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Thread Statistics | Show CCP posts - 44 post(s) |
IAmDuncanIdaho II
Nos Nothi
2015
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Posted - 2015.04.03 16:38:00 -
[1] - Quote
Jathniel wrote:CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate. I would recommend that such a consideration be given to conditions of STD suit and STD weapon being used. Don't need peeps running around in protosuits with STD weapons trying to get that bonus easy.
Surely the right metric to base this on is the combined meta level of the suit plus fittings. Sounds like an eggcellent idea!!
I gave DUST a break yesterday, went back today to try it out see what's what. Really need to somehow fix the mercs leaving the battle problem. No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
http://youtu.be/300ak2x7SBc
What is really interesting about this battle is the amount of blues coming and going throughout. At first I thought it was just bugged, but then notice there is a merc there at the end who left at the start, and joined more than once. This behaviour suggests two things:
1. Mercs will already be thrown back into the same battle if they leave then queue again. This kind of makes sense if it's the same squad and same algorithm. Doesn't seem like something that needs to be acted on if it's already happening - and if this is true for most matches, it will change mercs behaviour over time I would hope.
2. New squads that join and see the state of the battle are likely to leave too. By the time we get some new joiners in this one, it's already looking doomed and they just leave.
Credit to the other side - they weren't even all using proto - the stomp was not really related to the gear on show. I'm off to do something else like lose 10m in dropships or maybe even not play DUST. Hmmm Elite Dangerous just arrived on Steam..... |
IAmDuncanIdaho II
Nos Nothi
2018
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Posted - 2015.04.03 17:02:00 -
[2] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving.
Not sure what you mean by stacked, but I guess they could've left a merc behind. They do appear to join and leave several times throughout, but then again so do others. Guess that bug getting smashed asap would be very useful now it's causing problems with matchmaking |
IAmDuncanIdaho II
Nos Nothi
2039
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Posted - 2015.04.04 16:05:00 -
[3] - Quote
Flint Beastgood III wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving. Not sure what you mean by stacked, but I guess they could've left a merc behind. They do appear to join and leave several times throughout, but then again so do others. Guess that bug getting smashed asap would be very useful now it's causing problems with matchmaking GOD DAMNIT!!!! THIS IS THE NEW SCOTTY BUG!! #stayinformed He keeps putting whole squads into battle involuntarily and immediately kicks them all out again. This can go on endlessly at times. Got kicked nearly 20 times in a row, we didn't leave BY CHOICE. @CCP acknowledge this already!
New? Hmmm now you mention it, I did suddenly end up back in my merc quarters as my dropship landed in front of me in one match yesterday.
I was not in a squad at the time, so it's happening to all if so. Wonder why it kicks the whole squad though... |
IAmDuncanIdaho II
Nos Nothi
2056
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Posted - 2015.04.05 18:12:00 -
[4] - Quote
Adipem Nothi wrote:Jathniel wrote: I would argue though... that the Academy is a fun place to play, because it feels balanced ... Everything is balanced, and gameplay boils down to tactics.
Tactics: Popping dots as they learn the controls. Popping dots as they shoot at the MCC. Popping dots as they fire small arms at red vehicles. Popping dots as they marvel at your L33T wiggle-wiggle skillz. Being the one guy in the match who knows how to call in an HAV. https://youtu.be/EDTYOnBuE0s?t=403
YES Newbro MINMATAR!
I like that guy. Perhaps that could be some new NPE tutorial material, with annotations to explain the bits where he's doing it wrong. |
IAmDuncanIdaho II
Nos Nothi
2095
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Posted - 2015.04.08 09:26:00 -
[5] - Quote
Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more. |
IAmDuncanIdaho II
Nos Nothi
2097
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Posted - 2015.04.08 12:43:00 -
[6] - Quote
E-Rock wrote:IAmDuncanIdaho II wrote:Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more. I have 102 million SP and it takes me forever to find a match and my guys have not been getting into matches. Half the team being put the game while the others wait for deployment and can't get in. It's broken for me.
There's a thread specific to a similar sounding problem with a blue tag in it here: https://forums.dust514.com/default.aspx?g=posts&m=2709357#post2709357 |
IAmDuncanIdaho II
Nos Nothi
2103
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Posted - 2015.04.08 18:19:00 -
[7] - Quote
If it's any help in figuring out what's going on - I got the scotty failure message *whilst actually in battle* earlier. I clicked the msg to close it and continued with my battle. Have footage if that's useful (don't see why it would be but I can put it up if you want to see it) |
IAmDuncanIdaho II
Nos Nothi
2104
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Posted - 2015.04.09 11:35:00 -
[8] - Quote
CCP AquarHEAD wrote:E-Rock wrote:Six-man squad can't play the game coz of Scotty Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug... Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better?
Honestly I think players getting an error trying to queue for a battle is the one thing you should avoid at all costs. If you put them against a poor bunch of lesser ranked mercs, then it's only as bad as before matchmaking came in,and I would suggest that is better than basically telling a squad, nah sorry, you can't play right now, you're too good.
Of course this means you'll get problems on the other team because they are more likely to lose (or get stomped) but I'm not sure you should prevent a high-rank squad joining a battle. That has to be the fastest way to lose players.
If matchmaking is on some sort of timer, then when that runs out, you really have to put people into a battle rather than tell them to try again. That's no different to having them wait 6 + 6 minutes for a battle. 6 minutes is kind of long as it is but maybe acceptable. |
IAmDuncanIdaho II
Nos Nothi
2105
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Posted - 2015.04.09 18:23:00 -
[9] - Quote
CCP AquarHEAD wrote:IAmDuncanIdaho II wrote:CCP AquarHEAD wrote:E-Rock wrote:Six-man squad can't play the game coz of Scotty Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug... Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better? Honestly I think players getting an error trying to queue for a battle is the one thing you should avoid at all costs. If you put them against a poor bunch of lesser ranked mercs, then it's only as bad as before matchmaking came in,and I would suggest that is better than basically telling a squad, nah sorry, you can't play right now, you're too good. Of course this means you'll get problems on the other team because they are more likely to lose (or get stomped) but I'm not sure you should prevent a high-rank squad joining a battle. That has to be the fastest way to lose players. If matchmaking is on some sort of timer, then when that runs out, you really have to put people into a battle rather than tell them to try again. That's no different to having them wait 6 + 6 minutes for a battle. 6 minutes is kind of long as it is but maybe acceptable. But I keep thinking that the longer a player/squad waits, the more they deserve a balanced battle to fight, probably you're right, but it bothers me so much if you wait much longer than the old matchmaking - which is totally random - and still get same results.......
Yes they deserve a balanced battle, but if that is not possible inside an expected duration, surely they deserve a battle instead of an error and then having to queue again, without any idea how long it's going to take. At the end of the day they want a fight, and Scotty has to serve up the best opposition he can find.
Also if I've read you right, the Scotty error is not actually an error on these occasions, it's that a timer elapsed. That message should reflect what just happened - right now I bet everyone thinks it's a bug rather than there's nobody of your rank to fight.
With that knowledge, if that is the case, then shouldn't that squad be able to split into two equal parts (how the mercs in squad are going to know what that is I do not know) and guarantee a battle? Albeit against each other? Perhaps then there's some options that could be suggested there. |
IAmDuncanIdaho II
Nos Nothi
2107
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Posted - 2015.04.10 08:50:00 -
[10] - Quote
Petrified Ancient Tree wrote:On a separate but related note: any idea why finding Factional Warfare matches tank after 5:00 to 6:00 GMT? This seems to be a constant I have noticed.
Not sure, could it be that if the US is where the bulk of play comes from, then they're all going to bed? US is GMT -5 to GMT -8 (East to West coast) |
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IAmDuncanIdaho II
Nos Nothi
2137
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Posted - 2015.04.16 18:32:00 -
[11] - Quote
STYLIE77 wrote:CCP AquarHEAD wrote:As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well. I suggest keeping the match maker logic for the new players, however... For the veterans you should widen the parameters to allow for matches to start off 16 vs 16. Another issue cropping up here is perception from players that are not watching the forums closely. https://forums.dust514.com/default.aspx?g=posts&t=199120&find=unreadIn that thread a veteran returns to Dust to find half empty matches... He sees a dying game that doesn't have enough players to even fill a match. I would get ahead of that by filling these matches up. Many players have no idea about the new match making and they see these half full games as a sign of a dying playerbase so they just move on to other games. Troubling to be honest...
Very good points, here and in the linked thread.
Again, please, not putting a merc into a battle after x minutes of a single Scotty queue should be avoided at all costs. Serve up the best you can find if the perfect match isn't out there at that time. Or screw it give Scotty the power to split that squad up into two equal parts and dish them out into red and blue against each other.
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IAmDuncanIdaho II
Nos Nothi
2137
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Posted - 2015.04.16 18:33:00 -
[12] - Quote
Haerr wrote:We need fewer queues as we currently have too many for our small playerbase.
Acquisition Ambush + Ambush OMS Domination Skirmish Caldari vs Gallente Amarr vs Minmatar PC
^ Plenty of different queues spreads out the playerbase too much, leading to ridiculous queue times and harder time for Scotty to do his matchmaking magic.
If squad size is reduced to 4 and if we reduced the number of queues to [PUB] Solo queue GÇö Ambush, Ambush OMS [PUB] Squad (4) queue GÇö Acquisition, Domination, Skirmish Lite (3-point) [FW] Amarr&Caldari vs Gallente&Minmatar GÇö Skirmish Proper (5-point) [PC] GÇö Skirmish Proper (5-point)
It would be quicker to find battles and the battles would be better since the playerbase would be condensed into fewer queues.
Not sure about removing the n-point Skirmish variations from pubs, but in general this has to be a good idea. |
IAmDuncanIdaho II
Nos Nothi
2151
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Posted - 2015.04.17 12:43:00 -
[13] - Quote
Adipem Nothi wrote:Flint Beastgood III wrote: Currently, if you leave a battle you still get a small portion of ISK when the battle finishes. So if 6 people leave, then are replaced by 6 people who also leave at some point then are replaced by 6 who stay, the payout at the end is divided between 44 players!
Holy **** I smell a farm no? |
IAmDuncanIdaho II
Nos Nothi
2165
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Posted - 2015.04.18 07:56:00 -
[14] - Quote
Adipem Nothi wrote:Flint Beastgood III wrote:Adipem Nothi wrote:Will test. If he's right, I'm hoping the payout is really low.
Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through is still going to get paid pennies regardless of his contribution. Yes, also true. And yes, it is a very small sum (the most I've seen is ~80K), BUT you still get a win or loss depending on the outcome, which is unique to this game - on any other game, if you leave the match prematurely it counts as a loss. Confirmed. Scotty just put me into nearly completed Ambush stomp. Spawned. Died within seconds. Left battle. Wallet now shows I was paid 9,783 Isk (contract payment for the loss of a battle). I had no idea this was happening. Wow.
So if I wanted to make 1m ISK - how long would that take me to do by joining / leaving games? Is there an exploit here that people do? The whole idea of giving people something for not fulfilling (as mercs) the contract is nuts. And giving them a win to boot? Madness. |
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