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Peter Hanther
Kottentale Solutions
77
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Posted - 2015.04.01 16:24:00 -
[31] - Quote
byte modal wrote:Maken Tosch wrote:
What I'm guessing here is that we're likely seeing people who are quivering at the first sign of resistance and then leave. If this was happening only on the tunnel map, I would understand. But this is happening on every map so it can't be because of bad map design.
It wasn't the map, or really even the opposition---I don't think. With just 5 players we weren't stomped. There was at least one full squad on the other side, but they weren't hardcore by any means. I'm still confused as to why anyone bailed. I think it would have been a fairly even match that we could have won. But hey, that's just a one-off. Anecdotal at best. Just sharing for what it's worth, if anything :)
The current theory is that the leaving squads were looking to stomp people, not that they were afraid of being stomped
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Maken Tosch
DUST University Ivy League
11338
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Posted - 2015.04.01 16:32:00 -
[32] - Quote
Peter Hanther wrote:byte modal wrote:Maken Tosch wrote:
What I'm guessing here is that we're likely seeing people who are quivering at the first sign of resistance and then leave. If this was happening only on the tunnel map, I would understand. But this is happening on every map so it can't be because of bad map design.
It wasn't the map, or really even the opposition---I don't think. With just 5 players we weren't stomped. There was at least one full squad on the other side, but they weren't hardcore by any means. I'm still confused as to why anyone bailed. I think it would have been a fairly even match that we could have won. But hey, that's just a one-off. Anecdotal at best. Just sharing for what it's worth, if anything :) The current theory is that the leaving squads were looking to stomp people, not that they were afraid of being stomped
That's what I'm thinking. If those people keep doing that at this rate, they'll never find a match to stomp in.
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Regis Blackbird
DUST University Ivy League
687
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Posted - 2015.04.01 16:41:00 -
[33] - Quote
Run a couple of games last evening.
First battle took 7minutes to find with ALL game modes selected! Second one took a couple of minutes, and lag was horrible in both   . Then I remembered I selected Asia as battle server to test out lag advantages 
Switching back to Automatic I found battles within 30 seconds, and even though we lost the first couple of games, I do feel they were closer... Especially the last Ambush which had at least two full squads of proto players pitted againt each other. We won by a small margin (think we had something like 12 clones left).
So, over all... Looks good  At least I could put my 1.4 nightmares to rest...
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Luna McDuffing
COALICION LATINA Smart Deploy
178
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Posted - 2015.04.01 16:43:00 -
[34] - Quote
I'm one to fight to the end and I scold at any of my corp members who leave early. We have however left on many an occasion but not out of fear. Rather because every now and then someone gets left behind in the lobby. Its the old Scotty message or they cancel by accident.
One suggestion is to have a monetary penalty for leaving battle. We are mercenaries and we are under contract so, leaving a battle could have monetary penalties. HOWEVER!!!!!!!!! what happens if you don't leave the battle but, rather get disconnected? Is there a way to differentiate as to not punish someone that gets disconnected? |
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CCP Rattati
C C P C C P Alliance
19440
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Posted - 2015.04.01 16:43:00 -
[35] - Quote
On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Luna McDuffing
COALICION LATINA Smart Deploy
178
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Posted - 2015.04.01 16:44:00 -
[36] - Quote
hhhmmm its april fools today. Maybe its an april fool joke and there wont be any match making. |
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1913 DfLo
ScReWeD uP InC Smart Deploy
336
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Posted - 2015.04.01 16:49:00 -
[37] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
Yep, Egos now in days. Hate it.
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Ripley Riley
Incorruptibles
8847
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Posted - 2015.04.01 16:49:00 -
[38] - Quote
CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age.
Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior.
4 out of 5 dentists agree that orange is not a sound.
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Peter Hanther
Kottentale Solutions
77
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Posted - 2015.04.01 16:51:00 -
[39] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails?
How can Kottentale Solutions help you?
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CCP Rattati
C C P C C P Alliance
19448
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Posted - 2015.04.01 16:52:00 -
[40] - Quote
Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior.
That will happen as soon as possible.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19448
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Posted - 2015.04.01 16:52:00 -
[41] - Quote
Peter Hanther wrote:Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails?
yup, exactly
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ghosts Chance
Intara Direct Action Caldari State
3218
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Posted - 2015.04.01 16:55:00 -
[42] - Quote
so a problem with matchmaking, dedicated tankers will slowly get lower and lower Mu rating untill they drop to llower brackets :P
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Ripley Riley
Incorruptibles
8847
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Posted - 2015.04.01 16:55:00 -
[43] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible. Glad to hear it.
I've made new characters before and felt pretty bad about destroying newberries in the academy. Would have liked to skip straight to playing public matches.
4 out of 5 dentists agree that orange is not a sound.
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Avallo Kantor
585
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Posted - 2015.04.01 17:00:00 -
[44] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
Would it be possible to make an account setting where players of certain skill levels just make a "New Character +"?
Basically, it would create a new character already -outside- of the academy, but in exchange start them off with a greater number of SP (Whatever is the limit for Academy is maybe?)
This way veteran players can still make new characters to play around with new things with, without the need to slaughter countless newbies to do so. It also provides an incentive for veterans to create alts on the main account due to higher starting SP.
As to the issue at hand, it will likely always be a problem due to players being able to simply create a new account with no veteran status characters. A work around to this however is just to set a relatively high single match WP value that would also kick a new player out of Academy. (2 - 3k WP in single match)
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CarlitoX Jojooojo
187
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Posted - 2015.04.01 17:06:00 -
[45] - Quote
The problem is, full competitive squad + random good players in one side vs some lazy squad + random militia ****** = you know, I like cookies.
Amarr 4 ever.
C3PO's alt
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Ripley Riley
Incorruptibles
8847
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Posted - 2015.04.01 17:08:00 -
[46] - Quote
CarlitoX Jojooojo wrote:The problem is, full competitive squad + random good players in one side vs some lazy squad + random militia ****** = you know, I like cookies. Match making and team building updates should prevent this kind of match from happening... if everyone stays in the damn match.
4 out of 5 dentists agree that orange is not a sound.
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
677
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Posted - 2015.04.01 17:09:00 -
[47] - Quote
I have a feeling this is going to be like watching a train wreck ;~;
The new C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Killface Hunt
TO THE DEATH
66
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Posted - 2015.04.01 17:17:00 -
[48] - Quote
Lol... 120 seconds.. wtf server are you on? Maybe I should ask which drugs you are taking to get that level of time distortion.
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BAMM HAVOC
Carbon 7
786
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Posted - 2015.04.01 17:20:00 -
[49] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior. That will happen as soon as possible.
Yipeeeee ! More real development and things being fixed ...Please fix the servers and map rotation.
P.S. Have a beer 
YOU TUBEZ
BLOGZ
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shaman oga
Dead Man's Game
4247
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Posted - 2015.04.01 17:21:00 -
[50] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic. Story time: I was playing as a new character this morning, to try out the lower Mu bracket. After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own. I got curious, and looked up the top ranking players on both sides for my matches. They were ALL alts of veteran players, freshly created today! Not only that, but I could see all of their second alts, were scheduled for removal. So tomorrow, they will have a fresh alt, and schedule today's alt for removal. I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless? The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack. Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. Just to play the part of the devil's advocate: a MLT only game mode?
Pimp my Barge
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Brush Master
Onslaught Inc
1473
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Posted - 2015.04.01 17:30:00 -
[51] - Quote
CCP Rattati wrote:Peter Hanther wrote:Make the academy account based rather than character based? sure they could still just use another PSN account but constantly making alternate psns will get old for them after awhile. who has more than 3 emails? yup, exactly
I'll also point out that there is very little value in 2/3 character slots due to the free sp booster on just the 1st character. I encourage you look up the stats, how many 2/3 character are actually played that much? I know a good many vets and they basically just have a handful of alternate psn accounts to get that free sp on a single character. It was a poorly thought out mechanic to no fault of the current dev team. PSN are easy to create, legal or not.
My thought is you should encourage adding value to the additional character slots so they don't want to delete them on top of your only in the academy once route that you may do. Trolls are going to be trolls no matter what barriers you add, add the simply ones like once per account and longer delete delays and then move on. Find ways to reward good behavior that benefits a majority of the good players.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
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Balistyc Farshot
The Exemplars
124
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Posted - 2015.04.01 17:38:00 -
[52] - Quote
This was a move in the right direction.
I think you still need to make whole team versus whole team pub matches. If people are tired of playing with blue berries and have enough corp mates, a mini PC like this would be awesome. Let us try to organize ourselves that way please.
Then all the people who want to go vet team against vet team can still set that up. No randoms or blue berries, just two whole teams head to head.
Anyone have a feeling on this style of game? I know I would like to whip together my own 16 mercs and try on even the proto stompers who have zero skill. I don't want this in a PC because those require time waiting, seriousness (All Proto), and politics. This would also be a nice transition into training new PC ready corp mates. Keep these pub matches though.
Is this unreasonable and would this not put the management of teams into our own hands? Then squad finder could become team finder.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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DiablosMajora
76
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Posted - 2015.04.01 17:39:00 -
[53] - Quote
Possible solution to help address issues of squads leaving and making it a 3v10 (or whatnot):
1) Add option to surrender the match with a supermajority vote? Like 66%, or something similar. 2) Add 'cooldown' to searching for new battles for those that leave matches early (~5-10 mins before being able to join another?)
Obviously there could be problems if situations like 'being forced into a losing battle' pop up.
Prepare your angus
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DR DEESE NUTS
16
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Posted - 2015.04.01 17:39:00 -
[54] - Quote
How about you post the names of the players that are stomping in academy. This would humiliate all of them
The USS m`dick
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1879
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Posted - 2015.04.01 17:42:00 -
[55] - Quote
DR DEESE NUTS wrote:How about you post the names of the players that are stomping in academy. This would humiliate all of them
They won't care.
If they have egos enough to pull this cowling crap, public humiliation will just make them do it more.
Reading these forums will drive a man to drink. ...don't see how that's bad i guess
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Balistyc Farshot
The Exemplars
124
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Posted - 2015.04.01 17:44:00 -
[56] - Quote
DiablosMajora wrote:Possible solution to help address issues of squads leaving and making it a 3v10 (or whatnot):
1) Add option to surrender the match with a supermajority vote? Like 66%, or something similar. 2) Add 'cooldown' to searching for new battles for those that leave matches early (~5-10 mins before being able to join another?)
Obviously there could be problems if situations like 'being forced into a losing battle' pop up.
This sounds good but punishing people who are getting stomped sounds a little rough. I like to go rewarding those that stick out losing fights better. Why not make each kill add 5 WP until the next death. Then killing that super merc is a big pay day. Also, make capping a point work similarly but with time. If it hasn't been capped for 10 minutes, when you cap it, WP from the sky.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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DiablosMajora
76
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Posted - 2015.04.01 17:53:00 -
[57] - Quote
Balistyc Farshot wrote:DiablosMajora wrote:Possible solution to help address issues of squads leaving and making it a 3v10 (or whatnot):
1) Add option to surrender the match with a supermajority vote? Like 66%, or something similar. 2) Add 'cooldown' to searching for new battles for those that leave matches early (~5-10 mins before being able to join another?)
Obviously there could be problems if situations like 'being forced into a losing battle' pop up. This sounds good but punishing people who are getting stomped sounds a little rough. I like to go rewarding those that stick out losing fights better. Why not make each kill add 5 WP until the next death. Then killing that super merc is a big pay day. Also, make capping a point work similarly but with time. If it hasn't been capped for 10 minutes, when you cap it, WP from the sky. Perhaps a combination of all the above options? Though I do think a surrender option would be very beneficial in stomping scenarios.
Prepare your angus
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zzZaXxx
Capital Acquisitions LLC
732
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Posted - 2015.04.01 17:54:00 -
[58] - Quote
Excellent! The Mu threshold is genius. I'm happy for the noobs and scrubs. They'll enjoy the game more. Good on ya mate. |
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Derpty Derp
Dead Man's Game
970
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Posted - 2015.04.01 17:54:00 -
[59] - Quote
Mostly good matchmaking today, we lost a few, we won a few... I saw very few enemy tanks (kinda disappointing.)
There was one instance of 8 v 16... That was a boring match. |
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3290
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Posted - 2015.04.01 17:56:00 -
[60] - Quote
Sounds cool Rattati. Look forwards to trying it out tonight and will post back with any conclusions I come to, if that helps.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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