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1. Hilmar confirms Project Nova! - in General Discussions [original thread]
CCP Rattati wrote: Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master. Many concepts from Dust are alive in development, an...
- by Avallo Kantor - at 2017.04.26 19:53:00
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2. Nova Idea: Multi-Stage and Multi-Team battles. - in General Discussions [original thread]
An idea from Discord that I would like to flesh out more in a larger post that will not be buried so quickly. Abstract : It is said that Rattati prefers smaller scale battles, and that NOVA will, at its offset, will focus on small battles. In...
- by Avallo Kantor - at 2017.01.20 19:47:00
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3. EVEmas gift for DUST players? - in General Discussions [original thread]
Hmm, seems my wishes were answered. EVE christmas gift contains a dropsuit outfit for the players. Interesting to see what looks to be a Caldari Dropsuit in Carbon. God it looks sexy.
- by Avallo Kantor - at 2016.11.23 19:54:00
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4. EVEmas gift for DUST players? - in General Discussions [original thread]
I was playing EVE again recently and I recalled the skins that look like the DUST merc outfits available through Project Discovery. I was wondering if it would be possible to create a new outfit along that style (skin) and offer it to DUST vets ...
- by Avallo Kantor - at 2016.11.21 22:52:00
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5. and we thought they were working on project nova... - in General Discussions [original thread]
xxwhitedevilxx M wrote: I believe it's a good thing. Eve is not growing, there's no Eve FPS to maintain active at the moment and the only hope to make some profit for CCP was to change Eve subscription program, and they're "kinda" doing it, an...
- by Avallo Kantor - at 2016.10.07 20:53:00
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6. and we thought they were working on project nova... - in General Discussions [original thread]
We should be happy to hear this news. As much as one may wish development was done solely through optimism and passion, we also have to acknowledge that it requires money, and money in the form of Caffeine to produce. EVE Gunjack / Gunjack 2 has...
- by Avallo Kantor - at 2016.10.07 20:52:00
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7. What makes New Eden Unique? - in General Discussions [original thread]
Nomed Deeps wrote: Avallo Kantor wrote: Expanding on the social aspect of DUST / EVE, what makes the social experiences for these games better / different from any other online game? In broad strokes what makes you feel like you have a commu...
- by Avallo Kantor - at 2016.09.21 20:33:00
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8. What makes New Eden Unique? - in General Discussions [original thread]
Expanding on the social aspect of DUST / EVE, what makes the social experiences for these games better / different from any other online game? In broad strokes what makes you feel like you have a community in DUST as opposed to having any other sh...
- by Avallo Kantor - at 2016.09.21 18:53:00
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9. What makes New Eden Unique? - in General Discussions [original thread]
Ripley Riley wrote: Avallo, unrelated to your post, but I thought I would ask. Have you joined the DUST vets Discord yet? If not, you should. https://discord.gg/0o2qgQkvz7aOoq0f I've not yet joined but I will do so when I next am able (pro...
- by Avallo Kantor - at 2016.09.18 02:11:00
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10. [Mechanic Suggestion] Breakthrough - in General Discussions [original thread]
Thank you for the warm reception so far. To keep in mind I did propose this as the "minimal viable concept" which means it should be the least amount of work required to see the feature in game. As for Pokey's concern I would lay it out this w...
- by Avallo Kantor - at 2016.09.17 01:05:00
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11. What makes New Eden Unique? - in General Discussions [original thread]
Trying a bit to redirect the conversation back to it's original point, I'd like to argue the merits of why getting the feel of New Eden is so important, and why it's a thing that players can help out with. It is important that mechanics help bring...
- by Avallo Kantor - at 2016.09.17 00:56:00
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12. [Mechanic Suggestion] Breakthrough - in General Discussions [original thread]
Since CCP Logicloop indicated that he still reads the forums for ideas, I thought I would share one that I felt might be beneficial or of interest for NOVA. Seeing as the forums have ... shrunk... somewhat in the last few months, I decided to put ...
- by Avallo Kantor - at 2016.09.16 19:31:00
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13. What makes New Eden Unique? - in General Discussions [original thread]
byte modal wrote: I'm pretty sure I've drifted far off topic. Sorry OP! Not at all! What is -not- the feeling of New Eden is just as important as the feeling of the game. You wrote an amazing paragraph on the parts of New Eden that make ...
- by Avallo Kantor - at 2016.09.15 15:41:00
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14. What makes New Eden Unique? - in General Discussions [original thread]
byte modal wrote: It's a bit more than "leveling". If I might be able to expand on Byte's point, another powerful part of EVE, both its progression systems, and other aspects of the game is that it gives the world a sense of History . It...
- by Avallo Kantor - at 2016.09.14 20:14:00
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15. What makes New Eden Unique? - in General Discussions [original thread]
Mobius Wyvern wrote: byte modal wrote: *snip* I just don't understand the "leveling" obsession. Getting progression has never really been my primary motivator in EVE. Then what parts of New Eden make it unique for you?
- by Avallo Kantor - at 2016.09.14 19:41:00
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16. What makes New Eden Unique? - in General Discussions [original thread]
TooMany Names AlreadyTaken wrote: I think what makes it unique (at least to me) is the fact that it's set so far into the future, and everything is high-tech. I love future tech... And I guess I don't even have to mention what else. Goin...
- by Avallo Kantor - at 2016.09.14 16:27:00
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17. What makes New Eden Unique? - in General Discussions [original thread]
Taking a quote from CCP LogicLoop: CCP LogicLoop wrote: On the Nova Discord channel earlier today. [4:48 PM] CCP Rattati: just assuring that the Nova team absolutely working on improving what you saw at fanfest [4:48 PM] CCP Rattati: especial...
- by Avallo Kantor - at 2016.09.14 16:03:00
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18. Any news? - in General Discussions [original thread]
1) Is it possible to have variable gravity within a map? As an example, one area where the ship's internal gravity is failings causing things to be low / zero G? A more complex example: A ship that has gravity along a non-flat plane. Such as h...
- by Avallo Kantor - at 2016.09.13 18:35:00
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19. EVE Orbital Strikes: How to be Fun and Dangerous - in General Discussions [original thread]
Mobius Wyvern wrote: Avallo Kantor wrote: I love your general ideas, Mobius, but if I may, ... I'd prefer an update rate to a continuation of the timer model, but you do suggest some good ideas. Mid-slot support modules to assist the fig...
- by Avallo Kantor - at 2016.07.21 15:22:00
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20. Project Nova Alpha Test - in General Discussions [original thread]
Played since around release. 3 years.
- by Avallo Kantor - at 2016.07.20 21:36:00
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