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Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Rattati
C C P C C P Alliance
19417
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Posted - 2015.04.01 15:05:00 -
[1] - Quote
Dear players,
I want to give a short update on what's happening with Matchmaking.
TLDR; it's working, and it's definitely pitting similar players together. We will share more data once we have collected a full 24 hour cycle from DT to DT.
There is a slight increase in queue time, but that was intended as we are certain players will want to wait up to 120 seconds for a good match, instead of 45 for a bad one. Compared to competitors and ladder/ranked gameplay games like BF/LoL, waiting time can be up to 10 minutes in the higher brackets. Again something we can tune, from now on.
We have been messing around with settings all day and none of them have broken anything, the logic is very stable and issue-free.
We are tuning the minimum teamsize to start games, and also the status of a running game, and whether to refill or simply let it die since it is already lost. There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour.
A few reports of uneven sides, which is to be expected.
Complaints of redlining are 1) anecdotal, if we trust our metrics, and 2) will continue to happen, just not as often against new players. The logic uses a Mu_threshold to split the playerbase into two queues, above and below that Mu_threshold. Players below should NOT be fighting players above, unless in extreme cases such as absolutely no other players can be found to start a new battle, or no eligible refill battle can be found.
I look forward to sharing more data, such as average Mu variation per battle, showing that more similar Mu players are fighting each other, and hopefully, that the winning margins are overall getting lower. That is the real indicator of more balanced matches, that the winning Ambush team was on average less clones than before, and the winning Skirm/Dom team, has less MCC health remaining, indicating that the match was closer than before.
Happy hunting
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19423
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Posted - 2015.04.01 15:14:00 -
[2] - Quote
Joseph Ridgeson wrote:So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about!
If you are "truly" better and close to the threshold, you will quickly graduate to the upper bracket by winning matches, and vice versa, if you were unluckily good as a new player, you may end up dropping (safely) to the lower bracket.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19440
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Posted - 2015.04.01 16:43:00 -
[3] - Quote
On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19448
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Posted - 2015.04.01 16:52:00 -
[4] - Quote
Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior.
That will happen as soon as possible.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19448
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Posted - 2015.04.01 16:52:00 -
[5] - Quote
Peter Hanther wrote:Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails?
yup, exactly
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19530
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Posted - 2015.04.02 01:45:00 -
[6] - Quote
Tebu Gan wrote:CCP Rattati wrote:Joseph Ridgeson wrote:So now my little ego is going to be shattered by being not being put up against the super players...
Leave it to a DUST player to find SOMETHING to cry about! If you are "truly" better and close to the threshold, you will quickly graduate to the upper bracket by winning matches, and vice versa, if you were unluckily good as a new player, you may end up dropping (safely) to the lower bracket. Sounds a bit like how Starcraft does their matchmaking. Anyways, matchmaking is cool, and has been desperately needed. But what happens when a top tier player like myself doesn't have the funds or desire to run a proto match. Am I really on the same level as somebody that runs proto, over myself running standard gear. With the large differences between gear, I would like to also be matched with people running my same level of gear. Now before people uproar, I want to be matched with other players my skill level, but restricted to a tier level of gear, with payouts that reflect this. To me, this would be like the icing on the cake for matchmaking. Other than that, I'll check this matchmaking out this evening, but from what I've seen of it so far, well done. I'd take a match where at least everyone throws in some effort, over those where they just throw clones at it, or sit in the redline and wait it out. I mean, stomping is fun the first time, but when every match is like that, it get BORING, and the win becomes meaningless.
Good question and something that has been raised before.
Good players don't need proto gear to be good. Proto gear needs to be used in PC to match against other good players, and that's where gear becomes the potential decider, that extra little something.
Playing in ADV gear in pubs does not change the fact that you know the maps, you have situational aweareness, you know (even if you can't explain it) where enemies usually pathfind and where to expect them, you know when to switch to sidearm and to cook your grenade, you know when to duck and weave, or when to retreat. All these things are in your advantage as a veteran, and gear is just a tiny part of it. When 6 super soldiers are squading together, they could all be in all miltiia and still win, they just go proto because they can, and that it is likely that they will still turn a profit.
When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19534
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Posted - 2015.04.02 01:50:00 -
[7] - Quote
The Dark Cloud wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. Did you seriously expect that people wouldnt do this? There is nothing that stops you from creating new accounts. High skilled players do not want to constantly play vs their own kind. They do not want to play in a 24/7 competetive enviroment. And before the alt actually gets deleted they will transfer all the ISK to their main account. Its all about chilling and killing n00bs. Sorry if this answer sounds harsh but thats what the general FPS player wants to do. Ofcourse alot of people will disagree with me now on that point but on the other hand alot of people will just moan when they go up vs the same guys again that beat them on the previous match. CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible. Wont stop them cause you can create unlimited PSN accounts. And each new PSN= a new char for acedemy. Its one of the most basic things dust vets know. New PSN=1 new dust toon that can receive passive SP and in the future this will have aswell the benefit of getting into acedemy. So instead of queing a char for biomass they will just get rid of the PSN account and make a new one within 2 minutes. I think its even easier to make sub PSN accounts from your main account. You are fighting the windmills Ratatti but im curious how you will fix this.
Instant kick from academy with 10+ kills in a single match, since the matchmaker will now only pit you against low_Mu, the academy isn't the only safe place anymore.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19539
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Posted - 2015.04.02 02:12:00 -
[8] - Quote
Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19551
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Posted - 2015.04.02 03:35:00 -
[9] - Quote
Tebu Gan wrote:CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS Some of us don't have unlimited resources, you know.
What, you don't have starter loadouts. Better send in a ticket.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19569
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Posted - 2015.04.02 06:28:00 -
[10] - Quote
We are still doing experimentation, and are now increasing the refill ratio (which is also a factor of not being put into a lost battle), you can't have it both ways guys
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19571
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Posted - 2015.04.02 06:41:00 -
[11] - Quote
STYLIE77 wrote:Just spent the night working on missions on many accounts.
One account has 600,000sp and was fighting against veteran players for some reason.
Apparently the small time I played on it I must have done pretty well.
Aside from that, all the other accounts seemed to be pitted against groups that were on paper equally skilled.
The high SP accounts (20mil SP +) saw most matches ending with 6-10 players on either side.
The mid and low SP accounts saw most matches ending with 12+ players on each side and not one instance of redlining.
That is not to say that some matches ended up with clone counts of 20 vs 100 ect, but that was usually due to a few guys that obviously were in the wrong weight class.
Most of my waits for battles were under 3 minutes which is fine for me, as a MAG veteran I used to wait 30-35 minutes for a domination match.
I am willing to wait up to 5-7 minutes if that allows the queue to set up full evenly balanced teams.
From a New Player Experience perspective this change will definitely help the new player attrition rate and grow our playerbase.
As a veteran, I can say that the longer wait times and squads backing out of almost every match is a pain in the ass.
Until word spreads that they are not going to be able to dodge other proto squads and stomp on new players all day... the long waits and low player count at the end of match won't change.
Thanks for the work and update. This is in line with what we are expecting. Once the system has run for a few weeks, the heavyweights will graduate to the upper bracket, and vice versa.
In a few threads, the idea of a "leave ratio", that starts at 1, but deteriorates if you leave, goes up to 2(?) if you always complete, and is a multiplier on rewards, just for pubs could work as an incentive to keep players in battles at all times.
That begs the question, are the protosquads dropping because their KDR will suffer, or ISK. Something tells me that KDR is more important.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19572
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Posted - 2015.04.02 07:11:00 -
[12] - Quote
Zaria Min Deir wrote:CCP Rattati wrote:We are still doing experimentation, and are now increasing the refill ratio (which is also a factor of not being put into a lost battle), you can't have it both ways guys Sure, we can... there has to be some sort of a cut off line though Frankly, replacing a squad (or more) that left at the very beginning of a battle =/= putting people into a match that is already over. Furthermore, I don't consider, say a dom, where one MCC is barely into armour and the other has most of its shields to be "almost over" or "lost", there is still time to turn it around, if the team is willing to try (assuming no catastrophic clone losses on either side). I do consider a dom where the blue MCC has 2 ticks of armour and the objective is red to be more than over. There is quite a difference between putting new players into the two, yes? That latter scenario seems to primarily happen if queued solo... is the matchmaker simply more easygoing with putting solo players where ever they fit, than whole squads? Also, is it possible to tweak the matchmaker so, that once a battle has started, it would be less strict? As in, if a battle loses players at the very beginning, it would primarily try to find a squad (or squads) of roughly appropriate size to replace those players, maybe on a widened "scope" so to speak? Or, at the very least, try to put more players in at least within the first few minutes of the battle, length depending on the game mode, obviously.
There are quite a few edge cases, and polish we are trying get done, but overall, you are on the right track and we agree.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19636
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Posted - 2015.04.03 02:04:00 -
[13] - Quote
Tebu Gan wrote:CCP Rattati wrote:
What, you don't have starter loadouts. Better send in a ticket.
Cute. Allow me to explain, since you missed the point. Or choose to ignore it because you still cling to this idea that Skill > Gear. True, we do have starter suits, and yes I do use them when making money. But why I'm a forced to run them consistently to fund proto. Yes this made perfect sense before, as you would be matched with newbs that lacked this themselves. So it was sort of a balancing factor with the lack of matchmaking. But now that we have this match making system (which seems to be working quite well), shouldn't you be encouraging the use of proto at higher tiers. You know, since those being matched will no doubt have it. Why do we need to downgrade to lesser gear when you have the ability to run the best of the best and we are facing the best of the best. Maybe it's time to reevaluate this, eh. Like I said, the reason many of us crave PC battles, is because we know going in that: .: The match will no doubt incorporate the use of nothing but proto, meaning an even match based on skill and coordination alone. 2. The payout reflects this, allowing us to at least break even or not come out too far in the hole. Unless we lose of course, but corp reimburses for this. I personally don't have much time in the day to dedicate to this game, so much of my time is spent grinding out isk to fund a game or two of proto. I want to have some fun, and am excited about this new matchmaking (if we only had full teams). Not spend a majority of my time being inferior to play on the same level. So please, don't be rude about this and consider encouraging more proto play at higher tiers by giving us better payouts to do so. Your matchmaking is working beautifully, so encouraging gear for it's respective tier in matchmaking would be the icing on this delicious cake that is matchmaking.
, the payout formula does take into account losses, so if proto players are dying, and everyone is using proto, the rewards go up. We can't fix everything at once, so focusing on getting vets to play vets and keep them from new players. And, not being snide, maybe FW is a safe haven from the pub MM if you want no MM. FW needs a little work, but in the meantime, maybe that's an option. There are so many good ideas, and things that can be done, but there are only so many hours in the day.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19639
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Posted - 2015.04.03 02:20:00 -
[14] - Quote
Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course.
EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;)
I have never seen or thought this myself. Very excited by this, will evaluate.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19639
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Posted - 2015.04.03 02:28:00 -
[15] - Quote
Jathniel wrote:CCP Rattati wrote:Adipem Nothi wrote:Thor Odinson42 wrote:It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You guys are looking at this all wrong, and pandering to stompsquads won't earn you any points with the casuals. Most people play games to have fun. There's nothing fun about lopsided matches, so people aren't playing them; trying to force players to play simply won't work. There are better ways to address this. CCP Rattati wrote:When I see one of these veterans, I will spend all the battle just getting a single kill on them, because if they go 20/1, it was me that got that kill. How much does that one kill cost? IDGAS Allow me to explain: When playing is no longer worthwhile nor cost effective, you stop playing. That simple. Some of us genuinely don't have an ego to bruise in a match, but we do care about isk. There are two factors I look at. 1. Can we win? At what costs? 2. If we can't, how much is victory going to cost the enemy? Can we inflict enough damage to make their victory empty and meaningless? If an enemy player goes 20/1 that 1 is meaningless. You need to make it 20/5, 20/9, or 20/20 with him using an ADV or PRO suit for it to matter.
It seems that if you are in a 6 man proto squad, up against bad odds (define bad if you are the 6 man proto), why not all switch to Frontline suits and mercilessly bleed the opposing team?
You will definitely make a massive amount of ISK, so ISK isn't an issue.
Some may do this, but the KDR is preventing others to do so.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19640
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Posted - 2015.04.03 02:31:00 -
[16] - Quote
Adipem Nothi wrote:The past 12 hours have been a blast. Ran lots of matches solo. Ran lots of matches in a small squad and a few in a full squad. A few stomps here and there, but matches were largely full and fun. The "proto standard" from yesterday seems to have given way to advanced gear today. Ran 80% advanced suits and BPO guns today. Ended the day with more Isk than I began, and had fun pretty much every match. (Wonder if I got demoted to a lower tier. )
I very much doubt it, but yes, if there is something that DUST 514 players are good at, then it's finding the optimal solution!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP AquarHEAD
C C P C C P Alliance
2
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Posted - 2015.04.03 04:33:00 -
[17] - Quote
shaman oga wrote:Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game.
We do prioritize - or I should rather say only - put players into battles in the region that has the lowest latency for Public Contracts, unless you're in a squad, in which case we'll take the squad leader's region for the whole squad.
It's unfortunate that some players may have bad latency to our battle servers, but splitting up our player base into more regions would only make the whole matchmaking worse.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
2
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Posted - 2015.04.03 04:47:00 -
[18] - Quote
Balistyc Farshot wrote:Ok, if everyone hasn't figured it out, CCP is tweaking the settings while looking at all the data for the matches. Give them a break and stay positive.
This is them hearing the radio stations are fuzzy so they are twisting the rabbit ears. You listen and try to tune in to the best it will ever be. Some people will still complain when this is done, but bow down to Ratiti Wheaton because he has yet again made an awesome change we have been begging for since beta. Nice move!!
Overall I hear all of our newer corp members talk about how much better the matches have been. Usually they want to squad up so the vets can even the playing field against other vets but this lets them play on their own when they want to grind.
I am sure we will see the same thing with simple trading. Implement then fine tune.
Please be sure to keep this logic out of FW. The vets need somewhere outside of a PC to fight anyone they want.
FW logic isn't touched, and no plan for that in forseeable future either. So enjoy it as always
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
4
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Posted - 2015.04.03 04:56:00 -
[19] - Quote
Mad Syringe wrote:Considering the matchmaking:
I had a few games with different characters, and I must say, compliment to our saviour, The Ratatwheaton has finally given us a lot of good battles. The noobs can play against noobs, and the vets against vets.
I got dropped in battles nearly over, where my team was on the backfoot, and we managed to turn them around on several occasions. So even the late entrys are worth a fight. I only had one very late one, where my team had only 12 clones left on my entry and we got cloned. But still, since all the other battles where such a good experience compared to the last months, I was happy to search a kill in that one and be good with it.
All in all, the matchmaking works brilliant for me. It might be because I always ran in basic and advanced fits, and it seems that my crappy kdr is also considered. My KDR seems to profit from those games, so I'm fine.
And even in some of the late entrys, I managed to get nearly 1000 WP, so it's really worth to hang in and try to do your best.
63mil SP if anybody is wondering...
BTW, I've seen a lot of the high kdr vets chickening in the redline or sniping... what a bunch of pathetic scrubs... LOL
Sorry but we're still working on how to ensure people don't get refilled into a "lost" battle as Rattati stated before, we'll update once we have some concrete progress, please wait and see - for just a little while more
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
15
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Posted - 2015.04.03 07:20:00 -
[20] - Quote
Vrain Matari wrote:Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot. Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl.
May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it.
That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
19
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Posted - 2015.04.03 09:08:00 -
[21] - Quote
Maken Tosch wrote:
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
I'm indeed new to the forum, still learning many slangs you've been talking about... This skill must be 10x
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
23
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Posted - 2015.04.03 09:27:00 -
[22] - Quote
Jadek Menaheim wrote:CCP AquarHEAD wrote:Maken Tosch wrote:
Thank you.
By the way, HELLO! You look new here... at least for the forums. Time to train up your Forum Warrior Skillbook to Level V!
I'm indeed new to the forum, still learning many slangs you've been talking about... This skill must be 10x Associate Programer at CCP Shanghai?
Yep, so be a little bit patient while I'm still improving both myself and DUST.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
28
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Posted - 2015.04.03 09:45:00 -
[23] - Quote
Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us.
And of course DUST isn't dead, I still have strong believe in it
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
98
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Posted - 2015.04.07 03:18:00 -
[24] - Quote
Just writing to let you know we're still monitoring this and already have many ideas on how to further improve this, but since the last several days are holidays in both Shanghai office and Reykjavik office, we couldn't deploy some fix, starting today we'll continue our work on matchmaking, fixing many other issues surfaced with the new engine as well.
We need your continious help and contribution to make it better. So keep playing and post your feedback!
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
111
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Posted - 2015.04.07 11:06:00 -
[25] - Quote
We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
119
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Posted - 2015.04.08 08:55:00 -
[26] - Quote
KalOfTheRathi wrote:Update on the mini-match making update. I am unimpressed.
My day consisted of a single match of 7 vs 14, which devolved to 4v14 then 3v13 and of course then it only me versus the pond scum you threw at me. A full squad dropping Maddy v.0 and ADS while tossing their meager, lone warbarge gas bag fluff and missing not only me but my droplink.
[Deleted all I really wanted to say]
Off to Dark Souls, where death has more meaning. KR
Checked the battle record, seems a common issue that big squads left right in the beginning because someone DCed, and then the battle cannot be balanced anymore, this issue cannot be fixed solely by matchmaking itself, but as I'm monitoring the active pub battle list, I can see there're way more full battle ongoing all the time, so I'm sure if you try more, you'll find yourself in full battles most of the time.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
128
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Posted - 2015.04.08 13:29:00 -
[27] - Quote
E-Rock wrote:IAmDuncanIdaho II wrote:Initial feedback for last 24 hours. Fuller battles, running solo as well as in a squad. Hopefully those guys with poor experiences see improvement if they try some more. I have 102 million SP and it takes me forever to find a match and my guys have not been getting into matches. Half the team being put the game while the others wait for deployment and can't get in. It's broken for me.
We tweaked configurations a bit, now the engine would wait longer so high skill players/squads should have better chance to find battles if there aren't enough players wiith similar skills in queue, would you try it and give us more feedback?
If the queue kicks you out after 6mins before, it's intended from the configuration, but after some thought increase it a bit would make more sense.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
133
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Posted - 2015.04.08 14:12:00 -
[28] - Quote
M1tch Rapp wrote:
Overall it seems better to me. People just need a bigger carrot to keep pushing for the win. No telling how much easier this matchmaking dream would come true for you guys if people were playing like they are properly motivated.
Thanks, but I think it's unfair to blame our players too much, there're indeed issues with some related systems, what I also want to say is we're aware of them and have been thinking of fixing them, one by one.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
133
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Posted - 2015.04.08 15:02:00 -
[29] - Quote
DarK KNigHT007 wrote:CCP AquarHEAD wrote:We've deployed a fix around refilling, if you still find yourself joining battle like 2 vs 14 or so, let us know, but remember, this is only for Public Contracts. i had 3 skirms our team 3v10 3v6 6v12..stopped playing that char Just switced my character i had full 16 v 16 games It was balanced and had big corps in both team So why is it like this .......
What character did you encounter those very unbalanced battles? Are you being pulled into it half-way or in the battle from start and seeing people leave?
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
134
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Posted - 2015.04.08 15:24:00 -
[30] - Quote
E-Rock wrote:
... and getting pulled into battles that I haven't queued up for. ...
Not sure what you mean by this, is it like you joined Ambush when you only select only Domination? the ping? or your team always lose?
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
164
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Posted - 2015.04.09 02:25:00 -
[31] - Quote
Kinyuhk Goluhh wrote:God this sucks, keep getting paired with vets. A lot of them are scouts adding insult to injury by shredding my ADV Heavy's shield and armor with freakin' "Bullsh*t's ass chunks and cheese SMG" knowing I can't damage even the Light class they're using. Still tweaking or is it official that 3Mil+ SP is capable of taking on 40Mil+ SP Vets? Didn't get this on my new char as far as I know..
From SP point of view, I can tell you there're evenly 30mil, 40mil or >50mil players on both team, and they all fight to the end, so it should still considered even if you look at teams not individual players.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
168
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Posted - 2015.04.09 02:41:00 -
[32] - Quote
E-Rock wrote:
O k so the situation is as follows. I will be in a squad of 6, often with many of us having high SP. We will be queued by the squad leader into, for, example Skirmisk and Ambush. If we don't get into a match, we will have been waiting about 6 minutes before being scottied for the first time. We will then try to queue up the search again (there are a few things that happen here and where I am having huge problems with the game and the main crux of what I am complaining about).
We will get scottied repeatedly. Often with the time, for the brief second that it is up reading "Estimated time to deployment 00:57" before scottied the entire squad. This will repeat over and over again. We will switch squad leaders, we will wait, and then, with the squad be queuing for a game that none of the squad leaders queuing for, in the case that I am describing, we would be pulled into a Domination match. The squad will be pulled into the battle and anywhere from 5 seconds into the match until almost 5 minutes where my squad and I will be removed from the game and then we will be pulled back into the merc quarters. When this happens my team will be repeatedly pulled in a pulled out of battle. We have tried switching squad leaders, resetting our systems, switching servers, even singing guitar songs to Scotty but it is all for naught because in all these circumstances, even when we all reset our systems, and log back in and get to the merc quarters, we will continue to be pulled into battles that we ultimately get removed from, losing suits, vehicles, and weapons that we were using at the time. I have been doing a lot of faction warfare to avoid this where the competition is non existent, not rewarding in regards to ISK, and generally not as fun as the public matches I have played before.
To be fair, when all 16 players on both side start at the same time and fight it out, they are very good games. It's just a shame that I can only say that about a 5 games that I have played since April 1st. I am playing more PC and FW than pubs these days and it is reflecting in the relative emptiness of my merc's wallet...
Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug...
Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better?
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
174
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Posted - 2015.04.09 03:45:00 -
[33] - Quote
E-Rock wrote:this game for what it is: a tactical wargame that requires dicipline, situational awareness, some skill, and a thrist to win a ****ing game that a lone Ramboesqe mercenary cannot win. Now I'm being told to play solo?!?! Is this guy serious?
So as a diciplined group, do you want to stomp players which are much lower skills than you or you want to fight a similarly diciplined group to fight against, at least we don't want the former one to happen.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
174
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Posted - 2015.04.09 04:00:00 -
[34] - Quote
Kinyuhk Goluhh wrote:CCP AquarHEAD wrote:From SP point of view, I can tell you there're evenly 30mil, 40mil or >50mil players on both team, and they all fight to the end, so it should still considered even if you look at teams not individual players. Did you just say what I think you did? It's like in a 16v16 match Vets of 30mil, 40mil or 50mil+ SP are equally divided in slots on both sides and the rest are filled with Low ranks like me? That's how the matchmaking works?? *Double posted for some reason? Can't delete that other one, dunno what happened.. *
It will do this only if it cannot find enough players with similar skills (within certain time limit), as a last resort, also we do not determine "skill" of a player by SP.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
176
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Posted - 2015.04.09 04:14:00 -
[35] - Quote
E-Rock wrote:
No. **** that. I personally take offense to that coming from a dev. I was going to cut into you AquarHead, but I erased all of scathing remarks... I have always played this game having a full squad for a myriad of reasons. Would you like me to list some? 1) A well organized squad can single handedly win a skirmish. No question. If you say I'm wrong, your squading with unorganized one or your squad in just terrible 2) Squading with people is a lot of fun. It creates comradeship in your team. 3) Team work is extremely effective in battle 4) this game DC'd people so much that I want to have some people with me in the event that 1 or 2 players gets DC'd, ect. The list goes on, there are no disadvantages to running a squad.
I agree with the good parts of running a squad, and we do prioritize putting high-skill squads into battle, if squad keep getting scottied, its only reason is it cannot find another similarly good squad atm.
Just like you said, a good squad can win a match, but what's the point of a battle where 6(sqaud) vs 16 and still the squad wins? But we'll rethink how to deal with such case and try to fix it.
Also, this is really a mini update, we aren't touching any system other than matchmaking itself, problems like DC etc.. isn't actually related to this.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
178
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Posted - 2015.04.09 05:04:00 -
[36] - Quote
Kinyuhk Goluhh wrote:CCP AquarHEAD wrote:It will do this only if it cannot find enough players with similar skills (within certain time limit), as a last resort, also we do not determine "skill" of a player by SP. Uhm...maybe you should because this game is based on the weapons, gear and armor you have, skill doesn't count for sh*t. If me and a vet shoot at each other who's going to win? Me with ADV Heavy and ADV weaponry or the Vet with Proto Heavy and Proto weaponry AND gear? In case you missed it earlier, I raged at the fact that I couldn't damage a Vet in Light armor and they shredded my shield/armor with an smg. I have an average of 20 or more kills and 10 or likely less deaths in a game with no Vets fighting people on my level. 5 kills if I'm lucky and 19 or more deaths in games with Vets. Is my "skill" lacking or is this game based on SP??
Skill seems to create confusion, it's better called "ranking"
Several facts: 1. There isn't much battles where vet and non-vet mixed together 2. If a good player with low ranking from matchmaking's view, he will move to high ranking pretty fast by winning, so you wouldn't face them in just a few (or maybe one) match after 3. Even in a battle like you're talking about, you still have many low ranking players in the other team for you to counter, and what I'm saying is on your side you also have vets to counter enemy vets. A battle shouldn't be decided solely by one or two vets, it's also about the whole team, so killing other players also contributes to your victory 4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
183
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Posted - 2015.04.09 06:38:00 -
[37] - Quote
nelo kazuma wrote:CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:CCP AquarHEAD wrote:It will do this only if it cannot find enough players with similar skills (within certain time limit), as a last resort, also we do not determine "skill" of a player by SP. Uhm...maybe you should because this game is based on the weapons, gear and armor you have, skill doesn't count for sh*t. If me and a vet shoot at each other who's going to win? Me with ADV Heavy and ADV weaponry or the Vet with Proto Heavy and Proto weaponry AND gear? In case you missed it earlier, I raged at the fact that I couldn't damage a Vet in Light armor and they shredded my shield/armor with an smg. I have an average of 20 or more kills and 10 or likely less deaths in a game with no Vets fighting people on my level. 5 kills if I'm lucky and 19 or more deaths in games with Vets. Is my "skill" lacking or is this game based on SP?? Skill seems to create confusion, it's better called "ranking" Several facts: 1. There isn't much battles where vet and non-vet mixed together 2. If a player with low ranking from matchmaking's view is actually pretty good, he will move to high ranking pretty fast by winning, so you wouldn't face them in just a few (or maybe one) match after 3. Even in a battle like you're talking about, you still have many low ranking players in the other team for you to counter, and what I'm saying is on your side you also have vets to counter enemy vets. A battle shouldn't be decided solely by one or two vets, it's also about the whole team, so killing other players also contributes to your victory 4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Quick question pretty sure youve been asked already but is ranking determined by sp win/loss ratio kdr or average war points or all the above. Ir is it determined by players killed based of certain numbers such as those listed above
It is determined by win/loss currently - not by ratio, it's calculated after each match, it can be optimized by involving more metrics, but we didn't do it for now at least. I'm tempted to do it, but it's hard to say how much improvement it could bring.
But as I stated, if you lose to a higher ranking guy, you'll lose less rankings because it's predicated as lose from the ranking system, but if you win, you'll gain a lot more rankings because it's not as predicated, so he/she will lose a lot and you gain a lot of rankings.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
183
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Posted - 2015.04.09 06:51:00 -
[38] - Quote
Kinyuhk Goluhh wrote:1. I just seem to find em all. 2. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice. CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing. *Intense staring* :D
2. I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected.
Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
188
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Posted - 2015.04.09 07:32:00 -
[39] - Quote
E-Rock wrote:
Ohh. I agree fully. I can stomp one way or another though, it doesn't really matter to me. I just want to get into a game, man. I, and the other not get pulled in and out of battle with no reward at all and losing suits to no one and losing isk. I imagine that you guys know how messed up the matchmaking is and that's why the next event is focused on FW instead of pubs. It starts in a few hours and now everyone with be q syncing so you probably won't be hearing much about that from me after that. I just hope that this problem is fixed after the event is over...
We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update when the fix is deployed.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
204
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Posted - 2015.04.09 15:13:00 -
[40] - Quote
IAmDuncanIdaho II wrote:CCP AquarHEAD wrote:E-Rock wrote:Six-man squad can't play the game coz of Scotty Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug... Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better? Honestly I think players getting an error trying to queue for a battle is the one thing you should avoid at all costs. If you put them against a poor bunch of lesser ranked mercs, then it's only as bad as before matchmaking came in,and I would suggest that is better than basically telling a squad, nah sorry, you can't play right now, you're too good. Of course this means you'll get problems on the other team because they are more likely to lose (or get stomped) but I'm not sure you should prevent a high-rank squad joining a battle. That has to be the fastest way to lose players. If matchmaking is on some sort of timer, then when that runs out, you really have to put people into a battle rather than tell them to try again. That's no different to having them wait 6 + 6 minutes for a battle. 6 minutes is kind of long as it is but maybe acceptable.
But I keep thinking that the longer a player/squad waits, the more they deserve a balanced battle to fight, probably you're right, but it bothers me so much that you wait much longer than the old matchmaking - which is totally random - and still get same results.......
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
204
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Posted - 2015.04.09 15:15:00 -
[41] - Quote
SponkSponkSponk wrote:CCP AquarHEAD wrote:We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update when the fix is deployed. from a game design standpoint, it's fairly easy to achieve this. Simply add a 'revenge bonus' to your next win based on how badly you've lost so far, a bit like a jackpot in a lottery. A certain percent of the ISK you lose in a match that you see through to the end will be stored away, and given back when you finally win a game. So, if you're on a six-match losing streak and finally win a match, you'll be showered in isk to recoup some of the isk you've lost since your last win. This will encourage people to a) see matches through, even if they are losing b) push harder for a win to get their jackpot And since there will be people in each match in category A and people in B, it's a virtuous circle of cause and effect.
Interesting idea we did talked about changing the reward mechanism after this matchmaking change so players can still benefit from probably less battles (due to longer waiting time).
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
230
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Posted - 2015.04.10 05:43:00 -
[42] - Quote
CELESTA AUNGM wrote:CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:1. I just seem to find em all. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice. CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing. *Intense staring* :D I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected. Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points. GǪUmmm. I know we live in a world obcessed with the "transparency" ideal. But I think the ultimate proof of the matchmaking experiments the Devs are coming up with (and, yesGǪthey seem to be a fun improvement) will be for the final structure of the "matchmaking" to be JUST LIKE THE "Aim Assist" system. Meaning, ---It will be SO fluidly "in the background", that players no longer will sense that it's working for them, and how well it's working. --It, like the "Aim-Assist", will work better when players DO NOT learn the full details of what it's measuring-----so as to minimize any players starting right away to try to circumvent it. No offense, Devs, but please don't give it all away. You have a promising mechanic going on here, and I'd like to see it succeed. We are PS3 Dust Players, and we're not at all as benign and harmless as you think we are. Seriously, sometimes keeping your lips closed about some areas of a new invention is BETTER. Pretty-Pleeeassee
Sure, this is as far as I can go.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
247
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Posted - 2015.04.14 11:32:00 -
[43] - Quote
As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well.
a passionate developer
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 07:11:00 -
[44] - Quote
We are monitoring matchmaking and will create a new thread when there are any updates.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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