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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Flint Beastgood III
GunFall Mobilization
1650
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Posted - 2015.04.17 10:05:00 -
[541] - Quote
Adipem Nothi wrote:^ This. Get put into a half-finished match. Give it 100% anyway. Get wrecked. Get paid ~60k Isk. Pretty freakin' aggravating. I understand that Scotty has to fill the empty spots and all, but it still drives me crazy. Wish there was a way for payouts to account for the fact that players may arrive mid-match.
If the people that left didn't still get a portion of the payout this would be less of a problem I believe. Currently, if you leave a battle you still get a small portion of ISK when the battle finishes. So if 6 people leave, then are replaced by 6 people who also leave at some point then are replaced by 6 who stay, the payout at the end is divided between 44 players!
'LR4-Trading' Protester
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Adipem Nothi
Nos Nothi
8844
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Posted - 2015.04.17 12:39:00 -
[542] - Quote
Flint Beastgood III wrote: Currently, if you leave a battle you still get a small portion of ISK when the battle finishes. So if 6 people leave, then are replaced by 6 people who also leave at some point then are replaced by 6 who stay, the payout at the end is divided between 44 players!
Shoot scout with yes.
- Ripley Riley
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IAmDuncanIdaho II
Nos Nothi
2151
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Posted - 2015.04.17 12:43:00 -
[543] - Quote
Adipem Nothi wrote:Flint Beastgood III wrote: Currently, if you leave a battle you still get a small portion of ISK when the battle finishes. So if 6 people leave, then are replaced by 6 people who also leave at some point then are replaced by 6 who stay, the payout at the end is divided between 44 players!
Holy **** I smell a farm no? |
Adipem Nothi
Nos Nothi
8845
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Posted - 2015.04.17 12:51:00 -
[544] - Quote
Will test. If he's right, I'm hoping the payout is really low.
Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through is still going to get paid pennies regardless of his contribution.
Shoot scout with yes.
- Ripley Riley
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Flint Beastgood III
GunFall Mobilization
1653
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Posted - 2015.04.17 13:53:00 -
[545] - Quote
Adipem Nothi wrote:Will test. If he's right, I'm hoping the payout is really low.
Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through is still going to get paid pennies regardless of his contribution.
Yes, also true.
And yes, it is a very small sum (the most I've seen is ~80K), BUT you still get a win or loss depending on the outcome, which is unique to this game - on any other game, if you leave the match prematurely it counts as a loss.
'LR4-Trading' Protester
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Adipem Nothi
Nos Nothi
8847
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Posted - 2015.04.17 14:04:00 -
[546] - Quote
Flint Beastgood III wrote:Adipem Nothi wrote:Will test. If he's right, I'm hoping the payout is really low.
Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through is still going to get paid pennies regardless of his contribution. Yes, also true. And yes, it is a very small sum (the most I've seen is ~80K), BUT you still get a win or loss depending on the outcome, which is unique to this game - on any other game, if you leave the match prematurely it counts as a loss.
Confirmed. Scotty just put me into nearly completed Ambush stomp. Spawned. Died within seconds. Left battle. Wallet now shows I was paid 9,783 Isk (contract payment for the loss of a battle). I had no idea this was happening. Wow.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8871
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Posted - 2015.04.17 23:50:00 -
[547] - Quote
In case it hasn't been mentioned yet, the soloist queue needs work. I'm being put into partially completed (often nearly completed) matches more often than not. This has been the case pretty much all day today.
From a soloist's perspective, Scotty 2.0 was working very well immediately prior to the FW Event. Whatever was changed during last week's FW Event screwed Scotty up, and he has yet to recover.
Shoot scout with yes.
- Ripley Riley
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GaLeN MaaReK
Prima Gallicus
1
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Posted - 2015.04.18 02:06:00 -
[548] - Quote
Was just deployed in a finished match. Actually I cant say I was deployed because the game was blocked on the loading page just before the map showed. CCP your recents changes make me so sick that they are going to disgust me and push me to uninstall this game. Bug not fixed, lag, matchmaking,..... What the hell are you doing? Open your eyes, stop saying bullshit like "we are proud of the new match making blablabla" this is not good. Please do something. |
IAmDuncanIdaho II
Nos Nothi
2165
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Posted - 2015.04.18 07:56:00 -
[549] - Quote
Adipem Nothi wrote:Flint Beastgood III wrote:Adipem Nothi wrote:Will test. If he's right, I'm hoping the payout is really low.
Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through is still going to get paid pennies regardless of his contribution. Yes, also true. And yes, it is a very small sum (the most I've seen is ~80K), BUT you still get a win or loss depending on the outcome, which is unique to this game - on any other game, if you leave the match prematurely it counts as a loss. Confirmed. Scotty just put me into nearly completed Ambush stomp. Spawned. Died within seconds. Left battle. Wallet now shows I was paid 9,783 Isk (contract payment for the loss of a battle). I had no idea this was happening. Wow.
So if I wanted to make 1m ISK - how long would that take me to do by joining / leaving games? Is there an exploit here that people do? The whole idea of giving people something for not fulfilling (as mercs) the contract is nuts. And giving them a win to boot? Madness. |
Adipem Nothi
Nos Nothi
8904
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Posted - 2015.04.18 15:33:00 -
[550] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Flint Beastgood III wrote:Adipem Nothi wrote:Will test. If he's right, I'm hoping the payout is really low.
Even so, EOM pay is determined by time-in-battle and relative WP. Even if the above concern were addressed, in most cases a merc who arrives halfway through is still going to get paid pennies regardless of his contribution. Yes, also true. And yes, it is a very small sum (the most I've seen is ~80K), BUT you still get a win or loss depending on the outcome, which is unique to this game - on any other game, if you leave the match prematurely it counts as a loss. Confirmed. Scotty just put me into nearly completed Ambush stomp. Spawned. Died within seconds. Left battle. Wallet now shows I was paid 9,783 Isk (contract payment for the loss of a battle). I had no idea this was happening. Wow. So if I wanted to make 1m ISK - how long would that take me to do by joining / leaving games? Is there an exploit here that people do? The whole idea of giving people something for not fulfilling (as mercs) the contract is nuts. And giving them a win to boot? Madness. My abort pay was around 10k for spending about 20-30 seconds in battle before leaving. I imagine that the average amount of abort pay varies, but for simplicity's sake ...
Best-Case Scenario 0:30 - 30 seconds in queue 1:00 - 30 seconds load screen (in) 1:30 - 30 seconds in match 2:00 - 30 seconds loadingscreen (out) 10k Isk every 2 minutes --> 1M Isk in 3.3 hours
More Likely Scenario 3:00 - 3 minutes in queue 3:30 - 30 seconds load screen (in) 4:30 - 1 minute in match 5:00 - 30 seconds load screen (out) 10k Isk every 5 minutes --> 1M Isk in 8.3hrs
I've never rubberband AFK'd, but I imagine doing so would generate more per Isk hour with less effort. I don't think that a merc should get a cut of EOM pay after leaving a match, but I don't think this is a mechanic which can be readily exploited.
Shoot scout with yes.
- Ripley Riley
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Her Chosen
Grade No.2
254
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Posted - 2015.04.21 17:27:00 -
[551] - Quote
Sorry, but the matchmaking still isn't making any sense: What I have posted is an example of imbalance. Keep very much in mind that also I have been on the beneficial end as well.
The other team has 50% more players (15 v 10) Which is how the match began and ended. The amount of experience on one team is grossly over the other (notice the scores, and starter corporation ratio)
http://imgur.com/RzXesHY (top half) http://imgur.com/z1SmOuf (bottom half)
I understand that the game can't predict how well you'll play. But what chance does a team have when a single player has more combined lifetime stats and SP than 7 out of 10 players combined?
Nyquil anyone?
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Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
147
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Posted - 2015.04.21 22:59:00 -
[552] - Quote
Her Chosen wrote:Sorry, but the matchmaking still isn't making any sense: What I have posted is an example of imbalance. Keep very much in mind that also I have been on the beneficial end as well. The other team has 50% more players (15 v 10) Which is how the match began and ended. The amount of experience on one team is grossly over the other (notice the scores, and starter corporation ratio) http://imgur.com/RzXesHY (top half) http://imgur.com/z1SmOuf (bottom half) I understand that the game can't predict how well you'll play. But what chance does a team have when a single player has more combined lifetime stats and SP than 7 out of 10 players combined?
Hey. This is one game and I can say I have been owned on the maps I hate. Your team just got eaten by those top 3 players. Your top 3 did awesome as well. This is going to happen, but if someone goes 3 and 19, they will quickly fall from the higher tiers down to the bottom. Those top scorers will arise. The system needs time to match everyone up.
Ok, I hate REs and Blues. So I am going to use them until they stop me!
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Raptor Princess
ALLOTEC INC
217
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Posted - 2015.04.23 06:09:00 -
[553] - Quote
I was in several matches 2 nights ago where Scotty didn't replace the mercs who left in the first 30 seconds. One match ended 12v3 if I remember correctly. I played no even matches all night because of it. |
bogeyman m
Minmatar Republic
422
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Posted - 2015.04.27 15:17:00 -
[554] - Quote
Maken Tosch wrote:I find it absolutely ludicrous that people will come up to the forums and say "if you implement better matchmaking it will split the small player base and kill Dust".
The irony of this claim is that what's really killing Dust is the lack of any matchmaking. In fact, lack of any matchmaking was the main reason why we have a small player base to begin with. Any veteran will tell you that. If the matchmaking that you are testing out is indeed working then there is hope because this means I will be less likely to enter a match where I'm either the hammer or the nail.
Also, waiting 120 seconds for a match is not that long anyways. At least I will better knowing that the match I'm entering is more balanced because there are less blueberries in the match.
I have played a few matches last night and have been in at least a couple of redline situations for my team. Thankfully my team was still pushing rather than giving up and we weren't losing as many clones compared to the opposing team. In one match we nearly cloned out the other team even if we didn't have much control over the objectives. So I do feel that matchmaking is working somehow.
The only problem I still see are people leaving the matches. The last match I played last night we lost about 7 players on our team while the opposing team only lost a few. It's possible that most of those 7 players were a squad that didn't want to take on a challenge. This is a serious problem that no proper matchmaking could ever possibly fix because player behavior such as this is something that Scotty can't predict. And this can affect the entire remaining team as every player counts.
I get the feeling we'll have no choice but to implement a lock into the match in which no one leaves. But then that only brings up more issues as how to tell apart a player who intentionally disconnects from the game to avoid a match from those who accidentally disconnect due to either shoddy internet or their PS3s locking up.
That said, I'm afraid there is no real solution to the problem of players leaving early due to risk aversion. However, I think there is something we can do to help the players who accidentally disconnect. If it's skirmish match, those players should be given the option of being able to return directly to the same match that they left and be able to continue from there. This way, if they have a good match and get disconnected, they could just reconnect and join back in on the match as long as they are able to rejoin before the match ends. And since they were already picked by matchmaking, they should get priority to re-enter the same match without having to wait at all. I mostly agree, but would add: - 4 man squads would be easier to match and would be less of an issue if one squad bailed - Instead of a 'lock in', add a wait/time penalty for anyone who leaves a match early (who wasn't disco'd). A 10-15 min forced wait until you could join another match would be a an incentive to stay and fight.
Duct tape 2.0 ... Have WD-40; will travel.
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Balts Xryiel
Storm Wind Strikeforce Caldari State
2
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Posted - 2015.04.27 20:40:00 -
[555] - Quote
Well, thats explain all those epic moment in my Dom match where if we dont clone then enemy out we just push hard even with the lackluster of player like 9 vs 14
" I'm gonna heal your ass that fell on the ground "
HELP SOMEONE GET BACK UP THEIR ASS 60+
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mike march
Eternal Beings
0
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Posted - 2015.04.28 04:30:00 -
[556] - Quote
I'm just tired of getting into battles that are 7vs16 like how the h**l is that fair I understand the fact that they're trying to make the game Better but it's getting way out of hand. This definitely needs to be addressed |
Balistyc Farshot
OUTCAST MERCS General Tso's Alliance
150
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Posted - 2015.04.28 13:54:00 -
[557] - Quote
This is working well. the lopsided battles are rare but yes they happen. Guys, lets be positive on the forums. I hope CCP puts in my bounty system because I would love to hunt down some of the people who have nothing but negatives on the forums.
From Logi, to Heavy, to Scout, now I am moving to ADS. Please stop balancing!
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Kwartoo
17
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Posted - 2015.05.02 15:31:00 -
[558] - Quote
I still have many troubles with scotty
today, on saturday afertoon, it takes more than 30 minutes to find 1 fight... with , of course, many messages "scotty get troubles etc..."
I'm sick of it, warlord 1.1 is totally useless to me if i can't fight, don't you think dear dev ? |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1505
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Posted - 2015.05.02 22:12:00 -
[559] - Quote
This needs some serious fixing ASAP. I'm tired of the uneven player count in each battle. Check my stats for today to see how broken your game is currently.
Overlord of Broman
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endezeichen grimm
Brothers Grimm 666
12
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Posted - 2015.05.04 17:42:00 -
[560] - Quote
What is up with the new mismatched games?
They will have 14 players Vs. 5!
Of course the 5 player team is going to get killed.
Simplify the graphics and make the game run smooth!
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Sly Marb0
Screaming Falcons
14
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Posted - 2015.05.12 13:46:00 -
[561] - Quote
13vs2, glad to see matchmaking is working as intended. I love running around maps having no one to shoot at. Fun times. |
ebronian flacktoider
Edimmu Warfighters Gallente Federation
26
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Posted - 2015.05.12 19:01:00 -
[562] - Quote
Matchmaking isnt working. Try latency matching or is that abit too difficult? |
Adipem Nothi
Nos Nothi
9636
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Posted - 2015.05.12 23:25:00 -
[563] - Quote
EVE Time: 2015.05.12 21:00 - 23:00 Server: Americas Mode: Ambush
Scotty is auto-aborting "search for battle" sequences at a high rate (~75%). He is also auto-aboring deployments; "waiting for deployment" is displayed; text in team chat is displayed; "waiting for deployment" disappears and merc remains in merc quarters.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Raptor Princess
ALLOTEC INC
238
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Posted - 2015.05.13 01:21:00 -
[564] - Quote
This could be down to the server errors today, however I was just in this match:
Initial spawn
End of battle report
My team started with twice as many mercs, and nobody was replaced after leaving. |
Henchmen21
Planet Express LLC
1305
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Posted - 2015.05.16 21:08:00 -
[565] - Quote
Seriously what is CCP's fix for the matchmaking? I don't care if the match started even, when a coward squad leaves within seconds of the start they should be replaced period. Don't put people into matches that are all but over based on percentage of CCP destroyed/clones left or whatever the hell the unit of measure is in acquisition. Fix your ****.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.05.19 07:07:00 -
[566] - Quote
I might have to setup an imgur account to share my pictures.
TRIALS AND TRIBULATION corp Q-syncs into pubs. Fun, nine to ten of them managed to get in.
My favorite was starting the match with 2v12 and it reaching 2v16 when the game started. Seriously, 6v12 wouldn't have been great but it seriously isn't even worth playing in those starting conditions.
My favorite tank is a Lightning. Just sayin.
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bufu20101
destroythem
1
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Posted - 2015.05.23 07:34:00 -
[567] - Quote
yea matchmaker is tootaly broken i mean come on i run standard fits mostly cause i am comfortable in them and they don't cost alot yet i get thrown in with proto suits and loyalty weapons. this is the main reason i leave most matchs now. |
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 07:11:00 -
[568] - Quote
We are monitoring matchmaking and will create a new thread when there are any updates.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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