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Maken Tosch
DUST University Ivy League
11415
|
Posted - 2015.04.04 22:26:00 -
[391] - Quote
As I fight in my main character with tons of SP invested in it, I see balanced matches. However, looking at it from my newbie alt, it's completely different story. What I suspect is going on here is that the matchmaker is accidentally pitting new players against maybe low-tier veterans who are not as good compared to the high-tier veterans, but are still overwhelmingly powerful against a newbie because they happen to have better weapons overall.
Remember, I managed to leave the academy in just 3 matches in a new character. That is nowhere near enough time for a new player to be able to build up enough SP to optimize their fittings.
What I recommend to remedy this problem is to split the academy into two tiers. Low-tier new players would stick around for a while even after grinding (let's say) 20 matches so they can get a chance to build up their SP before moving onto the second tier where they then face off against slightly-better new players for about the same amount of time or maybe longer. By the time they graduate from the academy, they should be able to accumulate enough SP to at least beef up their core skills and maybe some of their guns.
Also, the tutorial system needs to be re-enabled to help the players better understand the game.
A new player should never have to face off against a veteran after just 3 matches in the academy.
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Leither Yiltron
Molon Labe. General Tso's Alliance
1127
|
Posted - 2015.04.04 22:37:00 -
[392] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. What the ****.
I'm not condoning the mentality behind this behavior, but your level of shock and disgust is really surprising. You realize you're working for the same company that produced this: https://www.youtube.com/watch?v=VgvM7av1o1Q
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Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1033
|
Posted - 2015.04.04 22:54:00 -
[393] - Quote
If I squad, I am almost guaranteed a win. Unless the enemy has a squad. Which usually runs proto.
If I solo, my team is horribly unbalanced, with fewer members, and even fewer engaging in battle. I'm the only one carrying my team at that point.
Something's funky.
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Maken Tosch
DUST University Ivy League
11415
|
Posted - 2015.04.04 22:55:00 -
[394] - Quote
Leither Yiltron wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. What the ****. I'm not condoning the mentality behind this behavior, but your level of shock and disgust is really surprising. You realize you're working for the same company that produced this: https://www.youtube.com/watch?v=VgvM7av1o1Q
That doesn't have anything to do with this. What's being pointed out here by Rattati is the fact that veterans are constantly recycling their alts in an effort to stay in the academy to continue stomping new players into the ground. I spotted a glimpse of this during the 3 matches in the academy when I create a new alt for the sole purpose of comparing matchmaking for new players vs that of veterans. One of the matches had a group of players that seemed to know what they're doing far better than what they were suppose to know as new players. This was evident in their tactics.
If what Rattati is saying is true, then we have a deeper problem than I thought and it's a problem that no amount of proper matchmaking is ever going to fix. So not only are we seeing certain veterans leaving matches when facing against equally-skilled players, we are now seeing veterans doing their very best to stay in the academy while stomping new players. This is damaging.
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Leither Yiltron
Molon Labe. General Tso's Alliance
1127
|
Posted - 2015.04.04 23:26:00 -
[395] - Quote
Maken Tosch wrote:
That doesn't have anything to do with this. What's being pointed out here by Rattati is the fact that veterans are constantly recycling their alts in an effort to stay in the academy to continue stomping new players into the ground.
Stop using language meant to stereotype. There is a ton of insidious "us" vs. "them" rhetoric going around currently, and I feel like the posts I've seen from you have perpetuated it non-stop. This language is making good conversation about matchmaking and its effects completely impossible, and instead turning into a mutual whine-fest. I'm a "vet", and I've never "cycled alts" to stomp academy players. Nor has the vast majority of people I've ever associated with in Dust, and that is quite a large number. The observation that some tiny insane fragment of the playerbase do something awful is literally the essence of New Eden.
Maken Tosch wrote: If what Rattati is saying is true, then we have a deeper problem than I thought and it's a problem that no amount of proper matchmaking is ever going to fix. So not only are we seeing certain veterans leaving matches when facing against equally-skilled players, we are now seeing veterans doing their very best to stay in the academy while stomping new players. This is damaging.
This quote has similar themes, and really the theme is similar to all of your posts. If I were playing right now, I would probably be leaving matches- not for my KDR. My KDR has been ticking down for years, IDGAF. Rather, it's because there's absolutely zero fun to me to have to "escalate" my gear and tank my ISK efficiency while still potentially losing a match, all so that I can scrape together the resources to have an enjoyable match.
The mountain of confirmation bias coming from MM supporters is monstrous. It's like the preference is to stick fingers in ears and create this rich internal narrative about the "awful veterans" and their "KDR bias" while the "simple player" just tries to "make in-game ends meet". Matchmaking isn't a political jousting match about social inequality. People leave matches because they're not having fun.
I've said it once and I'll continue saying it until I'm blue in the face. There are a gigantic mountain of factors which culminate into discouraging players to finish out a Dust match that they're losing. Even if you try to force people to stay in match, they're going to end up sniping. Here are just a few on that list:
- Gear tiers with far too much additional effectiveness as one goes up in tier
- Lack of secondary objectives, which allow entrenched defenders to easily gain and maintain a lead in matches
- Lack of proper dynamic spawning, again allowing entrenched defenders to maintain their positions. Additionally exacerbates the pain of dying, since finding a safe spawnpoint near to the action is hellish
- Map designs that emphasize defensive, CQC play
- Mostly very short range on all credible anti-infantry weaponry
These things are, and have been for the last two years, crippling, glaring flaws in Dust's in-game, public match (even PC match) experience. Their combined effect is to discourage losing teams to fight back if they don't have a sincere chance of turning the match around. Typically, turning a match around takes far more coordination than any public match team is going to exhibit. Even in PC it takes an incredible effort with very low chances of success.
Dust is a game that encourages snowball matches in general, and in public matches the gear tiers and incentives further reinforce the issue. Thinking that matchmaking can make up for that is like thinking if you have some really good glue, you can put a shattered pane of glass back together.
@Rat in particular, your "I can make the proto guy go 20/1" mentality is incredibly uncommon, and even further it's not even backed up by facts. For years I played with that theme, thinking "man, I'm taking ISK off this high roller" whenever I killed a proto guy. Fact is, there are plenty of people out there who can easily eat the cost of hundreds of proto suits due to PC glitches. It really doesn't matter to them. Meanwhile, spending the match trying to outplay someone not just a little bit, but gigantically so that you can overcome their suit's natural advantage...that's not fun gameplay. Frankly, that's real life. I come to play games for balance, and if I wanted to grind against inequity I would just chalk up those hours to activism instead.
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Adipem Nothi
Nos Nothi
8554
|
Posted - 2015.04.04 23:43:00 -
[396] - Quote
Booby Tuesdays wrote:I solo queued for 5 matches today. I was placed into all Doms, and my team never had more than 10 people. By the end of some matches I had 5 or 6 people on my team. Lost every single match by a landslide. I was one of the only players doing anything on my side every time. I got the train map 4 times, 3 in a row at one point. The other map was the meat grinder. The other team had no less than 14 players each time, and every one of the opposing team contributed. I hardly ever run with squads, there is no way my Mu can be that high. Frustrating... At least pay me well for sticking around and trying. I was still only getting 200-300k for being in the top 3 and being one of the only mercs on my team trying, and not caring about their kdr. Turning off the console and doing better things with my time.
Are these problems specific to Dom?
Shoot scout with yes.
- Ripley Riley
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Minion Max
Kang Lo Directorate Gallente Federation
35
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Posted - 2015.04.05 00:08:00 -
[397] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote:I solo queued for 5 matches today. I was placed into all Doms, and my team never had more than 10 people. By the end of some matches I had 5 or 6 people on my team. Lost every single match by a landslide. I was one of the only players doing anything on my side every time. I got the train map 4 times, 3 in a row at one point. The other map was the meat grinder. The other team had no less than 14 players each time, and every one of the opposing team contributed. I hardly ever run with squads, there is no way my Mu can be that high. Frustrating... At least pay me well for sticking around and trying. I was still only getting 200-300k for being in the top 3 and being one of the only mercs on my team trying, and not caring about their kdr. Turning off the console and doing better things with my time. Are these problems specific to Dom?
No. I have been in Dom and Skrm for 6 matches today. A couple of time the only officer and only one trying to go for the Null. Biggest was 11v11, 3v5 was low and that was start. I run a light with ammo and spawn, easy target, getting tired of private w/milita gear at 150m dropping me with no help for 300m. These small fights makes the redliners weary of going in. The last fight was 7v10 with 108 and 124 clones left. I was 1-3, trying to get to Null, and nobody else ran in. Three tanks(35 kills) went around the redline dropping the chickens. They need to retract and repair Scotty.
Semper Fi.
Cpl, 87-95
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1473
|
Posted - 2015.04.05 00:38:00 -
[398] - Quote
Adipem Nothi wrote:Booby Tuesdays wrote:I solo queued for 5 matches today. I was placed into all Doms, and my team never had more than 10 people. By the end of some matches I had 5 or 6 people on my team. Lost every single match by a landslide. I was one of the only players doing anything on my side every time. I got the train map 4 times, 3 in a row at one point. The other map was the meat grinder. The other team had no less than 14 players each time, and every one of the opposing team contributed. I hardly ever run with squads, there is no way my Mu can be that high. Frustrating... At least pay me well for sticking around and trying. I was still only getting 200-300k for being in the top 3 and being one of the only mercs on my team trying, and not caring about their kdr. Turning off the console and doing better things with my time. Are these problems specific to Dom? Unknown yet. I will give 5 Skirm, and 5 Ambush a go tomorrow. I'll post my findings, but I'm not very hopeful right meow.
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Adipem Nothi
Nos Nothi
8555
|
Posted - 2015.04.05 00:43:00 -
[399] - Quote
Booby Tuesdays wrote:Adipem Nothi wrote: Are these problems specific to Dom?
Unknown yet. I will give 5 Skirm, and 5 Ambush a go tomorrow. I'll post my findings, but I'm not very hopeful right meow. Played a few Doms yesterday; all were bad and partially filled. But had excellent match quality in Ambush. ~5 good matches for every 1 bad. 8-9 out of 10 seemed to be full from start to finish. Didn't get the opportunity to test Skirm quality yesterday.
Shoot scout with yes.
- Ripley Riley
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Jathniel
Ahrendee Inc. Negative-Feedback
1513
|
Posted - 2015.04.05 06:16:00 -
[400] - Quote
Maken Tosch wrote:Leither Yiltron wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. What the ****. I'm not condoning the mentality behind this behavior, but your level of shock and disgust is really surprising. You realize you're working for the same company that produced this: https://www.youtube.com/watch?v=VgvM7av1o1Q That doesn't have anything to do with this. What's being pointed out here by Rattati is the fact that veterans are constantly recycling their alts in an effort to stay in the academy to continue stomping new players into the ground. I spotted a glimpse of this during the 3 matches in the academy when I create a new alt for the sole purpose of comparing matchmaking for new players vs that of veterans. One of the matches had a group of players that seemed to know what they're doing far better than what they were suppose to know as new players. This was evident in their tactics. If what Rattati is saying is true, then we have a deeper problem than I thought and it's a problem that no amount of proper matchmaking is ever going to fix. So not only are we seeing certain veterans leaving matches when facing against equally-skilled players, we are now seeing veterans doing their very best to stay in the academy while stomping new players. This is damaging.
Say hello, to the mentality that CCP has been profiting from for over a decade. The video really does apply Maken...
EVE is a game that helps foster predatory behavior, then tells people to "deal with it". Rat really shouldn't be shocked at what he sees.
The playerbase is cannibalizing itself, simply because it's a bad and disgusting playerbase.
I would argue though... that the Academy is a fun place to play, because it feels balanced. The Academy is fun, not because of stomping on noobs, but because the gameplay is refreshing. Everything is balanced, and gameplay boils down to tactics.
I haven't been there recently, but I made a couple alts a few months ago to test the waters, and the difference is night and day.
So yes, we do have "a deeper problem", namely, that there are many players in the New Eden universe that are in every sense of the word, "immoral". But that's not a problem that CCP can fix. So I'd rather say, that we have an opportunity. If we can carefully look at the dynamics of the Academy, factoring OUT new players. There are things we can learn from it. The elements that create the pleasant balance that it enjoys. |
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
23
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Posted - 2015.04.05 12:51:00 -
[401] - Quote
Scratch what I said earlier, Domination is broken but that gamemode with the 3-4 objectives works fine so I assume the matchmaking is working on it. Fought my own levels and lost track of time. CCP knows what they're doing. :)
>Noticed that me and a bunch of other people joined a match that ended 30 seconds later. >Witnessed what people were saying about a lot of people dropping out right at the beginning. Like 5 people left. >Typically 1 minute wait time for matches and never any longer than 2 minutes.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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Adipem Nothi
Nos Nothi
8559
|
Posted - 2015.04.05 13:13:00 -
[402] - Quote
Jathniel wrote: I would argue though... that the Academy is a fun place to play, because it feels balanced ... Everything is balanced, and gameplay boils down to tactics.
Tactics: Popping red dots as they learn the controls. Popping red dots as they shoot at the MCC. Popping red dots as they fire small arms at vehicles. Popping red dots as they marvel at your L33T wiggle-wiggle skillz. Being the one guy in the Academy match who calls in an HAV.
Shoot scout with yes.
- Ripley Riley
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TDOG404 DANG
D3ATH CARD RUST415
0
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Posted - 2015.04.05 15:35:00 -
[403] - Quote
Really so I should expect to have uneven sides and bad game play. Perfect so playing for over 2 hours without a single win, I know I suck but even a blind squirrel finds the odd nut |
Minion Max
Kang Lo Directorate Gallente Federation
35
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Posted - 2015.04.05 16:21:00 -
[404] - Quote
Flint Beastgood III wrote:Not sure what tweaks were made yesterday, but after DT I went from having 90% close, intense, enjoyable battles to having 90% onesided stomps.
Same thing again today. After a 15 minute battle there still was 100+ clones for each side. Nobody want to charge a tank sitting on a point in Dom. A spawn and ammo at a Null with 2 men posted keeps one and two man attackers at bay when there is 4 points. As support and a sniper I find myself trying to hack points and in close when I do not have the dexterity and reaction to do so. I play best around the 300 after the initial wave and drops. Here this week I have been sniping from a point to the redline. If I can go 6/2 sniping from a Null then there are major problems when the only thing that hit me was a 80J. Hack, Hack, Drop Ammo and Spawn, Hack 3/1, Spawn 3/1 then Lost. When should a sniper hold a point while sitting on it?
Solo Sniper and No Taxes,
Semper Fi.
Cpl, 87-95
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IAmDuncanIdaho II
Nos Nothi
2056
|
Posted - 2015.04.05 18:12:00 -
[405] - Quote
Adipem Nothi wrote:Jathniel wrote: I would argue though... that the Academy is a fun place to play, because it feels balanced ... Everything is balanced, and gameplay boils down to tactics.
Tactics: Popping dots as they learn the controls. Popping dots as they shoot at the MCC. Popping dots as they fire small arms at red vehicles. Popping dots as they marvel at your L33T wiggle-wiggle skillz. Being the one guy in the match who knows how to call in an HAV. https://youtu.be/EDTYOnBuE0s?t=403
YES Newbro MINMATAR!
I like that guy. Perhaps that could be some new NPE tutorial material, with annotations to explain the bits where he's doing it wrong. |
Maken Tosch
DUST University Ivy League
11423
|
Posted - 2015.04.05 19:41:00 -
[406] - Quote
Leither Yiltron wrote:[...] Stop using language meant to stereotype. There is a ton of insidious "us" vs. "them" rhetoric going around currently, and I feel like the posts I've seen from you have perpetuated it non-stop. This language is making good conversation about matchmaking and its effects completely impossible, and instead turning into a mutual whine-fest. I'm a "vet", and I've never "cycled alts" to stomp academy players. Nor has the vast majority of people I've ever associated with in Dust, and that is quite a large number. The observation that some tiny insane fragment of the playerbase do something awful is literally the essence of New Eden. [...] This quote has similar themes, and really the theme is similar to all of your posts. If I were playing right now, I would probably be leaving matches- not for my KDR. My KDR has been ticking down for years, IDGAF. Rather, it's because there's absolutely zero fun to me to have to "escalate" my gear and tank my ISK efficiency while still potentially losing a match, all so that I can scrape together the resources to have an enjoyable match. The mountain of confirmation bias coming from MM supporters is monstrous. It's like the preference is to stick fingers in ears and create this rich internal narrative about the "awful veterans" and their "KDR bias" while the "simple player" just tries to "make in-game ends meet". Matchmaking isn't a political jousting match about social inequality. People leave matches because they're not having fun. I've said it once and I'll continue saying it until I'm blue in the face. There are a gigantic mountain of factors which culminate into discouraging players to finish out a Dust match that they're losing. Even if you try to force people to stay in match, they're going to end up sniping. Here are just a few on that list:
- Gear tiers with far too much additional effectiveness as one goes up in tier
- Lack of secondary objectives, which allow entrenched defenders to easily gain and maintain a lead in matches
- Lack of proper dynamic spawning, again allowing entrenched defenders to maintain their positions. Additionally exacerbates the pain of dying, since finding a safe spawnpoint near to the action is hellish
- Map designs that emphasize defensive, CQC play
- Mostly very short range on all credible anti-infantry weaponry
These things are, and have been for the last two years, crippling, glaring flaws in Dust's in-game, public match (even PC match) experience. Their combined effect is to discourage losing teams to fight back if they don't have a sincere chance of turning the match around. Typically, turning a match around takes far more coordination than any public match team is going to exhibit. Even in PC it takes an incredible effort with very low chances of success. Dust is a game that encourages snowball matches in general, and in public matches the gear tiers and incentives further reinforce the issue. Thinking that matchmaking can make up for that is like thinking if you have some really good glue, you can put a shattered pane of glass back together. @Rat in particular, your "I can make the proto guy go 20/1" mentality is incredibly uncommon, and even further it's not even backed up by facts. For years I played with that theme, thinking "man, I'm taking ISK off this high roller" whenever I killed a proto guy. Fact is, there are plenty of people out there who can easily eat the cost of hundreds of proto suits due to PC glitches. It really doesn't matter to them. Meanwhile, spending the match trying to outplay someone not just a little bit, but gigantically so that you can overcome their suit's natural advantage...that's not fun gameplay. Frankly, that's real life. I come to play games for balance, and if I wanted to grind against inequity I would just chalk up those hours to activism instead.
I'm understanding what you mean, but there are is one thing I have to question here that I highlighted in your post.
Then what else would you have me call these people who recycle their alts for the purpose of stomping new players? I'm a veteran as well just like you starting way back from the days of Skirmish 1.0 and I don't recycle alts either. But the fact remains that those who do recycle their alts for the purpose of stomping new players are veterans as well. I don't like this stereotype either but so far it's starting to look true. I have tested out the new player experience with an alt myself just to see and so far I have seen players behave in ways that only a veteran is expected to behave despite being able to play only 3 matches in the academy before the system moved me up to pub matches where I'm back in my own natural habitat.
It pisses me off royally to no end even days later knowing what I saw back there. If you really want the stereotype to end, start with those who recycle their alts just for the purpose of . They're perpetuating it more than me.
On everything else I do agree with you.
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davis fritz
Subsonic Synthesis
61
|
Posted - 2015.04.05 23:56:00 -
[407] - Quote
The bitching is proof enough that it's working
I fucking Love/Hate this game
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PADDEHATPIGEN
BurgezzE.T.F General Tso's Alliance
142
|
Posted - 2015.04.06 03:39:00 -
[408] - Quote
Most of my games today was nice and even teams =ƒÿÿ
Still a lot of waiting time looking at a loading screen and we need more ISK payout in the high tiers where all players run adv and proto gear, but a lot better today thank you Scotty =ƒÿÿ |
Imp Smash
Molon Labe. General Tso's Alliance
757
|
Posted - 2015.04.06 08:10:00 -
[409] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
I had imagined some people did this. I was unaware of how prevalent it was. Thanks for noting it in public. |
Protected Void
Nos Nothi
406
|
Posted - 2015.04.06 09:10:00 -
[410] - Quote
Leither Yiltron wrote:Meanwhile, spending the match trying to outplay someone not just a little bit, but gigantically so that you can overcome their suit's natural advantage...that's not fun gameplay.
To each his own, I guess. I specifically think that's the most fun part of any PVP game. If I can outplay the guy that has a huge advantage, that means I'm that much more skillful, devious or smart than him. It's not going to be easy to beat him, of course, but that's the whole point. If it was easy, it wouldn't be an achievement. |
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Koldy Lyte Marven
Y.A.M.A.H
44
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Posted - 2015.04.06 13:08:00 -
[411] - Quote
I played a match in ambush. Tha game was really tight, but we won with 2-0 clones left. I was like : yeah, that's some good matchmaking. The next game I played, we got our @$$Gé¼$ kicked 0-33. Maybe the matchmaking still needs to be improved. And I also got into a match that ended 20 secs after I joined.
( -í° -£-û -í°)
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Adipem Nothi
Nos Nothi
8582
|
Posted - 2015.04.06 14:42:00 -
[412] - Quote
Will be capped for the week in one more match. I've played more Ambush than anything else; here's my take on the state of the mode as it relates to Scotty 2.0 ...
Of all modes, Ambush is presently offering the highest likelihood of full headcounts and goods fights. The mode supports solo play as well as squad play. The odds of being put into a half-lost, uphill battle are lower than with the Dom and Skirm. Participants are much more likely to stick out a lost fight. Overall, match battle quality today is vastly improved over that of matches served by Scotty 1.0.
But the mode is not without its issues.
Stomps and steamrolling still occur. When a 5-6 man veteran squad is opposed by another large veteran squad, the ensuing fight is fantastic and fast-moving, and its payouts are typically high. When a large veteran squad is not met by like type -- as was the case with Scotty 1.0 -- there's a high likelihood of low battle quality. The instances of stomps and steamrolling I've observed thus far (both with and against) have consistently involved 5-6 man veteran squads.
I've been pulled into quite a few half-completed and often spawn-trapped matches where a steamroll is underway. This is annoying, but it is also understandable; these matches would timeout if not fed fresh fodder. My strongest criticism is that SP and Isk payouts for late arrivals are almost always very low, even when those late arrivals manage to give the opposition hell.
The payout issue, in my opinion, is secondary to a larger problem. Only when a stomp is underway have I seen multiple players leaving match, battle durations drawn out, wide spreads in end-of-match killcounts, and good vets not meeting minimum WP. Since Scotty 2.0, I've yet to see soloists or small squads steamroll a match, and I am of the opinion that large squads are causally linked to low battle quality. While Ambush matchmaking has improved with Scotty 2.0, there remains room for further improvement.
Suggestion: Reduce Ambush max squad size to 4.
TL;DR: The quality of matches served by Scotty 2.0 is vastly improved over that of Scotty 1.0. Instances of low battle quality are directly linked to large squads. Reducing squad size would further improve battle quality.
Shoot scout with yes.
- Ripley Riley
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R F Gyro
Clones 4u
1431
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Posted - 2015.04.06 19:44:00 -
[413] - Quote
Can we just show on the leaderboard each player's percentage of quits (before the end) in winning and losing matches?
So say I've joined 100 matches, of which I was on the winning side 50 times and the losing side 50 times. I've quit 1 time when on the winning side, and 25 when I was on the losing side.
My leaderboard would show 2%/50% quittage, and everyone would know I was a douchebag.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1431
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Posted - 2015.04.06 19:47:00 -
[414] - Quote
Koldy Lyte Marven wrote:I played a match in ambush. Tha game was really tight, but we won with 2-0 clones left. I was like : yeah, that's some good matchmaking. The next game I played, we got our @$$Gé¼$ kicked 0-33. Maybe the matchmaking still needs to be improved. And I also got into a match that ended 20 secs after I joined. One side stomping the other is the team builder failing. Some players getting roflstomped by much better players on the other team is the matchmaker failing.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Adipem Nothi
Nos Nothi
8592
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Posted - 2015.04.06 23:32:00 -
[415] - Quote
CCP Rattati's Big Board wrote:... how about a smart idea, leave ratio, that starts at 1, but deteriorates if you leave, goes up to 2 if you always complete, and is a multipler on rewards, just for pubs. Carrot + Stick! That'd probably work on me.
Shoot scout with yes.
- Ripley Riley
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ebronian flacktoider
Algintal Core Gallente Federation
22
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Posted - 2015.04.07 00:24:00 -
[416] - Quote
7 hours playtime and not a single full match. The reason people leave is because when you get into a battle its 5 on 12 or 4 on 14 or the last match i played before giving up trying to play this game it was 2 on 16. Yeah really working there mr ccp rat. The game is truly f***ed and your getting what you ccp guys wanted and that is the titanic of games. Only you guys have the first boat off |
Foehammerr
Dead Man's Game RUST415
170
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Posted - 2015.04.07 01:43:00 -
[417] - Quote
I've discovered a side effect of these matchmaking updates.
I don't know if I'm doing better or what, but I seem to be generating an increased amount of War Points and making more isk, almost by a factor of 2 or 3.
De Opresso Liber
Beta Vet since 2/5/2013
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CCP AquarHEAD
C C P C C P Alliance
98
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Posted - 2015.04.07 03:18:00 -
[418] - Quote
Just writing to let you know we're still monitoring this and already have many ideas on how to further improve this, but since the last several days are holidays in both Shanghai office and Reykjavik office, we couldn't deploy some fix, starting today we'll continue our work on matchmaking, fixing many other issues surfaced with the new engine as well.
We need your continious help and contribution to make it better. So keep playing and post your feedback!
a passionate developer
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1428
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Posted - 2015.04.07 03:29:00 -
[419] - Quote
CCP AquarHEAD wrote:Just writing to let you know we're still monitoring this and already have many ideas on how to further improve this, but since the last several days are holidays in both Shanghai office and Reykjavik office, we couldn't deploy some fix, starting today we'll continue our work on matchmaking, fixing many other issues surfaced with the new engine as well.
We need your continious help and contribution to make it better. So keep playing and post your feedback!
Let me just start by saying we need more posts like this. Great to update us with what's happening.
Personally domination and skirmish are broken in my opinion. You need to ensure there are full teams at both the start of battle and within the first minute.
You need to change the map rotation so it's more random. Bring back some older maps you rarely see these days. Enough of the train map that shows up so often. This causes people to leave battles at the start which wrecks the balance of the teams.
I would recommend you also fix both SP and iSK payout for when you come into a battle mid way through. I wouldn't mind fighting a battle I was deployed to that was half way through IF I would get paid. As it is now I'll usualy just leave when this happens because regardless of what you get WP wise you rarely get enough to cover one or two suits.
Overlord of Broman
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Soraya Xel
Abandoned Privilege Top Men.
6061
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Posted - 2015.04.07 03:31:00 -
[420] - Quote
CCP AquarHEAD wrote:Just writing to let you know we're still monitoring this and already have many ideas on how to further improve this, but since the last several days are holidays in both Shanghai office and Reykjavik office, we couldn't deploy some fix, starting today we'll continue our work on matchmaking, fixing many other issues surfaced with the new engine as well.
We need your continious help and contribution to make it better. So keep playing and post your feedback!
Thanks, AquarHEAD!
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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