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Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Rattati
C C P C C P Alliance
19417
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Posted - 2015.04.01 15:05:00 -
[1] - Quote
Dear players,
I want to give a short update on what's happening with Matchmaking.
TLDR; it's working, and it's definitely pitting similar players together. We will share more data once we have collected a full 24 hour cycle from DT to DT.
There is a slight increase in queue time, but that was intended as we are certain players will want to wait up to 120 seconds for a good match, instead of 45 for a bad one. Compared to competitors and ladder/ranked gameplay games like BF/LoL, waiting time can be up to 10 minutes in the higher brackets. Again something we can tune, from now on.
We have been messing around with settings all day and none of them have broken anything, the logic is very stable and issue-free.
We are tuning the minimum teamsize to start games, and also the status of a running game, and whether to refill or simply let it die since it is already lost. There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour.
A few reports of uneven sides, which is to be expected.
Complaints of redlining are 1) anecdotal, if we trust our metrics, and 2) will continue to happen, just not as often against new players. The logic uses a Mu_threshold to split the playerbase into two queues, above and below that Mu_threshold. Players below should NOT be fighting players above, unless in extreme cases such as absolutely no other players can be found to start a new battle, or no eligible refill battle can be found.
I look forward to sharing more data, such as average Mu variation per battle, showing that more similar Mu players are fighting each other, and hopefully, that the winning margins are overall getting lower. That is the real indicator of more balanced matches, that the winning Ambush team was on average less clones than before, and the winning Skirm/Dom team, has less MCC health remaining, indicating that the match was closer than before.
Happy hunting
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19423
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Posted - 2015.04.01 15:14:00 -
[2] - Quote
Joseph Ridgeson wrote:So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about!
If you are "truly" better and close to the threshold, you will quickly graduate to the upper bracket by winning matches, and vice versa, if you were unluckily good as a new player, you may end up dropping (safely) to the lower bracket.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19440
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Posted - 2015.04.01 16:43:00 -
[3] - Quote
On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19448
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Posted - 2015.04.01 16:52:00 -
[4] - Quote
Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior.
That will happen as soon as possible.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19448
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Posted - 2015.04.01 16:52:00 -
[5] - Quote
Peter Hanther wrote:Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails?
yup, exactly
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19530
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Posted - 2015.04.02 01:45:00 -
[6] - Quote
Tebu Gan wrote:CCP Rattati wrote:Joseph Ridgeson wrote:So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about! If you are "truly" better and close to the threshold, you will quickly graduate to the upper bracket by winning matches, and vice versa, if you were unluckily good as a new player, you may end up dropping (safely) to the lower bracket. Sounds a bit like how Starcraft does their matchmaking. Anyways, matchmaking is cool, and has been desperately needed. But what happens when a top tier player like myself doesn't have the funds or desire to run a proto match. Am I really on the same level as somebody that runs proto, over myself running standard gear. With the large differences between gear, I would like to also be matched with people running my same level of gear. Now before people uproar, I want to be matched with other players my skill level, but restricted to a tier level of gear, with payouts that reflect this. To me, this would be like the icing on the cake for matchmaking. Other than that, I'll check this matchmaking out this evening, but from what I've seen of it so far, well done. I'd take a match where at least everyone throws in some effort, over those where they just throw clones at it, or sit in the redline and wait it out. I mean, stomping is fun the first time, but when every match is like that, it get BORING, and the win becomes meaningless.
Good question and something that has been raised before.
Good players don't need proto gear to be good. Proto gear needs to be used in PC to match against other good players, and that's where gear becomes the potential decider, that extra little something.
Playing in ADV gear in pubs does not change the fact that you know the maps, you have situational aweareness, you know (even if you can't explain it) where enemies usually pathfind and where to expect them, you know when to switch to sidearm and to cook your grenade, you know when to duck and weave, or when to retreat. All these things are in your advantage as a veteran, and gear is just a tiny part of it. When 6 super soldiers are squading together, they could all be in all miltiia and still win, they just go proto because they can, and that it is likely that they will still turn a profit.
When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19534
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Posted - 2015.04.02 01:50:00 -
[7] - Quote
The Dark Cloud wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. Did you seriously expect that people wouldnt do this? There is nothing that stops you from creating new accounts. High skilled players do not want to constantly play vs their own kind. They do not want to play in a 24/7 competetive enviroment. And before the alt actually gets deleted they will transfer all the ISK to their main account. Its all about chilling and killing n00bs. Sorry if this answer sounds harsh but thats what the general FPS player wants to do. Ofcourse alot of people will disagree with me now on that point but on the other hand alot of people will just moan when they go up vs the same guys again that beat them on the previous match. CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible. Wont stop them cause you can create unlimited PSN accounts. And each new PSN= a new char for acedemy. Its one of the most basic things dust vets know. New PSN=1 new dust toon that can receive passive SP and in the future this will have aswell the benefit of getting into acedemy. So instead of queing a char for biomass they will just get rid of the PSN account and make a new one within 2 minutes. I think its even easier to make sub PSN accounts from your main account. You are fighting the windmills Ratatti but im curious how you will fix this.
Instant kick from academy with 10+ kills in a single match, since the matchmaker will now only pit you against low_Mu, the academy isn't the only safe place anymore.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19539
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Posted - 2015.04.02 02:12:00 -
[8] - Quote
Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19551
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Posted - 2015.04.02 03:35:00 -
[9] - Quote
Tebu Gan wrote:CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS Some of us don't have unlimited resources, you know.
What, you don't have starter loadouts. Better send in a ticket.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19569
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Posted - 2015.04.02 06:28:00 -
[10] - Quote
We are still doing experimentation, and are now increasing the refill ratio (which is also a factor of not being put into a lost battle), you can't have it both ways guys
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19571
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Posted - 2015.04.02 06:41:00 -
[11] - Quote
STYLIE77 wrote:Just spent the night working on missions on many accounts.
One account has 600,000sp and was fighting against veteran players for some reason.
Apparently the small time I played on it I must have done pretty well.
Aside from that, all the other accounts seemed to be pitted against groups that were on paper equally skilled.
The high SP accounts (20mil SP +) saw most matches ending with 6-10 players on either side.
The mid and low SP accounts saw most matches ending with 12+ players on each side and not one instance of redlining.
That is not to say that some matches ended up with clone counts of 20 vs 100 ect, but that was usually due to a few guys that obviously were in the wrong weight class.
Most of my waits for battles were under 3 minutes which is fine for me, as a MAG veteran I used to wait 30-35 minutes for a domination match.
I am willing to wait up to 5-7 minutes if that allows the queue to set up full evenly balanced teams.
From a New Player Experience perspective this change will definitely help the new player attrition rate and grow our playerbase.
As a veteran, I can say that the longer wait times and squads backing out of almost every match is a pain in the ass.
Until word spreads that they are not going to be able to dodge other proto squads and stomp on new players all day... the long waits and low player count at the end of match won't change.
Thanks for the work and update. This is in line with what we are expecting. Once the system has run for a few weeks, the heavyweights will graduate to the upper bracket, and vice versa.
In a few threads, the idea of a "leave ratio", that starts at 1, but deteriorates if you leave, goes up to 2(?) if you always complete, and is a multiplier on rewards, just for pubs could work as an incentive to keep players in battles at all times.
That begs the question, are the protosquads dropping because their KDR will suffer, or ISK. Something tells me that KDR is more important.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19572
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Posted - 2015.04.02 07:11:00 -
[12] - Quote
Zaria Min Deir wrote:CCP Rattati wrote:We are still doing experimentation, and are now increasing the refill ratio (which is also a factor of not being put into a lost battle), you can't have it both ways guys Sure, we can... there has to be some sort of a cut off line though Frankly, replacing a squad (or more) that left at the very beginning of a battle =/= putting people into a match that is already over. Furthermore, I don't consider, say a dom, where one MCC is barely into armour and the other has most of its shields to be "almost over" or "lost", there is still time to turn it around, if the team is willing to try (assuming no catastrophic clone losses on either side). I do consider a dom where the blue MCC has 2 ticks of armour and the objective is red to be more than over. There is quite a difference between putting new players into the two, yes? That latter scenario seems to primarily happen if queued solo... is the matchmaker simply more easygoing with putting solo players where ever they fit, than whole squads? Also, is it possible to tweak the matchmaker so, that once a battle has started, it would be less strict? As in, if a battle loses players at the very beginning, it would primarily try to find a squad (or squads) of roughly appropriate size to replace those players, maybe on a widened "scope" so to speak? Or, at the very least, try to put more players in at least within the first few minutes of the battle, length depending on the game mode, obviously.
There are quite a few edge cases, and polish we are trying get done, but overall, you are on the right track and we agree.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19636
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Posted - 2015.04.03 02:04:00 -
[13] - Quote
Tebu Gan wrote:CCP Rattati wrote:
What, you don't have starter loadouts. Better send in a ticket.
Cute. Allow me to explain, since you missed the point. Or choose to ignore it because you still cling to this idea that Skill > Gear. True, we do have starter suits, and yes I do use them when making money. But why I'm a forced to run them consistently to fund proto. Yes this made perfect sense before, as you would be matched with newbs that lacked this themselves. So it was sort of a balancing factor with the lack of matchmaking. But now that we have this match making system (which seems to be working quite well), shouldn't you be encouraging the use of proto at higher tiers. You know, since those being matched will no doubt have it. Why do we need to downgrade to lesser gear when you have the ability to run the best of the best and we are facing the best of the best. Maybe it's time to reevaluate this, eh. Like I said, the reason many of us crave PC battles, is because we know going in that: .: The match will no doubt incorporate the use of nothing but proto, meaning an even match based on skill and coordination alone. 2. The payout reflects this, allowing us to at least break even or not come out too far in the hole. Unless we lose of course, but corp reimburses for this. I personally don't have much time in the day to dedicate to this game, so much of my time is spent grinding out isk to fund a game or two of proto. I want to have some fun, and am excited about this new matchmaking (if we only had full teams). Not spend a majority of my time being inferior to play on the same level. So please, don't be rude about this and consider encouraging more proto play at higher tiers by giving us better payouts to do so. Your matchmaking is working beautifully, so encouraging gear for it's respective tier in matchmaking would be the icing on this delicious cake that is matchmaking.
, the payout formula does take into account losses, so if proto players are dying, and everyone is using proto, the rewards go up. We can't fix everything at once, so focusing on getting vets to play vets and keep them from new players. And, not being snide, maybe FW is a safe haven from the pub MM if you want no MM. FW needs a little work, but in the meantime, maybe that's an option. There are so many good ideas, and things that can be done, but there are only so many hours in the day.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19639
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Posted - 2015.04.03 02:20:00 -
[14] - Quote
Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course.
EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;)
I have never seen or thought this myself. Very excited by this, will evaluate.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19639
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Posted - 2015.04.03 02:28:00 -
[15] - Quote
Jathniel wrote:CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS Allow me to explain: When playing is no longer worthwhile nor cost effective, you stop playing. That simple. Some of us genuinely don't have an ego to bruise in a match, but we do care about isk. There are two factors I look at. 1. Can we win? At what costs? 2. If we can't, how much is victory going to cost the enemy? Can we inflict enough damage to make their victory empty and meaningless? If an enemy player goes 20/1 that 1 is meaningless. You need to make it 20/5, 20/9, or 20/20 with him using an ADV or PRO suit for it to matter.
It seems that if you are in a 6 man proto squad, up against bad odds (define bad if you are the 6 man proto), why not all switch to Frontline suits and mercilessly bleed the opposing team?
You will definitely make a massive amount of ISK, so ISK isn't an issue.
Some may do this, but the KDR is preventing others to do so.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19640
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Posted - 2015.04.03 02:31:00 -
[16] - Quote
Adipem Nothi wrote:The past 12 hours have been a blast. Ran lots of matches solo. Ran lots of matches in a small squad and a few in a full squad. A few stomps here and there, but matches were largely full and fun. The "proto standard" from yesterday seems to have given way to advanced gear today. Ran 80% advanced suits and BPO guns today. Ended the day with more Isk than I began, and had fun pretty much every match. (Wonder if I got demoted to a lower tier. )
I very much doubt it, but yes, if there is something that DUST 514 players are good at, then it's finding the optimal solution!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 07:11:00 -
[17] - Quote
We are monitoring matchmaking and will create a new thread when there are any updates.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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