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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Mad Syringe
ReDust Inc.
704
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Posted - 2015.04.02 12:51:00 -
[241] - Quote
Flint Beastgood III wrote:... The redline is a separate issue, but removing weapons fire damage of any sort (incoming or outgoing) inside the redline and also removing the redline turrets is what I've always advocated.
Well, I think that if we penalize the quitters, they will just stay and AFK more, which will also hurt the already weaker team. So it's somehow related. I don't think weapons damage or turrets should be removed. But there needs to be something to help escape from the redline, especcially if not enough fast evaders (Scouts) with links are in the weaker team.
What if, the proposed portals are used as a redline camp breakout asset. Say you loose all nodes, the portal gets activated, and can port you to a position, that is on the other side of the map, and the spawn is quaranteed to be at least 150m away from the next reddot... Just an idea... Portal shold be in the MCC by the way... |
PADDEHATPIGEN
BurgezzE.T.F General Tso's Alliance
138
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Posted - 2015.04.02 12:56:00 -
[242] - Quote
Matchmaking I NOT working for vets. I am a 50 mill + SP player and I started solo. My first battle last night started as a 16 vs 1 and ended as 14 vs 2. Next battle was a 14 vs 7. And the next few battles was the same.
After 5-8 battles that was extremely unfair and uneven I joined a squad I my corp and went in to battle, I will admit that there was a few wery balanced fights but most of them was NOT.
For what I hear matchmaking is working very well for newbees and lowness, But if you are a proto/beta vet like me it really sucks.
I had the worst games EVER in Dust last night.
Also when you fight all protos you a more or less forced to bring proto gear to the battle yourself (if you want to win) When you fight all protos its very likely that you will die more but payout is stil the same as always so we are loosing millions of ISK. |
Templar XIII
128
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Posted - 2015.04.02 13:06:00 -
[243] - Quote
I played for the last two days solo, testing out the new matchmaking. So far it was well rounded: some good, some less good, mighty few lopsided or protostomped matches, seemingly few newbros in match. I do rarely ever run proto in pubs. What seems to hurt the match more than before though is people leaving matches, as not enough fresh blood seems to flow in in time to have any significant impact. All in all, it looks better than it ever had for me.
To slow down match leaving, I welcome any form of contract violation fee to be demanded from affected perpetrators, the fee then to be distributed to those that stick to the match until the end. Make it hurt a bit, like 200-400k ISK. I'd very much like better any faster match joining mechanics to fill up the ranks with quality mercs instead of leaving penalties, but I fear this is harder to implement with mechanics as they are right now.
My stats: SP: ~82m Playstyle: mostly Solo Loyalty Rank: 10 (soon 11) FW Rank: 7.1 (Amarr) |
Derpty Derp
Dead Man's Game
979
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Posted - 2015.04.02 13:32:00 -
[244] - Quote
if leaving penalties apply, I'd rather they only apply to people who were originally put into the match at the start. Just in case we still get a few half finished matches (none so far, woo.)
Don't wanna be expected to fill out the enemy team to keep someones wp farm on the go for the last few minutes, lol. |
Adipem Nothi
Nos Nothi
8460
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Posted - 2015.04.02 13:39:00 -
[245] - Quote
Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint. ^ This. An underdog bonus. The steeper the odds are against you, the more you get paid for your actions.
Shoot scout with yes.
- Ripley Riley
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The KTM DuKe
Dead Man's Game RUST415
65
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Posted - 2015.04.02 13:41:00 -
[246] - Quote
Can you just remove japaneses from that logic? Seriously match are quite never fair, but this is not a your fault,today in a skirmish my team had 10 blues sitting in the redline while 3 people were tryng to win, the following match those who were against us and stomped us, were in the redline sniping and against there was a full squad of japaneses and some prima gallicus. I want to have good fights but more than matchmaking you need blues go for those ******* objectives
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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Adipem Nothi
Nos Nothi
8460
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Posted - 2015.04.02 14:02:00 -
[247] - Quote
Scotty is having issues right now.
Sat in queue for Ambush for 5 minutes. Got the MM Error Message. Re-queued for Ambush. Got the MM Error Message. Queued for Skirm. Got the MM Error Message.
Typed to see if others were having problems. Scotty pulled me from MQ without warning into an Ambush match. Scotty then kicked me from the Ambush match and returned me to MQ. Scotty then pulled me from MQ without warning in Skirm match. Scotty then kicked me from the Skirm match and returned me to MQ.
Shoot scout with yes.
- Ripley Riley
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Flint Beastgood III
GunFall Mobilization
1564
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Posted - 2015.04.02 14:05:00 -
[248] - Quote
TODAY: so far so good. 4 games all at least 15v15 throughout, 1 game 16v11 but was still closely fought. This was with a full squad of mid-high vets deploying each time.
Rare Item Trades
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Flint Beastgood III
GunFall Mobilization
1564
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Posted - 2015.04.02 14:26:00 -
[249] - Quote
Adipem Nothi wrote:Scotty is having issues right now (for me at least).
Sat in queue for Ambush for ~5 minutes. Got the MM Error Message. Re-queued for Ambush. Got the MM Error Message. Queued for Skirm. Got the MM Error Message.
Typed to see if others were having problems. Scotty pulled me from MQ without warning into an Ambush match. Scotty then pulled me from the Ambush match and returned me to MQ. Scotty then pulled me from MQ without warning in Skirm match. Scotty then pulled me from the Skirm match and returned me to MQ. A few seconds passed between each pull.
:: Relogging ::
The squad I'm with now said this happened to them too.
Rare Item Trades
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Adipem Nothi
Nos Nothi
8461
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Posted - 2015.04.02 14:27:00 -
[250] - Quote
Flint Beastgood III wrote:Adipem Nothi wrote:Scotty is having issues right now (for me at least).
Sat in queue for Ambush for ~5 minutes. Got the MM Error Message. Re-queued for Ambush. Got the MM Error Message. Queued for Skirm. Got the MM Error Message.
Typed to see if others were having problems. Scotty pulled me from MQ without warning into an Ambush match. Scotty then pulled me from the Ambush match and returned me to MQ. Scotty then pulled me from MQ without warning in Skirm match. Scotty then pulled me from the Skirm match and returned me to MQ. A few seconds passed between each pull.
:: Relogging :: The squad I'm with now said this happened to them too.
Relogging fixed the problem. Will update the post above.
Shoot scout with yes.
- Ripley Riley
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thehellisgoingon
MONSTER SYNERGY
399
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Posted - 2015.04.02 14:30:00 -
[251] - Quote
CCP Rattati wrote:Dear players,
I want to give a short update on what's happening with Matchmaking.
TLDR; it's working, and it's definitely pitting similar players together. We will share more data once we have collected a full 24 hour cycle from DT to DT.
There is a slight increase in queue time, but that was intended as we are certain players will want to wait up to 120 seconds for a good match, instead of 45 for a bad one. Compared to competitors and ladder/ranked gameplay games like BF/LoL, waiting time can be up to 10 minutes in the higher brackets. Again something we can tune, from now on.
We have been messing around with settings all day and none of them have broken anything, the logic is very stable and issue-free.
We are tuning the minimum teamsize to start games, and also the status of a running game, and whether to refill or simply let it die since it is already lost. There is an unresolved issue of big strong squads leaving battles. If this continues, we may have to figure out a way to "stop" that behaviour.
A few reports of uneven sides, which is to be expected.
Complaints of redlining are 1) anecdotal, if we trust our metrics, and 2) will continue to happen, just not as often against new players. The logic uses a Mu_threshold to split the playerbase into two queues, above and below that Mu_threshold. Players below should NOT be fighting players above, unless in extreme cases such as absolutely no other players can be found to start a new battle, or no eligible refill battle can be found.
I look forward to sharing more data, such as average Mu variation per battle, showing that more similar Mu players are fighting each other, and hopefully, that the winning margins are overall getting lower. That is the real indicator of more balanced matches, that the winning Ambush team was on average less clones than before, and the winning Skirm/Dom team, has less MCC health remaining, indicating that the match was closer than before.
Happy hunting
I just wanna say good job. Keep up the good work. I'm assuming testing isn't done so keep at it boys.
Matchmaking. Don't you love that word?
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Flint Beastgood III
GunFall Mobilization
1565
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Posted - 2015.04.02 14:51:00 -
[252] - Quote
PADDEHATPIGEN wrote:Matchmaking I NOT working for vets. I had the worst games EVER in Dust last night. Not because I died a lot (I was on the side whit the most players most of the time) I was simply bored, there was NO action at all players just ran and jumped around like idiots Some leave the game and some stars to suiside with cars on the tanks that where on the field.
Oh yes I almost forgot the Q time it was 3-5 minutes almost every time.
This was my experience also. But then someone told me FW was running, and there it was business as usual, so I managed to get some decent games in, just not in pubs.
Rare Item Trades
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shaman oga
Dead Man's Game
4281
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Posted - 2015.04.02 14:58:00 -
[253] - Quote
Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game.
Pimp my Barge
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Flint Beastgood III
GunFall Mobilization
1565
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Posted - 2015.04.02 15:05:00 -
[254] - Quote
shaman oga wrote:Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game.
Hmm. In a perfect world, there would be one for EU+USA, and one for ASIA+OCEANIC, lol.
Rare Item Trades
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Balistyc Farshot
The Exemplars
125
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Posted - 2015.04.02 15:08:00 -
[255] - Quote
Flint Beastgood III wrote:PADDEHATPIGEN wrote:Matchmaking I NOT working for vets. I had the worst games EVER in Dust last night. Not because I died a lot (I was on the side whit the most players most of the time) I was simply bored, there was NO action at all players just ran and jumped around like idiots Some leave the game and some stars to suiside with cars on the tanks that where on the field.
Oh yes I almost forgot the Q time it was 3-5 minutes almost every time. This was my experience also. But then someone told me FW was running, and there it was business as usual, so I managed to get some decent games in, just not in pubs.
So as I stated earlier, the wise move would be to leave this awesome pub enhancement as it sits and make FW for the Vets. I think even making a full 16 v 16 for FW requirement would be awesome. Or since the vets are part of set corps, polarize them and drive them to support this polarity.
Be sure to leave FW match making as it is or loosen it to allow corps to control it. This gives CCP a shield for the people who complain and threaten to take their ball home if you don't play by their rules, you point to FW and tell them to go play with the other bad kids outside of pubs.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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shaman oga
Dead Man's Game
4281
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Posted - 2015.04.02 15:19:00 -
[256] - Quote
Flint Beastgood III wrote:shaman oga wrote:Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game. Hmm. In a perfect world, there would be one for EU+USA, and one for ASIA+OCEANIC, lol. There is one for America, one for Asia and one for Europe. The only problem is that people are selecting different server regions or that automatic server selection do not put them in the nearest server.
Anecdote: During BF3 beta, from Italy i was not able to join match on UK servers because my ping was too high for their standard. UK is relatively near. Imagine what happen we find japs or americans.
Don't even ask me to get a better internet, because it's not possible where i live, the one i have is already the best for the zone.
Pimp my Barge
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Awesome Pantaloons
Fatal Absolution Negative-Feedback
883
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Posted - 2015.04.02 15:57:00 -
[257] - Quote
New matchmaking is horrendous for me as a vet. I haven't been able to try it out with my usual corp squad but so far all I get into are lopsided matches and stomps. No fun whatsoever to be had. It took me hours yesterday to earn my one key. On my lower SP alts, the matchmaking is pretty good, this I will admit. Potentially a bit better than before, but damn you all I want to be able to play on my 74mil main! Little to no point in using the things I spent so much SP to unlock. I was better off running my full BPO quafe suit than any of my proto loadouts.
As is oft the case with CCP the change is too drastic. The game is borderline unplayable for some because of this.
That is my experience on the matter.
I'm Awesome F*cking Pantaloons, and your d!ck is about to get caught in my zipper >:[
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Awesome Pantaloons
Fatal Absolution Negative-Feedback
883
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Posted - 2015.04.02 16:04:00 -
[258] - Quote
Templar XIII wrote:
To slow down match leaving, I welcome any form of contract violation fee to be demanded from affected perpetrators, the fee then to be distributed to those that stick to the match until the end. Make it hurt a bit, like 200-400k ISK. I'd very much like better any faster match joining mechanics to fill up the ranks with quality mercs instead of leaving penalties, but I fear this is harder to implement with mechanics as they are right now.
Horrible idea. If they make leaving the battle cost 100k+, I get into a match, check the boards, and the only decent squad on my team leaves, I'm spawning MCC and turning in circles for the rest of the match, or redline sniping. Because I'm not going to enjoy myself in a 6v14 match against a PC corp squad. It is not worth my time. All they will do is stomp and spawncamp so that I literally can't do anything.
I'm Awesome F*cking Pantaloons, and your d!ck is about to get caught in my zipper >:[
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Flint Beastgood III
GunFall Mobilization
1565
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Posted - 2015.04.02 16:05:00 -
[259] - Quote
Haven't experienced any lag playing on US so far (local region is EU).
I've gotta say, today's tweaks have worked wonders. Nothing but full, intense games.
Rare Item Trades
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Kwartoo
Prima Gallicus
11
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Posted - 2015.04.02 16:22:00 -
[260] - Quote
this matchmaking is totally awfull, work on it harder |
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Flint Beastgood III
GunFall Mobilization
1565
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Posted - 2015.04.02 16:31:00 -
[261] - Quote
shaman oga wrote:Flint Beastgood III wrote:shaman oga wrote:Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game. Hmm. In a perfect world, there would be one for EU+USA, and one for ASIA+OCEANIC, lol. There is one for America, one for Asia and one for Europe. The only problem is that people are selecting different server regions or that automatic server selection do not put them in the nearest server. Anecdote: During BF3 beta, from Italy i was not able to join match on UK servers because my ping was too high for their standard. UK is relatively near. Imagine what happen we find japs or americans. Don't even ask me to get a better internet, because it's not possible where i live, the one i have is already the best for the zone.
LOL, I was making a joke, subtly saying "keep us away from them damn Japs!"
Rare Item Trades
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Adipem Nothi
Nos Nothi
8471
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Posted - 2015.04.02 17:23:00 -
[262] - Quote
Mode: Ambush Server: Americas
The frequency of players leaving battle seems to be way down right now compared to this time yesterday.
Shoot scout with yes.
- Ripley Riley
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Kaeru Nayiri
Ready to Play
895
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Posted - 2015.04.02 17:36:00 -
[263] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint. ^ This. An underdog bonus. The steeper the odds are against you, the more you get paid for your actions.
+1
Know what cannot be known.
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The Dark Cloud
Negative-Feedback.
4272
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Posted - 2015.04.02 17:56:00 -
[264] - Quote
I see what you did today ratatti. Played a few matches bloated with americans and japanese while having EU servers selected. You just threw the ping factor out of the window and now it just puts whoever is on the teams. It ignores the fact that the players are across the globe.
Cant even hit those guys half of the time with lag (NOT FPS) and then the super strafing you get with KB/mouse.
I make the scrubs scream and the vets cry.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1884
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Posted - 2015.04.02 17:59:00 -
[265] - Quote
The Dark Cloud wrote:I see what you did today ratatti. Played a few matches bloated with americans and japanese while having EU servers selected. You just threw the ping factor out of the window and now it just puts whoever is on the teams. It ignores the fact that the players are across the globe.
Cant even hit those guys half of the time with lag (NOT FPS) and then the super strafing you get with KB/mouse.
I would like to know where it was said that ping was ever taken into consideration in the matchmaking process.
Reading these forums will drive a man to drink. ...don't see how that's bad i guess
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Flint Beastgood III
GunFall Mobilization
1565
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Posted - 2015.04.02 18:13:00 -
[266] - Quote
Scotty! Ugh.
Rare Item Trades
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DozersMouse XIII
Molon Labe. General Tso's Alliance
1019
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Posted - 2015.04.02 18:18:00 -
[267] - Quote
Matchmaking is unstable right now I'm not knocking what's being done I hope it cleans itself up in the coming weeks
most games for me have been really uneaven 3 vs 10 8 vs 15 and so on the way it is now 9 times out of 10 the team with the most players is winning and that's not matchmaking that's being outnumbered
Shotgun me once, shame on me
Shotgun me twice, scans on you
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WARRIOR GAC
Grupo de Asalto Chacal Rise Of Legion.
431
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Posted - 2015.04.02 18:28:00 -
[268] - Quote
The MM system may not work in "Dust 514" are few players in this game by trying to match them, the game ends 4vs15 or 6vs12. Was not the best idea. PS: Wait, if previously lasted 2/3 min enter a FW, how much now?
Grupo de Asalto Chacal
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Balistyc Farshot
The Exemplars
126
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Posted - 2015.04.02 18:36:00 -
[269] - Quote
Ok, if everyone hasn't figured it out, CCP is tweaking the settings while looking at all the data for the matches. Give them a break and stay positive.
This is them hearing the radio stations are fuzzy so they are twisting the rabbit ears. You listen and try to tune in to the best it will ever be. Some people will still complain when this is done, but bow down to Ratiti Wheaton because he has yet again made an awesome change we have been begging for since beta. Nice move!!
Overall I hear all of our newer corp members talk about how much better the matches have been. Usually they want to squad up so the vets can even the playing field against other vets but this lets them play on their own when they want to grind.
I am sure we will see the same thing with simple trading. Implement then fine tune.
Please be sure to keep this logic out of FW. The vets need somewhere outside of a PC to fight anyone they want.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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LOOKMOM NOHANDS
436
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Posted - 2015.04.02 18:48:00 -
[270] - Quote
WARRIOR GAC wrote:The MM system may not work in "Dust 514" are few players in this game by trying to match them, the game ends 4vs15 or 6vs12. Was not the best idea. PS: Wait, if previously lasted 2/3 min enter a FW, how much now?
The games ending up really unbalanced is because of adjustments to the refill rate as Ratatti mentioned earlier.
While I personally do not agree with having set refill rates like what he seemed to reference they are obviously working as best they can within the confines of the code to make an improvement which seems to be really close to working quite well.
I for one am very happy with the new system and can not wait to see it finely tuned in the next week or so.
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