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Thread Statistics | Show CCP posts - 44 post(s) |
Flint Beastgood III
GunFall Mobilization
1555
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Posted - 2015.04.01 15:54:00 -
[1] - Quote
TODAY: Every queue has been in excess of 4-5mins, regardless of game mode. Every match has had a poor player count and poor match outcome. Yes, the teams are more balanced in terms of skill and ability but we need full teams.
I'll need to see what it's like over the weekend.
We need to hear from the lower tier guys....
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Flint Beastgood III
GunFall Mobilization
1558
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Posted - 2015.04.01 20:43:00 -
[2] - Quote
CCP Rattati wrote:On a related "stomp mentality" that I find absolutely pathetic.
Story time:
I was playing as a new character this morning, to try out the lower Mu bracket.
After a while, I start seeing familiar names on the killscreen, going maybe 20/5, which is basically an exit criteria on its own.
I got curious, and looked up the top ranking players on both sides for my matches.
They were ALL alts of veteran players, freshly created today!
Not only that, but I could see all of their second alts, were scheduled for removal.
So tomorrow, they will have a fresh alt, and schedule today's alt for removal.
I am competitive, but what drives players to do this, slaughter players that are in many cases patently helpless?
The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.
Whatever, just writing this makes me furious. Just thought I would share that some will go to incredible lengths to grief, or pad their self esteem.
+1
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Flint Beastgood III
GunFall Mobilization
1558
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Posted - 2015.04.01 20:47:00 -
[3] - Quote
Ripley Riley wrote:CCP Rattati wrote:The Academy is for new players to get their bearings, relatively risk free. Learn the maps, drop an uplink, spawn on uplink, try out the starter fits, scan, and hack.. Allow the academy to only be visited once per ACCOUNT instead of based on character age. Sure, you can make a second PSN account, but that is more difficult and requires a separate sign-in. That might discourage this kind of behavior.
I wouldn't count on that mate!
Back on SOCOM: Confrontation, no matter how many times your team kicked a griefer from a room on a server channel they'd be back that same match or next on a different PSN account. One guy went through 10 accounts trolling one clan once, lol, they got dedication I'll give them that. They've also got some real problems, obviously.
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Flint Beastgood III
GunFall Mobilization
1559
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Posted - 2015.04.01 21:39:00 -
[4] - Quote
Rather than the usual 150-200K SP I would've normally earned since DT today, I have earned a mere 36K SP. Go matchmaking! What a waste of a couple of 3 Day Omegas eh?
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Flint Beastgood III
GunFall Mobilization
1559
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Posted - 2015.04.01 21:41:00 -
[5] - Quote
Avallo Kantor wrote:It seems based on feedback that the issues only are being experienced by the upper tiers of the Vets, aka the equivalent of the players who have to wait 10 or so min in Leauge / CS. Lower levels seem to have no issue with getting into games based on alt / friend experience. (And those matches are well balanced)
Perhaps the only issue is working on the higher level brackets?
^
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Flint Beastgood III
GunFall Mobilization
1559
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Posted - 2015.04.01 21:44:00 -
[6] - Quote
shaman oga wrote:On another note, i like this less crowded matches, 10v10 or something like that would be perfect.
On smaller maps (that don't exist) maybe. Maybe on a single "outpost" socket map, yes, not so bad. But running around huge maps across 3-5 objectives trying to find the occasional firefight does not equate to fun IMO - which some people complained about in full 16v16 skirmishes before the new matchmaking.
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Flint Beastgood III
GunFall Mobilization
1560
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Posted - 2015.04.02 03:26:00 -
[7] - Quote
Tebu Gan wrote:A full milita squad of vets WON'T beat out a full proto squad of vets. This is delusional, and PC should be an example of this. Your new matchmaking is placing vets against vets, I'll give it that. But your matches are still very lopsided because when one chooses to run the best of the best while another needs to make a little isk, it should be obvious who will win.
When I run milita or basic gear, I have to play at the top of my game to down a single proto suit. Because often I won't hold the eHP to take that proto weapon, and my basic weapon won't have the damage to down his eHP in a reasonable time.
With dust you DO have tiers of power, and I don't think you should be ignoring that fact.
A STD squad VS a STD squad IS even. A STD squad VS a PRO squad is NOT evenly matched in the least bit.
Good points.
Tebu Gan wrote:I'm sure the newbs are having a MUCH better time of it. Which is a very good thing as those are the lifeblood of this game.
Yeah, at least some good has come out of it. I'm glad for them, they've had it too hard for too long. We all need decent matches though, and I've had to resort to FW to get some full 16v16s going. Gotta make my SP somehow, even if it costs me ISK, lol.
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Flint Beastgood III
GunFall Mobilization
1561
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Posted - 2015.04.02 12:15:00 -
[8] - Quote
CCP Rattati wrote:We are still doing experimentation, and are now increasing the refill ratio (which is also a factor of not being put into a lost battle), you can't have it both ways guys
What are you classing a "lost" battle though?..... Because battles have stopped filling for me when there is still no clear winner. A battle is not lost if you still are within 20 clones if it's going down to clone count (less if MCC damage is also a factor) is it? And as for winning by damage - it shouldn't be classed as a "lost" battle unless one MCC has 100% (maybe 85-90%) more MCC HP (ie. 50% shield / 100% armour against 50% armour).
Just my thoughts. Obviously numbers are just arbitrary values, but under similar circumstances I have seen comebacks happen.
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Flint Beastgood III
GunFall Mobilization
1562
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Posted - 2015.04.02 12:20:00 -
[9] - Quote
Mad Syringe wrote:To prevent people from leaving, you need to fix the people getting dropped from squad deploy issue!
To prevent people to drop because of hard matches, we should have a coresponding stat, call it the contract violation ratio.
To further incentivize not leaving a match, this stat should influence your payout, so if you leave regularly, you will get less ISK per battle. If you constantly stay in, you will get more ISK. Together with the increase in warpoints for actually pushing the objective, this should hopefully give enough incentive to neither leave, nor AFK in the redline. If people stay for more than two thirds of the match in the redline, they should get no payout whatsoever. And yes I think sniping (in a tank or as infantry) is not helping your team enough to justify any payout!
Great points! +1
The redline is a separate issue, but removing weapons fire damage of any sort (incoming or outgoing) inside the redline and also removing the redline turrets is what I've always advocated.
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Flint Beastgood III
GunFall Mobilization
1564
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Posted - 2015.04.02 14:05:00 -
[10] - Quote
TODAY: so far so good. 4 games all at least 15v15 throughout, 1 game 16v11 but was still closely fought. This was with a full squad of mid-high vets deploying each time.
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Flint Beastgood III
GunFall Mobilization
1564
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Posted - 2015.04.02 14:26:00 -
[11] - Quote
Adipem Nothi wrote:Scotty is having issues right now (for me at least).
Sat in queue for Ambush for ~5 minutes. Got the MM Error Message. Re-queued for Ambush. Got the MM Error Message. Queued for Skirm. Got the MM Error Message.
Typed to see if others were having problems. Scotty pulled me from MQ without warning into an Ambush match. Scotty then pulled me from the Ambush match and returned me to MQ. Scotty then pulled me from MQ without warning in Skirm match. Scotty then pulled me from the Skirm match and returned me to MQ. A few seconds passed between each pull.
:: Relogging ::
The squad I'm with now said this happened to them too.
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Flint Beastgood III
GunFall Mobilization
1565
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Posted - 2015.04.02 14:51:00 -
[12] - Quote
PADDEHATPIGEN wrote:Matchmaking I NOT working for vets. I had the worst games EVER in Dust last night. Not because I died a lot (I was on the side whit the most players most of the time) I was simply bored, there was NO action at all players just ran and jumped around like idiots Some leave the game and some stars to suiside with cars on the tanks that where on the field.
Oh yes I almost forgot the Q time it was 3-5 minutes almost every time.
This was my experience also. But then someone told me FW was running, and there it was business as usual, so I managed to get some decent games in, just not in pubs.
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Flint Beastgood III
GunFall Mobilization
1565
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Posted - 2015.04.02 15:05:00 -
[13] - Quote
shaman oga wrote:Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game.
Hmm. In a perfect world, there would be one for EU+USA, and one for ASIA+OCEANIC, lol.
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Flint Beastgood III
GunFall Mobilization
1565
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Posted - 2015.04.02 16:05:00 -
[14] - Quote
Haven't experienced any lag playing on US so far (local region is EU).
I've gotta say, today's tweaks have worked wonders. Nothing but full, intense games.
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Flint Beastgood III
GunFall Mobilization
1565
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Posted - 2015.04.02 16:31:00 -
[15] - Quote
shaman oga wrote:Flint Beastgood III wrote:shaman oga wrote:Matchmaking seem to be good, but there is still a step that must be done, it's probably the most important thing of all.
SERVER ZONE, it's clear that most of the community do not like to have people playing from different continents on their server. All you need to do is locate the IP (many sites do that) and use the nearest server.
We are all tired to fight lag, we are all tired of immortal players and teleporting people. This situation is only going against you, because if i get stomped by a player who don't reg hits, when i have the possibility i will stomp a player with less SP than me.
Technical aspects of the game are influencing players behaviour. It's normal that someone who is beaten by the other team wants his revenge and he will have his revenge on another player that can't defend himself. This goes down step by step from the higher to the lower skilled player and the last one will cancel the game. Hmm. In a perfect world, there would be one for EU+USA, and one for ASIA+OCEANIC, lol. There is one for America, one for Asia and one for Europe. The only problem is that people are selecting different server regions or that automatic server selection do not put them in the nearest server. Anecdote: During BF3 beta, from Italy i was not able to join match on UK servers because my ping was too high for their standard. UK is relatively near. Imagine what happen we find japs or americans. Don't even ask me to get a better internet, because it's not possible where i live, the one i have is already the best for the zone.
LOL, I was making a joke, subtly saying "keep us away from them damn Japs!"
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Flint Beastgood III
GunFall Mobilization
1565
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Posted - 2015.04.02 18:13:00 -
[16] - Quote
Scotty! Ugh.
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Flint Beastgood III
GunFall Mobilization
1573
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Posted - 2015.04.03 01:23:00 -
[17] - Quote
robin williams' ghost wrote:The problem (from a vets p.o.v.) is that as it is right now proto is absolutely required because every match is fought against top tier corps who only run proto. Too many players have these high mu scores which pit them against other vets, which is fine, however with no isk they have to run cheap fits which causes them only to die more while the rich players can just run proto 24/7 without a care. Yes, I'm one of those rich players, but most of the guys I run with aren't. So what am I to do? I feel like I can't run with my "friends" anymore because they're poor and running their cheap fits is causing us to get stomped. The only vets that are going to survive this new matchmaking are the extremely rich. Everyone else is going to get frustrated and leave the game.
I still run STD/ADV fits throughout and still have the same results as before.
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Flint Beastgood III
GunFall Mobilization
1579
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Posted - 2015.04.04 09:19:00 -
[18] - Quote
Not sure what tweaks were made yesterday, but after DT I went from having 90% close, intense, enjoyable battles to having 90% onesided stomps.
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Flint Beastgood III
GunFall Mobilization
1579
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Posted - 2015.04.04 09:26:00 -
[19] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:No matchmaking algorithm from even a mathematical genius would fix players' willingness to look good instead of fight hard.
Your opponent wasn't stacked. I wonder if there wasn't another explanation for that squad leaving. Not sure what you mean by stacked, but I guess they could've left a merc behind. They do appear to join and leave several times throughout, but then again so do others. Guess that bug getting smashed asap would be very useful now it's causing problems with matchmaking
GOD DAMNIT!!!! THIS IS THE NEW SCOTTY BUG!!
#stayinformed
He keeps putting whole squads into battle involuntarily and immediately kicks them all out again. This can go on endlessly at times. Got kicked nearly 20 times in a row, we didn't leave BY CHOICE.
@CCP acknowledge this already!
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Flint Beastgood III
GunFall Mobilization
1635
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Posted - 2015.04.16 14:02:00 -
[20] - Quote
Adipem Nothi wrote:Haerr wrote: [PUB] Solo queue GÇö Ambush, Ambush OMS
^ If this were to materialize ... idea! * Add 1-2 minute wait in the warbarge * Make the barge's map table interactive (walk up to it, press X, see overhead map) * Default coms to "On" and "Team" Given a minute or two to think about it, players would squad up before each battle. Having access to the overhead map of the battlefield in advance would give them something to talk about. This could make for a very interesting (and potentially exciting) pre-battle experience. Think two-minute drill. I'm not big into coms, but I'd get into this. Perhaps more importantly, newer players would meet people and quickly learn the value of the squad.
What about those that don't care about squads? Just look at Amarr FW. Plenty of time to get into a squad in the warbarge, and yet they don't, even if you send them invites and/or write in team chat. In any game mode, all soloists should be separated from squads, but I fear squads would then have an even harder time finding battles.
That aside, I am in favour of your suggestions and am all for queue consolidation. But I do not support the idea of smaller squads, it took long enough to get 6-man squads like we wanted. Maybe if there was a vehicle (other than a dropship) that could transport 4 people at once.
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Flint Beastgood III
GunFall Mobilization
1650
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Posted - 2015.04.17 10:05:00 -
[21] - Quote
Adipem Nothi wrote:^ This. Get put into a half-finished match. Give it 100% anyway. Get wrecked. Get paid ~60k Isk. Pretty freakin' aggravating. I understand that Scotty has to fill the empty spots and all, but it still drives me crazy. Wish there was a way for payouts to account for the fact that players may arrive mid-match.
If the people that left didn't still get a portion of the payout this would be less of a problem I believe. Currently, if you leave a battle you still get a small portion of ISK when the battle finishes. So if 6 people leave, then are replaced by 6 people who also leave at some point then are replaced by 6 who stay, the payout at the end is divided between 44 players!
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Flint Beastgood III
GunFall Mobilization
1653
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Posted - 2015.04.17 13:53:00 -
[22] - Quote
Adipem Nothi wrote:Will test. If he's right, I'm hoping the payout is really low.
Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through is still going to get paid pennies regardless of his contribution.
Yes, also true.
And yes, it is a very small sum (the most I've seen is ~80K), BUT you still get a win or loss depending on the outcome, which is unique to this game - on any other game, if you leave the match prematurely it counts as a loss.
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