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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
IAmDuncanIdaho II
Nos Nothi
2107
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Posted - 2015.04.10 08:50:00 -
[511] - Quote
Petrified Ancient Tree wrote:On a separate but related note: any idea why finding Factional Warfare matches tank after 5:00 to 6:00 GMT? This seems to be a constant I have noticed.
Not sure, could it be that if the US is where the bulk of play comes from, then they're all going to bed? US is GMT -5 to GMT -8 (East to West coast) |
SponkSponkSponk
WarRavens
1148
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Posted - 2015.04.10 10:13:00 -
[512] - Quote
I play in AUTZ, and it's practically impossible to get a FW match for an hour or so after downtime.
So this enhanced LP event is pretty much a spectator sport for me.
Dust/Eve transfers
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Unholy HateGore
UNKNOWN NOMADS IMMORTAL REGIME
11
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Posted - 2015.04.10 14:07:00 -
[513] - Quote
Bring DUST to the PS4 ASAP!!!!!!!!!!! That would be sooooo nice if you guys would at least consider it. |
Petrified Ancient Tree
UNIVERSAL C.A.R.N.A.G.E RUST415
40
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Posted - 2015.04.10 22:17:00 -
[514] - Quote
IAmDuncanIdaho II wrote:Petrified Ancient Tree wrote:On a separate but related note: any idea why finding Factional Warfare matches tank after 5:00 to 6:00 GMT? This seems to be a constant I have noticed. Not sure, could it be that if the US is where the bulk of play comes from, then they're all going to bed? US is GMT -5 to GMT -8 (East to West coast) Quite true. ironically, I did get into some matches after posting this, but it was so late in the us time zone that I suspect the players were mostly RU/EU.
As an aside: have to admit that matches tend to go really, really well for me after Downtime, but by then it is 4 AM for me.
Petrified Ancient Tree - me, of course.
Urgtz Ciao'Main - My son
Joanne Shelton - My Daughter
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Minion Max
Kang Lo Directorate Gallente Federation
35
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Posted - 2015.04.12 15:03:00 -
[515] - Quote
With the problem with Squads getting drop from PC why not change it to 3 or 4 man teams. I have only joined a squad for three battles back before Charle and dropping problems. I solo snipe after helping at the Null till killed, light suit with a Flaylock does not last long. What I have done was created new warrior to see what was happing with matchmaking. With the new guy I am 18.5/1 KDR, my first 4 deaths came as a result of "Oh Crap" moments of forgetting that I do not have that equipped. The battles have been equally maned but not in experienced. Vets in Milita suits with Advanced gear stomping boots. It is funny when you tell the boot from the vet when you sight them in, just stand still so I can headshot wit a pistol. I got to the point of going for the assist, just pinging them to get them moving. I do not even carry ammo, run out and walk around to the Supply depot and walk back. Yes I get stomped when I use my main in PC against vets, I stay back and snipe, but not redline. I lost 2 tanks and 2 drop ships in one Dom yesterday trying to get the team to push for the Null. I am no pro at FPS, I do have my moments and have a 3.9 KDR and try to keep it. I went 1.2m in the hole with Echo, wish I had the 50m surplus some of you guys have. My total kills for 2 years is some of you guys weekly, and I pay when I take you on. That Is how it should be. The battles should be 10 recruits, 4 Sargent and 2 Officers based on Battles entered/KDR/SP ratio then tapper to all Officer battles as your weapons and gear level increases. Level 1 or Milita Suits should only be equipped with base weapons and gear and not maxed out Proto.
Solo Sniper Pays No Taxes,
Semper Fi.
Cpl, 87-95
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thehellisgoingon
MONSTER SYNERGY
422
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Posted - 2015.04.12 18:28:00 -
[516] - Quote
Ccp can't fix matchmaking because they don't know how. Play FW. It's usually 2 qsync squads. We fixed matchmaking by qsyncing. The other 4 could be part of the sync too but whatever. You can't win them all. |
Koldy Lyte Marven
DUST University Ivy League
48
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Posted - 2015.04.12 20:21:00 -
[517] - Quote
Matchmaking doesn't stop protostomping...
( -í° -£-û -í°)
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CCP AquarHEAD
C C P C C P Alliance
247
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Posted - 2015.04.14 11:32:00 -
[518] - Quote
As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well.
a passionate developer
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Mr.Pepe Le Pew
Art.of.Death
53
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Posted - 2015.04.14 15:01:00 -
[519] - Quote
CCP AquarHEAD wrote:As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well.
A work in progress. Thank you for making our game better everyday.
CEO / Art.of.Death
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2659
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Posted - 2015.04.14 15:28:00 -
[520] - Quote
CCP AquarHEAD wrote:As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well. Good work, keep hammering away at it.
Any short-term pain will be well rewarded by what Dust stands to gain if we can get it right.
PSN: RationalSpark
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nitrile
Bragian Order Amarr Empire
0
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Posted - 2015.04.14 16:37:00 -
[521] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible.
I read as far through here until I got tired but as one of the kinda-newbies it's worth saying; I started an account on dust 15 months ago (by all means, look it up) and for various non-relevant reasons didn't play it too much (I do Eve). Finding some space to re/trial on the interesting-level passive skillpointed character created then, the going was well, difficult. Because I did(do) not know the maps to a sufficient degree, or the more specifics of working tactics (nor had suits nor money).
I made a new character for a range of reasons but as unplanned side benefit, got to revisit the academy for what I'd term a useful breathing space if not exactly a refresher (or academy). Being able to was not a clear deciding factor, but it was helpful in alleviating some frustration and actually let me in to a game I appreciated in concept to evolve into practice. Now, noone likes pubstomping (asides from people doing it), but careful not to shut out people that can just benefit from a refresh because they were away.
As for the matchmaker (as compared with MWO for example) I've since found it generally quite good, notwithstanding some of the unfixable anthropological problems people have mentioned above. |
STYLIE77
KILL-EM-QUICK Rise Of Legion.
550
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Posted - 2015.04.14 22:49:00 -
[522] - Quote
CCP AquarHEAD wrote:As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well.
I suggest keeping the match maker logic for the new players, however...
For the veterans you should widen the parameters to allow for matches to start off 16 vs 16.
Another issue cropping up here is perception from players that are not watching the forums closely.
https://forums.dust514.com/default.aspx?g=posts&t=199120&find=unread
In that thread a veteran returns to Dust to find half empty matches...
He sees a dying game that doesn't have enough players to even fill a match.
I would get ahead of that by filling these matches up.
Many players have no idea about the new match making and they see these half full games as a sign of a dying playerbase so they just move on to other games.
Troubling to be honest...
http://caughtyouflinching.ytmnd.com/
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Adipem Nothi
Nos Nothi
8742
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Posted - 2015.04.14 22:58:00 -
[523] - Quote
I share Stylie's concerns.
Waiting 4-6 minutes for a match then being put into a partially filled one ... to players unaware that Scotty is being overhauled, this could easily be interpreted as death throws. At minimum, we should communicate to players that matchmaking is being worked on.
Shoot scout with yes.
- Ripley Riley
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
553
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Posted - 2015.04.15 01:38:00 -
[524] - Quote
Adipem Nothi wrote:I share Stylie's concerns.
Waiting 4-6 minutes for a match then being put into a partially filled one ... to players unaware that Scotty is being overhauled, this could easily be misinterpreted as death throws. May not be a bad idea to communicate to players that matchmaking is being retuned.
Well here is another issue, most of the games I play now... both teams lose less than 50 clones.
Reason: YOU CAN"T FIND ANYONE TO SHOOT.
These maps are huge, 7 vs 9 just doesn't work on these maps.
http://caughtyouflinching.ytmnd.com/
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Adipem Nothi
Nos Nothi
8747
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Posted - 2015.04.15 03:51:00 -
[525] - Quote
Just sat in queue for over 11 minutes. I'm trying to play Ambush. I'm solo.
Shoot scout with yes.
- Ripley Riley
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netofreck leon
LATINOS KILLERS CORP RUST415
63
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Posted - 2015.04.15 15:32:00 -
[526] - Quote
This is something everyday...
http://www.subirimagenes.net/i/150414073433378037.jpg
Thanks CCP... :/
Es decir que no es malo pero tampoco bueno - Cx killer
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P FUNKULA
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2015.04.15 16:44:00 -
[527] - Quote
I've just been in a Public contract Skirmish and thought I had a bad team as we were doing atrociously.
On seeing the battle report I noticed our team had 8 members the opposition had 16!
How the devs can say that is a fair match is beyond me. |
Vesta Opalus
Ostrakon Agency Gallente Federation
610
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Posted - 2015.04.15 19:46:00 -
[528] - Quote
CCP Rattati wrote: What, you don't have starter loadouts. Better send in a ticket.
Speaking of starter loadouts, can I get the gallente starter loadouts on my gallente character? These caldari ones have hp values that would make a gnat ashamed. |
Vesta Opalus
Ostrakon Agency Gallente Federation
610
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Posted - 2015.04.15 20:20:00 -
[529] - Quote
Jathniel wrote:CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS Allow me to explain: When playing is no longer worthwhile nor cost effective, you stop playing. That simple. Some of us genuinely don't have an ego to bruise in a match, but we do care about isk. There are two factors I look at. 1. Can we win? At what costs? 2. If we can't, how much is victory going to cost the enemy? Can we inflict enough damage to make their victory empty and meaningless? If an enemy player goes 20/1 that 1 is meaningless. You need to make it 20/5, 20/9, or 20/20 with him using an ADV or PRO suit for it to matter.
What about 3. Can we have fun in this game, regardless of isk cost or win/loss?
Thats my primary consideration. |
Haerr
Negative-Feedback. Negative-Feedback
2748
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Posted - 2015.04.16 11:25:00 -
[530] - Quote
We need fewer queues as we currently have too many for our small playerbase.
Acquisition Ambush + Ambush OMS Domination Skirmish Caldari vs Gallente Amarr vs Minmatar PC
^ Plenty of different queues spreads out the playerbase too much, leading to ridiculous queue times and harder time for Scotty to do his matchmaking magic.
If squad size is reduced to 4 and if we reduced the number of queues to [PUB] Solo queue GÇö Ambush, Ambush OMS [PUB] Squad (4) queue GÇö Acquisition, Domination, Skirmish Lite (3-point) [FW] Amarr&Caldari vs Gallente&Minmatar GÇö Skirmish Proper (5-point) [PC] GÇö Skirmish Proper (5-point)
It would be quicker to find battles and the battles would be better since the playerbase would be condensed into fewer queues. |
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Adipem Nothi
Nos Nothi
8781
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Posted - 2015.04.16 13:06:00 -
[531] - Quote
Haerr wrote:We need fewer queues as we currently have too many for our small playerbase.
Acquisition Ambush + Ambush OMS Domination Skirmish Caldari vs Gallente Amarr vs Minmatar PC
^ Plenty of different queues spreads out the playerbase too much, leading to ridiculous queue times and harder time for Scotty to do his matchmaking magic.
If squad size is reduced to 4 and if we reduced the number of queues to [PUB] Solo queue GÇö Ambush, Ambush OMS [PUB] Squad (4) queue GÇö Acquisition, Domination, Skirmish Lite (3-point) [FW] Amarr&Caldari vs Gallente&Minmatar GÇö Skirmish Proper (5-point) [PC] GÇö Skirmish Proper (5-point)
It would be quicker to find battles and the battles would be better since the playerbase would be condensed into fewer queues. I'd absolutely support these changes, both with and without the proposed adjustment to squad size.
Scotty 2.0 has served some of the best fights I've seen since Chromosome; given the opportunity to do so, Scotty is working and working well. This was not the case yesterday. My wait-time for a Pub yesterday during off-peak hours was 5-10 minutes, and the probability of being paired with/against the same players over and over again was very high. This week's FW Event split the population of available veterans, which perhaps explains Scotty's poor performance; I'd anticipate that daily Raiding down the road will have the exact same effect on the veteran population.
Consolidating queues in advance of Raiding seems like a good idea to me. I imagine most players would prefer readily available (0-3 minute waits) and high quality (16v16, evenly sided) Pubs over sparsely available, partially filled ones. Consolidation would raise concerns about flexibility, but I don't think that a sound argument can be made to the effect that flexibility should be of higher priority than quality and availability.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8782
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Posted - 2015.04.16 13:32:00 -
[532] - Quote
Haerr wrote: [PUB] Solo queue GÇö Ambush, Ambush OMS
^ If this were to materialize ... idea!
* Add 1-2 minute wait in the warbarge * Make the barge's map table interactive (walk up to it, press X, see overhead map) * Default coms to "On" and "Team"
Given a minute or two to think about it, players would squad up before each battle. Having access to the overhead map of the battlefield in advance would give them something to talk about. This could make for a very interesting (and potentially exciting) pre-battle experience. Think two-minute drill.
I'm not big into coms, but I'd get into this. Perhaps more importantly, newer players would meet people and quickly learn the value of the squad.
Shoot scout with yes.
- Ripley Riley
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Flint Beastgood III
GunFall Mobilization
1635
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Posted - 2015.04.16 14:02:00 -
[533] - Quote
Adipem Nothi wrote:Haerr wrote: [PUB] Solo queue GÇö Ambush, Ambush OMS
^ If this were to materialize ... idea! * Add 1-2 minute wait in the warbarge * Make the barge's map table interactive (walk up to it, press X, see overhead map) * Default coms to "On" and "Team" Given a minute or two to think about it, players would squad up before each battle. Having access to the overhead map of the battlefield in advance would give them something to talk about. This could make for a very interesting (and potentially exciting) pre-battle experience. Think two-minute drill. I'm not big into coms, but I'd get into this. Perhaps more importantly, newer players would meet people and quickly learn the value of the squad.
What about those that don't care about squads? Just look at Amarr FW. Plenty of time to get into a squad in the warbarge, and yet they don't, even if you send them invites and/or write in team chat. In any game mode, all soloists should be separated from squads, but I fear squads would then have an even harder time finding battles.
That aside, I am in favour of your suggestions and am all for queue consolidation. But I do not support the idea of smaller squads, it took long enough to get 6-man squads like we wanted. Maybe if there was a vehicle (other than a dropship) that could transport 4 people at once.
'LR4-Trading' Protester
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IAmDuncanIdaho II
Nos Nothi
2137
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Posted - 2015.04.16 18:32:00 -
[534] - Quote
STYLIE77 wrote:CCP AquarHEAD wrote:As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well. I suggest keeping the match maker logic for the new players, however... For the veterans you should widen the parameters to allow for matches to start off 16 vs 16. Another issue cropping up here is perception from players that are not watching the forums closely. https://forums.dust514.com/default.aspx?g=posts&t=199120&find=unreadIn that thread a veteran returns to Dust to find half empty matches... He sees a dying game that doesn't have enough players to even fill a match. I would get ahead of that by filling these matches up. Many players have no idea about the new match making and they see these half full games as a sign of a dying playerbase so they just move on to other games. Troubling to be honest...
Very good points, here and in the linked thread.
Again, please, not putting a merc into a battle after x minutes of a single Scotty queue should be avoided at all costs. Serve up the best you can find if the perfect match isn't out there at that time. Or screw it give Scotty the power to split that squad up into two equal parts and dish them out into red and blue against each other.
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IAmDuncanIdaho II
Nos Nothi
2137
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Posted - 2015.04.16 18:33:00 -
[535] - Quote
Haerr wrote:We need fewer queues as we currently have too many for our small playerbase.
Acquisition Ambush + Ambush OMS Domination Skirmish Caldari vs Gallente Amarr vs Minmatar PC
^ Plenty of different queues spreads out the playerbase too much, leading to ridiculous queue times and harder time for Scotty to do his matchmaking magic.
If squad size is reduced to 4 and if we reduced the number of queues to [PUB] Solo queue GÇö Ambush, Ambush OMS [PUB] Squad (4) queue GÇö Acquisition, Domination, Skirmish Lite (3-point) [FW] Amarr&Caldari vs Gallente&Minmatar GÇö Skirmish Proper (5-point) [PC] GÇö Skirmish Proper (5-point)
It would be quicker to find battles and the battles would be better since the playerbase would be condensed into fewer queues.
Not sure about removing the n-point Skirmish variations from pubs, but in general this has to be a good idea. |
Raptor Princess
ALLOTEC INC
199
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Posted - 2015.04.16 23:52:00 -
[536] - Quote
Matches today have been really lopsided and underpopulated. 16 (multiple squads) v 6 was a personal low point of the day. It was seriously boring. And a challenge to reach 150wp. |
Adipem Nothi
Nos Nothi
8811
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Posted - 2015.04.16 23:53:00 -
[537] - Quote
Raptor Princess wrote:Matches today have been really lopsided and underpopulated. 16 (multiple squads) v 6 was a personal low point of the day. It was seriously boring. And a challenge to reach 150wp. If you're playing Dom, I'd recommend not doing so. I've had pretty good luck in Skirm today. Wait times in Ambush are a 'bit long at the moment, but the fights have been full.
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9534
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Posted - 2015.04.17 02:43:00 -
[538] - Quote
Copy and pasted from my thread here:
Seriously considering AFKing (screenshot is from my third match) this game from now on. See links below as to why.
EDIT: This is my fourth match, just joined - haven't even spawned in yet.
EDIT: Fifth match, this is how it was when I joined. Didn't get hardly jack for rewards because I couldn't find anything to kill in what little time I had.. Can't even AFK the match maker screws me so badly!
EDIT: Match six, lost again for a total of 5/6 matches lost in two hours time. Here's the gallery showing the progression where I actually played because you guys kept whining buuuut didn't make a damn bit of difference. Maybe I should 'git gud'? Right?
Are you being Angry or Assertive?
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Adipem Nothi
Nos Nothi
8821
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Posted - 2015.04.17 03:20:00 -
[539] - Quote
^ This.
Get boned by Scotty and put into a half-finished match. Give it 100% anyway. Get wrecked. Get paid ~60k Isk.
Pretty freakin' aggravating. I understand that Scotty has to fill the empty spots and all, but it still drives me crazy. Wish there was a way for payouts to account for players who arrive mid-match.
Shoot scout with yes.
- Ripley Riley
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Raptor Princess
ALLOTEC INC
201
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Posted - 2015.04.17 10:04:00 -
[540] - Quote
Adipem Nothi wrote:Raptor Princess wrote:Matches today have been really lopsided and underpopulated. 16 (multiple squads) v 6 was a personal low point of the day. It was seriously boring. And a challenge to reach 150wp. If you're playing Dom, I'd recommend not doing so. I've had pretty good luck in Skirm today. Wait times in Ambush are a 'bit long at the moment, but the fights have been full.
Im fed up of skirmish after a week of factionals :( In the end, my squad gave up on pubs and went back to fw where we knew we would get 16v16 |
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