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Thread Statistics | Show CCP posts - 44 post(s) |
Genral69 death
Random Gunz Rise Of Legion.
138
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Posted - 2015.04.01 23:15:00 -
[1] - Quote
Played a couple of match's today at first didn't notice any diffident. The usual one sided battles for both sides, would win some then lose some. But then I checked the players board and know wonder. In most battles most of the team leave battle because there a full squad on the other side. I saw people leaving the battles buy not a single person joining to replace them . Tho was rather frustrating on both sides, on the winning side I had to rush the redline to get a kill and on the losing side we just didn't have enough mercs to make a push back. We would manage to push out of our redline to be picked off by a sniper far away.
I like that our clones are not getting massively destroyed but a handfull of mercs cant fight back 16
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Genral69 death
Random Gunz Rise Of Legion.
141
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Posted - 2015.04.08 09:31:00 -
[2] - Quote
E-Rock wrote:Many of the games that I have gotten into take extremely long, often in excess of 5 minutes to usually get scottied shortly there after. I have also been scottied repeatedly while in squad while trying to find a match, then will get put into a battle pulled out and put back in often with half the people in my squad DC'ing. Many times people back out of battles for a few reasons, i suspect.
Being put in matches that have already started. I have seen this over and over since the matchmaking has started. When a really good team is going against another really good team and one of them already has a majority of the objectives, people tend to back out because the other team has a tactical advantage. ***POSSIBLE SOLUTION*** HAVE THE WARBARGES ON BOTH SIDES FILL UP WHILE MERCS WAIT IN THE WARBAGE. #bringbackthewarbarge (would be great if the map layout could be seen before the battle starts as well so that teams could organize attacks) i'd propose that once the teams are filled that there is a one minute countdown until boots on the ground. If your metrics, Ratatti, are correct then once the game is full with a well matched 16v16 then, and only then should there be a penalty for backing out. Then problems I suspect that you will run into with this is people disconnecting from the game, fatal errors, or just not connecting in general. THAT cannot be punished and is a part of the game that is so common that I think that you will find it hard to punish people for. I for one would be quite angry if i was punished for disconnecting... I like this idea esspecaily being able to see the map before being on it. Once deployed are the maps random? Asking because once you deploy you the the battle details such as attacker/denffender and security stattus (still not sure what that means) so when you get depoyed is the map picked or is it just before the maps shows up?
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Genral69 death
Random Gunz Rise Of Legion.
141
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Posted - 2015.04.08 14:22:00 -
[3] - Quote
CCP AquarHEAD wrote:M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one. Id says its a mixed issue. Its not that theres not enough carrot so to say. But when your team is being stomped massively by the enemy . That everyone seems to switch to cheaper gear which in my view will not help the clones or for the win over all. I'm not saying you need proto to fight proto but when most of your team is using standard you don't have a chance. I love this idea of keep what you kill in pc. But id like to see this is pub matchs. But not with the full intent of pc, such as if I managed to kill a ak0 assault I would not get all of the gear he was wearing. Just either his suit or perhaps his gun. Therefore not making it massivly profitable but making it worth killing the guy . Id also love this to happen to people using officer weapons in pubs that you if you killed said person you could obtain his weapon . Just some thoughts Thanks for reading and have a nice day
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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