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Thread Statistics | Show CCP posts - 44 post(s) |
Kain Spero
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4922
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Posted - 2015.04.01 15:39:00 -
[1] - Quote
Yeah, I've been seeing full squads leave battle and then we end up with 12 v 3.
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Kain Spero
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4925
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Posted - 2015.04.01 21:40:00 -
[2] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
There are a lot of players out there that operate like this.
It's the same reason we have matches where players keep leaving battles when they see there might be a stiff fight.
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Kain Spero
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Posted - 2015.04.01 21:58:00 -
[3] - Quote
Can someone sticky this already?
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Kain Spero
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4940
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Posted - 2015.04.03 04:52:00 -
[4] - Quote
CCP Rattati wrote: Thanks for the work and update. This is in line with what we are expecting. Once the system has run for a few weeks, the heavyweights will graduate to the upper bracket, and vice versa.
In a few threads, the idea of a "leave ratio", that starts at 1, but deteriorates if you leave, goes up to 2(?) if you always complete, and is a multiplier on rewards, just for pubs could work as an incentive to keep players in battles at all times.
That begs the question, are the protosquads dropping because their KDR will suffer, or ISK. Something tells me that KDR is more important.
I would say that leave issue is combination of the above.
Some folks really want that win, some want that ISK, some want that KD.
Some want it all.
The only thing is if it isn't communicated to players via a prompt most won't get it. I think a stick would be better than a carrot in this case. Use a FW kick prompt or the idle kick prompt.
If someone leaves a match X number of times over X minutes give them a prompt that says, "Due to refusal to compete contracts assigned you will not be allow to join public contracts for X minutes." Or something like that.
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Kain Spero
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4941
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Posted - 2015.04.03 06:31:00 -
[5] - Quote
So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match.
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Kain Spero
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4942
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Posted - 2015.04.03 07:49:00 -
[6] - Quote
CCP AquarHEAD wrote: May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it.
That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST.
Seems like not being able to join might create a reasonable lockout timer (duration of one match). You would just have to communicate that to the people that left battle with a prompt.
I may be being too harsh though.
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Kain Spero
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Posted - 2015.04.03 12:49:00 -
[7] - Quote
CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate.
Yes to this. It's been suggested in some corners but never has gotten a lot of attention.
An idea in addition this was base the WP bonus on the difference in total meta level between the fits.
"+X WP Meta Bonus"
It definitely would give an RPG vibe of getting more XP by killing a higher-end enemy.
Owner of Spero Escrow Services
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