] - Quote
CCP Rattati wrote:Dear players,
I want to give a short update on what's happening with Matchmaking.
TLDR; it's working, and it's definitely pitting similar players together. We will share more data once we have collected a full 24 hour cycle from DT to DT.
There is a slight increase in queue time, but that was intended as we are certain players will want to wait up to 120 seconds for a good match, instead of 45 for a bad one. Compared to competitors and ladder/ranked gameplay games like BF/LoL, waiting time can be up to 10 minutes in the higher brackets. Again something we can tune, from now on.
We have been messing around with settings all day and none of them have broken anything, the logic is very stable and issue-free.
We are tuning the minimum teamsize to start games, and also the status of a running game, and whether to refill or simply let it die since it is already lost. There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour.
A few reports of uneven sides, which is to be expected.
Complaints of redlining are 1) anecdotal, if we trust our metrics, and 2) will continue to happen, just not as often against new players. The logic uses a Mu_threshold to split the playerbase into two queues, above and below that Mu_threshold. Players below should NOT be fighting players above, unless in extreme cases such as absolutely no other players can be found to start a new battle, or no eligible refill battle can be found.
I look forward to sharing more data, such as average Mu variation per battle, showing that more similar Mu players are fighting each other, and hopefully, that the winning margins are overall getting lower. That is the real indicator of more balanced matches, that the winning Ambush team was on average less clones than before, and the winning Skirm/Dom team, has less MCC health remaining, indicating that the match was closer than before.
Happy hunting
(We are tuning the minimum teamsize to start games.)
This is not good, not at all, change it back. Here is whats happening, one team is ending up with 8 players and another with 14, this is the most frustrating stupid sht I have seen in a while. I will leave every single battle that does not have an equal amount of players on both sides. Also, I refuse to play matches without a full team, fix it ccp this makes me want to quit already. ( My mass game leaving, battle quitting starts now ) |
shaman oga
Dead Man's Game
4272
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Posted - 2015.04.01 22:38:00 -
[154] - Quote
Compsognathus wrote:Compsognathus You are a dinosaur!!! I'll like all your post from now till a get bored
Flint Beastgood III wrote:shaman oga wrote:On another note, i like this less crowded matches, 10v10 or something like that would be perfect. On smaller maps (that don't exist) maybe. Maybe on a single "outpost" socket map, yes, not so bad. But running around huge maps across 3-5 objectives trying to find the occasional firefight does not equate to fun IMO - which some people complained about in full 16v16 skirmishes before the new matchmaking. Right, i don't play a lot of skirmish because i don't like to loop in circle from when the match starts till it ends. Since i consider almost all dust map small maps, 3 point maps are fine for 12 vs 12, more than 3 points require more players.
But for dom and ambush 10-12 players for each side are perfect imo, there is a good balance between tactical manouvers and breach manouvers, the one countering the other. This imply that "wasting" (someone playing a role not needed for that moment) even a single player can put a team in great disvantage. This require a good adaptation and if you can guide the whole team with invisible hand it's very satisfying.
Pimp my Barge
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1332
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Posted - 2015.04.01 22:40:00 -
[155] - Quote
Onesimus Tarsus wrote:Tebu Gan wrote:ColdBlooded Max wrote:just got to say this game is no fun today Not looking forward to this matchmaking all of a sudden. When stomp = fun in people's mentality, they deserve a boring life.
Who said stomping is fun. Sure maybe one time, but it's not fun doing it constantly and the best games are always the ones that come down to just a few ticks/clones.
It's why me and many others enjoy PC so much, very rarely is there anything resembling a stomp. Perfectly match made games those are!
Tanks - Balancing Turrets
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Darken-Sol
BIG BAD W0LVES
1968
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Posted - 2015.04.01 22:50:00 -
[156] - Quote
can we spend the longer wait time in the warbarge.
Crush them
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12236
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Posted - 2015.04.01 22:55:00 -
[157] - Quote
1st Skirmish battle had a long wait time, both team had equal numbers (12 each side), the battle was pretty balanced in terms of MCC damage, but it was so boring. I barely ever encountered anyone to kill because of the lower threshold for starting battles.
2nd Skirmish battle started much faster, the teams were lopsided. My team had 9 players, while the enemy had 12. We still won, so the mu system is working. One interesting note is that me and this other guy on my team were the only ones with a positive KDR on my side, while the other team had 8 people who went positive, and they still lost. I got first place on a outnumbered team of negatives, and we won, so my ego is happy
So far I like the new matchmaking, but my worry is that the maps are not designed for low player counts, so it will lead to boring battles. Aeon Amadi experienced similarly boring battles.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Jathniel
Ahrendee Inc. Negative-Feedback
1510
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Posted - 2015.04.01 22:57:00 -
[158] - Quote
Maken Tosch wrote:byte modal wrote:Neat! FWIW, last night wait times went +3mins and into 5 most times. NOT complaining, just noting. Also, it felt matches were fairly even compared to averages a week or more back. That happens from time to time though so who knows. I did get in a match that started full but ended with my team sitting with 5 players only. The other team had way more than 5 players ;) By the end I was wondering why the hell I kept facing entire squads on my own. Odd thing was though, it still wasn't a one-sided match. Sure, it was hard to face 5+ players at once, but even as bad as I am, I was holding my own. My point: it wasn't protostomp mode. We did get them to armor, so I'm not sure why everyone jumped ship. Life is a funny funny mystery. + for the post! - me (lazy solo-pupper) What I'm guessing here is that we're likely seeing people who are quivering at the first sign of resistance and then leave. If this was happening only on the tunnel map, I would understand. But this is happening on every map so it can't be because of bad map design.
No one wants a "fair" or "even" public match, if the pay is garbage. Resistance sucks if you care about your isk. Why deliberately put your assets on the line, when it's not PC?
I often run solo, and get a decent even match. Because if I squad up with even ONE decent player from my corp, we get thrown at nearly impossible odds. I'll fight the odds, win or lose, but pay me for what I successfully destroy. Pay me good if I win.
A fun match loses its sweet flavor if you break even or make a lame profit. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17937
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Posted - 2015.04.01 22:57:00 -
[159] - Quote
Indianna Pwns wrote:True Adamance wrote:Kain Spero wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. There are a lot of players out there that operate like this. It's the same reason we have matches where players keep leaving battles when they see there might be a stiff fight. That's an interesting dilema too. I love a good fight. And I love a good fight for the Amarr Empire even more. I don't really care how much ISK I lose or if I lose the battle if the fight was close and engaging in the manner FW used to be. But in a Public Match? I'll straight up look at the other team [and am usually playing solo] and determine how well I think I can function on the given map given the composition of the enemy team. If it's squadded up to high hell over there then why risk a several thousand ISK investment in the game for a reward that doesn't even cover my deployment costs in a meaningless battle against people I don't even care to face. Hell in Dust I am a business not a charity. You run the gear you can afford! you can make an effective fit for about 15K ISK (less if you have BPO's). For example if i enter a match where I am clearly outgunned I put on my Dragonfly scout, avoid engagements, seek out enemy equipment, and hack points. Because your avoiding engagements you wont die much and will make a decent amount of WP. I think I probably should try using my BPO's more.
I spent a good chuck of ISK buying them and I rarely use them. I sadly just don't know what I want to do infantry wise at the moment.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Genral69 death
Random Gunz Rise Of Legion.
138
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Posted - 2015.04.01 23:15:00 -
[160] - Quote
Played a couple of match's today at first didn't notice any diffident. The usual one sided battles for both sides, would win some then lose some. But then I checked the players board and know wonder. In most battles most of the team leave battle because there a full squad on the other side. I saw people leaving the battles buy not a single person joining to replace them . Tho was rather frustrating on both sides, on the winning side I had to rush the redline to get a kill and on the losing side we just didn't have enough mercs to make a push back. We would manage to push out of our redline to be picked off by a sniper far away.
I like that our clones are not getting massively destroyed but a handfull of mercs cant fight back 16
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Peter Hanther
Kottentale Solutions
82
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Posted - 2015.04.01 23:43:00 -
[161] - Quote
have had two battles decided within 5 kills today
How can Kottentale Solutions help you?
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DiablosMajora
79
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Posted - 2015.04.01 23:55:00 -
[162] - Quote
First match I played today was quite lopsided, 9v14 (or so). Yet, I still came out with the most WP based on some knife kills for protofag campers on my sniping perch coupled with a few dropped uplinks. We still lost though.
Second match Scotty takes a dump as I'm climbing back up to my perch. Decided to wait it out until the wrinkles are ironed.
P.S. Has the payout increased? I made almost 300k isk and almost 9k sp in my one match.
Prepare your angus
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Peter Hanther
Kottentale Solutions
85
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Posted - 2015.04.02 00:01:00 -
[163] - Quote
DiablosMajora wrote:First match I played today was quite lopsided, 9v14 (or so). Yet, I still came out with the most WP based on some knife kills for protofag campers on my sniping perch coupled with a few dropped uplinks. We still lost though.
Second match Scotty takes a dump as I'm climbing back up to my perch. Decided to wait it out until the wrinkles are ironed.
P.S. Has the payout increased? I made almost 300k isk and almost 9k sp in my one match.
Well due to the matchmaking changes we are also fighting people in higher cost suits so that might be pushing up the isk at least
How can Kottentale Solutions help you?
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DiablosMajora
80
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Posted - 2015.04.02 00:18:00 -
[164] - Quote
Peter Hanther wrote:DiablosMajora wrote:First match I played today was quite lopsided, 9v14 (or so). Yet, I still came out with the most WP based on some knife kills for protofag campers on my sniping perch coupled with a few dropped uplinks. We still lost though.
Second match Scotty takes a dump as I'm climbing back up to my perch. Decided to wait it out until the wrinkles are ironed.
P.S. Has the payout increased? I made almost 300k isk and almost 9k sp in my one match. Well due to the matchmaking changes we are also fighting people in higher cost suits so that might be pushing up the isk at least Still, I look forward to when everything has settled down and we have some good even(-ish) matches. Protobabbys finally getting what they deserve.
Prepare your angus
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1882
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Posted - 2015.04.02 00:27:00 -
[165] - Quote
DiablosMajora wrote:Peter Hanther wrote:DiablosMajora wrote:First match I played today was quite lopsided, 9v14 (or so). Yet, I still came out with the most WP based on some knife kills for protofag campers on my sniping perch coupled with a few dropped uplinks. We still lost though.
Second match Scotty takes a dump as I'm climbing back up to my perch. Decided to wait it out until the wrinkles are ironed.
P.S. Has the payout increased? I made almost 300k isk and almost 9k sp in my one match. Well due to the matchmaking changes we are also fighting people in higher cost suits so that might be pushing up the isk at least Still, I look forward to when everything has settled down and we have some good even(-ish) matches. Protobabbys finally getting what they deserve.
Give it about 2 more days for Fine tuning and it should be pretty awesome to play pubs....finally.
Reading these forums will drive a man to drink. ...don't see how that's bad i guess
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Sgt Kirk
Fatal Absolution Negative-Feedback
10030
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Posted - 2015.04.02 00:39:00 -
[166] - Quote
I was trying to figure out why matches took so long and there were nothing but snipers on my team and the enemies with vehicles.
Does nobody play as infantry in m tier?
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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DiablosMajora
80
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Posted - 2015.04.02 00:43:00 -
[167] - Quote
Just curious, but would it be possible to make us able to view what Mu/ELO tier we are currently in in-game? Either during match or in our quarters?
Prepare your angus
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
10
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Posted - 2015.04.02 00:44:00 -
[168] - Quote
Got some feedback from 3 matches I played.
2/3 matches had that uneven team issue.
2/3 matches had Veterans in it, maybe 3/3, forgot to check gun ranks. I asked the top players in a match where two of them single-handedly pushed my entire team back using Six Kin HMGs how much SP they and one other had and they said 67Mil, 38Mil and 36Mil. CCP, I have 3.5Mil, that's 3,500,000SP. This new system is basing it off that too, right?! I can't take those people on! They have like, max stats!
-For devs-
-Fix matchmaking please-
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1333
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Posted - 2015.04.02 01:28:00 -
[169] - Quote
Wow, just awful. A majority of matches are totally uneven, 16 vs 9 and so on. I've had a total of 2 good matches the rest so utterly boring uneven that I wonder if this is actually an april fools joke.
Please tell me it is, this is just stupid.
Tanks - Balancing Turrets
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WeapondigitX V7
The Exemplars
319
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Posted - 2015.04.02 01:32:00 -
[170] - Quote
DR DEESE NUTS wrote:Luther Mandrix wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. So you are saying Some full squads want to Fight on easy mode? Or they are afraid of losing their Win Loss %. Need that new leader board stat Left Battle Early We totally need that new stat.
That is a awesome stat. KD lovers getting branded with a new stat that contradicts the image they want if they keep leaving matches. |
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CoochMaster Flex
Ahrendee Inc. Negative-Feedback
71
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Posted - 2015.04.02 01:40:00 -
[171] - Quote
Just went 32-5 one game. 24-1 another and 14-0 in a third. And won everyone of them. Yup. I think it's working. Lol
#protostomp
Hard mode B. -Gongshow Akuma.
Get Better! - T9999.
Yeah, we kicked their ass pretty hard. -MrParker696.
ConHu Lives! $$$
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DiablosMajora
80
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Posted - 2015.04.02 01:42:00 -
[172] - Quote
What if bounties were added for people with large 'early leaver' stats? :^) Kill em and you get oodles of isk!
Prepare your angus
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CCP Rattati
C C P C C P Alliance
19530
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Posted - 2015.04.02 01:45:00 -
[173] - Quote
Tebu Gan wrote:CCP Rattati wrote:Joseph Ridgeson wrote:So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about! If you are "truly" better and close to the threshold, you will quickly graduate to the upper bracket by winning matches, and vice versa, if you were unluckily good as a new player, you may end up dropping (safely) to the lower bracket. Sounds a bit like how Starcraft does their matchmaking. Anyways, matchmaking is cool, and has been desperately needed. But what happens when a top tier player like myself doesn't have the funds or desire to run a proto match. Am I really on the same level as somebody that runs proto, over myself running standard gear. With the large differences between gear, I would like to also be matched with people running my same level of gear. Now before people uproar, I want to be matched with other players my skill level, but restricted to a tier level of gear, with payouts that reflect this. To me, this would be like the icing on the cake for matchmaking. Other than that, I'll check this matchmaking out this evening, but from what I've seen of it so far, well done. I'd take a match where at least everyone throws in some effort, over those where they just throw clones at it, or sit in the redline and wait it out. I mean, stomping is fun the first time, but when every match is like that, it get BORING, and the win becomes meaningless.
Good question and something that has been raised before.
Good players don't need proto gear to be good. Proto gear needs to be used in PC to match against other good players, and that's where gear becomes the potential decider, that extra little something.
Playing in ADV gear in pubs does not change the fact that you know the maps, you have situational aweareness, you know (even if you can't explain it) where enemies usually pathfind and where to expect them, you know when to switch to sidearm and to cook your grenade, you know when to duck and weave, or when to retreat. All these things are in your advantage as a veteran, and gear is just a tiny part of it. When 6 super soldiers are squading together, they could all be in all miltiia and still win, they just go proto because they can, and that it is likely that they will still turn a profit.
When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19534
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Posted - 2015.04.02 01:50:00 -
[174] - Quote
The Dark Cloud wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. Did you seriously expect that people wouldnt do this? There is nothing that stops you from creating new accounts. High skilled players do not want to constantly play vs their own kind. They do not want to play in a 24/7 competetive enviroment. And before the alt actually gets deleted they will transfer all the ISK to their main account. Its all about chilling and killing n00bs. Sorry if this answer sounds harsh but thats what the general FPS player wants to do. Ofcourse alot of people will disagree with me now on that point but on the other hand alot of people will just moan when they go up vs the same guys again that beat them on the previous match. CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible. Wont stop them cause you can create unlimited PSN accounts. And each new PSN= a new char for acedemy. Its one of the most basic things dust vets know. New PSN=1 new dust toon that can receive passive SP and in the future this will have aswell the benefit of getting into acedemy. So instead of queing a char for biomass they will just get rid of the PSN account and make a new one within 2 minutes. I think its even easier to make sub PSN accounts from your main account. You are fighting the windmills Ratatti but im curious how you will fix this.
Instant kick from academy with 10+ kills in a single match, since the matchmaker will now only pit you against low_Mu, the academy isn't the only safe place anymore.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Thor Odinson42
Negative-Feedback
6407
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Posted - 2015.04.02 01:51:00 -
[175] - Quote
It's going to take penalties for leaving matches.
Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. |
STYLIE77
KILL-EM-QUICK Rise Of Legion.
501
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Posted - 2015.04.02 01:55:00 -
[176] - Quote
That is hilarious... just look at the PC corps on the side that stayed.
http://caughtyouflinching.ytmnd.com/
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Adipem Nothi
Nos Nothi
8452
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Posted - 2015.04.02 01:59:00 -
[177] - Quote
Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. People play games to have fun. There's nothing fun about pubstomps, so people aren't playing them. Forcing players to feed the beast simply won't work.
CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost?
Shoot scout with yes.
- Ripley Riley
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Thor Odinson42
Negative-Feedback
6408
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Posted - 2015.04.02 02:02:00 -
[178] - Quote
STYLIE77 wrote:That is hilarious... just look at the PC corps on the side that stayed.
Something has to give. This just wouldn't have happened a year ago. I don't understand why droves of players just derp around solo and expect it to be easy. Does Dust attract entitled personalities? |
Thor Odinson42
Negative-Feedback
6408
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Posted - 2015.04.02 02:05:00 -
[179] - Quote
Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play them simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost?
Who cares? This is the biggest problem with everything. That dial needs to be turned down so people are more willing to throw down. |
STYLIE77
KILL-EM-QUICK Rise Of Legion.
501
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Posted - 2015.04.02 02:08:00 -
[180] - Quote
Thor Odinson42 wrote:STYLIE77 wrote:That is hilarious... just look at the PC corps on the side that stayed. Something has to give. This just wouldn't have happened a year ago. I don't understand why droves of players just derp around solo and expect it to be easy. Does Dust attract entitled personalities?
Absofukinlutely.
http://caughtyouflinching.ytmnd.com/
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