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Thread Statistics | Show CCP posts - 44 post(s) |
Cross Atu
OSG Planetary Operations Covert Intervention
4199
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Posted - 2015.04.03 10:01:00 -
[1] - Quote
CCP AquarHEAD wrote:Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us. And of course DUST isn't dead, I still have strong believe in it Just to reiterate, the CPM is quite glad to have you working on those "little" things. Welcome to the forums by the way, careful with the jets of flame and mind you don't step in the trolls but there are some quality folks and ideas around here, glad you'll be able to converse with them.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
4200
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Posted - 2015.04.03 10:24:00 -
[2] - Quote
Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
You're welcome
And yes The Snuggle (as well as the duel Quafe insertion) Is Real!
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
4200
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Posted - 2015.04.03 10:28:00 -
[3] - Quote
Zaria Min Deir wrote:Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
Dual Quafe heavy insertion for the win! Edit: Also, agreed, matchmaking is vastly improved. Skirmish at the very least was consistently more fun and challenging (as in, no outright stomps either way) than it has been since probably way back in Chromo. The handful of Doms I queued into were not any good though, but those may have been outliers. Also, nothing beats the feeling coming in to a match way late (both MCCs well into armour) on the currently losing side and having the whole squad haul ass to tun the match around to a victory! Fun times, let's plan to do it again
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
4208
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Posted - 2015.04.03 17:51:00 -
[4] - Quote
So, perlim on my testing of MM, the Dom edition. Uptake, Doms are a mess. Turns out accurate balanced teams with a single static objective that can be used to gain an entrenched advantage result in more one sided matches than balanced teams in Skirm.
Early battle is back and forth until one team locks down the point then it's usually just a bloodbath from that point on. Which results in more people leaving battle. Maps with a higher degree of vertical play fair better in this however as they still allow more interplay than what amounts to firing lines and/or chock points. The maps (or I suppose sockets rather) with the point in a vertical play area (mostly Cal sockets honestly) have closer matches and less likelihood of a red line situation from what my small sample is showing so far.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
4208
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Posted - 2015.04.03 18:47:00 -
[5] - Quote
Breakin Stuff wrote:Bright Steel wrote:Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint. I've noticed that I almost always agree with your very simple, logical, and realistic ideas... Why aren't you on the CPM??? Because I don't hate myself THAT much. Yet...
See a cool idea thread? Mail me the title and I'll take a look =)
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