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Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1021
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Posted - 2015.04.03 14:45:00 -
[361] - Quote
Let's see, last night I spent a few games solo, with a half-squad, and a full-squad.
Solo: Had a fun time on a Skirm on MCC map. Even match.
Half-squad: Got placed into a losing Ambush. I've never been placed in a losing team when with a squad before. When squadded, I usually always got priority to fresh matches. Anyways, the stomp could have been mitigated if those who left had stayed to give those who stayed a fighting chance.
Full-squad with average-good players: Stomped whatever opposition we faced, in Dom or Skirm. Boring for me, as I couldn't net as much WP as the top slayers. Ended with only 2K SP and minimal ISK. Enemy was down to 2 members at match end.
Selling Items
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Atlas Donovan
The Immortal Order
8
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Posted - 2015.04.03 14:54:00 -
[362] - Quote
I played a couple matches last night and they were some of the best, most even and nail biting matches I've ever had in Dust.
I like the new matchmaker and every match I was in was like 14v16 or 16v16 or 16v15 or something really close to full like that |
Maken Tosch
DUST University Ivy League
11392
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Posted - 2015.04.03 15:17:00 -
[363] - Quote
Vrain Matari wrote:Edgar Reinhart wrote:As I have said so far as a lower tier player I've generally been enjoying the matchmaker. Even though I am a low level player and can't really comment on vets matchmaking and experience, as a general thing, making public contracts more of an ISK sink for vets can only be a good thing. I know people who have the SP for proto want to be able to, and feel that they should be entitled to, run it all the time but the fact is that there are two metrics to what you can and can't do in Dust SP and ISK. Having one doesn't mean you have to have the other, and don't forget there are benefits to having, eg Assault Rifle lvl 5 even if you're only using a std/adv version (this is very apparent in lower tier matches currently by the way). Although I agree with saying that epic public battles should pay out epically in general I feel public contracts will benefit from people having to be more ISK aware leading to more people being in the middle ground between the high and low tiers undulating between the two good week to bad. The economy is broken and some people have more money than they'll ever need, BUT this should be being whittled down unless they're keeping it topped up in regular PC. I've not run it before but I know PC needs fixing to be genuinely fun and accessible...... Maybe things like Raids if they come in will help too. FW should stay as a 'run what you brung' arena without the new matchmaking logic. Running proto in public contracts should be a good trade off of Risk vs Reward but the emphasis should, in general, be on the Risk. That is just my opinion and I admit that it may change if I ever get to be in that position and do understand why others won't agree/ feel it is wrong for Dust. Aeon suggested using the special contracts tab for one off missions that offer guaranteed payouts/salvage for those completing the battle. These could also offer an option for regular hardcore proto on proto action as people know the risk from the get go. The gamble here should be MAYBE you'll get more from doing a public contract instead but maybe not. Also I like the reappearance of the idea of variable war points for killing higher tiered suits. Saw something similar floated a year or so ago and assumed it had been discounted. Would discourage people dropping into the lower tier of matchmaking and protostomping (I've mentioned that I had a member of Prima Gallicus running full proto min assault in a match the other night against all noobs and going 65/0) esp if there was an inverse multiplier for suits below your tier too?? That'll do for me today, have a good day all. I'm loving this discussion. I've proposed inverse differential payout for players based on mu ratio before, my experience was that the pub protostompers piled onto the topic in a frothing rage. Proposing the same inverse mechanic with meta level may engender the same response. Now when i propose something i make sure to add a cuttoff to the mechanic so as to protect the cowardly stompers, but it leaves me feeling compromised. From the point-of-view of the corporations paying out on our merc contracts, i feel they would push for a payout structure that rewarded destruction of higher tier resources and also higher mu opponents. A corporate recruiter is not hiring a high mu player to harvest noobs, but rather to stop the harvesting of friendly noobs. The big dogs are there to stop the big dogs and this is certainly how the merc contracts would be written & performance reviewed.
@Edgar
I will admit that my wallet has started to take a dive ever since matchmaking has been fixed. I've been replenishing a lot of my protosuits because I felt I kept needing them to stay ahead of the game. I do have a few standard and advanced setups in case of emergencies, but it looks like those will eventually be my regular fits after a while. XD
@Vrain
I'm a proto player but even I would love to see some inverse tiering of the warpoints as well. This will encourage players to start picking on higher-tier suits. Seeing vets protostomping newbies is pretty pathetic and only shows that the player doing it doesn't have the skill to face off against a vet of equal caliber.
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Balistyc Farshot
The Exemplars
134
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Posted - 2015.04.03 15:44:00 -
[364] - Quote
Mikel Arias wrote: They ****** bad, and whenever I tried to destroy vehicles, infantry got me. I tried to kill infantry, I was overpowered. My teams did tried, for a while. Then most of them just stayed in the red zone. The few of us who kept trying kept also getting killed. Ja. I just realized this is what those who get protostomped should have felt. Oh. Did a forget to mention that 6 of those 8 matches were in the train map? Yes, that map that Im sure a lot of people hate, myself included. Im sick of it coming out.
Am I complaining? Yes, I am, this sucks. Am I happy about it? No, I hate complaining. Would I like for this to change? Yes, and if Im not mistaking right now its a trial for the matchmaking, but even so, please check the data and if something can be fixed, please fix it.
Hey, this isn't about train map hate. Put that post somewhere else please.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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Ironblade DEMOINC
Demonic Cowboys
5
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Posted - 2015.04.03 16:31:00 -
[365] - Quote
question about the matchmaking, i have some new people in my corp that's played only a couple weeks, how is that going to affect the matching making for sqds that have a like 3 vets and 3 new people that don't have more the like few million skill points ?...
the scout that never was
assault AK.0
logistic Mk.0
scout ck.0
sentinel ak.o
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IAmDuncanIdaho II
Nos Nothi
2015
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Posted - 2015.04.03 16:38:00 -
[366] - Quote
Jathniel wrote:CCP Rattati wrote:Henrietta Unknown wrote:I've always wondered why WP's value weren't given out on a tiered basis.
50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and would reward other players for taking a stand and trying to deal losses to the stompers instead of cowering to save ISK, since more WP = more ISK of course. EVen better if there is a "killed by STD", 200 WP for killing Proto in Militia ;) I have never seen or thought this myself. Very excited by this, will evaluate. I would recommend that such a consideration be given to conditions of STD suit and STD weapon being used. Don't need peeps running around in protosuits with STD weapons trying to get that bonus easy.
Surely the right metric to base this on is the combined meta level of the suit plus fittings. Sounds like an eggcellent idea!!
I gave DUST a break yesterday, went back today to try it out see what's what. Really need to somehow fix the mercs leaving the battle problem. No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
http://youtu.be/300ak2x7SBc
What is really interesting about this battle is the amount of blues coming and going throughout. At first I thought it was just bugged, but then notice there is a merc there at the end who left at the start, and joined more than once. This behaviour suggests two things:
1. Mercs will already be thrown back into the same battle if they leave then queue again. This kind of makes sense if it's the same squad and same algorithm. Doesn't seem like something that needs to be acted on if it's already happening - and if this is true for most matches, it will change mercs behaviour over time I would hope.
2. New squads that join and see the state of the battle are likely to leave too. By the time we get some new joiners in this one, it's already looking doomed and they just leave.
Credit to the other side - they weren't even all using proto - the stomp was not really related to the gear on show. I'm off to do something else like lose 10m in dropships or maybe even not play DUST. Hmmm Elite Dangerous just arrived on Steam..... |
Adipem Nothi
Nos Nothi
8512
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Posted - 2015.04.03 16:56:00 -
[367] - Quote
IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving.
Shoot scout with yes.
- Ripley Riley
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IAmDuncanIdaho II
Nos Nothi
2018
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Posted - 2015.04.03 17:02:00 -
[368] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving.
Not sure what you mean by stacked, but I guess they could've left a merc behind. They do appear to join and leave several times throughout, but then again so do others. Guess that bug getting smashed asap would be very useful now it's causing problems with matchmaking |
Adipem Nothi
Nos Nothi
8515
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Posted - 2015.04.03 17:24:00 -
[369] - Quote
IAmDuncanIdaho II wrote: Not sure what you mean by stacked
Examples of stacked: https://youtu.be/tLXSCUcBwB8?t=245 https://twitter.com/YoJollyRoger/status/567818226651127808
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9441
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Posted - 2015.04.03 17:25:00 -
[370] - Quote
CCP AquarHEAD wrote:Breakin Stuff wrote: You're another confirmed programmer on the DUST team. It's a good sign to the less daft among us. It meansthe game isn't dead yet. We can be patient.
Hmm, I just sometimes help DUST on various "little" things, but this matchmaking thing we really need to work with our player and find out the ideal solution for both of us. And of course DUST isn't dead, I still have strong believe in it
Looking forward to seeing more communication from you. Lot of devs go silent after a while, it is kind of a tease :x
Be sure to keep us updated as much as you can on what you're working on ^_^ We love hearing from the devs when it is good news, even if it is something minor or behind the scenes that isn't really obvious.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Cross Atu
OSG Planetary Operations Covert Intervention
4208
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Posted - 2015.04.03 17:51:00 -
[371] - Quote
So, perlim on my testing of MM, the Dom edition. Uptake, Doms are a mess. Turns out accurate balanced teams with a single static objective that can be used to gain an entrenched advantage result in more one sided matches than balanced teams in Skirm.
Early battle is back and forth until one team locks down the point then it's usually just a bloodbath from that point on. Which results in more people leaving battle. Maps with a higher degree of vertical play fair better in this however as they still allow more interplay than what amounts to firing lines and/or chock points. The maps (or I suppose sockets rather) with the point in a vertical play area (mostly Cal sockets honestly) have closer matches and less likelihood of a red line situation from what my small sample is showing so far.
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7815
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Posted - 2015.04.03 17:56:00 -
[372] - Quote
Bright Steel wrote:Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint. I've noticed that I almost always agree with your very simple, logical, and realistic ideas... Why aren't you on the CPM??? Because I don't hate myself THAT much.
AV
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3048
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Posted - 2015.04.03 18:21:00 -
[373] - Quote
CCP AquarHEAD wrote:Vrain Matari wrote:Kain Spero wrote:So, I was brainstorming ideas about the whole leaving match issue.
Why not just keep putting the people that leave back into that same match until they get the idea?
Flag their MU rating as a squad. If they left because they needed to pick up someone then their MU rating will have changed.
If they left battle because they needed to log off for a bit it wouldn't effect them.
BUT... if they left because they thought the fight was going to be too hard just keep putting them back in that same match. Like it. A lot. Plus thinking about those squads getting dumped back into the match they ran away from makes me giggle like a matari schoolgirl. May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it. That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST.
A psychological deterrent statistic would work for me: % of matches left before the end. It's like low K/D, low WP/match and low W/L all in one. Do this, and people will think twice before leaving because of a strong opponent.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Cross Atu
OSG Planetary Operations Covert Intervention
4208
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Posted - 2015.04.03 18:47:00 -
[374] - Quote
Breakin Stuff wrote:Bright Steel wrote:Breakin Stuff wrote:Perhaps when a squad ditches the match like that we can have the ISK payouts spike dramatically based on the end-of-match Mu disparity.
People aren't going to scream overmuch if their payout jumps x2-x3 in ISK/SP (insert amount based on how lopsided) when the mu ratio between teams becomes heinously lopsided.
Because what happens in the end is going to be pro squad wimps out leaving the miscellaneous masochists to pick up the slack. If there was a situation like that you'd see me gleefully playing last man standing vs. 16 bads without complaint. I've noticed that I almost always agree with your very simple, logical, and realistic ideas... Why aren't you on the CPM??? Because I don't hate myself THAT much. Yet...
See a cool idea thread? Mail me the title and I'll take a look =)
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Kaeru Nayiri
Ready to Play
901
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Posted - 2015.04.03 21:30:00 -
[375] - Quote
CCP AquarHEAD wrote:
May work, but what if when they left some other players got refilled into this battle, then we can't just simply lock those left to an unjoinable battle - because it's now full - I would rather first fix the issue where a squad quit because of a single member didn't make it.
That being said, we would try all means that could possibly fix problems and we could work out together the best way for DUST.
I REAAAALLLY like this guy !!! +1
Know what cannot be known.
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Kaeru Nayiri
Ready to Play
901
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Posted - 2015.04.03 21:33:00 -
[376] - Quote
Cross Atu wrote:Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
You're welcome And yes The Snuggle (as well as the duel Quafe insertion) Is Real!
I WAS THERE
DUST IS REAL
Know what cannot be known.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1895
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Posted - 2015.04.03 23:06:00 -
[377] - Quote
Kaeru Nayiri wrote:Cross Atu wrote:Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
You're welcome And yes The Snuggle (as well as the duel Quafe insertion) Is Real! I WAS THERE DUST IS REAL
DUST WAS THERE
I AM REAL
Reading these forums will drive a man to drink. ...don't see how that's bad i guess
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7825
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Posted - 2015.04.04 01:13:00 -
[378] - Quote
Soldner VonKuechle wrote: I AM REAL
LIES!!!
AV
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Maken Tosch
Dust University Ivy League
11404
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Posted - 2015.04.04 03:42:00 -
[379] - Quote
Soldner VonKuechle wrote:Kaeru Nayiri wrote:Cross Atu wrote:Breakin Stuff wrote:Welp.
Ran a few matches solo. Also ran a match squad with a few psychos. Of dubious yet amusing character.
The matchups were a mixed bag, no stomps. Most of the times I got my ass kicked I was simply using the wrong fit for the maps and opposition.
Matchmaking was remarkably even and not one sided. Had a few blue dots who were able to figure out how to capitalize on my headlong rushes, berserker rages and destructive impulses.
All in all... vastly improved.
Killing proto in quafe is just magical as always.
You're welcome And yes The Snuggle (as well as the duel Quafe insertion) Is Real! I WAS THERE DUST IS REAL DUST WAS THERE I AM REAL
What is real?
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crazy space 1
Forty-Nine Fedayeen Minmatar Republic
2576
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Posted - 2015.04.04 06:40:00 -
[380] - Quote
While you're at it, please increase the time spent on the war barge no one asked for it to be shorten, the old dev team wasn't listening to the playbase. 30 seconds alone is enough to at least squad up, and how the map table doesn't work yet is beyond me.
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Flint Beastgood III
GunFall Mobilization
1579
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Posted - 2015.04.04 09:19:00 -
[381] - Quote
Not sure what tweaks were made yesterday, but after DT I went from having 90% close, intense, enjoyable battles to having 90% onesided stomps.
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Flint Beastgood III
GunFall Mobilization
1579
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Posted - 2015.04.04 09:26:00 -
[382] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving. Not sure what you mean by stacked, but I guess they could've left a merc behind. They do appear to join and leave several times throughout, but then again so do others. Guess that bug getting smashed asap would be very useful now it's causing problems with matchmaking
GOD DAMNIT!!!! THIS IS THE NEW SCOTTY BUG!!
#stayinformed
He keeps putting whole squads into battle involuntarily and immediately kicks them all out again. This can go on endlessly at times. Got kicked nearly 20 times in a row, we didn't leave BY CHOICE.
@CCP acknowledge this already!
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23074
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Posted - 2015.04.04 12:15:00 -
[383] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
What the ****.
Gallente Guide
"More like a ban farm amirite" - CCP Frame
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7836
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Posted - 2015.04.04 14:09:00 -
[384] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem. What the ****.
Simple solution. Once an account has a character that graduates the battle academy the account is flagged for general population.
That way even if they delete everything on the account.. no stomping newbs. BACK TO THE SHARK TANK WITH YOU SCUM!!!
AV
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IAmDuncanIdaho II
Nos Nothi
2039
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Posted - 2015.04.04 16:05:00 -
[385] - Quote
Flint Beastgood III wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving. Not sure what you mean by stacked, but I guess they could've left a merc behind. They do appear to join and leave several times throughout, but then again so do others. Guess that bug getting smashed asap would be very useful now it's causing problems with matchmaking GOD DAMNIT!!!! THIS IS THE NEW SCOTTY BUG!! #stayinformed He keeps putting whole squads into battle involuntarily and immediately kicks them all out again. This can go on endlessly at times. Got kicked nearly 20 times in a row, we didn't leave BY CHOICE. @CCP acknowledge this already!
New? Hmmm now you mention it, I did suddenly end up back in my merc quarters as my dropship landed in front of me in one match yesterday.
I was not in a squad at the time, so it's happening to all if so. Wonder why it kicks the whole squad though... |
byte modal
182
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Posted - 2015.04.04 16:19:00 -
[386] - Quote
IAmDuncanIdaho II wrote:Flint Beastgood III wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving. Not sure what you mean by stacked, but I guess they could've left a merc behind. They do appear to join and leave several times throughout, but then again so do others. Guess that bug getting smashed asap would be very useful now it's causing problems with matchmaking GOD DAMNIT!!!! THIS IS THE NEW SCOTTY BUG!! #stayinformed He keeps putting whole squads into battle involuntarily and immediately kicks them all out again. This can go on endlessly at times. Got kicked nearly 20 times in a row, we didn't leave BY CHOICE. @CCP acknowledge this already! New? Hmmm now you mention it, I did suddenly end up back in my merc quarters as my dropship landed in front of me in one match yesterday. I was not in a squad at the time, so it's happening to all if so. Wonder why it kicks the whole squad though...
I got an internal error last night during the warbarge to map view transition at the start of the match. Back to merc quarters. So. Yeah. I'm keeping an open mind.
Long quote for such a short reply huh?
kitten bacon taco (nom)
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Awesome Pantaloons
Fatal Absolution Negative-Feedback
884
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Posted - 2015.04.04 17:41:00 -
[387] - Quote
Rattati, if your goal is to keep this game afloat, change matchmaking as soon as possible. Preferably to pre-patch.
You may have marginally made it easier for some players to get decent matches, but so many vets are getting into matches that are literally unplayable. What good does it do to bring in new players if old players are leaving? Do you think this awful matchmaking is going to keep people around??
I've got my fingers crossed for a PS4 soon. If this aspiration comes to fruition, I'm so done until something happens with matchmaking. It is hardly worth playing to get my one win for a key at this point. ..I.,
I'm Awesome F*cking Pantaloons, and your d!ck is about to get caught in my zipper >:[
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Maken Tosch
DUST University Ivy League
11408
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Posted - 2015.04.04 17:51:00 -
[388] - Quote
Ok, after some more testing on the matchmaking I decided to create a new alt on my account (third slot was empty) that I named TESTDRONE PLZIGNORE.
I wanted to test matchmaking from a new player perspective and see how it went from there.
After jumping into the academy I noticed that everyone I was facing off against was in equal footing as I was and the matches were all pretty even. Not a single team was stomping the other and it seemed like everyone enjoyed themselves. I disregarded my final score in each match because those scores were only the result of years experience playing the game and I knew how each weapon is best used.
But after only 3 matches along with a little more than 5,000 WPs I was immediately taken out of the academy and thrown into public matches where I was then given the option to choose a match type other than domination. I guess the system saw that I was too good playing in an academy and thus moved me over to a higher tier.
So far, 2 defeats and 1 victory. Not bad.
Anyways, I then moved on and selected ambush to see how it goes now that I was moved to a higher tier.
It was a stomp.
At first I was thinking that maybe the system just has not gotten to know me well enough so I went ahead and grind for 7 matches total in ambush expecting that the matchmaker will put into a better game. Unfortunately, I just kept dying and I kept on losing. A lot of the players I was pitted against were in squads and had some beefy guns. I did use some of the AUR weapons I managed to salvage from the previous matches but they were only marginally better given my low SP and hardly any points yet placed into core skills.
So far, 7 defeats and no victory. I think something is wrong here. I'll give it another try for maybe a week to see if it improves. Hopefully it does. If not, I think we got a problem.
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
23
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Posted - 2015.04.04 20:37:00 -
[389] - Quote
Unfortunately, my interest in playing is dropping to a minimum. Unlike my post here before, I've not enjoyed playing recently. I keep being placed against veterans with 40Mil SP or higher versus my 3.5Mil SP in Domination(main gamemode I play)..I spent most of that SP on different things testing how they are like I imagine most people would to get comfortable with a type of weapon and armor so I'm nowhere near taking on vets. All I can say is I hope CCP is taking that into account, I'll keep waiting...either that or start a new character to get away from vets..if I can..
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1472
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Posted - 2015.04.04 21:55:00 -
[390] - Quote
I solo queued for 5 matches today. I was placed into all Doms, and my team never had more than 10 people. By the end of some matches I had 5 or 6 people on my team. Lost every single match by a landslide. I was one of the only players doing anything on my side every time. I got the train map 4 times, 3 in a row at one point. The other map was the meat grinder. The other team had no less than 14 players each time, and every one of the opposing team contributed.
I hardly ever run with squads, there is no way my Mu can be that high. Frustrating...
At least pay me well for sticking around and trying. I was still only getting 200-300k for being in the top 3 and being one of the only mercs on my team trying, and not caring about their kdr.
Turning off the console and doing better things with my time.
IF YOU CAN READ THIS YOU DON'T NEED GLASSES
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