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Thread Statistics | Show CCP posts - 44 post(s) |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2604
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Posted - 2015.04.01 16:08:00 -
[1] - Quote
@ Rattai: sounds good on all points.
-The protostomping kdrwhoring squades are leaving battles, this is the same group who cry vocally on the forums anytime a suggestion is made to balance the power of vets/squads vrs. noobs in pub matches.
-Once things are settled and you've found a happy place for the parameters of the matchmaker, i really like the idea of the mu threshold being 'soft' in an upward direction, meaning that the matchmaker would be reasonably willing to put better low mu players in a high mu match. In the long run it will help players to more accurately calibrate their expectations of where the endgame gamplay is at.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2611
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Posted - 2015.04.02 03:32:00 -
[2] - Quote
Thor Odinson42 wrote:It's going to take penalties for leaving matches.
Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. It's an opportunity to bring in some New Eden.
Realistically, corps would rate mercs. And also realistically, contract managers from different corps would talk & trade information. A merc's reliability & work ethic would be paid for in contract negotiations.
This means that while a high mu would be good, a high 'reliability' rating would be good too.
Bailing at the beginning of a match after signing a contract? That would be bad.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2612
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Posted - 2015.04.02 03:44:00 -
[3] - Quote
There's a lot we can do to limit squads bailing. If i was a contract manager i'd offer mercs a choice: post a bond and qualify for higher payouts or don't post a bond and take a lesser cut of the loot. I'd set the bond at the average payout for a merc's mu.
For this toon that'd be about 250k ISK.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2613
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Posted - 2015.04.02 04:20:00 -
[4] - Quote
DeathwindRising wrote:
A long time ago, eve online mission agents were divided into tiers of quality. Higher quality agents paid more isk. The requirements for access to higher quality agents was based on personal standing with said agents.
What if we could place EOM rewards on a system where rewards be reduced or increased? For players that team kill or leave matches early, they would soon find themselves with reduced rewards. Playing and completing matches would increase you're standing or security status and grant you increased rewards over time.
A limit could be allowed so players could quit a match if needed or if they're disconnected due to some other reason. Say the limit is once per every 4 hours you can quit a match early without being penalized.
It works and it's immersive. Since we can't choose the corporations we fight for it's a little different in Dust.
It's more like the New Eden Corporations are hiring out of a merc 'union hall'.
We're really starting to feel the lack of a contract system in Dust. It would answer a lot of the game's needs in a completely immersive fashion, and if built with an eye to the future could eventually be our primary content generator.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2613
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Posted - 2015.04.02 05:43:00 -
[5] - Quote
Just played two complete(start to finish) matches on my alt. Full rosters with no quitters.
Wooooooooooooooooooooooooo! That's no country for old men
The fights were tough and desperate, the pressure never let up. Final results were close. The end of match board is a helluva lot more interesting. Loading into the second fight i could feel the adrenaline ramping up.
Prolly had to queue 6 matches, some almost over, some partway over to get two good ones. But on balance worth it, imo. Maybe we have a few parameters to tweak before things are running smoothly, but given the quality of the matches tonight it's well worth it.
The quality of Dust matches(when everything works) has improved significantly because of the matchmaker, imo.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2616
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Posted - 2015.04.02 10:52:00 -
[6] - Quote
Haerr wrote:Someone suggested that you change the button for cancelling queue from O to +ö. I think this is a good idea. If you can also make the squad 're-queue' automatically when someone joins and/or leaves the squad, or if you make it so that anyone that joins the squad is automatically put into the queue with the rest of the squad that would be awesome. There also _needs_ to be a lore reason for matchmaking... (Oh, I something, something money, come on give me lots of honey.) Someone also mentioned the idea of a reward for 'sticking it out', perhaps a high 'doesn't leave battles' rating would entitle mercs to demand that their employers reimburse them part of the value of the fittings that they lose in battle? Since it would only mitigate part of the ISK loss it wouldn't be directly exploitable. (It would have to be less than on par with simply selling the things & stuff.) Edit: Can you make our ELO-ratings from before matchmaking being implemented decay over time, or rather as we play more matches under the new matchmaker, as it would be 'fair' if the old newbie-farming-ratings mattered less than the new up-against-peers-ratings. Oh and can you put our ELO-ratings on the EOM screen? Great points & ideas all round. Love the idea of mitigating loss for mercs who stick it out.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2621
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Posted - 2015.04.03 06:52:00 -
[7] - Quote
Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot.
Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2623
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Posted - 2015.04.03 13:27:00 -
[8] - Quote
CCP AquarHEAD wrote:Vrain Matari wrote:Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot. Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl. May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it. That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST. Agree with your statement and also the prioritization - fixing the lost member issue is the first priority.
Welcome to the forums, there's always a fire to keep you warm here ;)
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2623
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Posted - 2015.04.03 13:39:00 -
[9] - Quote
Onesimus Tarsus wrote:DR DEESE NUTS wrote:Onesimus Tarsus wrote:Kind of funny to watch my KDR fall... My kd dropped a little but my win/loss is in the 5.0 now. Nope, I'm plummeting there too. It's ok: most people just have a hard time coming to grips with just how bad I am. Ended last night going deeply negative K/D on my alt, 7 or 8 matches no wins. Was lone wolfing it with unmodified playstyle from pre matchmaker.
Adjustment to tactics are apparently required ;)
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2625
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Posted - 2015.04.03 14:17:00 -
[10] - Quote
Edgar Reinhart wrote:As I have said so far as a lower tier player I've generally been enjoying the matchmaker. Even though I am a low level player and can't really comment on vets matchmaking and experience, as a general thing, making public contracts more of an ISK sink for vets can only be a good thing. I know people who have the SP for proto want to be able to, and feel that they should be entitled to, run it all the time but the fact is that there are two metrics to what you can and can't do in Dust SP and ISK. Having one doesn't mean you have to have the other, and don't forget there are benefits to having, eg Assault Rifle lvl 5 even if you're only using a std/adv version (this is very apparent in lower tier matches currently by the way). Although I agree with saying that epic public battles should pay out epically in general I feel public contracts will benefit from people having to be more ISK aware leading to more people being in the middle ground between the high and low tiers undulating between the two good week to bad. The economy is broken and some people have more money than they'll ever need, BUT this should be being whittled down unless they're keeping it topped up in regular PC. I've not run it before but I know PC needs fixing to be genuinely fun and accessible...... Maybe things like Raids if they come in will help too. FW should stay as a 'run what you brung' arena without the new matchmaking logic. Running proto in public contracts should be a good trade off of Risk vs Reward but the emphasis should, in general, be on the Risk. That is just my opinion and I admit that it may change if I ever get to be in that position and do understand why others won't agree/ feel it is wrong for Dust. Aeon suggested using the special contracts tab for one off missions that offer guaranteed payouts/salvage for those completing the battle. These could also offer an option for regular hardcore proto on proto action as people know the risk from the get go. The gamble here should be MAYBE you'll get more from doing a public contract instead but maybe not. Also I like the reappearance of the idea of variable war points for killing higher tiered suits. Saw something similar floated a year or so ago and assumed it had been discounted. Would discourage people dropping into the lower tier of matchmaking and protostomping (I've mentioned that I had a member of Prima Gallicus running full proto min assault in a match the other night against all noobs and going 65/0) esp if there was an inverse multiplier for suits below your tier too?? That'll do for me today, have a good day all. I'm loving this discussion.
I've proposed inverse differential payout for players based on mu ratio before, my experience was that the pub protostompers piled onto the topic in a frothing rage. Proposing the same inverse mechanic with meta level may engender the same response.
Now when i propose something i make sure to add a cuttoff to the mechanic so as to protect the cowardly stompers, but it leaves me feeling compromised.
From the point-of-view of the corporations paying out on our merc contracts, i feel they would push for a payout structure that rewarded destruction of higher tier resources and also higher mu opponents.
A corporate recruiter is not hiring a high mu player to harvest noobs, but rather to stop the harvesting of friendly noobs. The big dogs are there to stop the big dogs and this is certainly how the merc contracts would be written & performance reviewed.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2626
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Posted - 2015.04.03 14:28:00 -
[11] - Quote
Thor Odinson42 wrote:Kain Spero wrote:CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate. Yes to this. It's been suggested in some corners but never has gotten a lot of attention. An idea in addition this was base the WP bonus on the difference in total meta level between the fits. "+X WP Meta Bonus" It definitely would give an RPG vibe of getting more XP by killing a higher-end enemy. Without needing to separate the community further. Y'know, if we implement enough of these kind of features into Dust, we may not need -¦-tiers at all. That is the driving motivation behind proposals like 'eliminate shared scans in pubs' and 'impose metalimit on squad members in pubs'. Ideas meant to keep the player base together and learning each other's names, playestyles, corps. Couple that with sophisticated an powerful comms/social tools and we can supercharge the rate at which Dust builds community.
What Rattati has given us in the mm is most welcome and well done, imo. And he has managed to keep it to only two tiers. If the community is willing to take reasonable nerfs to squad power in pubs we may someday be able to share the battlefield with new and lower mu players.
Edit: Put another way, the ultimate advantage of not breaking up the playerbase is we can all make Duna jokes and everybody gets it =)
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2659
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Posted - 2015.04.14 15:28:00 -
[12] - Quote
CCP AquarHEAD wrote:As promised, we've mini updated the mini update again to allow some slightly unbalanced battles to happen for those who waited long enough.
We've also noticed currently the engine may have problems dealing with some players in special circumstance, we'll fix that in a recent update as well. Good work, keep hammering away at it.
Any short-term pain will be well rewarded by what Dust stands to gain if we can get it right.
PSN: RationalSpark
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