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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Adipem Nothi
Nos Nothi
8437
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Posted - 2015.04.01 17:56:00 -
[61] - Quote
@ CCP R.
Have noticed at large percentage (> 50%) of partially filled Ambush matches this morning. Low headcounts make for very slow fights, many of which are ending by time-out.
PS: Very much enjoying these changes so far. Or so I think.
Shoot scout with yes.
- Ripley Riley
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3290
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Posted - 2015.04.01 17:58:00 -
[62] - Quote
Derpty Derp wrote:Mostly good matchmaking today, we lost a few, we won a few... I saw very few enemy tanks (kinda disappointing.)
There was one instance of 8 v 16... That was a boring match.
Nice driving in that Shield tank the other day good sir! I was trying my absolute hardest to take you out but you escaped every time when your shields were low!
I noticed the 'tactical' manoeuvres to dodge my PLC shots yee bugger!
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Regis Blackbird
DUST University Ivy League
687
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Posted - 2015.04.01 17:59:00 -
[63] - Quote
On the subject of squads leaving matches.
I think it's fairly uncommon for complete squads to say "sod it", and leave game when they face tough opposition or a specific map. Even if they are, both of these scenarios will improve with the new matchmaking (and hopefully map rotation fix).
The real (common) reason squads drop is because they are not complete, I.e either Scotty or a squad member screwed up. (I have screwed up on several occasions by pressing the wrong button). Now, we can't do super much with Scotty and his buddy Murphy. **** will always happen sometimes... But perhaps we can do something about the players screw ups?
For example: - Disable exiting Battle Finder for all squad members apart from squad leader. - Allow squad leaders (not in battle) to remotely cause squad members to leave battle (to reform). - Allow squad members left of battle to join or re-join games with their squad if room is available on the team. (if no places are available at the moment, put them in a queue with "waiting for deployment)
For the times when leaving battle is unavoidable: - Investigate and remove the horrible "out-of-sync" bug where the game thinks half the squad is still in battle even if they are not, forcing the disband and reforming of squads. |
Maken Tosch
DUST University Ivy League
11341
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Posted - 2015.04.01 17:59:00 -
[64] - Quote
Balistyc Farshot wrote:DiablosMajora wrote:Possible solution to help address issues of squads leaving and making it a 3v10 (or whatnot):
1) Add option to surrender the match with a supermajority vote? Like 66%, or something similar. 2) Add 'cooldown' to searching for new battles for those that leave matches early (~5-10 mins before being able to join another?)
Obviously there could be problems if situations like 'being forced into a losing battle' pop up. This sounds good but punishing people who are getting stomped sounds a little rough. I like to go rewarding those that stick out losing fights better. Why not make each kill add 5 WP until the next death. Then killing that super merc is a big pay day. Also, make capping a point work similarly but with time. If it hasn't been capped for 10 minutes, when you cap it, WP from the sky.
Seems reasonable. Another alternative is something I mentioned earlier in the thread.
Allow players who have accidentally disconnected (either because of bad internet or PS3 locked up) to be able to jump right back into the exact same match they just left without having to wait in queue since they were already picked by matchmaking. This is assuming that the match has not finished yet.
Also, if a player leaves, the spot they left open should be reserved only for them for the next 5 minutes to allow them time to rejoin if they get accidentally disconnected. If a player intentionally disconnected, it's clear they're not coming back and the 5 minute timer will lapse and allow another player to take his/her place.
Because of the above recommendation, I would suggest doing all the calculations for the rewards AFTER the match is over. As an added bonus, any ISK that a player -- who disconnected and never came back -- was about to earn would have their ISK earnings handed over instead to the remaining players who chose to stick around to the very end and to those who finally managed to re-join the same match.
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Kuruld Sengar
G.L.O.R.Y General Tso's Alliance
280
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Posted - 2015.04.01 18:04:00 -
[65] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. I don't think you will be very happy when you realize how many people actually do this. It goes back to the mentality of "How good I am at this game is based entirely of of how hard I stomp the enemy team.". Maybe make any player that counts as a veteran unable to play the academy. They can simply start new characters directly into the public bracket, seeing as they don't need the academy for it's intended purpose anyway. |
Adipem Nothi
Nos Nothi
8437
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Posted - 2015.04.01 18:04:00 -
[66] - Quote
Balistyc Farshot wrote: I like to go rewarding those that stick out losing fights better ... killing that super merc is a big pay day. ^ This. Carrot > Stick.
Shoot scout with yes.
- Ripley Riley
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Kuruld Sengar
G.L.O.R.Y General Tso's Alliance
280
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Posted - 2015.04.01 18:08:00 -
[67] - Quote
CCP Rattati wrote:Peter Hanther wrote:Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails? yup, exactly I don't suppose it is possible to make the players who graduated the academy have their characters flagged on creation? Maybe have the flag cause them to be unable to damage other players in the academy? That might allow them to keep playing, but essentially be sitting ducks for newbies. |
Kevall Longstride
DUST University Ivy League
2690
|
Posted - 2015.04.01 18:26:00 -
[68] - Quote
Luther Mandrix wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. So you are saying Some full squads want to Fight on easy mode? Or they are afraid of losing their Win Loss %. Need that new leader board stat Left Battle Early
Like this idea.
The Cowardly Cowards Leaderboard.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Adipem Nothi
Nos Nothi
8438
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Posted - 2015.04.01 18:28:00 -
[69] - Quote
Kevall Longstride wrote:Luther Mandrix wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. So you are saying Some full squads want to Fight on easy mode? Or they are afraid of losing their Win Loss %. Need that new leader board stat Left Battle Early Like this idea. The Cowardly Cowards Leaderboard. For those 3 mercs who remain, each should earn face value of the equipment/gear he destroys. I'll give Kain Spero's stompsquad a great time, so long as it pays to play. Otherwise, I'm throwing away my Isk and stats for nothing as the pubstompers pad theirs.
Shoot scout with yes.
- Ripley Riley
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danthrax martin
Butcher's Nails
328
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Posted - 2015.04.01 18:33:00 -
[70] - Quote
Peter Hanther wrote:CCP Rattati wrote:Dear players, ...There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour...
I wonder if you are able to pull the names of those people and send them a survey on why they are doing that. Just curious how many would respond and what lie they would give for it That freakin train map Standing orders in many squads I run with is to leave battle as it appears.
Suicidal A/V Moron
Future Corporate Raider
80+mil SP
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9400
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Posted - 2015.04.01 18:37:00 -
[71] - Quote
CCP Rattati wrote:Peter Hanther wrote:Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails? yup, exactly
EDIT: Derped out for a second.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Peter Hanther
Kottentale Solutions
78
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Posted - 2015.04.01 18:38:00 -
[72] - Quote
Only one match so far, but it seems to be working. Having fun and not getting protstomped (but some people are in Protos, yet no major organized crushing of people) will have to play more to see if i was not lucky.
How can Kottentale Solutions help you?
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1588
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Posted - 2015.04.01 18:41:00 -
[73] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. Perhaps rolling alts for this purpose should be a bannable offence just like it is in EVE with rolling alts to avoid security status from suicide etc...
DUSTBoard
DUST Server Status
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Zaria Min Deir
0uter.Heaven Back and Forth
1285
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Posted - 2015.04.01 18:43:00 -
[74] - Quote
Hmmm, I guess this explains some of the madness that was going on yesterday... Hopefully today is better.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9400
|
Posted - 2015.04.01 18:44:00 -
[75] - Quote
Implement a cool-down timer or ISK fee on leaving battles. Call it like, a contractual severence fine or something.
Wanna leave early? Going to have to wait until that battle is effectively over before joining a new one. Wanna leave early? Going to have to forfeit your ISK earnings and pay a fee for ducking out.
If anything, would weaponize the cowards' boredom and/or be a nice ISK sink.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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LOOKMOM NOHANDS
419
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Posted - 2015.04.01 18:45:00 -
[76] - Quote
Regis Blackbird wrote:On the subject of squads leaving matches.
I think it's fairly uncommon for complete squads to say "sod it", and leave game when they face tough opposition or a specific map. Even if they are, both of these scenarios will improve with the new matchmaking (and hopefully map rotation fix).
The real (common) reason squads drop is because they are not complete, I.e either Scotty or a squad member screwed up. (I have screwed up on several occasions by pressing the wrong button). Now, we can't do super much with Scotty and his buddy Murphy. **** will always happen sometimes... But perhaps we can do something about the players screw ups?
For example: - Disable exiting Battle Finder for all squad members apart from squad leader. - Allow squad leaders (not in battle) to remotely cause squad members to leave battle (to reform). - Allow squad members left of battle to join or re-join games with their squad if room is available on the team. (if no places are available at the moment, put them in a queue with "waiting for deployment)
For the times when leaving battle is unavoidable: - Investigate and remove the horrible "out-of-sync" bug where the game thinks half the squad is still in battle even if they are not, forcing the disband and reforming of squads.
This guy gets it.
Oh and the "out of sync" bug is easy to avoid.
What happens is the squad leader hits deploy while someone is actually deployed causing the squad to become bugged. When ever leaving a battle the SL should open squad finder and wait until it no longer says deployed. This will prevent the squad from ever becoming bugged in the first place.
I have also seen instances of a squad member who has been scottied hitting search and causing the squad to become bugged but this is very rare. I have attempted to force that many times but found it to be a very low occurrence. I really hoped it would not be so that I could troll all the crappy squads. |
LOOKMOM NOHANDS
419
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Posted - 2015.04.01 18:47:00 -
[77] - Quote
Aeon Amadi wrote:Implement a cool-down timer or ISK fee on leaving battles. Call it like, a contractual severence fine or something.
Wanna leave early? Going to have to wait until that battle is effectively over before joining a new one. Wanna leave early? Going to have to forfeit your ISK earnings and pay a fee for ducking out.
If anything, would weaponize the cowards' boredom and/or be a nice ISK sink.
This would be great except for those lovely PSN disconnects or the random internet outage.
Either people who have internet issues would get screwed or the whole system would just be circumvented by turning off your PS3. |
LOOKMOM NOHANDS
419
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Posted - 2015.04.01 18:49:00 -
[78] - Quote
Kevall Longstride wrote:Luther Mandrix wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. So you are saying Some full squads want to Fight on easy mode? Or they are afraid of losing their Win Loss %. Need that new leader board stat Left Battle Early Like this idea. The Cowardly Cowards Leaderboard.
Most sports games have a DNF % to show you who DCs / Leaves the match early so I think this would be a really great add on.
That or make leaving a match early an automatic loss on your stats. Oh how the W/L mongers would rage on that. |
Luther Mandrix
WASTELAND JUNK REMOVAL
469
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Posted - 2015.04.01 18:50:00 -
[79] - Quote
ChribbaX wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. Perhaps rolling alts for this purpose should be a bannable offence just like it is in EVE with rolling alts to avoid security status from suicide etc... Ban PSN and Playstation Hardware |
Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
2495
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Posted - 2015.04.01 18:52:00 -
[80] - Quote
I have a question.
What happens when you have a squad with players from both brackets?
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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danthrax martin
Butcher's Nails
330
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Posted - 2015.04.01 18:53:00 -
[81] - Quote
Concerning academy- a simple opt out choice would be golden.
Suicidal A/V Moron
Future Corporate Raider
80+mil SP
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Maken Tosch
DUST University Ivy League
11345
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Posted - 2015.04.01 18:53:00 -
[82] - Quote
A little update on how I played.
https://twitter.com/Henry_Haphorn/status/583339403512156160
I can't say for certain that there were no squads in my team as it's possible there was at least a squad filled with randoms. But the opposing team clearly did have squads though they came in 3 pairs. This was in the tunnel map with Alpha in the center.
The first 5-7 minutes of the match seemed balanced as both teams were constantly going back and forth with the objectives switching sides more often than a politician. At this point I thought to myself "Huh, a real challenge. Nice."
But then after that it was getting slow for some reason as the objectives stopped switching sides so often with only one being captured once in a while. The opposing team was at least holding onto the Alpha objective but they were losing.
What I found a little strange was that we were missing players in our team and they had 3-player advantage with clearly known squads. So I expected them to make a rebound at the second half of the match but nothing much happened. The opposing team eventually lost.
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DR DEESE NUTS
20
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Posted - 2015.04.01 18:53:00 -
[83] - Quote
Dreis ShadowWeaver wrote:I have a question. What happens when you have a squad with players from both brackets? I would assume it would follow who ever is squad lead.
The USS m`dick
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Outlaw OneZero
Molon Labe. General Tso's Alliance
1617
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Posted - 2015.04.01 18:57:00 -
[84] - Quote
DR DEESE NUTS wrote:Dreis ShadowWeaver wrote:I have a question. What happens when you have a squad with players from both brackets? I would assume it would follow who ever is squad lead.
I would hope it would take an average of the whole squad, but only CCP knows for now.
Hello, is this thing on?
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9400
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Posted - 2015.04.01 18:58:00 -
[85] - Quote
LOOKMOM NOHANDS wrote:Aeon Amadi wrote:Implement a cool-down timer or ISK fee on leaving battles. Call it like, a contractual severence fine or something.
Wanna leave early? Going to have to wait until that battle is effectively over before joining a new one. Wanna leave early? Going to have to forfeit your ISK earnings and pay a fee for ducking out.
If anything, would weaponize the cowards' boredom and/or be a nice ISK sink. This would be great except for those lovely PSN disconnects or the random internet outage. Either people who have internet issues would get screwed or the whole system would just be circumvented by turning off your PS3.
I can see your point in ISK fee but by the time you'd get back into the game, battle would probably be over. Dust 514 has loading times longer than a removals van.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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LOOKMOM NOHANDS
420
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Posted - 2015.04.01 19:06:00 -
[86] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
It is pretty sad. Personally I would recommend applying passive SP to all 3 characters on your PSN account, extending the biomass time, and taking a serious looking at banning PSNs of people that obviously have an excessive number on the same machine.
Personally I feel like the academy should be mission based for exit instead of WP. With that you could boot obvious boosters out of the academy and give them a Mu boost so that they quickly turn to cannon fodder.
Something like having 40 missions that are constant and remove you from the academy upon completion. Basically the first 9 missions would pop up and upon completion it would give the reward and the next mission in the list replaces it until all 40 are done.
At the same time you could have secret "missions" in the background that would result in expulsion from the academy. Things like kill 40 enemies in a single match, earn 4000 WP in a single match, and other criteria that I can not think of right now that make for obvious signs of veteran players. This would be accompanied by a message at the end of match that says "Congratulations, You have been selected for early graduation from the academy for meritorious achievements."
I also just had another idea that I will be making a thread about shortly. |
Jammer Jalapeno
Dox You. Proficiency V.
193
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Posted - 2015.04.01 19:19:00 -
[87] - Quote
Well thanks for trying Rattati but still this matchmaking fix is no bueno
People are just leaving and there is no replacements. Battles are still one sided either your insta redlined or insta redlining the opposition.
MmMmMm TanKs....delicious TanKs
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Joel II X
Bacon with a bottle of Quafe
6919
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Posted - 2015.04.01 19:23:00 -
[88] - Quote
Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. Train map? |
LOOKMOM NOHANDS
420
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Posted - 2015.04.01 19:24:00 -
[89] - Quote
Joel II X wrote:Kain Spero wrote:Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3. Train map?
Most likely. I hate to do it but I now consider that a rubber map. I bounce right back out when I make contact. |
Luna McDuffing
COALICION LATINA Smart Deploy
180
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Posted - 2015.04.01 19:24:00 -
[90] - Quote
Can we have our MU show up in the character sheet or maybe in the end of battle summary for each player? |
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