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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Mad Syringe
ReDust Inc.
698
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Posted - 2015.04.01 20:57:00 -
[1] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
It is pathetic indeed, but farming alts, has quite the tradition in Dust... for whatever use they are made...
I've returned to my alts, after the daily missions where introduced (the key ones), and for the warbarge components/ex weapons. But recently I made a new alt, on a new account, since I didn't have an Amarr, and I wanted to have the passive SP. But I actually play those, to get an idea of new weapons, I might skill into. Also it's a good grounder, to check how difficult the game is in an all new character.
On the changes, I played several games with my low SP alts, and on my main (this one) and have to say, that the low SP matches suffer from the same problems as some of my academy matches (not enough links) which slows down the game experience very much (might not be a bad thing).
On this character, I had several games, where the enemy team had several quitters, which took out the fun after roughly half the match.
So I think the main things to improve from now, should be more turorials, or explanations how dust works for the noob, and a penalty for quitters. There should be at least a register (stat board) which shows your finished battle / left early / dc'd stats. If these three are obtainable from the game stats. Also there is a voice saying that not going into battle after a certain time, will have your cantract violation noted in your file... So why not do exactly that. If you leave the game regularly, you should be punished. And even if it's just your reputation (make it their contract fulfillment ratio). I'd prefer an additional ISK penalty though (maybe 50k, which would be more of a symbolic penalty).
If I understand it right, you still get isk, even iff you leave early. This should not be the case, no finish no gain. If you DC, you should loose your assets and not get any isk aswell. A working (not lagging and dc'ing) internet connection, should be mandatory anyway, and I wouldn't miss people who just have brilliant kdr because of their crappy line.
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Mad Syringe
ReDust Inc.
698
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Posted - 2015.04.01 21:10:00 -
[2] - Quote
shaman oga wrote:On another note, i like this less crowded matches, 10v10 or something like that would be perfect.
That might even solve the lag problem... lol |
Mad Syringe
ReDust Inc.
700
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Posted - 2015.04.02 11:14:00 -
[3] - Quote
To prevent people from leaving, you need to fix the people getting dropped from squad deploy issue!
To prevent people to drop because of hard matches, we should have a coresponding stat, call it the contract violation ratio.
To further incentivize not leaving a match, this stat should influence your payout, so if you leave regularly, you will get less ISK per battle. If you constantly stay in, you will get more ISK. Together with the increase in warpoints for actually pushing the objective, this should hopefully give enough incentive to neither leave, nor AFK in the redline. If people stay for more than two thirds of the match in the redline, they should get no payout whatsoever. And yes I think sniping (in a tank or as infantry) is not helping your team enough to justify any payout! |
Mad Syringe
ReDust Inc.
704
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Posted - 2015.04.02 12:51:00 -
[4] - Quote
Flint Beastgood III wrote:... The redline is a separate issue, but removing weapons fire damage of any sort (incoming or outgoing) inside the redline and also removing the redline turrets is what I've always advocated.
Well, I think that if we penalize the quitters, they will just stay and AFK more, which will also hurt the already weaker team. So it's somehow related. I don't think weapons damage or turrets should be removed. But there needs to be something to help escape from the redline, especcially if not enough fast evaders (Scouts) with links are in the weaker team.
What if, the proposed portals are used as a redline camp breakout asset. Say you loose all nodes, the portal gets activated, and can port you to a position, that is on the other side of the map, and the spawn is quaranteed to be at least 150m away from the next reddot... Just an idea... Portal shold be in the MCC by the way... |
Mad Syringe
ReDust Inc.
738
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Posted - 2015.04.03 00:10:00 -
[5] - Quote
Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course.
Exactly what I've proposed in the past!
+1
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Mad Syringe
ReDust Inc.
739
|
Posted - 2015.04.03 00:19:00 -
[6] - Quote
Considering the matchmaking:
I had a few games with different characters, and I must say, compliment to our saviour, The Ratatwheaton has finally given us a lot of good battles. The noobs can play against noobs, and the vets against vets.
I got dropped in battles nearly over, where my team was on the backfoot, and we managed to turn them around on several occasions. So even the late entrys are worth a fight. I only had one very late one, where my team had only 12 clones left on my entry and we got cloned. But still, since all the other battles where such a good experience compared to the last months, I was happy to search a kill in that one and be good with it.
All in all, the matchmaking works brilliant for me. It might be because I always ran in basic and advanced fits, and it seems that my crappy kdr is also considered. My KDR seems to profit from those games, so I'm fine.
And even in some of the late entrys, I managed to get nearly 1000 WP, so it's really worth to hang in and try to do your best.
63mil SP if anybody is wondering...
BTW, I've seen a lot of the high kdr vets chickening in the redline or sniping... what a bunch of pathetic scrubs... LOL |
Mad Syringe
ReDust Inc.
749
|
Posted - 2015.04.03 07:41:00 -
[7] - Quote
CCP AquarHEAD wrote:Mad Syringe wrote:Considering the matchmaking:
I had a few games with different characters, and I must say, compliment to our saviour, The Ratatwheaton has finally given us a lot of good battles. The noobs can play against noobs, and the vets against vets.
I got dropped in battles nearly over, where my team was on the backfoot, and we managed to turn them around on several occasions. So even the late entrys are worth a fight. I only had one very late one, where my team had only 12 clones left on my entry and we got cloned. But still, since all the other battles where such a good experience compared to the last months, I was happy to search a kill in that one and be good with it.
All in all, the matchmaking works brilliant for me. It might be because I always ran in basic and advanced fits, and it seems that my crappy kdr is also considered. My KDR seems to profit from those games, so I'm fine.
And even in some of the late entrys, I managed to get nearly 1000 WP, so it's really worth to hang in and try to do your best.
63mil SP if anybody is wondering...
BTW, I've seen a lot of the high kdr vets chickening in the redline or sniping... what a bunch of pathetic scrubs... LOL Sorry but we're still working on how to ensure people don't get refilled into a "lost" battle as Rattati stated before, we'll update once we have some concrete progress, please wait and see - for just a little while more
Not to be sorry. As I said, all but one battle, gave me a chance to help turn it around, so it was actually a pretty good experience. If it stays like that, I'm fine with the occasional late dropin in a lost battle. Just avoid it on a regular basis, and also getting dropped into a battle where the EOM screen just pops up, is just a waste of time. But apart from that, I don't mind to be put late into a battle, as long as there is a chance to effect the outcome...
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