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1. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
For faction warefare and public matches: Increase the war point rewards to 100 WP for killing players equipped with any ISK variant proto suit. Increase the war point rewards to 150 WP for killing players equipped with any officer suit.
- by WeapondigitX V7 - at 2015.12.21 01:31:00
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2. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Increase the blast radius of individual bullets for small flux orbital strikes up to approx 60 meters. The blast radius in currently approx 15 meters when seen in battle. If it as already roughly 60 meters, increase the radius 300% so the small ...
- by WeapondigitX V7 - at 2015.12.13 09:04:00
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3. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Increase the base HP of basic light frame suits at all tiers and all races. amarr light frame: +approx 120 armor hp caldari light frame: +approx 120 shield hp gallente light frame: +approx 120 armor hp minmatar light frame: + approx 120 shield...
- by WeapondigitX V7 - at 2015.12.10 11:03:00
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4. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Increase the clipsize of all tactical snipers to 14 shots and increase the damage of all tiers by an extra 50 units and increase there max ammunition to 56. But decrease the optimal range of all tactical snipers to 150m and increase there reload t...
- by WeapondigitX V7 - at 2015.12.10 01:58:00
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5. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Change all the gallente burst assault rifles to fire 6 rounds per burst instead of 3. This would make it easier to use and increase its overall average DPS. It would make it worthwhile to use, this is similar to the burst assault rifle stats in op...
- by WeapondigitX V7 - at 2015.12.08 11:02:00
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6. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Clifford 747 wrote: Add lower tier contact grenades to game? Move the Thukker contact grenade (and the Aurum Advanced contact grenade in shown in skill description but not market) from the locus grenade market tab to the Contact grenade market...
- by WeapondigitX V7 - at 2015.12.06 05:36:00
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7. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
The imperial amarr 'Seraph' logistics suit BPO within the loyalty store has 4 out of 5 of its low slots filled with modules. It should have all of its low slots filled with basic modules. Fill the empty slot with a basic reactive plate. The forge...
- by WeapondigitX V7 - at 2015.12.03 08:16:00
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8. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Back in open beta battle matches used to have some music that had many electronic sounds within it. Please bring that open beta music back into all battle matches. I think there was some voice audio sounds that used to be in the 'uprising game b...
- by WeapondigitX V7 - at 2015.12.02 04:49:00
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9. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
The black eagle scout suit has very low CPU and PG capacity values, it makes fitting the suit fully with modules almost impossible when the suit has also equipped 2 light weapons and 1 side arm and 1 equipment. Please increase the CPU and PG capac...
- by WeapondigitX V7 - at 2015.12.01 12:49:00
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10. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Edited my first post in this thread on page 10
- by WeapondigitX V7 - at 2015.11.30 09:13:00
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11. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Cloak Dog wrote: WeapondigitX V7 wrote: The current max capacity of loadouts players can create, save and use in battle is 30, within the dropsuit loadouts/fittings menu (located in the neo-com menu). Please increase the amount of loadouts p...
- by WeapondigitX V7 - at 2015.11.30 03:06:00
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12. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Vicious Minotaur wrote: Vicious Minotaur's list of demands: - Make the other HMGs aside from the "Assault" and officer worth using. Nerf, buff, just make it so the Assault doesn't outclass the other variants. - Make the Forge Guns make more s...
- by WeapondigitX V7 - at 2015.11.30 03:01:00
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13. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
The current max capacity of loadouts players can create, save and use in battle is 30, within the dropsuit loadouts/fittings menu (located in the neo-com menu). Please increase the amount of loadouts players can create, save and use, up to a maxim...
- by WeapondigitX V7 - at 2015.11.30 02:50:00
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14. Sniper rifle feedback - in Feedback/Requests [original thread]
The weapons are functional most of the time. However it is hard to hit intended targets at 290m ranges for normal snipers and 190m for tactical snipers. This is due to higher than needed 'aim down sights' sensitivity stats assigned to the weapons...
- by WeapondigitX V7 - at 2015.11.19 12:35:00
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15. Laser rifle feedback - in Feedback/Requests [original thread]
The laser rifle appears like a reliable weapon within its optimal range. However it is hard to track targets even at very low custom control sensitivity levels (while aiming down sights). This is because the amount of deflection the ps3 controlle...
- by WeapondigitX V7 - at 2015.11.19 12:22:00
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16. I managed to detonate a grenade without losing grenade ammo. - in Feedback/Requests [original thread]
Damn
- by WeapondigitX V7 - at 2015.11.17 12:41:00
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17. I managed to detonate a grenade without losing grenade ammo. - in Feedback/Requests [original thread]
You keep grenade in your hand, wait until the very last second to swap to another weapon, and if you get the timing right and you have enough HP to survive, the grenade explodes in your hand and you lose health, but you dont lose grenade ammo. T...
- by WeapondigitX V7 - at 2015.11.17 08:02:00
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18. Ion pistol feedback - in Feedback/Requests [original thread]
I managed to get the gallente assault skill to 5 so that I could use the dispersion bonus to test the ion pistol. The weapons short range mostly crippled my ability to fire charge shots behind cover. The enemy is far to close to use cover objects...
- by WeapondigitX V7 - at 2015.11.07 13:19:00
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19. Proxy mines - in Feedback/Requests [original thread]
Proxy mines need a larger blast radius. (+3 meters) Some LAVs can run over them fast enough that the mines do not detonate on time.
- by WeapondigitX V7 - at 2015.11.07 12:45:00
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20. Tie stamina to weapon sway - in Feedback/Requests [original thread]
Stamina penalty to armor plates is not necessary. It is not justified. Armor is just as good as shield play styles. Both are dependent on map layout unfortunately. Use PRO or ADV precision mods, use ADV or PRO active scanners, use red and green b...
- by WeapondigitX V7 - at 2015.11.07 10:00:00
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