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Thread Statistics | Show CCP posts - 44 post(s) |
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
30
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Posted - 2015.04.09 06:38:00 -
[481] - Quote
1. I just seem to find em all.
2. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice.
CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view.
Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing.
:D *Intense staring*
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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CCP AquarHEAD
C C P C C P Alliance
183
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Posted - 2015.04.09 06:38:00 -
[482] - Quote
nelo kazuma wrote:CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:CCP AquarHEAD wrote:It will do this only if it cannot find enough players with similar skills (within certain time limit), as a last resort, also we do not determine "skill" of a player by SP. Uhm...maybe you should because this game is based on the weapons, gear and armor you have, skill doesn't count for sh*t. If me and a vet shoot at each other who's going to win? Me with ADV Heavy and ADV weaponry or the Vet with Proto Heavy and Proto weaponry AND gear? In case you missed it earlier, I raged at the fact that I couldn't damage a Vet in Light armor and they shredded my shield/armor with an smg. I have an average of 20 or more kills and 10 or likely less deaths in a game with no Vets fighting people on my level. 5 kills if I'm lucky and 19 or more deaths in games with Vets. Is my "skill" lacking or is this game based on SP?? Skill seems to create confusion, it's better called "ranking" Several facts: 1. There isn't much battles where vet and non-vet mixed together 2. If a player with low ranking from matchmaking's view is actually pretty good, he will move to high ranking pretty fast by winning, so you wouldn't face them in just a few (or maybe one) match after 3. Even in a battle like you're talking about, you still have many low ranking players in the other team for you to counter, and what I'm saying is on your side you also have vets to counter enemy vets. A battle shouldn't be decided solely by one or two vets, it's also about the whole team, so killing other players also contributes to your victory 4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Quick question pretty sure youve been asked already but is ranking determined by sp win/loss ratio kdr or average war points or all the above. Ir is it determined by players killed based of certain numbers such as those listed above
It is determined by win/loss currently - not by ratio, it's calculated after each match, it can be optimized by involving more metrics, but we didn't do it for now at least. I'm tempted to do it, but it's hard to say how much improvement it could bring.
But as I stated, if you lose to a higher ranking guy, you'll lose less rankings because it's predicated as lose from the ranking system, but if you win, you'll gain a lot more rankings because it's not as predicated, so he/she will lose a lot and you gain a lot of rankings.
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
183
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Posted - 2015.04.09 06:51:00 -
[483] - Quote
Kinyuhk Goluhh wrote:1. I just seem to find em all. 2. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice. CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing. *Intense staring* :D
2. I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected.
Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points.
a passionate developer
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E-Rock
Ahrendee Inc. Negative-Feedback
78
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Posted - 2015.04.09 06:56:00 -
[484] - Quote
CCP AquarHEAD wrote:E-Rock wrote:this game for what it is: a tactical wargame that requires dicipline, situational awareness, some skill, and a thrist to win a ****ing game that a lone Ramboesqe mercenary cannot win. Now I'm being told to play solo?!?! Is this guy serious? So as a diciplined group, do you want to stomp players which are much lower skills than you or you want to fight a similarly diciplined group, at least we don't want the former one to happen.
Ohh. I agree fully. I can stomp one way or another though, it doesn't really matter to me. I just want to get into a game, man. I, and the other not get pulled in and out of battle with no reward at all and losing suits to no one and losing isk. I imagine that you guys know how messed up the matchmaking is and that's why the next event is focused on FW instead of pubs. It starts in a few hours and now everyone with be q syncing so you probably won't be hearing much about that from me after that. I just hope that this problem is fixed after the event is over...
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
30
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Posted - 2015.04.09 07:09:00 -
[485] - Quote
CCP AquarHEAD wrote:2. I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected.
Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points.
xD
Damn you, CCP AquarDERP, you still don't get it, lol.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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CCP AquarHEAD
C C P C C P Alliance
188
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Posted - 2015.04.09 07:32:00 -
[486] - Quote
E-Rock wrote:
Ohh. I agree fully. I can stomp one way or another though, it doesn't really matter to me. I just want to get into a game, man. I, and the other not get pulled in and out of battle with no reward at all and losing suits to no one and losing isk. I imagine that you guys know how messed up the matchmaking is and that's why the next event is focused on FW instead of pubs. It starts in a few hours and now everyone with be q syncing so you probably won't be hearing much about that from me after that. I just hope that this problem is fixed after the event is over...
We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update when the fix is deployed.
a passionate developer
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ROMULUS H3X
research lab
510
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Posted - 2015.04.09 07:44:00 -
[487] - Quote
Getting sick of the lopsided teams. I enjoy a challenge, don't get me wrong... but when games were actually filled out 16 vs 16. it was more fun. These 7 on 16 matches are sickening even though we won a few of them,, Games where the enemy ( or even your team) has twice the players SHOULD NOT EXIST, that's just wrong. Almost as wrong as the gambleboxes.
-Rom
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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E-Rock
Ahrendee Inc. Negative-Feedback
78
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Posted - 2015.04.09 09:04:00 -
[488] - Quote
Maken Tosch wrote:E-Rock wrote:CCP AquarHEAD wrote:
Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug...
Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better?
No. **** that. I personally take offense to that coming from a dev. I was going to cut into you AquarHead, but I erased all of scathing remarks... I have always played this game having a full squad for a myriad of reasons. Would you like me to list some? 1) A well organized squad can single handedly win a skirmish. No question. If you say I'm wrong, your squading with unorganized one or your squad in just terrible 2) Squading with people is a lot of fun. It creates comradeship in your team. 3) Team work is extremely effective in battle 4) this game DC'd people so much that I want to have some people with me in the event that 1 or 2 players gets DC'd, ect. The list goes on, there are no disadvantages to running a squad. I feel that a bunch of the really crappy players that have no corp, no friends, no tactics complain to you devs endlessly that they are facing proto all the time or using some other BS excuse for why they suck and you nerffed matchmaking for these people that don't know how to play, use the same scrub tactics over and over, get countered, a whine and cry when they repeatedly get killed, and can't see this game for what it is: a tactical wargame that requires dicipline, situational awareness, some skill, and a thrist to win a ****ing game that a lone Ramboesqe mercenary cannot win. Now I'm being told to play solo?!?! Is this guy serious? He was just saying that there might be a fault somewhere in the battle system. He also said said that because there are just so few players available, it's hard to find a balanced match based on the squad you're in if you happen to be with vets in your squad. Have you tried squading up with other players of your tier and see you might get better matches? Also, he was just making a suggestion about going solo to give it a try. Nothing wrong with doing that. I have been going solo for a long time now and so far I have not had much problems with matchmaking recently with only some minor exceptions. However, it seems to me that there might be a problem with mid-tier players finding a good match. Players in the low and high tiers seem to have less problems compared to mid-tier. At least that's what me and one other player think so far.
That's all well and good but I'm a team player and running solo is not effective. I don't run solo and I understand what he was saying and I disagree with him. I like to win and I use the power of numbers to do so. I'm not gonna change my play style to play with scrubs. I'd rather go against the best of the best with my squad and win.
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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shaman oga
Dead Man's Game
4337
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Posted - 2015.04.09 09:10:00 -
[489] - Quote
arrogance >9000
Always blame solar storms if something doesn't work as expected
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E-Rock
Ahrendee Inc. Negative-Feedback
78
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Posted - 2015.04.09 10:00:00 -
[490] - Quote
ROMULUS H3X wrote:Getting sick of the lopsided teams. I enjoy a challenge, don't get me wrong... but when games were actually filled out 16 vs 16. it was more fun. These 7 on 16 matches are sickening even though we won a few of them,, Games where the enemy ( or even your team) has twice the players SHOULD NOT EXIST, that's just wrong. Almost as wrong as the gambleboxes.
-Rom
As much as I hate to do it bc you're a beast with that min assault with my fibs, plasma cannon, and flaylock, I must agree.
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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Protected Void
Nos Nothi
407
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Posted - 2015.04.09 10:12:00 -
[491] - Quote
E-Rock wrote:CCP AquarHEAD wrote:E-Rock wrote:
... and getting pulled into battles that I haven't queued up for. ...
Not sure what you mean by this, is it like you joined Ambush when you only select only Domination? the ping? or your team always lose? O k so the situation is as follows. I will be in a squad of 6, often with many of us having high SP. We will be queued by the squad leader into, for, example Skirmisk and Ambush. If we don't get into a match, we will have been waiting about 6 minutes before being scottied for the first time. We will then try to queue up the search again (there are a few things that happen here and where I am having huge problems with the game and the main crux of what I am complaining about). We will get scottied repeatedly. Often with the time, for the brief second that it is up reading "Estimated time to deployment 00:57" before scottied the entire squad. This will repeat over and over again. We will switch squad leaders, we will wait, and then, with the squad be queuing for a game that none of the squad leaders queuing for, in the case that I am describing, we would be pulled into a Domination match. The squad will be pulled into the battle and anywhere from 5 seconds into the match until almost 5 minutes where my squad and I will be removed from the game and then we will be pulled back into the merc quarters. When this happens my team will be repeatedly pulled in a pulled out of battle. We have tried switching squad leaders, resetting our systems, switching servers, even singing guitar songs to Scotty but it is all for naught because in all these circumstances, even when we all reset our systems, and log back in and get to the merc quarters, we will continue to be pulled into battles that we ultimately get removed from, losing suits, vehicles, and weapons that we were using at the time. I have been doing a lot of faction warfare to avoid this where the competition is non existent, not rewarding in regards to ISK, and generally not as fun as the public matches I have played before. To be fair, when all 16 players on both side start at the same time and fight it out, they are very good games. It's just a shame that I can only say that about a 5 games that I have played since April 1st. I am playing more PC and FW than pubs these days and it is reflecting in the relative emptiness of my merc's wallet... The scenario above happened to me yesterday as well. It didn't stop until I logged into an alt and played a match on that. Then I could log back in on my main and have it queue properly. |
E-Rock
Ahrendee Inc. Negative-Feedback
78
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Posted - 2015.04.09 10:35:00 -
[492] - Quote
Protected Void wrote:E-Rock wrote:CCP AquarHEAD wrote:E-Rock wrote:
... and getting pulled into battles that I haven't queued up for. ...
Not sure what you mean by this, is it like you joined Ambush when you only select only Domination? the ping? or your team always lose? O k so the situation is as follows. I will be in a squad of 6, often with many of us having high SP. We will be queued by the squad leader into, for, example Skirmisk and Ambush. If we don't get into a match, we will have been waiting about 6 minutes before being scottied for the first time. We will then try to queue up the search again (there are a few things that happen here and where I am having huge problems with the game and the main crux of what I am complaining about). We will get scottied repeatedly. Often with the time, for the brief second that it is up reading "Estimated time to deployment 00:57" before scottied the entire squad. This will repeat over and over again. We will switch squad leaders, we will wait, and then, with the squad be queuing for a game that none of the squad leaders queuing for, in the case that I am describing, we would be pulled into a Domination match. The squad will be pulled into the battle and anywhere from 5 seconds into the match until almost 5 minutes where my squad and I will be removed from the game and then we will be pulled back into the merc quarters. When this happens my team will be repeatedly pulled in a pulled out of battle. We have tried switching squad leaders, resetting our systems, switching servers, even singing guitar songs to Scotty but it is all for naught because in all these circumstances, even when we all reset our systems, and log back in and get to the merc quarters, we will continue to be pulled into battles that we ultimately get removed from, losing suits, vehicles, and weapons that we were using at the time. I have been doing a lot of faction warfare to avoid this where the competition is non existent, not rewarding in regards to ISK, and generally not as fun as the public matches I have played before. To be fair, when all 16 players on both side start at the same time and fight it out, they are very good games. It's just a shame that I can only say that about a 5 games that I have played since April 1st. I am playing more PC and FW than pubs these days and it is reflecting in the relative emptiness of my merc's wallet... The scenario above happened to me yesterday as well. It didn't stop until I logged into an alt and played a match on that. Then I could log back in on my main and have it queue properly. I was running solo, no squad.
If you have even squared*** squaded with me, you know that I will bust out guitar songs about the scrubs on the other side and they're funny. Ask BAMM HAVOK...
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
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IAmDuncanIdaho II
Nos Nothi
2104
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Posted - 2015.04.09 11:35:00 -
[493] - Quote
CCP AquarHEAD wrote:E-Rock wrote:Six-man squad can't play the game coz of Scotty Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug... Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better?
Honestly I think players getting an error trying to queue for a battle is the one thing you should avoid at all costs. If you put them against a poor bunch of lesser ranked mercs, then it's only as bad as before matchmaking came in,and I would suggest that is better than basically telling a squad, nah sorry, you can't play right now, you're too good.
Of course this means you'll get problems on the other team because they are more likely to lose (or get stomped) but I'm not sure you should prevent a high-rank squad joining a battle. That has to be the fastest way to lose players.
If matchmaking is on some sort of timer, then when that runs out, you really have to put people into a battle rather than tell them to try again. That's no different to having them wait 6 + 6 minutes for a battle. 6 minutes is kind of long as it is but maybe acceptable. |
SponkSponkSponk
WarRavens
1145
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Posted - 2015.04.09 12:06:00 -
[494] - Quote
CCP AquarHEAD wrote:We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update when the fix is deployed.
from a game design standpoint, it's fairly easy to achieve this.
Simply add a 'revenge bonus' to your next win based on how badly you've lost so far, a bit like a jackpot in a lottery. A certain percent of the ISK you lose in a match that you see through to the end will be stored away, and given back when you finally win a game.
So, if you're on a six-match losing streak and finally win a match, you'll be showered in isk to recoup some of the isk you've lost since your last win.
This will encourage people to
a) see matches through, even if they are losing b) push harder for a win to get their jackpot
And since there will be people in each match in category A and people in B, it's a virtuous circle of cause and effect.
Dust/Eve transfers
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Luk Manag
of Terror TRE GAFFEL
743
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Posted - 2015.04.09 12:41:00 -
[495] - Quote
I ran several Ambush matches last night. I was solo and had an about even w/l rate. It was fantastic, a majority of the matches were close. There were 1 or 2 stomps due to full proto squads, but like I said, most of the time it felt like a fair fight.
There will be bullets. ACR+SMG [CEO of Terror]
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Raptor Princess
ALLOTEC INC
191
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Posted - 2015.04.09 14:04:00 -
[496] - Quote
CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:CCP AquarHEAD wrote:It will do this only if it cannot find enough players with similar skills (within certain time limit), as a last resort, also we do not determine "skill" of a player by SP. Uhm...maybe you should because this game is based on the weapons, gear and armor you have, skill doesn't count for sh*t. If me and a vet shoot at each other who's going to win? Me with ADV Heavy and ADV weaponry or the Vet with Proto Heavy and Proto weaponry AND gear? In case you missed it earlier, I raged at the fact that I couldn't damage a Vet in Light armor and they shredded my shield/armor with an smg. I have an average of 20 or more kills and 10 or likely less deaths in a game with no Vets fighting people on my level. 5 kills if I'm lucky and 19 or more deaths in games with Vets. Is my "skill" lacking or is this game based on SP?? Skill seems to create confusion, it's better called "ranking" Several facts: 1. There isn't much battles where vet and non-vet mixed together 2. If a player with low ranking from matchmaking's view is actually pretty good, he will move to high ranking pretty fast by winning, so you wouldn't face them in just a few (or maybe one) match after 3. Even in a battle like you're talking about, you still have many low ranking players in the other team for you to counter, and what I'm saying is on your side you also have vets to counter enemy vets. A battle shouldn't be decided solely by one or two vets, it's also about the whole team, so killing other players also contributes to your victory 4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view.
I have an alt with less than 10 mil SP that has been put against a squad of proto players in every single battle since the update. I'm leaving the account to gather dust til things even out a bit. |
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CCP AquarHEAD
C C P C C P Alliance
204
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Posted - 2015.04.09 15:13:00 -
[497] - Quote
IAmDuncanIdaho II wrote:CCP AquarHEAD wrote:E-Rock wrote:Six-man squad can't play the game coz of Scotty Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug... Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better? Honestly I think players getting an error trying to queue for a battle is the one thing you should avoid at all costs. If you put them against a poor bunch of lesser ranked mercs, then it's only as bad as before matchmaking came in,and I would suggest that is better than basically telling a squad, nah sorry, you can't play right now, you're too good. Of course this means you'll get problems on the other team because they are more likely to lose (or get stomped) but I'm not sure you should prevent a high-rank squad joining a battle. That has to be the fastest way to lose players. If matchmaking is on some sort of timer, then when that runs out, you really have to put people into a battle rather than tell them to try again. That's no different to having them wait 6 + 6 minutes for a battle. 6 minutes is kind of long as it is but maybe acceptable.
But I keep thinking that the longer a player/squad waits, the more they deserve a balanced battle to fight, probably you're right, but it bothers me so much that you wait much longer than the old matchmaking - which is totally random - and still get same results.......
a passionate developer
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CCP AquarHEAD
C C P C C P Alliance
204
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Posted - 2015.04.09 15:15:00 -
[498] - Quote
SponkSponkSponk wrote:CCP AquarHEAD wrote:We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update when the fix is deployed. from a game design standpoint, it's fairly easy to achieve this. Simply add a 'revenge bonus' to your next win based on how badly you've lost so far, a bit like a jackpot in a lottery. A certain percent of the ISK you lose in a match that you see through to the end will be stored away, and given back when you finally win a game. So, if you're on a six-match losing streak and finally win a match, you'll be showered in isk to recoup some of the isk you've lost since your last win. This will encourage people to a) see matches through, even if they are losing b) push harder for a win to get their jackpot And since there will be people in each match in category A and people in B, it's a virtuous circle of cause and effect.
Interesting idea we did talked about changing the reward mechanism after this matchmaking change so players can still benefit from probably less battles (due to longer waiting time).
a passionate developer
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1440
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Posted - 2015.04.09 15:57:00 -
[499] - Quote
Personally I just want 16 vs 16 battles. Who cares about skills at this point. Maybe it's because i play late PT lately (10pm+) but I just can't get a good battle. The few times it starts as 15vs14 say we have people leave and by the end it's 14vs9 or 9vs14.
I hate battles that are missing so many players. The maps are empty, the battle is boring / frustrating depending on which side your on.
I'd love to see a stat on how many battles start as 16 vs 16 and how many end as 16 vs 16 broken down by hours throughout the day. Try looking at that and you'll see what i'm talking about.
Overlord of Broman
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Minion Max
Kang Lo Directorate Gallente Federation
35
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Posted - 2015.04.09 16:13:00 -
[500] - Quote
I am trying to figure out why there is ranks. It seams I get into 90% of matches with recruit and privates with mitil suits and photo guns more often than officers with photo gear. I do not mind loosing when there is equal lose for my kills. Should I go back to the academy for infinite suits then put all SP into one gun. Today 1 of 7 PC Dom was 16v16, most were 8 to 12 man teams but never equal on each side. The best on started as 11v12, was at in 5 minutes 13v6 with 124 to 12 and they never took the battle field.
Solo Sniper Pays No Taxes,
Semper Fi.
Cpl, 87-95
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 17:07:00 -
[501] - Quote
CCP AquarHEAD wrote:SponkSponkSponk wrote:CCP AquarHEAD wrote:We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update when the fix is deployed. from a game design standpoint, it's fairly easy to achieve this. Simply add a 'revenge bonus' to your next win based on how badly you've lost so far, a bit like a jackpot in a lottery. A certain percent of the ISK you lose in a match that you see through to the end will be stored away, and given back when you finally win a game. So, if you're on a six-match losing streak and finally win a match, you'll be showered in isk to recoup some of the isk you've lost since your last win. This will encourage people to a) see matches through, even if they are losing b) push harder for a win to get their jackpot And since there will be people in each match in category A and people in B, it's a virtuous circle of cause and effect. Interesting idea we did talked about changing the reward mechanism after this matchmaking change so players can still benefit from probably less battles (due to longer waiting time). Honestly I think the stick is more appropriate than the carrot. If you give people large payouts, it's likely they'll "lobby shop" until they find an easy match to get the reward, which is the opposite of the intended effect.
Have you guys considered something like this:
Carve the currently logged-in playerbase into 3 groups:
1. 40% of the players for the high-Mu group 2. 20% as the mid-Mu group (the swing group) 3. 40% for the low-MU group
The high and low Mu groups would operate as we have now, the mid-tier group would be used as fillers to optimize wait times, and to fill in for players who quit existing matches. In other words, if the high tier group is having longer wait times than the low tier group, than the mid MU group would be added to those matches until wait-time equilibrium is reached between the high and low groups. This may help minimize some of the issues we're having. The cutoffs can be calculated dynamically every hour by taking the median Mu score of the currently logged-in players. This would help balance when the Mu demographics shift (e.g. on the weekends or late at night).
When equilibrium is reached, it will pull the best players in the mid-tier into the high-Mu group and the worst players in the mid-tier into the low-Mu group.
We could even change it to 33%/33%/33% if necessary.
Best PvE idea ever!
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Cat Merc
Negative-Feedback. Negative-Feedback
15868
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Posted - 2015.04.09 17:26:00 -
[502] - Quote
CCP AquarHEAD wrote:SponkSponkSponk wrote:CCP AquarHEAD wrote:We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update when the fix is deployed. from a game design standpoint, it's fairly easy to achieve this. Simply add a 'revenge bonus' to your next win based on how badly you've lost so far, a bit like a jackpot in a lottery. A certain percent of the ISK you lose in a match that you see through to the end will be stored away, and given back when you finally win a game. So, if you're on a six-match losing streak and finally win a match, you'll be showered in isk to recoup some of the isk you've lost since your last win. This will encourage people to a) see matches through, even if they are losing b) push harder for a win to get their jackpot And since there will be people in each match in category A and people in B, it's a virtuous circle of cause and effect. Interesting idea we did talked about changing the reward mechanism after this matchmaking change so players can still benefit from probably less battles (due to longer waiting time). This idea is used to great effect in Destiny's Iron Banner monthly event. Every loss grants you a medallion that gets cashed in once a match is won. That medallion provides you with 80% of the Iron Banner reputation a win would provide. You can hold up to 5, and once you win a match, all of them get cashed in. It sure made everyone stick in the battle, even if it seemed hopeless. Everyone gave their best to the fight because you would only earn anything if you won, so people fought as hard as they can.
I've seen a lot of what seemed like hopeless battles turn around in the last moment.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
516
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Posted - 2015.04.09 17:42:00 -
[503] - Quote
CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:1. I just seem to find em all. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice. CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing. *Intense staring* :D I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected. Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points.
GǪUmmm. I know we live in a world obcessed with the "transparency" ideal. But I think the ultimate proof of the matchmaking experiments the Devs are coming up with (and, yesGǪthey seem to be a fun improvement) will be for the final structure of the "matchmaking" to be JUST LIKE THE "Aim Assist" system. Meaning,
---It will be SO fluidly "in the background", that players no longer will sense how it's working for them, and how.
--It, like the "Aim-Assist", will work better when players DO NOT learn the full details of what it's measuring-----so as to minimize any players starting right away to try to circumvent it.
No offense, Devs, but please don't give it all away. You have a promising mechanic going on here, and I'd like to see it succeed. We are PS3 Dust Players, and we're not at all as benign and harmless as you think we are. Seriously, sometimes keeping your lips closed about some areas of a new invention is BETTER. Pretty-Pleeeassee
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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IAmDuncanIdaho II
Nos Nothi
2105
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Posted - 2015.04.09 18:23:00 -
[504] - Quote
CCP AquarHEAD wrote:IAmDuncanIdaho II wrote:CCP AquarHEAD wrote:E-Rock wrote:Six-man squad can't play the game coz of Scotty Ah... I would say it's some dirty corners in the battle system, our GM and QA had noticed some weird bugs a long time ago, but it's so hard to find a solution or sometimes even reproduce the bug... Speaking of matchmaking, if you squad up with really really high skill players, then unless there's an equally good squad queueing at the same time, it's doomed to find a battle, because we cannot find 2 balanced teams with enough players... Can you try solo? Is it better? Honestly I think players getting an error trying to queue for a battle is the one thing you should avoid at all costs. If you put them against a poor bunch of lesser ranked mercs, then it's only as bad as before matchmaking came in,and I would suggest that is better than basically telling a squad, nah sorry, you can't play right now, you're too good. Of course this means you'll get problems on the other team because they are more likely to lose (or get stomped) but I'm not sure you should prevent a high-rank squad joining a battle. That has to be the fastest way to lose players. If matchmaking is on some sort of timer, then when that runs out, you really have to put people into a battle rather than tell them to try again. That's no different to having them wait 6 + 6 minutes for a battle. 6 minutes is kind of long as it is but maybe acceptable. But I keep thinking that the longer a player/squad waits, the more they deserve a balanced battle to fight, probably you're right, but it bothers me so much if you wait much longer than the old matchmaking - which is totally random - and still get same results.......
Yes they deserve a balanced battle, but if that is not possible inside an expected duration, surely they deserve a battle instead of an error and then having to queue again, without any idea how long it's going to take. At the end of the day they want a fight, and Scotty has to serve up the best opposition he can find.
Also if I've read you right, the Scotty error is not actually an error on these occasions, it's that a timer elapsed. That message should reflect what just happened - right now I bet everyone thinks it's a bug rather than there's nobody of your rank to fight.
With that knowledge, if that is the case, then shouldn't that squad be able to split into two equal parts (how the mercs in squad are going to know what that is I do not know) and guarantee a battle? Albeit against each other? Perhaps then there's some options that could be suggested there. |
Maken Tosch
DUST University Ivy League
11470
|
Posted - 2015.04.10 05:28:00 -
[505] - Quote
CELESTA AUNGM wrote:CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:1. I just seem to find em all. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice. CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing. *Intense staring* :D I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected. Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points. GǪUmmm. I know we live in a world obcessed with the "transparency" ideal. But I think the ultimate proof of the matchmaking experiments the Devs are coming up with (and, yesGǪthey seem to be a fun improvement) will be for the final structure of the "matchmaking" to be JUST LIKE THE "Aim Assist" system. Meaning, ---It will be SO fluidly "in the background", that players no longer will sense that it's working for them, and how well it's working. --It, like the "Aim-Assist", will work better when players DO NOT learn the full details of what it's measuring-----so as to minimize any players starting right away to try to circumvent it. No offense, Devs, but please don't give it all away. You have a promising mechanic going on here, and I'd like to see it succeed. We are PS3 Dust Players, and we're not at all as benign and harmless as you think we are. Seriously, sometimes keeping your lips closed about some areas of a new invention is BETTER. Pretty-Pleeeassee
Yet people go around wanting to know how exactly it's working. People just can't seem to make up their minds.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Maken Tosch
DUST University Ivy League
11470
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Posted - 2015.04.10 05:32:00 -
[506] - Quote
IAmDuncanIdaho II wrote:
Yes they deserve a balanced battle, but if that is not possible inside an expected duration, surely they deserve a battle instead of an error and then having to queue again, without any idea how long it's going to take. At the end of the day they want a fight, and Scotty has to serve up the best opposition he can find.
Also if I've read you right, the Scotty error is not actually an error on these occasions, it's that a timer elapsed. That message should reflect what just happened - right now I bet everyone thinks it's a bug rather than there's nobody of your rank to fight.
With that knowledge, if that is the case, then shouldn't that squad be able to split into two equal parts (how the mercs in squad are going to know what that is I do not know) and guarantee a battle? Albeit against each other? Perhaps then there's some options that could be suggested there.
I agree that if the issue with Scotty is the timer, the error message should reflect that so players can get a better idea of what's going on. From the looks of things, matchmaking will get better if we can somehow get more players to join the game.
I'm not saying CCP should go out and do full marketing since I don't feel that Dust is ready for that again. Not yet at least. We just need to have the players convince new players to join and stay in the meantime.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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CCP AquarHEAD
C C P C C P Alliance
230
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Posted - 2015.04.10 05:43:00 -
[507] - Quote
CELESTA AUNGM wrote:CCP AquarHEAD wrote:Kinyuhk Goluhh wrote:1. I just seem to find em all. So it encourages people to be bad or be thrown in with Vets using gear suited for fighting low ranks. Nice. CCP AquarHEAD wrote:4. When fighting against higher ranking players, if you lose, it's kind of expected, so you won't lose much ranking, but if you win, your ranking would increase by a lot, so losing a few matches because of vets isn't that much of an issue from ranking point of view. Of course it's expected that I lose, I'm not saying I should win, I'm saying I don't wan't the "opportunity" to try and beat them. You replaced "skill" with ranking..now I'm confused..I think I want to say I don't wan't the chance at higher ranking by fighting Vets, I want the ranking for fighting my own low ranks so I can actually enjoy the video game I'm playing. *Intense staring* :D I don't know how you interpret it to this, what I'm saying is the player's true ranking will be corrected as they play more matches, it's not about "encourages people to be bad", it's about if the ranking is not reflecting his real skill, it will be corrected. Skill is an abstract definition, and we realized it by representing it as "ranking", I just don't want to confuse it with skill points. GǪUmmm. I know we live in a world obcessed with the "transparency" ideal. But I think the ultimate proof of the matchmaking experiments the Devs are coming up with (and, yesGǪthey seem to be a fun improvement) will be for the final structure of the "matchmaking" to be JUST LIKE THE "Aim Assist" system. Meaning, ---It will be SO fluidly "in the background", that players no longer will sense that it's working for them, and how well it's working. --It, like the "Aim-Assist", will work better when players DO NOT learn the full details of what it's measuring-----so as to minimize any players starting right away to try to circumvent it. No offense, Devs, but please don't give it all away. You have a promising mechanic going on here, and I'd like to see it succeed. We are PS3 Dust Players, and we're not at all as benign and harmless as you think we are. Seriously, sometimes keeping your lips closed about some areas of a new invention is BETTER. Pretty-Pleeeassee
Sure, this is as far as I can go.
a passionate developer
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Deathviper420
research lab
9
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Posted - 2015.04.10 05:54:00 -
[508] - Quote
The second day this was in effect was the best it has been. all fights where full and we won or lost by the skin of our teeth . |
Petrified Ancient Tree
UNIVERSAL C.A.R.N.A.G.E RUST415
38
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Posted - 2015.04.10 07:13:00 -
[509] - Quote
Since this tweak was made, I have noticed that the battles tend to be more skin of the teeth, which is fun. The Factional Warfare battles... well... I can't wait for that to be tweaked.
Petrified Ancient Tree - me, of course.
Urgtz Ciao'Main - My son
Joanne Shelton - My Daughter
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Petrified Ancient Tree
UNIVERSAL C.A.R.N.A.G.E RUST415
38
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Posted - 2015.04.10 07:39:00 -
[510] - Quote
On a separate but related note: any idea why finding Factional Warfare matches tank after 5:00 to 6:00 GMT? This seems to be a constant I have noticed.
Petrified Ancient Tree - me, of course.
Urgtz Ciao'Main - My son
Joanne Shelton - My Daughter
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